dragonelite
Member
Feels bad killing chained cyclops standing in a hallway where he can't reach me. Then karma got me when i wanted to go back to olra(?) stronger monsters barely survived but got nine shot ring
This is the flaw in the system
the commands should be to make your pawns behave outside of their inclinations when it's needed
Feels bad killing chained cyclops standing in a hallway where he can't reach me. Then karma got me when i wanted to go back to olra(?) stronger monsters barely survived but got nine shot ring
Come does that? Shame, gotta stop using it then. Okay admittedly, I don't even know what come command exactly does, I just spam it when the pawns seem to lag behind.
The game should probably tell you when your pawns inclination changes. Mine lost acquisitor for apparently no reason a while back.
Their inclinations only change after a while of spamming the same commands over and over again, it's not an instant thing. I have scather pawns but they don't automatically change to guardian just because I asked for help once or twice. I like that the pawns change inclinations based on what you tell them though, even though the pawn AI is admitted poor at times. I've had pawns jump off cliffs just because we were sprinting directly towards it.This is the flaw in the system
the commands should be to make your pawns behave outside of their inclinations when it's needed ( when my sorc is standing with his back to a cliff casting mealstorm, and an elder ogre turns towards him I'm going to have to press come or I can waste 15 mins of my life resummoning him and putting the right curatives on him again), if I'm grabbed by an ogre or dragon or mimic I need that help button to get them to free me.
I don't need them to forget their main job (going after the big monsters or buffing) just because I need them to act outside of those parameters now and then.
Instead of giving you some control over the AI the game punishes you for it.
If you spam it non stop in any situation you'll end up with guardian. You don't even need to use it unless you're actively trying to escape from a fight, pawns can teleport to your side instantly if you're too far away, sometimes even when they're engaged in combat. Also to get aquistitor again, all you need to do is when enemies are actively trying to kill you, you walk around and collect all the loot from nearby lootable sources (it's a pretty crappy inclination, pawns will end up ignoring combat just to pick up that stray herb on the ground.)Come does that? Shame, gotta stop using it then. Okay admittedly, I don't even know what come command exactly does, I just spam it when the pawns seem to lag behind.
The game should probably tell you when your pawns inclination changes. Mine lost acquisitor for apparently no reason a while back.
Their inclinations only change after a while of spamming the same commands over and over again, it's not an instant thing. I have scather pawns but they don't automatically change to guardian just because I asked for help once or twice. I like that the pawns change inclinations based on what you tell them though, even though the pawn AI is admitted poor at times. I've had pawns jump off cliffs just because we were sprinting directly towards it.
If you spam it non stop in any situation you'll end up with guardian. You don't even need to use it unless you're actively trying to escape from a fight, pawns can teleport to your side instantly if you're too far away, sometimes even when they're engaged in combat. Also to get aquistitor again, all you need to do is when enemies are actively trying to kill you, you walk around and collect all the loot from nearby lootable sources (it's a pretty crappy inclination, pawns will end up ignoring combat just to pick up that stray herb on the ground.)
Come is also used to get pawns to grapple enemies if you are already climbing the enemy, it's good against flying enemies and a few others, but you never get to actually use it because it fucks your pawn's inclinations over time (which means more tedious resetting and causes hired pawns to usually be useless since other players spammed come)
help is used to get pawns to use curatives on themselves (very useful in certain scenarios when you are climbing a big enemy and don't want to have to jump down to pick up that idiot pawn that dies because he sits on 300 hp for a minute), heal , buff, remove debuffs and break grabs.
(the pawns themselves actually use the commands too... verbally, weird that it doesn't break my own brain AI huh )
go will attack enemies further ahead, might be used to get them to attack an enemy you are targetting I'm not sure, I use go a lot at the start of a fight just to make sure my tank stays scather
(it's a pretty crappy inclination, pawns will end up ignoring combat just to pick up that stray herb on the ground.)
Oh huh, that explains a bunch of stuff. Thanks!
It has worked fine so far as a secondary on my warrior pawn. Sure he grabs some useless rocks from the ground here and there mid-fight, but he usually waits till the fight is over. Saves me from constantly picking up stuff and giving it to him since I can't carry nearly as much as he can.
The looting inclination is awesome in vanilla since it causes your pawns to pick up absolutely everything and mine for you (your pawn looting saves you a whoooooooole lot of inventory managment) and there is no need to use any commands in vanilla and a fight doesn't fall apart if your tank decides to go off to pick a flower (i'd NEVER put it on a sorc though)
But in BBI it's very counter productive,if your tank isn't tanking then your casters are getting knocked down and it falls apart like a house of cards, fights will take AGES that way.
go will attack enemies further ahead, might be used to get them to attack an enemy you are targetting I'm not sure, I use go a lot at the start of a fight just to make sure my tank stays scather
Alright, gotta keep that in mind. Good thing I got the bonus 100k of RC, I can play around with my pawn's inclinations a lot.
What kind of main pawn do you have?
If it's a tank I'd just pick up scather and mitigator (just to fill the second slot so it doesnt become guardian), for a ranger or strider I'd use mitigator first then scather, for mage ultilitarian then mitigator (there's annoying small enemies that only spells can hit), for sorc scather then ultilitarian.
Does anyone have a link to a list for what kinds of crafting you can do? I've upgraded weapons and armour but would like a list for alchemical items and the like. I'm collecting too many herbs and flowers. I want to see if I can do something with it all.
Thanks!
I never had the drake in Devilfire Grove fly off like a cowardly griffin in vanilla DD, but it seems to happen all the time in DA. Has anyone else noticed this, or am I just imagining it?
Reached the castle the goblins have taken over on a wyrmm quest. Once I've done all 4 wyrmm quests how far would you say I am into the game?
Really do not want it to end! /drool thinking about a next gen sequel. Hope Deep Down is it.
I also could not pick either this or DS/DK, they both scratch different itches for me. On a side note, DD >>>>>>> Skyrim.
Wyrm quests are probably about 65-70 percent of the main story I think. (not counting post game)
Did you do the sidequests? I was about 50 hours into the game before I finished the story, then another 15-20 in post game, BBI has at least 20 hours more (more than that if you didn't have a lvl 100+ pawn already)
I've been loving this game a lot so far - but I still feel like I don't know crap about it, even with me sitting at level 40.
For example, my main character and main pawn are pretty much maxed out in two different vocations - should I just keep switching vocations?
I keep hearing about online play, but I don't really know anything about it.
I'm too scared to go deep into the expansions cave - I feel like I need to be like 80+ for that.
I've been loving this game a lot so far - but I still feel like I don't know crap about it, even with me sitting at level 40.
For example, my main character and main pawn are pretty much maxed out in two different vocations - should I just keep switching vocations?
I keep hearing about online play, but I don't really know anything about it.
I'm too scared to go deep into the expansions cave - I feel like I need to be like 80+ for that.
I've been fighting a drake for the past 15 minutes, slowly chipping away his health. No problem, except a huge fucking bunch of goblins came out of nowhere to completely ruin my flow, goddamn.
I'm not sure if I'll be able to beat him though, he suddenly seems to be taking waaay less damage. Can't remember if I had some kind of a tactic the last time I played or if I was just overleveled.
Yeah I'm doing sidequests, I've been playing for a while.
By the way, two other questions, how does new game plus work? Is it simply the whole game again but harder?
Lastly, secret augments, should I be concerned about them right now, or are they simply exclusive to Dark Arisen content?
Cheers
Just hit level 40 and I have 'okay' gear, and some really solid pawns... I still don't think I can get very far into the DLC dungeon though .
Also, I haven't ever - not once - used the D-Pad in this game. Except I think in the tutorial.
Added my details to OP's docs. Thoroughly enjoying replaying DD, Capcom definitely got a lot right for a new IP. I am currently using the Queen clothing that you get when you have a DD save file, at what level should I stop using it?
So...what's the deal with the time cycle on BBI?
You can rest, but you can't choose when you wake up. The sky always looks the same, and my pawns always seem to want to use their lanterns even when they're outside. Is BBI beholden to the time of day in the rest of Gransys, or does it exist in some sort of perpetual twilight? I mostly want to know how it effects assassin augments.
And Autonomy and Bloodlust are bugged, right? They don't actually raise magic?
And Autonomy and Bloodlust are bugged, right? They don't actually raise magic?
Has anyone noticed any difference in the 2 help commands?
I don't think they're bugged, the description does say that it raises "strength".
Holy fuck, game changed.Depending on your class/equipment... dpad may be essential for requesting buffs. I use it all the time to send my pawn(s) ahead of me, and basically guarantee he never gets within spitting distance of guardian inclination.
Hrmm, was reading the wiki and it says they raise magic, too. I may have to experiment with this.
Holy fuck, game changed.
I just tested it, Bloodlust does increase magick. Not sure about autonomy, got to throw my pawn off a cliff first.
Does anyone know the exact effect of the Magick Archer augment Magnitude? The wiki claims it "Increases cumulative damage to foes you debilitate with the Five Archmagicks by 50%", but what does that mean? Does it double the amount of poison damage I do, or does it extend the duration of debilitations on the enemy? Or does it increase the amount of general damage you deal to an enemy if they're also debilitated at the time?
Excellent, thanks.
If I'm not wrong it refers to the debilitations with the Five archmagicks namely caught on fire, frozen, shocked, etc. They are supposed to take more damage from these effects. Since the effect of holy is heal recovery to the player I suppose this could be tested.
So that includes dark (poison) too, right? Trying to squeeze as much out of High Miasma as possible.
Yes and no for both. Mages/sorcerers/magick archers can lock on certain attacks.Just started playing this, trying to get the hang of it, so just to be sure:
• there's no lock-on button (DS/Dark Souls-like)
• there's no evade/roll button
Right?
Just started playing this, trying to get the hang of it, so just to be sure:
• there's no lock-on button (DS/Dark Souls-like)
• there's no evade/roll button
Right?
I don't think so, poison should be counted under the non-five magick debilitations, there's an assassin augment for that, "toxicity", which triples poison damage. Dark weapons never cause poison, so I don't think that counts as dark's debilitation damage.
But the elder ogres ? This isn't even hard it's just tedious. SO much HP for such a monster.
I really think the most balanced fight in the entire expansion is the final boss , daimon Because it doesn't feel cheap , and has the correct vibe in it.
But seriously ..BBI third part is full of painfull memories.
I don't think so, poison should be counted under the non-five magick debilitations, there's an assassin augment for that, "toxicity", which triples poison damage. Dark weapons never cause poison, so I don't think that counts as dark's debilitation damage.
Yes and no for both. Mages/sorcerers/magick archers can lock on certain attacks.
Dagger users have a special dodge action, which isn't very useful.
Ehm the dodge is incredible, it gives you invulnerability frames...
You can dodge absolutely anything with it and it's very easy to use.
I can't imagine playing daggers without it.