I don't like Musou games.
...I've never liked them. Um. Well. I guess I'll see if this is something I'd like to try.
I never for a minute thought it would be DQ11. DQ11 would get its own event, it wouldn't be announced at someone else's stage show.
Apparently Dragon Quest is being released on iOS today
As in DQ1? Another one in Japan? Got a source?
That's cool, but I'm not feeling the maintaining of the "thou" localization of the NES version. If they at least used the GBC script as a base, that would have been fine.
Ah well, at least it's the first official release of the SNES-type version of the game, so that's something.
That's cool, but I'm not feeling the maintaining of the "thou" localization of the NES version. If they at least used the GBC script as a base, that would have been fine.
Ah well, at least it's the first official release of the SNES-type version of the game, so that's something.
2 should, 3 most likely will not for most of the game. I expect that those involved know what they're doing.
Yes, Oli Chance et al worked on the game from what I know. For those who don't know, they also worked on Ni no Kuni.I believe Shloc were credited in the Japanese version of DQ1, so you're certainly right about the game being in good hands.
It's the philosophy of DQ remakes these days (DS versions) to sparkle hidden items, even if it subverts an entire portion of the game like it does here.DQ1 Android spoilers:
It's weird that theisfluteon the ground in this version of the game. Maybe it was in the GBC version as well but was just harder to see? Anyway having a good time made the bus journey in and outta town fly by!sparkling
"Dost thou love me?"Noted on the retranslation piece for DQ1. I still think the "thou must" style is a little tacky, but on the other hand, I might just be getting my just desserts for being cool with Ragnar and Alena's parts in DQ4 when most people hated the accents.
DQ1 Android spoilers:
It's weird that theisfluteon the ground in this version of the game. Maybe it was in the GBC version as well but was just harder to see? Anyway having a good time made the bus journey in and outta town fly by!sparkling
They do that now? I just played through the entirety (And maxed my player out at 65536XP and level 30 just for the final battle) and it didn't sparkle. I knew the area it was in though so I just kept searching. I assume that means theIt's the philosophy of DQ remakes these days (DS versions) to sparkle hidden items, even if it subverts an entire portion of the game like it does here.
I hope DQIII when it finally comes will be modeled after the IV engine. It's just too damn good looking. V, VI and VII need to use that engine too. Shame they couldn't give I and II the engine as well.I'm lukewarm on these mobile game ports, but then I just realized how great a good port of DQ3 would be on the go.
It won't be. 1-3 smartphone are modeled after the old mobile ports.I hope DQIII when it finally comes will be modeled after the IV engine. It's just too damn good looking. V, VI and VII need to use that engine too. Shame they couldn't give I and II the engine as well.
What was IV based on? It doesn't look like it'd be strictly a DS version visually. Or was it? What did the DS V and VI versions look like? Any better? Because IV already looks amazing on iOS.It won't be. 1-3 smartphone are modeled after the old mobile ports.
5 and 6 will be based on the DS versions, for sure. 7 is a wildcard, but they said very recently that it's being held up anyway.
Yes, 4 is based on the DS version.What was IV based on? It doesn't look like it'd be strictly a DS version visually. Or was it? What did the DS V and VI versions look like? Any better? Because IV already looks amazing on iOS.
Cool then. Shame about the first 3 being so bad looking. They could have just hired someone to make some higher resolution sprites (32 pixels instead of 16 pixels wide) that would be scaled down with linear scaling instead of blocky 16 pixel sprites being scaled up with nearest neighbor scaling. Not something that couldn't be done with an update. Shame they won't do it. At the very least they should have bumped up the contrast for sprites and collision blocks because I currently find it hard to make out where I am and the walls are in towns because they're so detailed.Yes, 4 is based on the DS version.
5 and 6 DS look exactly the same as 4 DS. (They used a lot of the same assets)
It does this in the SFC port too. I bet it's also in the GBC version. I guess somehow they forgot this detail when they ported it to the SFC originally and it just stuck since then. (I just tested it myself.) Not only the shield, but the sword too.If I recall correctly, in the NES version of Dragon Warrior, the Hero doesn't display a shield until he equips one.
In the iOS port, he's got a shield regardless.
If I recall correctly, in the NES version of Dragon Warrior, the Hero doesn't display a shield until he equips one.
In the iOS port, he's got a shield regardless.
It does this in the SFC port too. I bet it's also in the GBC version. I guess somehow they forgot this detail when they ported it to the SFC originally and it just stuck since then. (I just tested it myself.) Not only the shield, but the sword too.
You start with no shield on the sprite in the GBC version:
I actually really like the GBC version of DW1. It's made really easy in all the right ways, the quicksave is handy, and I like the way it looks -- like a demake of the SNES version.
Did the other versions even get the cute little cinematics from GBC?
Is the puff puff message in Ashalam done by the dad or did he walk in?
First order of business is the man the shop in Lakanaba until someone sells you a cautery sword, then you can knock off for the day and the shop will keep that in its inventory for you to buy it later on. From there, the first thing you'll be doing to start raising money is selling armor to the guy in Ballymoral castle. The amount offered is random, you can usually get much more than it's worth if you're patient. Buying armor from Endor and selling it at Ballymoral will be your main way of making money until you do everything you need to open up your own shop in Endor, at which point Torneko's wife will sell everything for lots of money. The best use of your effort then is to go buy cautery swords and give them to her to sell, rest, and get the money from her the next day. Repeat this until you've filled your bags with as many cautery swords as you like so you can sell them off in chapter 5 for lots of money.So I am replaying DQ 4 on Android and I have forgotten how to do the money trick in chapter 3. What should I do to get filthy rich?
First order of business is the man the shop in Lakanaba until someone sells you a cautery sword, then you can knock off for the day and the shop will keep that in its inventory for you to buy it later on. From there, the first thing you'll be doing to start raising money is selling armor to the guy in Ballymoral castle. The amount offered is random, you can usually get much more than it's worth if you're patient. Buying armor from Endor and selling it at Ballymoral will be your main way of making money until you do everything you need to open up your own shop in Endor, at which point Torneko's wife will sell everything for lots of money. The best use of your effort then is to go buy cautery swords and give them to her to sell, rest, and get the money from her the next day. Repeat this until you've filled your bags with as many cautery swords as you like so you can sell them off in chapter 5 for lots of money.