Dragon's Dogma: Dark Arisen Steam pre-order is LIVE

I remember Hard mode being kind of broken on console versions.

Like, at first it was incredibly hard and a lot of shit one shotted me, but later on, due to double EXP, game ends up being as easy as Normal mode. So you end up playing a Normal mode but with higher stamina costs.
That sounds like normal mode for me then.
 
So normal or hard? I played about 10-15 hours on the ps3 version but don't remember what difficulty I played at. Probably hard?
 
I can't recall, when should we expect pre-load to go up on steam. I think I recall about a week before?


We should probably note that the soundtrack and digital art book haven't been released yet, at least for GMG.

So normal or hard? I played about 10-15 hours on the ps3 version but don't remember what difficulty I played at. Probably hard?

Game isn't extremely challenging on Normal after a bit, so depends on what you want. I'll play on normal because I just want the experience again and I gotta beat it in 3-4 weeks before more games start popping out.
 
It's pretty random, but it rarely go up a week before.
Usually a few days or even hours before in some cases. Worst case scenario, no pre-load at all.

I can't recall, when should we expect pre-load to go up on steam. I think I recall about a week before?

About a week before launch according to wbacon:

wbacon said:
We don't have a specific date or time set at this time, but expect preload to go live about a week before launch.
http://steamcommunity.com/app/367500/discussions/0/451848854997331507/

We should probably note that the soundtrack and digital art book haven't been released yet, at least for GMG.

Hm, what do you mean? I have both of them sitting in my library.
 
Hm, what do you mean? I have both of them sitting in my library.

Can you use them though? The store page says they're both in my library, but I don't have an option to view DLC content on my game's page when I click on DD, since it hasn't been released yet I assume. Not too sure how else I can view DLC content.
 
Can you use them though? The store page says they're both in my library, but I don't have an option to view DLC content on my game's page when I click on DD, since it hasn't been released yet I assume. Not too sure how else I can view DLC content.

No, I can't view them either, but I'm pretty certain that's because it's not released yet.
 
No, I can't view them either, but I'm pretty certain that's because it's not released yet.

Right, I think that's what he was saying, they're not released yet. Although it's not GMG specific I think, they just won't be released until the game either preload, or is released itself, not sure which(probably release).

Don't care too much about the stuff though, I was going to preorder regardless.
 
Right, I think that's what he was saying, they're not released yet. Although it's not GMG specific I think, they just won't be released until the game either preload, or is released itself, not sure which(probably release).

Don't care too much about the stuff though, I was going to preorder regardless.

Oh, misunderstood it then. I figured he meant the GMG keys wouldn't give you the preorder stuff right now (which isn't true), because I assumed neither 'version' would let you view it until release.
 
Bit of a silly question but which class' combat is the equivalent of this
kenshiro-versus-tank-01.gif
 
Are you locked to a class once you pick it or can you switch to other classes with no real consequence?

You can switch anytime you talk to the right NPC. With Dark Arisen you can do it pretty much at the start of the game, while otherwise it'd be like an hour or so into the game. You're encouraged to switch because each class has passives called Augments, and you have a bunch of slots but can use other classes augments. So you'll probably want to level this or that for the good augments for your main class and such.
 
The latter. Switching around is a ton of fun, as each class can do some cool things. I never experimented much with casters though, so I might do that now.

You can switch anytime you talk to the right NPC. With Dark Arisen you can do it pretty much at the start of the game, while otherwise it'd be like an hour or so into the game. You're encouraged to switch because each class has passives called Augments, and you have a bunch of slots but can use other classes augments. So you'll probably want to level this or that for the good augments for your main class and such.

Ah okay, good to hear. I'm going into this kinda blind but I was worried about locking myself into something early on that would be annoying in the long term.
 
God, watching that combat montage reminds me of how scaled down the combat in Dragon's Dogma Online is. The sheer volume of tactical options available in this game is mindblowing, from burning the wings of flying enemies to chucking some jerk mage off of a cliff.

Speaking of the soundtrack. How good is it? How are the battle themes?

Good enough that I still find myself unknowingly humming some of the songs (Hydra Theme, End of the Struggle) three years after I last touched the game. The best aspect is the dynamism of the music, and the way tracks will go from ominous to triumphant as the boss becomes weaker, Shadow of the Colossus style.

I'm hoping there will be a mod to add in some of the DDON tracks, some of the remixes are really good (even if they don't eclipse the originals).

https://www.youtube.com/watch?v=xKf1mL_hgPk
 
So is straight sword and shield good in end game? Or should I eventually move to mystic knight?

And I know min/maxing isn't necessary at all, but is mystic knight still worth it if you do all fighter-ish classes early game?
 
Bit of a silly question but which class' combat is the equivalent of this
kenshiro-versus-tank-01.gif
Strider. Hundred/Thousand Kisses on a monster's weak point. Use a Conqueror's Periapt before hand if needed and watch the HP bar melt.

Speaking of the soundtrack. How good is it? How are the battle themes?
Very good. Shares composers with Monster Hunter's composers too.

So is straight sword and shield good in end game? Or should I eventually move to mystic knight?

And I know min/maxing isn't necessary at all, but is mystic knight still worth it if you do all fighter-ish classes early game?
Yes, though Mystic Knight is fun too, has some cool magical abilities while still allowing you to sword-and-shield.

And yes, don't worry about that. Your MK will still be good.
 
So is straight sword and shield good in end game? Or should I eventually move to mystic knight?

And I know min/maxing isn't necessary at all, but is mystic knight still worth it if you do all fighter-ish classes early game?

Fighter is totally end game viable, it has a lot of really fun stuff but the game really encourages you to play with every vocation since you can mix and match the passives from all the vocations on any vocation and a few weapon skills overlap.

Like for example if you max mage and sorcerer along with fighter and warrior you'll get all the bonuses to magick damage and physical damage so you can do some crazy stuff with characters that benefit from both blike magick archer and mystic knight.

Mystick knight is a very different play style than fighter so don't really expect just a paladin or a fighter with magick skills. If I remember right one of my favorite combos in the game is putting down the great magick canon inside of a ruinous sigil so that any enemies that are within the sigil eternally trigger the canon and it's just shitting out magick bolts.

Also comboing the canon with holy magick weapon buffs gives you extra damage plus it heals you.

Using skills that hit multiple times like full moon slash trigger massive amounts of projectiles

Soooo many fun combos in the game.
 
So is straight sword and shield good in end game? Or should I eventually move to mystic knight?

And I know min/maxing isn't necessary at all, but is mystic knight still worth it if you do all fighter-ish classes early game?

Well game is defined by classes, not weapons. Specifically, each class can only use certain weapons and conversely certain weapons can only be used by certain classes. So sword and shield is basically Fighter, and also Assassin. Mystic Knight uses sword and shield too, however they use magick shields which are a special subcategory of shields that do cool stuff when you perfect block with them but have less physical stats.

Both are fine. Every class is, there's no real bad class. Warrior and Mage potentially I'd put at the bottom, unless Warrior can be modded to have 6skills. Mage because it's really boring and not very strong and you're pretty much always better off using a mage pawn instead.

Fighter's good all the way through. You can use the taunt stuff to make sure the enemies stay grouped around you for your sorcerer to aoe, and damage wise it's very good, much more than what you'd expect from a sword n board char. Sword skills have good reach, good aoe and are quick to execute(and you can use one to slash stuff in the air, great for harpies and other annoying crap) while shield skills are great for defense obviously but also controlling stuff.

Mystic Knight plays a lot differently, although you can play one like a Fighter, only with elemental buffs of your own. But it has a variety of spells, like creating areas that inflict damage over time to enemies and creating magic canon that fire projectiles imbued with your element when you hit them.

You'll probably want to play both at some point to get the augments iirc. Shield block stuff specifically. So at that point you can see which you prefer, there's no real penalty for switching.

And if you want a more agressive approach, you can play sword and shield assassin. Not as good defensively or control wise, but a lot more damage.
 
This game is the top reason im currently saving to build my first PC.( which ill need gafs help with cause im PC ignorant)

If theyd just remaster on consoles dammit.
 
If only those pre-order bonuses were physical! Digital goodies don't hold a lot of extra value for me. Am looking forward to picking this up during a future Steam sale though after it goes 50% off.
 
You really have to play and try all the classes IMO especially the hybrids since they all play so differently from each other and almost all class skills are unique (ie not shared with other class archetypes, as in games like Mass Effect 2/3 where sentinel gets half the skills owned by engineer and half of adept with only a single class unique ability)

You also only get a relatively few skills per class, so repetition can be a factor.
 
Aww man, I'm so hyped! I can't wait to play this! And it's not stupid hype, because wbacon has been awesomely transparent about how it's gonna be. Oh, and all the good talk from everyone who's already played it.

Man... It's weird seeing a port like this that's going so far above and beyond the call of duty, just for PC. Though I wouldn't be surprised if this eventually hit the PS4.
 
If mods are really possible, and I'm talking about the full gameplay tweaks and additions, then I really hope someone will be able to make a Breath of Fire gameplay mod. I'd love to be able to travel Gran Soren as a blue-haired warrior who can transform into a dragon. To me, this game felt like a spiritual successor to those games, and it'd be fantastic if someone make this sort of mod a reality.
 
I think people really need to ground themselves in terms of what to expect from mods with this game. The extent of modding in MT Framework games have usually just been model swaps and retextures.
 
Obviously not completely. It's definitely its own game, and is totally different. But if Breath of Fire were to be reimagined as an epic action role-playing game, then Dragon's Dogma would be it.
Hah, sorry, I just really don't see it at all. There's pretty much literally nothing in common beyond "both games have some forms of dragons in it".
 
I've been playing this on PS3.

15+ hours and don't get the hype at all, but I like the classes and leveling mechanics, I guess.

I'll pick it up on PC to see if it changes my impressions of the combat. It is a bit vapid and mashy, but kind of entertaining. I probably shouldn't have gone to the DLC Dark Souls-y island so early on. An hour or two in that had me pretty OP for the following 13 hours of the actual campaign.
 
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