RoadHazard
Gold Member
I sure hope this isn't performance mode, the framerate is pretty terrible.
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Probably looking for the lock on button.taken from reddit, whoever play warrior in this gameplay video seems to be clueless and struggled with the control lol
All the prior threads on DD2 were extremely positive. It also always popped up on "Most anticipated games in 2024" lists.
OoT was number 1 by gaming journalists in an "era of transition to 3D"... Games with anything "automatic" are lame af and implies something being very handicapped.So that's why Ocarina of Time is still number 1 of all time... Games without lock-on make you look like a handicap.
What is the main draw of this series? Looks kind of generic to me.
Criticism is coming from people who have never played it. Also people looking for a handicapped lock on feature.Yeah, the combat is Dogma's greatest strength so it's crazy to me seeing people diss it. Capcom should be showcasing this with competent players instead of journalists. Seeing this game in capable hands especially with the advanced classes will be night and day to this showcase.
to all the complainers about no lock, just play magick archer pew pew pew
Criticism is coming from people who have never played it. Also people looking for a handicapped lock on feature.
Criticism is coming from people who have never played it. Also people looking for a handicapped lock on feature.
Am I crazy
I'd like to know what game is like Dragon's Dogma.Played Dragon's Dogma on PC. It's clunky compared to its peers in the same genre. This one looks exactly the same and will likely receive the same treatment from consumers as its predecessor.
I'd like to know what game is like Dragon's Dogma.
Any Action-RPG's combat. Outside of the clunky climbing mechanic there is nothing unique about this.
Any Action-RPG's combat. Outside of the clunky climbing mechanic there is nothing unique about this.
I like your posts most of the time, but I think you're way off the mark on this one. Name these games so I can play them. The only series I can think of that has as action-packed combat is Nioh and that still plays way more like Souls than like Dragon's Dogma. Sekiro comes to mind too, but it isn't open world, and you have one main weapon. Anyway, please name these games.
I specifically talking about the combat David. Not the world, companions, or anything else. The combat in Dragon Dogma is not that great compared to other action-rpgs including Monster Hunter World. It feels and looks sluggish. Even the ogre in the video I posted just standing there like an asshole. Something is off with the game.
Ah, well we'll see. I think most of it comes down to shoddy players. DD1 can look goofy in the wrong hands. Maybe I am wrong and it's clunkier than the first game, but to me if it plays the same, it's one of the best and most fun combat systems in any game. I don't enjoy Monster Hunter but love DD1. It's the aesthetics and anime flavor that I don't like in MH. It is indeed the closest system and going by combat alone, MH is up there with the best. I think MH can also look janky in the wrong hands. Watch Asmongold when he was first learning it as an example. But the right players can make it look really good.
It's really a problem with me. It felt clunky to me when I fought the chimera in the tutorial of the first game and it never got better. I tried hard to like it. My problem with Dragons Dogma is the same as the people that complain how RDR2 controls and plays.
I specifically talking about the combat David. Not the world, companions, or anything else. The combat in Dragon Dogma is not that great compared to other action-rpgs including Monster Hunter World. It feels and looks sluggish. Even the ogre in the video I posted just standing there like an asshole. Something is off with the game.
thats weird. i HATE RDR2 control but i love DD1 control. it is massive step ahead even compare with game like Witcher 3. it is a good example of tight control and responsive combat. its animation is starkk contrast of RDR2It's really a problem with me. It felt clunky to me when I fought the chimera in the tutorial of the first game and it never got better. I tried hard to like it. My problem with Dragons Dogma is the same as the people that complain how RDR2 controls and plays.
Nah, mhw has even more hit stop animation for big hits and i consider that one a universe above what i played of the first dd.Hmm, that's odd cause I fell in love instantly. You might have an aversion to the hit stop animation. That may explain it because I think it feels really smooth and satisfying.
thats weird. i HATE RDR2 control but i love DD1 control. it is massive step ahead even compare with game like Witcher 3. it is a good example of tight control and responsive combat. its animation is starkk contrast of RDR2
did you even past the tutorial phase? because after the tutorial you will able to create own character and how character move is depend on your build. this is one of game where character build in character creation has effect on gameplay. in the tutorial phase where you fought Chimera, you use a stock standard MC as it is just a tutorial phase. the build is muscular man with Fighter vocation. so it is less nimble and bit slow. try to create a light nimble character especially female and try play with job like ranger or rogue for example. in this game, even running around and swing weapon on air feel much much smooth and satisfied. it is probably not just clicked on you yet.
make your own character, get past the first escort quest first as it is the first prologue then after that you able to free roam. try different job and explore the world. the great stuff about this game not just about combat, but it is interactivity with the world like how you actually need lantern at night for example.
also like i said above, if you has any mindset of expecting the game to be something like other game, for example Souls game, delete that thought. like people above said, the game shines because it is not trying to be what others action RPG trying to do. but in the end everyone has their preferences so if it still not your cup of tea, then it is fine.
it just clunky is not the right word to describe this game. it is far of from that. instead, those actual clunky games out there is the one need to take note.
Nah, mhw has even more hit stop animation for big hits and i consider that one a universe above what i played of the first dd.
Some people just don't consider dogma combat the holy graal that some of you think it is.
Hell some people consider mh combat like super clunky trash.
Different taste.
While DD1 is one of my favorite game of all time , I spend more time in this game than even diablo 2 . I totally get why so many dont like this game if their play time under 30 hours .Made it to the big city and started taking missions. Never enjoyed the combat and eventually dropped it. I also remember not liking the fast travel system.
I have over 200 hours on PC and probably double that for it's original (two) releases on console and the opening hours is a bit of a slog to get through even knowing what you're doing. You simply don't have many tools, your stamina bar is puny and you're fighting a bunch of standard mooks. It is a game where the combat gets much better the more you play and is much more enjoyable than watching someone play it. There's a blatant turning point later in the main story where the world gets much more fun to play through and Bitterblack Isle (end game area added after release) is super fun to get through as it's very dense.Made it to the big city and started taking missions. Never enjoyed the combat and eventually dropped it. I also remember not liking the fast travel system.
And i'm telling you that at least in my experience hit stop has nothing to do with it.I'm telling you, it's the hit-stop some people seem to hate. I'm a huge Dark Souls fan but I think Dogma's combat is way better. For me DD and Monster Hunter are quite similar. A universe apart? Ok. I guess we can agree to disagree there lol
Won't try to convince you to give it another chance or even give the sequel a chance though. I'm all about dropping a game that doesn't hook me in some way early on and trying to "find the fun" has burned me before (Final Fantasy 13).
In MH you only fight monster, preparing for adventure, huntning specific parts to make better equipment and repeat. You may or not bringing npc and usually the npc doesnt have much interactionSerious question. Having not played Monster Hunter series or Dogma, how are these games differentiated please?
Thanks in advance
For sure. Giving a game a chance to shine is important. Souls (and the good variations) are a poster child for trying different things and pushing through until it finally clicks.I get that but at the same time, it can be really sad. Like if I didn't give Demon's Souls a 3rd chance to hook me back in '09, they wouldn't be my favorite games ever. I do think some games need you to get over that "hump" whether it's the difficulty or variety at first. But I also understand why people quit and go to something else. I do the same thing sometimes. I did it recently with Lies of P. I am now into chapter 9 of the game and love it.
Pretty sure this kid grew up to be one of the most unbearable human beings on the planet.
For sure. Giving a game a chance to shine is important. Souls (and the good variations) are a poster child for trying different things and pushing through until it finally clicks.
But there still has to be something there (early enough) to entice you to continue or give it enough of a chance. As much as I love Dragon's Dogma, I don't think it really does that early on. The tutorial character is still a gimped version of what your own character would be in that situation so your not really seeing high end attacks, just the same stuff you'll be using at the start of your own adventure. The opening scene for your character is kinda awesome but then doesn't have any real payoff (other than setting the stage for your adventure) for a really long time. The NPCs and quests are pretty bland early on (arguably all game) and setting off in a random direction to explore can quickly get you curb stomped back to the intended route (for new players). It's hard to recommend people push through for another 10+ hours if they're not feeling it. It sucks and I hope Capcom does a better job with the early/mid game with the sequel.
I've heard Dragon's Dogma described as the the greatest 7/10 game ever made and it's absolutely true. If it hooks you it'll be one of the best gaming experiences you'll ever have. If not it's just an undercooked (because it's unfinished) and bland game.
*Admittedly, it's been a long time since I played DD1's intro and I always race through it so I may be misremembering skills.
then it seems it is more like not your cup of tea. which is fine.Made it to the big city and started taking missions. Never enjoyed the combat and eventually dropped it. I also remember not liking the fast travel system.
And it begins. IGN doesn't know shit about the game they should be showcasing so viewers question if the gameplay sucks.
The player barely used the skills of each vocation... They suck ass. Any good dragon's dogma montage video shows how much potential and emergent gameplay situations the game offers.
Already in the original each vocation offered a different experience, so changing classes changes how you approach combat entirely, from which skills and weapons you use to how set your party.
The fighter, who is the most basic RPG knight class in the game is already awesome to use
But combat as a whole is incredible
I'd feel ashamed to call that a showcase because it doesn't do the game any favours.
I played Monster Hunter World for over 100 hours and still think this looks just like that game (in this video).Serious question. Having not played Monster Hunter series or Dogma, how are these games differentiated please?
Thanks in advance