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Dragon's Dogma 2 - 18 Minutes of Fighter, Thief, Warrior, and Sorcerer Gameplay - IGN Firs

sendit

Member
taken from reddit, whoever play warrior in this gameplay video seems to be clueless and struggled with the control lol

7yac6rlyuaac1.gif
Probably looking for the lock on button.
 

Švejk

Banned
Well, time to go on black out. Never cared for a game so much to do so, but going to from here on out for this game. Glad they haven't spoiled too much already. Full trust in Itsuno.

Peace out.. See y'all on the flippity.
...
For Eternal Return.
 

rodrigolfp

Haptic Gamepads 4 Life
So that's why Ocarina of Time is still number 1 of all time... Games without lock-on make you look like a handicap.
OoT was number 1 by gaming journalists in an "era of transition to 3D"... Games with anything "automatic" are lame af and implies something being very handicapped.
 

DavidGzz

Member
I mean, I may be wrong, but I think it will sell very well as long as the reviews are 8+. In a world where Monster Hunter and Elden Ring do REALLY well, something that kind of combines both should be a hit. It's my personal most anticipated of the games we know of so far.
 
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KàIRóS

Member
What is the main draw of this series? Looks kind of generic to me.

I would say probably the complexity in it's many systems, it's one of those "easy to get into, hard to master" RPGs.

if you've been reading the comments in the thread you will notice a lot of people saying the combat looks clunky, hell, one of the first comments here is complaining about not having Lock On, but you also have fans defending the combat and that's probably because they have spent a considerable amount of time playing the first DD and understand how incredibly complex it can get.

The complexity in the combat of Dragon's Dogma is very different to that of a Soulslike for example, in DD you don't always have fixed scenarios for fights were you can just learn enemy patterns, for example you saw those Cyclops that were being fought in the video right? well if the player had attacked at night it would have encountered the cyclops sleeping and a very advantageous scenario to attack the eye of the cyclops, it's weakpoint, how the player begins the attack would have also changed completely, DD is designed to have a lot of player agency in it's gameplay, but this also makes it complex for some types of players that prefer to be lead, you go this way, you do this, you do that, that's not DD.

The first cyclops fight has the player using an explosive barrel to create a water stream to make the cyclops fall down, take damage and create an scenario were it's much easier to reach the hitbox in his eye, DD is full of these reactive scenarios were the player can get creative, another simple one that happened multiple times in the video was forcing the bosses to fall down after hitting them in the legs, there's also one that happens if you hit the cyclops eye with an arrow, it gets stunned and gives you time to deal further damage while it hacks away in pain, and many others that also change depending on the enemy being fought, enemies with fur can be set on fire, enemies on water take extra damage from electricity, you can force flying enemies to fall down and sometimes fall to their death, enemies react to a bunch of things in DD, it's very complex and this is just the start cause I haven't said a thing about the pawn systems (your party members) the class systems with multiple tiers or the more narrative systems which sometimes also change certain combat scenarios, and finding all of that and mastering it is very very fun for certain players.

It's certainly not a game for everyone, it's not one of those games you can just turn your brain off and play casually, but people that put time on it absolutely get rewarded with a very different type of fun and challenge we don't often see in videogames.
 

Kumomeme

Member
for those who a new, dont expect it to be like Souls game. dont expect it is another Monster Hunter too. it is not about game where player compete with their skill alone 1 vs 1 with boss

it is not game where it is all about reflex and learn boss pattern. it is not a game where your movement heavily tight to stamina foremost and one hit or mistake almost can instant kill punish you. delete all those thought.

it is a game that about flashy skill meta with tons of approach available to the game. be it directly or indirectly like environment interaction.

it is not about quickly kill the enemy. it is about enjoying the moment of fight than stressing why monster wont go down quickly. thats why fight is longer, and player wont easily got insta-kill. but there lot of stuff can be happened and can be done within that period of time in spectacular, fun way.
 
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DavidGzz

Member
Yeah, the combat is Dogma's greatest strength so it's crazy to me seeing people diss it. Capcom should be showcasing this with competent players instead of journalists. Seeing this game in capable hands especially with the advanced classes will be night and day to this showcase.
 
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sendit

Member
Yeah, the combat is Dogma's greatest strength so it's crazy to me seeing people diss it. Capcom should be showcasing this with competent players instead of journalists. Seeing this game in capable hands especially with the advanced classes will be night and day to this showcase.
Criticism is coming from people who have never played it. Also people looking for a handicapped lock on feature.
 
Am I crazy, or does this game look like an Eurojank. Sure, I can see the combat and the pawn system that everyone loved about the 1st one, but I have yet to see anything from DD2 that validates the $70 price tag. This has bomba written all over once again.
 

Mister Wolf

Gold Member
Criticism is coming from people who have never played it. Also people looking for a handicapped lock on feature.

Played Dragon's Dogma on PC. It's clunky compared to its peers in the same genre. This one looks exactly the same and will likely receive the same treatment from consumers as its predecessor.
 

Danjin44

The nicest person on this forum
People expecting this game to play like your typical action RPG, I didn’t play this series yet but this game got cult following exactly because it doesn’t play like your traditional action RPG.
 

DavidGzz

Member
Any Action-RPG's combat. Outside of the clunky climbing mechanic there is nothing unique about this.




I like your posts most of the time, but I think you're way off the mark on this one. Name these games so I can play them. The only series I can think of that has as action-packed combat is Nioh and that still plays way more like Souls than like Dragon's Dogma. Sekiro comes to mind too, but it isn't open world, and you have one main weapon. Anyway, please name these games.
 

Mister Wolf

Gold Member
I like your posts most of the time, but I think you're way off the mark on this one. Name these games so I can play them. The only series I can think of that has as action-packed combat is Nioh and that still plays way more like Souls than like Dragon's Dogma. Sekiro comes to mind too, but it isn't open world, and you have one main weapon. Anyway, please name these games.

I specifically talking about the combat David. Not the world, companions, or anything else. The combat in Dragon Dogma is not that great compared to other action-rpgs including Monster Hunter World. It feels and looks sluggish. Even the ogre in the video I posted just standing there like an asshole. Something is off with the game.
 

DavidGzz

Member
I specifically talking about the combat David. Not the world, companions, or anything else. The combat in Dragon Dogma is not that great compared to other action-rpgs including Monster Hunter World. It feels and looks sluggish. Even the ogre in the video I posted just standing there like an asshole. Something is off with the game.


Ah, well we'll see. I think most of it comes down to shoddy players. DD1 can look goofy in the wrong hands. Maybe I am wrong and it's clunkier than the first game, but to me if it plays the same, it's one of the best and most fun combat systems in any game. I don't enjoy Monster Hunter but love DD1. It's the aesthetics and anime flavor that I don't like in MH. It is indeed the closest system and going by combat alone, MH is up there with the best. I think MH can also look janky in the wrong hands. Watch Asmongold when he was first learning it as an example. But the right players can make it look really good.
 

Mister Wolf

Gold Member
Ah, well we'll see. I think most of it comes down to shoddy players. DD1 can look goofy in the wrong hands. Maybe I am wrong and it's clunkier than the first game, but to me if it plays the same, it's one of the best and most fun combat systems in any game. I don't enjoy Monster Hunter but love DD1. It's the aesthetics and anime flavor that I don't like in MH. It is indeed the closest system and going by combat alone, MH is up there with the best. I think MH can also look janky in the wrong hands. Watch Asmongold when he was first learning it as an example. But the right players can make it look really good.

It's really a problem with me. It felt clunky to me when I fought the chimera in the tutorial of the first game and it never got better. I tried hard to like it. My problem with Dragons Dogma is the same as the people that complain how RDR2 controls and plays.
 

DavidGzz

Member
It's really a problem with me. It felt clunky to me when I fought the chimera in the tutorial of the first game and it never got better. I tried hard to like it. My problem with Dragons Dogma is the same as the people that complain how RDR2 controls and plays.


Hmm, that's odd cause I fell in love instantly. You might have an aversion to the hit stop animation. That may explain it because I think it feels really smooth and satisfying.
 

DavidGzz

Member


Pretty good video on it. "There is a similar principle in old kung fu movies, the choreography is measured and rhythmic, and while it may not feel natural or realistic, it provides a tempo that allows the viewer to follow along with the fight visually."

So, I guess if you want it to have super smooth animations like Ninja Gaiden instead, you may hate DD. I personally love either, but there is something "crunchy" about hit-stop.
 

Clear

CliffyB's Cock Holster
I specifically talking about the combat David. Not the world, companions, or anything else. The combat in Dragon Dogma is not that great compared to other action-rpgs including Monster Hunter World. It feels and looks sluggish. Even the ogre in the video I posted just standing there like an asshole. Something is off with the game.

Its on a whole other level compared to most action RPG's.

The reason why the ogre (not a boss btw, just a common large field enemy) was just standing there was because it was stunned/distracted by continually being bombarded with fire. This is typical of how combat works in the game where enemy types have specific weaknesses that must be exploited in order to disrupt their behaviour/attacks.

It has to work this way as in the game because the path to victory its about more than just carefully managing stamina/mana levels.

Not that there's anything wrong with that approach, just that its become so overused in recent years that I think people have forgotten that there are other ways of making fun combat.
 
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Kumomeme

Member
It's really a problem with me. It felt clunky to me when I fought the chimera in the tutorial of the first game and it never got better. I tried hard to like it. My problem with Dragons Dogma is the same as the people that complain how RDR2 controls and plays.
thats weird. i HATE RDR2 control but i love DD1 control. it is massive step ahead even compare with game like Witcher 3. it is a good example of tight control and responsive combat. its animation is starkk contrast of RDR2

did you even past the tutorial phase? because after the tutorial you will able to create own character and how character move is depend on your build. this is one of game where character build in character creation has effect on gameplay. in the tutorial phase where you fought Chimera, you use a stock standard MC. the build is muscular man with Fighter vocation. so it is less nimble and bit slow. try to create a light nimble character especially female and try play with job like ranger or assasins for example. in this game, even running around and swing weapon on air feel much much smooth and satisfied. it is probably not just clicked on you yet.

make your own character, get past the first escort quest first as it is the first prologue then after that you able to free roam. try different job and explore the world. the great stuff about this game not just about combat, but it is interactivity with the world like how you actually need lantern at night for example.

also like i said above, if you has any mindset of expecting the game to be something like other game, for example Souls game, delete that thought. like people above said, the game shines because it is not trying to be what others action RPG trying to do. but in the end everyone has their preferences so if it still not your cup of tea, then it is fine.

it just clunky is not the right word to describe this game. it is far of from that. instead, those actual clunky games out there is the one need to take note.
 
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GymWolf

Gold Member
Hmm, that's odd cause I fell in love instantly. You might have an aversion to the hit stop animation. That may explain it because I think it feels really smooth and satisfying.
Nah, mhw has even more hit stop animation for big hits and i consider that one a universe above what i played of the first dd.

Some people just don't consider dogma combat the holy graal that some of you think it is.

Hell some people consider mh combat like super clunky trash.

Different taste.
 
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Mister Wolf

Gold Member
thats weird. i HATE RDR2 control but i love DD1 control. it is massive step ahead even compare with game like Witcher 3. it is a good example of tight control and responsive combat. its animation is starkk contrast of RDR2

did you even past the tutorial phase? because after the tutorial you will able to create own character and how character move is depend on your build. this is one of game where character build in character creation has effect on gameplay. in the tutorial phase where you fought Chimera, you use a stock standard MC as it is just a tutorial phase. the build is muscular man with Fighter vocation. so it is less nimble and bit slow. try to create a light nimble character especially female and try play with job like ranger or rogue for example. in this game, even running around and swing weapon on air feel much much smooth and satisfied. it is probably not just clicked on you yet.

make your own character, get past the first escort quest first as it is the first prologue then after that you able to free roam. try different job and explore the world. the great stuff about this game not just about combat, but it is interactivity with the world like how you actually need lantern at night for example.

also like i said above, if you has any mindset of expecting the game to be something like other game, for example Souls game, delete that thought. like people above said, the game shines because it is not trying to be what others action RPG trying to do. but in the end everyone has their preferences so if it still not your cup of tea, then it is fine.

it just clunky is not the right word to describe this game. it is far of from that. instead, those actual clunky games out there is the one need to take note.

Made it to the big city and started taking missions. Never enjoyed the combat and eventually dropped it. I also remember not liking the fast travel system.
 
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DavidGzz

Member
Nah, mhw has even more hit stop animation for big hits and i consider that one a universe above what i played of the first dd.

Some people just don't consider dogma combat the holy graal that some of you think it is.

Hell some people consider mh combat like super clunky trash.

Different taste.


I'm telling you, it's the hit-stop some people seem to hate. I'm a huge Dark Souls fan but I think Dogma's combat is way better. For me DD and Monster Hunter are quite similar. A universe apart? Ok. I guess we can agree to disagree there lol
 

bbeach123

Member
Made it to the big city and started taking missions. Never enjoyed the combat and eventually dropped it. I also remember not liking the fast travel system.
While DD1 is one of my favorite game of all time , I spend more time in this game than even diablo 2 . I totally get why so many dont like this game if their play time under 30 hours .

The early game is a drag , the story suck, the early game combat only 1/10 as fun as the end game , most of the starter class was terrible too . And if you dont know how some of the mechanic of this game work , you gonna have a bad time .

This game had one of the better fast travel system , on paper . But the way they implemented it suck ass. You can put Portcrystal in anyplace you want and teleport to it , so literally fast travel -but customizable . But they give you so little Portcrystal , many are missable , and many only unlock after 2nd playthrough , and via DLC.
 
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ssringo

Member
Made it to the big city and started taking missions. Never enjoyed the combat and eventually dropped it. I also remember not liking the fast travel system.
I have over 200 hours on PC and probably double that for it's original (two) releases on console and the opening hours is a bit of a slog to get through even knowing what you're doing. You simply don't have many tools, your stamina bar is puny and you're fighting a bunch of standard mooks. It is a game where the combat gets much better the more you play and is much more enjoyable than watching someone play it. There's a blatant turning point later in the main story where the world gets much more fun to play through and Bitterblack Isle (end game area added after release) is super fun to get through as it's very dense.

Won't try to convince you to give it another chance or even give the sequel a chance though. I'm all about dropping a game that doesn't hook me in some way early on and trying to "find the fun" has burned me before (Final Fantasy 13).
 

GymWolf

Gold Member
I'm telling you, it's the hit-stop some people seem to hate. I'm a huge Dark Souls fan but I think Dogma's combat is way better. For me DD and Monster Hunter are quite similar. A universe apart? Ok. I guess we can agree to disagree there lol
And i'm telling you that at least in my experience hit stop has nothing to do with it.

You just have to accept that some people don't like the combat in dogma like i accepted that many people don't like MH combat.

And i think that MH and dogma have very different type of combat, both having huge hitstop doesn't make them really that similar, if they were so similar i would not have 1000+++ hours (and currently in a new run with the gs) in mh and like 4-5 semi-failed tries to really like dogma, also mh is all about boss fights, most of the time in dogma you fight trash mobs and mid-bosses like a proper open world action rpg, it's not like you fight hydras every 20 min, even "riding" a big monster work differently.
 
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DavidGzz

Member
Won't try to convince you to give it another chance or even give the sequel a chance though. I'm all about dropping a game that doesn't hook me in some way early on and trying to "find the fun" has burned me before (Final Fantasy 13).

I get that but at the same time, it can be really sad. Like if I didn't give Demon's Souls a 3rd chance to hook me back in '09, they wouldn't be my favorite games ever. I do think some games need you to get over that "hump" whether it's the difficulty or variety at first. But I also understand why people quit and go to something else. I do the same thing sometimes. I did it recently with Lies of P. I am now into chapter 9 of the game and love it.
 

IAmRei

Member
I
Serious question. Having not played Monster Hunter series or Dogma, how are these games differentiated please?
Thanks in advance 😊👍
In MH you only fight monster, preparing for adventure, huntning specific parts to make better equipment and repeat. You may or not bringing npc and usually the npc doesnt have much interaction

In DD you sets an adventure with some goals and also you can play with NPC with deep customization and interact well especially in quest or their stories.
 
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ssringo

Member
I get that but at the same time, it can be really sad. Like if I didn't give Demon's Souls a 3rd chance to hook me back in '09, they wouldn't be my favorite games ever. I do think some games need you to get over that "hump" whether it's the difficulty or variety at first. But I also understand why people quit and go to something else. I do the same thing sometimes. I did it recently with Lies of P. I am now into chapter 9 of the game and love it.
For sure. Giving a game a chance to shine is important. Souls (and the good variations) are a poster child for trying different things and pushing through until it finally clicks.

But there still has to be something there (early enough) to entice you to continue or give it enough of a chance. As much as I love Dragon's Dogma, I don't think it really does that early on. The tutorial character is still a gimped version of what your own character would be in that situation so your not really seeing high end attacks, just the same stuff you'll be using at the start of your own adventure. The opening scene for your character is kinda awesome but then doesn't have any real payoff (other than setting the stage for your adventure) for a really long time. The NPCs and quests are pretty bland early on (arguably all game) and setting off in a random direction to explore can quickly get you curb stomped back to the intended route (for new players). It's hard to recommend people push through for another 10+ hours if they're not feeling it. It sucks and I hope Capcom does a better job with the early/mid game with the sequel.

I've heard Dragon's Dogma described as the the greatest 7/10 game ever made and it's absolutely true. If it hooks you it'll be one of the best gaming experiences you'll ever have. If not it's just an undercooked (because it's unfinished) and bland game.

*Admittedly, it's been a long time since I played DD1's intro and I always race through it so I may be misremembering skills.
 

DavidGzz

Member
For sure. Giving a game a chance to shine is important. Souls (and the good variations) are a poster child for trying different things and pushing through until it finally clicks.

But there still has to be something there (early enough) to entice you to continue or give it enough of a chance. As much as I love Dragon's Dogma, I don't think it really does that early on. The tutorial character is still a gimped version of what your own character would be in that situation so your not really seeing high end attacks, just the same stuff you'll be using at the start of your own adventure. The opening scene for your character is kinda awesome but then doesn't have any real payoff (other than setting the stage for your adventure) for a really long time. The NPCs and quests are pretty bland early on (arguably all game) and setting off in a random direction to explore can quickly get you curb stomped back to the intended route (for new players). It's hard to recommend people push through for another 10+ hours if they're not feeling it. It sucks and I hope Capcom does a better job with the early/mid game with the sequel.

I've heard Dragon's Dogma described as the the greatest 7/10 game ever made and it's absolutely true. If it hooks you it'll be one of the best gaming experiences you'll ever have. If not it's just an undercooked (because it's unfinished) and bland game.

*Admittedly, it's been a long time since I played DD1's intro and I always race through it so I may be misremembering skills.


With Dragon's Dogma, even though I love it, I don't think people are missing as much if they don't like it from the get-go. For me, the chimera fight and the sword and board skills were awesome. I think if you don't like the combat from the get-go, it won't do much for you later on either. I recently watched LobosJr. play it from the beginning and it makes a great first impression in my opinion. You fight regular grunts, flying creatures, you can pick up and throw explosive barrels, and then the chimera boss fight gives you a taste of the combat where you can mount creatures.

7/10 is actually pretty accurate overall. 9/10 combat for me(especially the open world with a full party, it's straight out of my D&D imagination) but the rest is kind of meh. I hope part 2 brings up the rest of the game for an overall 8+.
 

Kumomeme

Member
Made it to the big city and started taking missions. Never enjoyed the combat and eventually dropped it. I also remember not liking the fast travel system.
then it seems it is more like not your cup of tea. which is fine.

it just clunky far from the right words for it.
 
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blue velvet

Member
And it begins. IGN doesn't know shit about the game they should be showcasing so viewers question if the gameplay sucks.

The player barely used the skills of each vocation... They suck ass. Any good dragon's dogma montage video shows how much potential and emergent gameplay situations the game offers.

Already in the original each vocation offered a different experience, so changing classes changes how you approach combat entirely, from which skills and weapons you use to how set your party.

The fighter, who is the most basic RPG knight class in the game is already awesome to use



But combat as a whole is incredible



I'd feel ashamed to call that a showcase because it doesn't do the game any favours.

That's how the average people would play the game, so in a way that IGN video is a perfect representation of what they might get.
 

SJRB

Gold Member
Watching the video now but holy hell the first minutes are dreadful. Literally PS3-era gameplay, with early-gen PS4 graphics, companions blabbering about and a ton of jank sprinkled on top.

Not looking too good, unfortunately.
 
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