bati
Member
Unfortunately the game is a bit of a slow burn at the start. You aren't going to see much of what makes Dragon's Dogma great in the first hour. Maybe not even in the first five hours if you don't know what you're doing.
So what makes the game so great? I'd genuinely like to know, because while I'm enjoying the game I'm starting to think the combat is too shallow and spammy. Fire enchant works wonders versus pretty much every mook, knockdown/stun abilities are king, most mobs have a gimmick that you can exploit - but don't need to, since you can just bruteforce most fights versus regular enemies anyway. It kinda comes down to enemies being too easy and being limited to 3 abilities per weapon type.
Climbable monsters have their own set of issues. First, they're too easy, at least the ones I've fought so far - ogres, cyclops, chimera. At some point I fought 2 ogres at once with a level ~14 party and won, it's ridiculous (I was playing a melee character). Second, the fights take a relatively long time and you always jump through the same hoops to whittle them down - make them take off their helmet, cut off the snake tail, beat up the goat head, etc.
Don't get me wrong, I could just as easily make arguments for what makes the game a real joy to play - hitboxes are very good, combat has animation cancelling and is fast and responsive in general - all the things that usually lack in western AAA combat systems. But between the repetitive and shallow combat and the respawns I find myself physically tired and wanting to play something else after 1-2h with the game. I think I'd be having more fun on hard (I'm on normal thanks to all the "hurrrr durrr, game's supposed to be played on normal" people) but I've already put in too many hours and I just cbfa to restart at this point.