Looks clunky like the first game.
which mean they prioritize the right things.
it is better that it is:
look 'clunky' but good when actually playing/hold the controller
rather than:
look awesome, realistic, fancy animation but clunky, unresponsive and slog when actually playing/hold the controller. lot of games particularly western games made this mistake.
simply to say this is good example of where developers prioritize control foremorest than focusing something that only look good on video but not when actually playing the game. its not that they cant. but they wont. this is Capcom, headed by
Hideaki Itsuno itself. they know what they are doing.
here is some example of explaination done by PlatinumGames developers:
Here’s a common situation: You’re patting yourself on the back for making an animation that looks super-cool and flows really nicely. Then, you put your perfect animation into the game engine and try controlling it, and it dawns on you that it’s too slow, too clunky. With tears in your eyes, you go back and cut away huge parts of your magnificent creation until it finally feels good.
As an animator first and foremost, there’s a lot you can’t help but want to leave in. But you’re not making a movie here – you’re making a game, and it has to be tight and responsive. The truest sign of a skilled game animator is their ability to make something great with the number of frames they’re given.
- PlatinumGames's Nier Automata animator
Takayuki Muranaka
PG game designer Takahisa Taura here. It was my pleasure to share some new information and footage from NieR:A […]
www.platinumgames.com
..and oh yeah..IGN is terrible at making gameplay video as always. messy, uncoordinated and like someone who dont know what to do.
EDIT: totally not expected this but thank you for the
GOLD dear kind soul !