How is it not an rpg? It's an action rpg full stop.
I'm finally to a part where I can give more solid impressions. It's 1 a.m. here, so excuse me if I babble. I'm sure tomorrow I'll have more concrete impressions, but hopefully this should give you a good idea of what to expect.
So, they weren't kidding when they said this wasn't a musou. It's more like an action RPG, right down to the party system. You fight a lot of monsters at once, but how you deal with them is far different than DW.
In DW, you wade through troops, and you do that here as well, but dodging and blocking are your defensive options instead of using moves as a get-a-way van. So basically, iframes for your moves are low, so spamming them isn't always the best idea. Instead, you wanna block and weave out of the way just like a normal action game.
In terms of moveset, it does follow the musou layout, but it acts different. Like, you can immediately spring into a jump after a move with no wait. It's fast, fluid, and enjoyable as hell. I'll go more into it later, but the system here is steeped in RPG styled things - critical hits matter, you can buff your characters, etc.
Levels are short, but in a good way. You spend your time either clearing a map of enemies or doing a tower defense style game. Sometimes you fight a boss. If you hate tower defense stuff, don't worry, it's done very well in this title. You place down monsters to defend areas after you've beaten them senseless, and they actually hold the opposition back fairly well.
Each character has a normal attack, a charge attack, MP/spell attacks, and can enter tension mode, which is basically Rage from DW games, But instead of just giving you a buff, some flashly lights, and an a mega musou attack, you can choose to chain spells together, which is far more effective than just ending it outright.
Oh, and you can switch between characters, though I don't think it's a comboing method but rather just switching in general, if that makes sense (some beat'em ups and action games let you tag in your other character to finish a combo for you).
Every character has a skill tree. Some are more proficient at things than others, so I set Dorian as my tank and the main guy as my attack dude. Their skill tree compliments their specialty while still letting you customize them. Basically, you can make a specialized party, just like an RPG.
Characters, for the most part, play differently. Dorian can buff people with tension stuff, the main guy is more of a close range fighter with his spells, and the main girl is more about midrange. One of the characters actually has a boomerang that you can either call back or keep out for more hits.
It's no samurai warriors level of depth, but it's deep enough to survive long periods of play.
Inbetween missions, you go back to town to save, reallocate skill points if you want, buy or sell weapons, and mess with alchemy.
Graphically, it's pretty good. Some parts are pretty PS3 but the artstyle holds up well. Plus everything is well animated. There are some drops here and there, but nothing that made me want to put the game down.
Really, this feels like an action RPG version of Dragon Quest. As a game, it's pretty incredible.
Hopefully this all helps.
『Inaba Resident』;181452912 said:Really enjoying this so far.
Only complaint is that the camera is a little bit too close.
Yeah, I wouldn't be surprised if they patch it in. They patched out the motion blur in Type-0 HD because enough people complained. I assume that putting in an option to zoom the camera out can't take that much work.
Really, this feels like an action RPG version of Dragon Quest. As a game, it's pretty incredible.
There's seriously no multiplayer? I'm still going to get it but I'm really disappointed..
snip.
Forgot this game was coming out. I always wanted to play it. Sweet OP.
The game also include original VA right ?
God dammit, they still gave Alena and Clift idiotic broken-English kinda racist Russian accents again, didn't they? And voiced them this time?
I still want to pick this up, but I was hoping saner heads would prevail for this one. Does anyone like what they did with the Saintheim folks in DQ4DS and beyond?
There's seriously no multiplayer? I'm still going to get it but I'm really disappointed..
I know I sure don't. I much preferred the DW4 translation on NES to any of the new ones, and the fan translation of DQ6. The puns are fine, but the faux accents drive me crazy.
Didn't multiplayer tank the framerate and make the game too easy in Hyrule Warriors?
Does anyone know if any Twitch, or YouTube Gaming, rules are being violated by streaming this via an external device?
I'm finally to a part where I can give more solid impressions. It's 1 a.m. here, so excuse me if I babble. I'm sure tomorrow I'll have more concrete impressions, but hopefully this should give you a good idea of what to expect.
So, they weren't kidding when they said this wasn't a musou. It's more like an action RPG, right down to the party system. You fight a lot of monsters at once, but how you deal with them is far different than DW.
In DW, you wade through troops, and you do that here as well, but dodging and blocking are your defensive options instead of using moves as a get-a-way van. So basically, iframes for your moves are low, so spamming them isn't always the best idea. Instead, you wanna block and weave out of the way just like a normal action game.
In terms of moveset, it does follow the musou layout, but it acts different. Like, you can immediately spring into a jump after a move with no wait. It's fast, fluid, and enjoyable as hell. I'll go more into it later, but the system here is steeped in RPG styled things - critical hits matter, you can buff your characters, etc.
Levels are short, but in a good way. You spend your time either clearing a map of enemies or doing a tower defense style game. Sometimes you fight a boss. If you hate tower defense stuff, don't worry, it's done very well in this title. You place down monsters to defend areas after you've beaten them senseless, and they actually hold the opposition back fairly well.
Each character has a normal attack, a charge attack, MP/spell attacks, and can enter tension mode, which is basically Rage from DW games, But instead of just giving you a buff, some flashly lights, and an a mega musou attack, you can choose to chain spells together, which is far more effective than just ending it outright.
Oh, and you can switch between characters, though I don't think it's a comboing method but rather just switching in general, if that makes sense (some beat'em ups and action games let you tag in your other character to finish a combo for you).
Every character has a skill tree. Some are more proficient at things than others, so I set Dorian as my tank and the main guy as my attack dude. Their skill tree compliments their specialty while still letting you customize them. Basically, you can make a specialized party, just like an RPG.
Characters, for the most part, play differently. Dorian can buff people with tension stuff, the main guy is more of a close range fighter with his spells, and the main girl is more about midrange. One of the characters actually has a boomerang that you can either call back or keep out for more hits.
It's no samurai warriors level of depth, but it's deep enough to survive long periods of play.
Inbetween missions, you go back to town to save, reallocate skill points if you want, buy or sell weapons, and mess with alchemy.
Graphically, it's pretty good. Some parts are pretty PS3 but the artstyle holds up well. Plus everything is well animated. There are some drops here and there, but nothing that made me want to put the game down.
Really, this feels like an action RPG version of Dragon Quest. As a game, it's pretty incredible.
Hopefully this all helps.
I like what I've played so far. Just wish there was a way to make voice come feom the TV ane not the controller. Makes the poor DS4 battery life even worse. Healix is so annoying as well. Moogle syndrome all over again. Fine to look at and read, but their voices...
Do I need to pick up all the money bags or are they added automatically?
Players may share the DQH Content in through the following methods:
PlayStation®4 share feature
Use of DQH Content is allowed for personal use only through the online services available with the PlayStaion®4 share feature.
The share feature may be unavailable for certain Content and game areas as designated by Square Enix.
Streaming of gameplay video
Streaming (for example, including posting a link of the URL to the streaming video or posting a thumbnail of the video for personal use on personal blogs and miniblogs such as Twitter) of gameplay video (including the in-game BGM) on video share sites available through the use of the PlayStation®4 share feature is allowed.
Such video share sites may include but are not limited to YouTube, niconico and Ustream.
Streaming is limited to video share sites that have a consent agreement in place with the Japanese Society for Rights of Authors, Composers [JASRAC]).
The share feature may be unavailable for certain Content and game areas as designated by Square Enix.
Conditions of Use
You must include credits
Clearly show the following copyright information on all postings and distributions:
© 2015 ARMOR PROJECT/BIRD STUDIO/KOEI TECMO GAMES/ SQUARE ENIX All Rights Reserved.
© SUGIYAMA KOBO
※This info will be automatically included when using the PlayStation®4 share feature under a future game update. Until then, please include the information into the materials manually.
Do not create derivative materials using the DQH Content.
For example, do not use the DQH Content to create brochures, T-shirts, other images. This applies whether you intend to distribute the DQH derivative materials for free or for sale.
Do not post the DQH Content onto sites or services that require others to pay a fee to browse / stream. An exception to this is the niconico premium service.
Do not post any DQH Content or materials that may lead to the abuse of a specifc user.
All content, including images or videos, must be removed without delay upon receiving a removal request from Square Enix. Furthermore, Square Enix may delete any videos or streams in its sole discretion.
Square Enix makes no warranty or representations regarding the DQH Content. Square Enix expressly disclaims that any such images or videos posted on the Internet will not violate any third party rights. Furthermore, Square Enix is not responsible for any disputes or conflicts that arise between any player and 3rd party from the use of the DQH Content.
I'm not a streamer, so this doesn't really do anything to me, but it seems like grossly overstepping the traditional position on this stuff. Hell, you literally can't stream this thing on Twitch at all.
In my opinion the creators of the content deserve to have a say in whether they want someone else profiting by showing it at length. You can debate whether or not the "PR" provided by youtubers and streamers accrue to the benefit of the publisher, but I think they deserve to have a say in it.
I think people generally have a warped view on stuff like this only when it pertains to streaming and youtubers. In any other sector, making profits, sometimes big profits, by displaying someone else's content is considered abnormal, but when it comes to video games and streamers/youtubers, it's the opposite.
I find myself in the opposite camp, generally. I don't think they should have any say whatsoever when it comes to this stuff, and that the only reasonable requirement is to give credit where it's due. The fact that YouTube, Twitch, et al. choose to ignore the legal aspects of this stuff and just acquiesce immediately to any IP holder without addressing "fair use" also bothers me tremendously.
I find myself in the opposite camp, generally. I don't think they should have any say whatsoever when it comes to this stuff, and that the only reasonable requirement is to give credit where it's due. The fact that YouTube, Twitch, et al. choose to ignore the legal aspects of this stuff and just acquiesce immediately to any IP holder without addressing "fair use" also bothers me tremendously.
Does fair use cover showing the entirety of someone's work, beginning to end? Honest question.
What about commentary free play throughs, which exist? Is that still fair use?
From what I understand, we can only share content captured via the PS4's share functionality.
Am I right to assume we can't use an external device even if the copyright information is shown, or am I not understanding that correctly?
EDIT: It's not listed on Twitch's list of prohibited games, so I don't think it would result in a ban. If any complication arises, it would be with Square Enix. Unless there's something in Twitch's ToS that coincides with DQH's literature.
Nobody tried to see if drops are picked automatically at the end of each stages?
I remember finding this super late in other games that would otherwise made the game more enjoyable.
Thanks in advance.
Yep, they are
I was looking for the OST on YouTube, but it seems like either no one's cared to upload it since its original Japanese release, or S-E is very diligent about taking them down.
Is that the same in Hyrule Warriors? I'm pretty sure I had to run around picking things up at the end of the stage or I'd lose them. If they get auto-picked at the end, what's the point of picking them up during the stage?
Yep, they are
I think the reason is more like 98% of tunes are from Dragon Quests (1 - 10) so that OST is everywhere in youtube. The usage of old tunes everywhere makes you smile if you can remember where they came from.
Yep, they are
The grind is real for some of these quest items.