Dragon's Dogma 2 new update, performance mode on consoles!

kaizenkko

Member


GaFJYFAXAAA4oH5
 
What the fuck does "dependant on hardware and settings mean"? At least give us an idea based around your minimum and recommended specs.

Not that I'd return anyway, tbh, I fell off this game harder than anything I can remember in recent memory.
 
Love that series so much. It's a game made for people who like exploring and looting crack and crannies. Also for people who like Capcom beat em ups within their weird take on dark fantasy. Such a cool fucking rpg when you get you teeth sink in. Hours goes by and you don't even notice.

Dragon Fantasy GIF by Xbox
 
I thought this was CPU constrained? If so why does lowering the rendering resolution change the frame rate so much?
 
Only in the city with lots of NPCs. Outside, it's usually GPU-bouns.
I wonder if it'll hold to that 50 to 60 in towns too now. I may give this a go with the Pro...
 
50-60 fps may be borderline okay on PS5 for people with a VRR capable TV but what about those without? The game is going to stutter constantly.

Also 30-40 fps is outside of the PS5's VRR range of 48-60 Hz unless the game runs in a 120 Hz container and supports LFC. Again, not great if you don't own a TV that supports VRR.

Why can't developers optimise to hit a locked 30 or 60 fps on consoles and then add unlocked modes for TVs with VRR, like what Insomniac do with their games?
 
Just had a quick look at Steam and it doesn't say anything about changes to the PC version outside of selecting performance or quality. Seems like a useless update for that platform specifically.
 
I wonder if it'll hold to that 50 to 60 in towns too now. I may give this a go with the Pro...
Wonder? If you have a Pro pre-ordered or intend to get one soon, there's no question. We saw pre-release footage of how it runs in the city and I don't think it dipped below 50.
 
Crazy that developers would release an official sheet saying framerate is 50-60fps, instead of optimizing for 60fps. Seems unoptimized relying on VRR displays or PS5 Pro to fix it. Not a fan.
 
Would be very nice to see if they can truly hold 50fps-60fps.. that will be a big step from current state.

Will wait for users to share their testing.. might be sorry i didn't grab it when it was on sale for $40.
 
This patch was deployed in September AFAIK, and yes there's videos of the consoles running it at 50+ FPS in cities most of the time, also helped a lot for older PC CPU's too.
 
Wasn't the game dipping into the 30s on PS5 and they just magically pulled out 20 more fps half a year later. It's almost like they released a game that was unfinished. 🤔
 
When you see someone says performance gives you 50-60 fps, it means enjoy the stutter.
 
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Graphics + VRR was good enough for my time through the game. But good to see options.

But the frame rates in the official infographic look awful.


They always do that, they listed RE4 remake with its priority graphics mode as ~45fps and people got confused if it meant it runs with a 45fps cap. It was usually higher than that in most cases.
 
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I will play it on Pro. I knew waiting was the right move.
Especially when I got to the fucking desert area and it was just more of the same enemies but reskinned.
 
Dude... smh.

With the release of the latest October 17 patch, the developers spoke to Famitsu about the main cause behind the frame rate issues and how they went about fixing it.

"In Dragon's Dogma 2, CPU power is allocated to process the thoughts of each NPC as well as the effect on character physics. Therefore, in scenes where many NPCs appear at once, like in towns, the CPU load would get extremely high, which in some cases affected the frame rate. Since CPU was our bottleneck, GPU-related solutions like lowering the resolution had little effect on improving frame rate," the team explained.
Therefore, ever since the game's launch, the team has been "reworking how NPCs' thoughts are processed and making small tweaks, including changing the order in which processes are executed" in order to remedy the performance issues troubling players. The resulting reduced CPU load has allowed the game to run at an improved frame rate, between 50 and 60 FPS, on consoles and PC as of October 17.

The developers also mention that they are continuing to listen to feedback from both overseas and Japanese players, and will keep making future changes and adjustments to the game in order of priority.

 
I tried this yesterday and it was transformative tbh, game went from unplayable to pretty smooth.
Also seems to have effected the PC performance and seems to have improved a lot also.

77-85fps in towns using Quality (4090 + 7800x3D) RT on.

PS5 nice image quality and runs smooth.
 
50-60 fps may be borderline okay on PS5 for people with a VRR capable TV but what about those without? The game is going to stutter constantly.

Also 30-40 fps is outside of the PS5's VRR range of 48-60 Hz unless the game runs in a 120 Hz container and supports LFC. Again, not great if you don't own a TV that supports VRR.

Why can't developers optimise to hit a locked 30 or 60 fps on consoles and then add unlocked modes for TVs with VRR, like what Insomniac do with their games?
I only see all this plethora of VRR unlocked modes in Sony first party. Is it budget? Is this something highly difficult to implement technically translating into a substantial increase of the budget? That would be the only reason not to do it. Or the extremely low number of VRR tvs in households which I think was around 5% on some PS statistics.
 
The main problem with this game is that it falls flat after the 15-20h mark : too much redundancy and no difficulty scaling so once you get to a certain level (not even mid game) the challenge is pretty much absent.
DD2 needs a proper hard mode and a BBI style dungeon badly.
 
The main problem with this game is that it falls flat after the 15-20h mark : too much redundancy and no difficulty scaling so once you get to a certain level (not even mid game) the challenge is pretty much absent.
DD2 needs a proper hard mode and a BBI style dungeon badly.

i just play with my main pawn and melee only, gets way harder. But of course you're right, i can't wait for hard mode and a proper expansion like BBI
 
I only see all this plethora of VRR unlocked modes in Sony first party. Is it budget? Is this something highly difficult to implement technically translating into a substantial increase of the budget? That would be the only reason not to do it. Or the extremely low number of VRR tvs in households which I think was around 5% on some PS statistics.
Dragons Dogma 2 actually runs in a 120hz container with LFC on both PS5 and Xbox when you tick the 120 mode. So the game is always covered by VRR on both consoles.
 
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The CPU limit posts are fucking hilarious.

Game was CPU limited as fuck for first few months, they fixed some stuff with previous patches and are optimizing even more with this patch. What there is not to understand? Game had tragic CPU optimization (or lack of it).

Pro build showed probably already was running with the most recent fixes.
 
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