TintoConCasera
I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
They sure ran out of budget for the volcanic island. 
Take a hike.Creative vision is EVERYTHING you muppet!
Only early on. Most of the Augments suck in this game. It's rather laughable.Level Fighter to vocation level 6 for the weight reduction augment 'Thew'. Then do what you want…it's pretty much the single most useful augment in the game, especially early on.
its awesome when you click on a thread to see what kinds of things people are doing in a game and its mostly a bunch of comments from people arguing and calling names like bitches...![]()
This is how I feel about any of Fromsoft's Souls series or Elden Ring so to each their own.Incredibly sparse improvements from the first and even some regression here and there.
The writing is just ranging from dull to atrocious, the gameplay loop incredibly repetitive, challenge is almost non-existing after the first 2 hours, the enemy variety lackluster (with the aggravating factor that most of the creatures are borrowed almost unchanged from the first) and so on.
What people are doing? Probably walking around the map and hitting the same 8-10 enemies over and over until they die. That's what you do 90% of the time, anyway.
Ah ok. i thought it was just massive delusion.Satire btw
I didn't "want to fight" about shit, to be honest.Though I feel if you and the other guy want to fight it out over Character Slots or multiple save games you can duke it out somewhere else.
Take a hike.
Imagine being so invested in the corporate cocksucking one has to come up with excuses to be righteously ANGRY against people who say "I'd like to have more than one character in my single player RPG".
Is this game spreading the brain rot among its user base?
What's supposed to be so "visionary" about giving you just one character slot, again?
for me still fine.What's the consensus on the 30 fps cap the devs added in the last patch on console? Is this the better way to play now?
it might be your luck, i mostly got balance percentageWho else thinks this suffers from Far Cry 5 disorder? That would be throwing constant enemy encounters at the player instead of giving us some down time to just explore and take in our surroundings
Personally I prefer the uncapped fps when combined with disabled ray tracing. In a lot of areas you can get 60 fps, and since the frame rate runs all over the place when in towns and busy fights, I figured I might as well get higher fps when I canWhat's the consensus on the 30 fps cap the devs added in the last patch on console? Is this the better way to play now?
The game has some kind of dynamic difficulty, so if you're doing great, it seems it will throw more shit at you.Who else thinks this suffers from Far Cry 5 disorder? That would be throwing constant enemy encounters at the player instead of giving us some down time to just explore and take in our surroundings
for me still fine.
it might be your luck, i mostly got balance percentage
The game has some kind of dynamic difficulty, so if you're doing great, it seems it will throw more shit at you.
But you are not defending a creative choice, you are defending an USABILITY issue.What I'm defending is the right of developers to make the game they want to make, without being forced into diluting or compromising their vision to appeal the widest possible market.
In the simplest terms, they shouldn't have to defend their creative choices to anyone, for any reason.
Take a step back, lay down on the drugs and try to face reality, for a change.I mean I'm sure you think your suggestions are "helpful" and for the betterment of the game. But by the same token, you'd have to agree that every blue-haired activist obsessed with representation is arguing on the exact same basis, with the same complete lack of actual "skin in the game" as you, to ensure their "vision" of what's best, gets implemented also!
You're no different in my eyes.
very good post. 'rewarding' can mean different things to different people. if i'm being amused & entertained enough by a game, without necessarily being seriously challenged, i'd still consider that game rewarding. for example, i'm playing persona 3 reload right now, & tho the game on normal is noticeably easierNow games are longer, wider, and easier with lots of padding. Sadly, that's what sells. It's not rewarding though. It's a shame that a game like DD2 is doing this for obvious reasons. DD was a niche, hardcore focused game just like Dark Souls series used to be...
I agree with the rest of your post, but lets not pretend base DD was hard or hardcore in any way. Saving that encounter with the bandits near witchwood, the game was easy as piss.DD was a niche, hardcore focused game just like Dark Souls series used to be.
These type of things get rebalanced in a patch in a couple of months usually.Who else thinks this suffers from Far Cry 5 disorder? That would be throwing constant enemy encounters at the player instead of giving us some down time to just explore and take in our surroundings
I just received hooker outfit from the seeker tokens. It just so happens to be way better than the sorcerer robe my pawn has on. Even though it replaces pants and top slots. It's still better.
So I'm forced to clad my very respectable and maidenly pawn in this whore costume. It's for the numbers only, guys. Don't get the wrong idea here. Nothing to see.
Hopefully they spread groups out a bit, but increase the amount of monsters per battle. The walk 10 feet fight 3 mobs loop gets tiring after a while.These type of things get rebalanced in a patch in a couple of months usually.
How dare you make Phoebe look like whore! Post pics please
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It's weird, for some reaseon her cloak disappeared. She was hanging out with the monks, as she does. This was the stop and frisk moment.
I also noticed she has come down with a little bit of dragon plague. So now off to burn this whore.
But you are not defending a creative choice, you are defending an USABILITY issue.
It's not like the game is designed to be experienced only ONCE for some "strong, creative reason".
The game lets you restart over and over already. What it doesn't do, on the other hand, is giving you the freedom to play two characters (or more) concurrently.
Why? Because they couldn't be bothered to make it work with their Pawn system, apparently.
Your entire argument is that they made a deliberate decision.Show a tiny bit of intelligence, please.
Do you HONESTLY think that despite a huge staff, multiple years of development, focus tests, QA cycles, management reviews, etc. YOUI are the first person to notice this choice?
Do you not think the topic has almost certainly been discussed and a decision was made to proceed because they wanted it like that?
Oh, right. "They couldn't be bothered".
I bet youre fun at partiesHonestly I don't have too many good things to say about the game, either.
I'm frankly finding this sequel incredibly underwhelming on a good day and straight up disappointing any other one.
Incredibly sparse improvements from the first and even some regression here and there.
The writing is just ranging from dull to atrocious, the gameplay loop incredibly repetitive, challenge is almost non-existing after the first 2 hours, the enemy variety lackluster (with the aggravating factor that most of the creatures are borrowed almost unchanged from the first) and so on.
What people are doing? Probably walking around the map and hitting the same 8-10 enemies over and over until they die. That's what you do 90% of the time, anyway.
I'm A FUCKING BLAST.I bet youre fun at parties![]()
I'm A FUCKING BLAST.
Thanks for asking.
...Back to the topic, there's this minor issue that is bugging me for hours at this point:
Can anyone tell me why the hell did I find a Dead Ringer in my inventory from the very moment I unlocked the Mystic Spearthing vocation twenty hours and levels ago?
I looked it up on Google and apparently it's more or less an END GAME weapon for that class, but I have no clue of where and when I supposedly got it, especially since it happened hours before I was even close to passing the border.
I simply chose to have an actual, independent, individual opinion on the quality of the result.
You know, rather than going out of my way to justify ANYTHING they would do, then bending over and spreading my asscheeks in submission.
I'm in love with this game. I hope Capcom has a lot of content planned.
My hot take: DD2 > Elden Ring
DD1 is definitely harder and more unforgiving than DD2. DD2 is an absolute cakewalk in comparison.I agree with the rest of your post, but lets not pretend base DD was hard or hardcore in any way. Saving that encounter with the bandits near witchwood, the game was easy as piss.
Dark Arisen made it a bit more challenging, but it could still be easy if you knew how to use periapts.
Yeah it's a random drop from dragons. I got two already lolWere you a thief with steal/mug equipped when you fought the dragon in melve? Thats how i got mine
I'm in love with this game. I hope Capcom has a lot of content planned.
My hot take: DD2 > Elden Ring
It's a 12.35% drop from the dragon in Melve, according to Fextralife.I'm A FUCKING BLAST.
Thanks for asking.
...Back to the topic, there's this minor issue that is bugging me for hours at this point:
Can anyone tell me why the hell did I find a Dead Ringer in my inventory from the very moment I unlocked the Mystic Spearthing vocation twenty hours and levels ago?
I looked it up on Google and apparently it's more or less an END GAME weapon for that class, but I have no clue of where and when I supposedly got it, especially since it happened hours before I was even close to passing the border.
Yeah, they need a meaty expansion or two for this game. Plus some balance/world tinkering so it feels better to play. They have a very good foundation.I hope Capcom has a lot of content planned.
How? This is best game this year for me, and i am game designer myself.Nah it's not my luck this game has a high rate of encounters. That's not great game design for an open world game. I'm not talking bosses but encounters in general including trash mobs. It's not the worst thing in the world but you don't get to ever really take in the world this way.
The other problem with this is that these trash mob encounters (you know the goblins, the bird things, skeletons) are piss easy. There's no challenge whatsoever so they become more of an annoyance than anything .. I don't remember the first game being this easy do you?
There's a very real trend amongst Japanese devs in recent years to make the majority of their games encounters devoid of challenge so that anyone who buys the game can finish, or at least get very far into it. Even Fromsoftware adopted this with Elden Ring to q degree with the majority of enemies and trash mobs you see in the open world section of Elden Ring. Don't get me wrong still challenge to be had in Elden Ring but the average low level enemy in Elden Ring is easier than every other Fromsoft game ive played.
This is not good game design but it might be good business as this appeals to casuals and the "modern sensibilities" we always hear about from the games media. Nintendo has adopted this trend wholesale just making their franchises the easiest they've ever been. Mario Wonder is the perfect example where they removed the last arcade trappings (that added to challenge) that existed in previous 2d Mario games, such as removing timers and adding the ability to hold a free power up item at all times. This stands in stark contrast to arcade sensibilities when games were built on the idea of mastery and replayability.
Now games are longer, wider, and easier with lots of padding. Sadly, that's what sells. It's not rewarding though. It's a shame that a game like DD2 is doing this for obvious reasons. DD was a niche, hardcore focused game just like Dark Souls series used to be.
Aright 30 plus hours in I can safely say this is a totally mediocre game. Its not terrible, there is some fun to be had, but the defense brigade trying to gaslight you into thinking this is something special is pretty weird. This game has some staunch defenders out there. But man, an action rpg without any real characters or story, its hard to invest in. The player character is a void, nothing there. Pawns you party with, same, just stat sticks that voice inane and repetitive dialogue. Story is a bare bones mindless coat rack to hang the action on. How are people ok with this? This is fine as a timewaster between better games, thats it.
Aright 30 plus hours in I can safely say this is a totally mediocre game. Its not terrible, there is some fun to be had, but the defense brigade trying to gaslight you into thinking this is something special is pretty weird. This game has some staunch defenders out there. But man, an action rpg without any real characters or story, its hard to invest in. The player character is a void, nothing there. Pawns you party with, same, just stat sticks that voice inane and repetitive dialogue. Story is a bare bones mindless coat rack to hang the action on. How are people ok with this? This is fine as a timewaster between better games, thats it.