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Dragon's Dogma |OT| For the night is dark and full of terrors

Effect

Member
If my plan works out after work I might just be getting this after all. Did some trades at Best Buy (they had a bonus going on so got back more then I expected) and have a gift card. Want to see if I can buy some Amazon.com or Amazon Kindle gift cards. If I can I'll redeem them and get the game and the $10 credit if I get back home in time. Rather have the weapon pack then the armor pack as well.
 

Arcteryx

Member
I don't get this criticism. (And I have seen the same criticism scattered across other reviews as well.) Pretty terrible compared to what? From my experience with the demo, the models are better than Skyrim, and Dark Souls by a country mile. It could be that by including your customized characters in cut scenes, the game forces you to see your characters, and all their awkwardness, more often, but isn't that the point of customizing a character - so you can see them?

Maybe they are talking about NPCs? Not sure. Although, I will say that in the demo, unless you pan up super close to your character, they do look kind of waxy and low-res. But if you can glitch the camera into a rock and zoom in, then they look as detailed as the character creator.
 

Oni Jazar

Member
Anyone had a problem with the 360 demo being blurry? I had this issue and haven't seen much talk about it. Could it be my 1080 resolution?
 

ironcreed

Banned
In my experience, reviewers only criticize the story when they're out of other things to criticize. It's seemingly random what games are allowed to pass unscathed with their shitty stories unmentioned, and which games are not. DD was not so fortunate, it seems, if indeed its story is shit (though I don't think it is, and can't imagine how it could be any worse than Skyrim's or Amalur's).

In some instances, a bad story will be handwaved with a comment like "this game is all about rewarding gameplay, and doesn't waste the player's time with a rudimentary story"...a sentiment that gets pulled out by both critics and fans in equal measure. But other times a reviewer will actively count a game's story against it. It's totally arbitrary and I've learned to ignore it. In fact I've known I was going to get this game before any of the reviews dropped, so there's that.

...

Regarding the concept of the "Chosen One", which has been exceedingly popular in open-world RPGs lately: it's very easy to fuck up. I love Skyrim to death, but I think Skyrim fucked up. It's never made exactly clear what a Dragonborn is, what they're supposed to do, and how they can be recognized as a Nordic culture hero while being a hated Altmer, for example. You're supposed to be the greatest Dragon Slayer in the world, but the thing that makes you special (your Shouts) aren't particularly effective against dragons to begin with. You're effectively the "Chosen One" for the sake of being the "Chosen One". It felt hollow, and restricted my roleplaying possibilities.

Amalur did a much better job of this. It's very obvious why you're special, and you can grasp the implications of it quite easily. In a world governed by fate, you are not. You can be anyone, of any race, of any gender, and it makes sense. You're not special for who you are, but for what happened to you.

It's my hope for DD's story that it errs on the Amalur side of things. I don't mind being the "Chosen One", but it has to make sense in the world I'm in. I want to feel special while not feeling legendary and godlike, as is the case in Skyrim. If DD can explain what has happened to me, explains why I should care, and resolves my journey in a satisfying way, then DD's story will be aces in my book.

Tomorrow can not come soon enough! Oh, and count me in the camp that doesn't notice PS3's consistently lower framerate through all the awesome that's occuring on-screen. Game looks gorgeous.

Well said indeed. There is definitely more of a mystery to this story so far, and that is why I am actually engaged in it. It's purposely kind of vague at first and all you know is that you have been chosen by this dragon to repeat the cycle of the one known as the Arisen, and as such, are able to call upon and command the legion known as Pawns to serve you as you seek him out.

In between getting to the bottom of it all and discovering what it all means, there is the focus on growth and gameplay in a world filled with danger and epic encounters. They nailed this from my perspective. As you want to feel that you have grown and have been on a true quest by the time you are powerful enough to face the dragon and whatever revelations lie in wait.

Based on some reviews that I am sure you have read, there is supposedly a very bewildering conclusion that we will never see coming, a few heavy choices and maybe even multiple endings. On top of that, the surprising post game content that we are supposedly in store for.

Sure, there are some minor rough edges and maybe some quirky NPCs, but they delivered a content packed, fun to play and very unique feeling game here that has obvious care and attention to detail where it matters most. Appreciating your growth, feeling engaged in a dangerous world with amazing attention to the little details, and fun as hell gameplay with loads of options. I can't ask for more, personally.
 

fallingdove

Member
Maybe they are talking about NPCs? Not sure. Although, I will say that in the demo, unless you pan up super close to your character, they do look kind of waxy and low-res. But if you can glitch the camera into a rock and zoom in, then they look as detailed as the character creator.

Yeah, they probably are referring to the NPCs. - I have seen a couple of funky looking merchants - though I wouldn't blanket DD as having terrible character models because of them.

As far as looking waxy and low-res, having played through Skyrim on the PS3 - waxy will be a welcomed change from muddy.
 
Polygon Review:

Dragon's Dogma, on the other hand, embraces wild design choices that provide fascinating results, even when they don't necessarily work toward a better experience for the player. From the random NPCs you've helped showing up out of nowhere to aid you against bosses, to the bold - stupid, some might say - choice of saving some of the coolest encounters for the bonus post-game dungeon, Dragon's Dogma never stopped surprising me. Like many of the Western RPGs that influenced it, Dragon's Dogma is an uneven experience, but it's one that rewards patience and perseverance, and it's a bold argument for why Japanese developers should continue making RPGs, with or without the inspiration from this side of the Pacific.

7 out of 10

Nice to see the post game stuff might be the best
 
Just to give a different perspective on the story stuff than a lot of the reviews, I actually found myself liking the story a lot more as it went along. It begins very generic, but they kind of use that to pull the rug out from under you and introduce some fun, surprising twists. They worked for me at least!

I go into a little bit of non-spoilery detail in my review for Polygon, which was linked above.

EDIT: I actually can't wait for people to start playing and finishing the game so I can talk about some of the insane, weird shit that happens by the end.
 
Just to give a different perspective on the story stuff than a lot of the reviews, I actually found myself liking the story a lot more as it went along. It begins very generic, but they kind of use that to pull the rug out from under you and introduce some fun, surprising twists. They worked for me at least!

I go into a little bit of non-spoilery detail in my review for Polygon, which was linked above.

EDIT: I actually can't wait for people to start playing and finishing the game so I can talk about some of the insane, weird shit that happens by the end.

Oh man, I hope the game is not fantasy that actually takes place 1000s of years in the future after some apocalypse. Thats my default thought for "insane, weird shit" in fantasy games... and I'm sick of it at this point


Edit: As long as Phil is in this thread - Are you going back on Rebel FM or any podcasts? Love to hear you talk about the game
 

ironcreed

Banned
Sheesh at the technical stuff. Now I'm a bit torn on which one to get. Hey Ironcreed is the PS3's retail performance better then the demo's?

It actually seems a bit smoother most of the time, yes. It will stutter for a few seconds from time to time when the game auto-saves or even more rarely when a new area loads. It's pretty minor on the grand scale and it runs and plays more than stable.
 
Oh man, I hope the game is not fantasy that actually takes place 1000s of years in the future after some apocalypse. Thats my default thought for "insane, weird shit" in fantasy games... and I'm sick of it at this point

Nope, nothing like that -- but still insane and weird.

re: technical issues -- anyone playing on the 360, I STRONGLY recommend installing to the hard drive. Makes loading MUCH faster and also helps out a lot with some pop-in issues that I experienced in some areas before installing.
 

ironcreed

Banned
Seems that their main complaint is the lack of a compelling story to them. They even complain about their main pawn not being fleshed out. That's fine, I never expected them to be fleshed out.

Meh, they are just upset because they created a fine looking Pawn that they could not romance. LOL, just kidding.
 

After completing one of the very first story quests (a slow and tedious escort mission, naturally), an NPC from Cassardis appeared and told me that there had been a kidnapping. After following the NPC back to the village and accepting the quest to find the missing girl, I discovered that a group of bandits blocked the path to where the girl had been taken. I would not be able to defeat these bandits until 10 levels later, by which time the quest had expired from my quest log.

Similarly, the Duke sent Seraphina out west to investigate the goblin infestation of a fort. On the way there she was murdered by bandits, crushed by boulders, torn apart by a chimera, mauled to death by a griffin, eaten by a cyclops and burned to death by a dragon, which may or may not have been The Dragon. In truth, it took 18 in-game hours of desperate grinding to reach that fort, because the level at which I was given the quest was disproportionate to that of the monsters that blocked the way. It was the gaming equivalent of breaking down a brick wall with my face.

Because of their terrible AI and inability to be commanded directly, pawns die very consistently and require huge amounts of babysitting and looking after during fights. Though, there were several instances where I waited to revive Josephine until after the fight, just so I wouldn't have to listen to her constant, unending regurgitation of combat dialogue ("Their kind hates ice and fire both!").

About the only relevant bits from the review I think. Seems like either the reviewer has some really good points, or utterly sucks at playing this game.
 
Seems that their main complaint is the lack of a compelling story to them. They even complain about their main pawn not being fleshed out. That's fine, I never expected them to be fleshed out.

Not gonna criticize the review heavily, because this is totally the type of game that I think some people are going to really hate -- but I will say that I'm surprised he found the beginning to be the most interesting part of the plot. That's the section I thought was the most generic and boring.
 

ToyBroker

Banned
Seems that their main complaint is the lack of a compelling story to them. They even complain about their main pawn not being fleshed out. That's fine, I never expected them to be fleshed out.

Did you even read the review?

He had several gigantic main complaints.

1. The AI and Pawn AI is fucking horrendous.
2. You are given quests that are impossible to complete without leveling up several levels...and then by that time the quest is grey and worthless.
3. And yes the story is non-sensical
4. Horrid camera angles
 

sloppyjoe_gamer

Gold Member


are-you-shtting-me-eccbc87e4b5ce2fe28308fd9f2a7baf3-149.gif
 
This was going to be my Summer game, but the more I read, the more I dislike.

The worst offender for me seems to be the floaty combat. I couldn't tell if I was hitting anything or not in the demo, it felt mashy.
 

ironcreed

Banned
Well, I think it is safe to say that many of us were spot on. This is going to be a real love it or hate it case, without too much middle ground. I knew from the get-go this would be the deal, but also knew it was still right up my alley with some of the interesting things it was doing, and even the look of it. I think it will be more of a cult-hit than anything. But all I know is it is delivering for me.
 

ironcreed

Banned
Oh yeah, could anyone with the game shed some light on the whole DLC pop up thing Jim Sterling was talking about?

So far I have seen two brief pop-up messages that told me DLC will include quests, armor, weapons, etc. There is also a notice board for it in Gran Soren that is blank. While weird, it was nothing intrusive.
 

Patryn

Member
Did you even read the review?

He had several gigantic main complaints.

1. The AI and Pawn AI is fucking horrendous.
2. You are given quests that are impossible to complete without leveling up several levels...and then by that time the quest is grey and worthless.
3. And yes the story is non-sensical
4. Horrid camera angles

I said main, I didn't say only.
 

fallingdove

Member
Well, I think it is safe to say that many of us were spot on. This is going to be a real love it or hate it case, without too much middle ground. I knew from the get-go this would be the deal, but also knew it was still right up my alley with some of the interesting things it was doing, and even the look of it. I think it will be more of a cult-hit than anything. But all I know is it is delivering for me.

It's good to hear that you are enjoying it. I think people were expecting a Japanese Skyrim and were dissapointed when it wasn't.
 
In my experience, reviewers only criticize the story when they're out of other things to criticize. It's seemingly random what games are allowed to pass unscathed with their shitty stories unmentioned, and which games are not. DD was not so fortunate, it seems, if indeed its story is shit (though I don't think it is, and can't imagine how it could be any worse than Skyrim's or Amalur's).

In some instances, a bad story will be handwaved with a comment like "this game is all about rewarding gameplay, and doesn't waste the player's time with a rudimentary story"...a sentiment that gets pulled out by both critics and fans in equal measure. But other times a reviewer will actively count a game's story against it. It's totally arbitrary and I've learned to ignore it. In fact I've known I was going to get this game before any of the reviews dropped, so there's that...

yeah, this's certainly the way i'm looking at it - well said :) ...
 
He said it on his twitter and message board (I think?) calling it a glorify pop up or something

Btw he uploaded his review, it's also mentioned in it:

http://www.destructoid.com/review-dragon-s-dogma-227595.phtml

Surprisingly decent one with some good points

He didn't like the lack of fast travel but sounds fair because of the backtracking, and the overall world design.

I had one "pop-up" when I started the game to inform me that DLC is now available. Nothing intrusive in the game that I ran into.
 

Karak

Member
Anyone had a problem with the 360 demo being blurry? I had this issue and haven't seen much talk about it. Could it be my 1080 resolution?

The game itself is a bit blurry to me.

* Pawn AI is fine here. My pawns have died a total of 8 times between them. Make sure you pick the right kind of ai settings for you pawns and equip them with nice stuff. I make sure the pawns are equipped with nicer stuff than me. I think this is obvious as they are not humans and will indeed be saddled with AI as well as restricted use of items. So outfitting them with the best of the best only makes sense and offsets the restrictions that they face.
* Didn't have any issues with camera angles. This sort of makes me smile as this is normally a buzzkill with me. For some reason I never ever noticed it. I get sick easily in games and mostly due to camera angles. I didn't get sick so that means they are better than most games of their kind.
* Quests turning gray is the players fault for having a bad setup not the games. If a quest turns gray and you leveled up past it that indicates you are doing something wrong and should have been able to do the quest at a lower level. People will try to headbutt their way through a quest and refuse to change pawns and so forth. You will pay in death.
Story is not nonsensical, its just not that good and gets wrapped up in its conventions. But it makes sense from a fantasy point of view.


Having beat it I would give it a 8.5 still.

Pros:
Skill sets
World
GFX(at times, dusk, dawn, lighting, nighttime)
Interesting pawn systems
Tons of stuff to do
Massive bosses
Attention to very small details that will surprise most gamers

Cons:
GFX at times(a bit blurry)
Rare fast travel
1 crash
 

ironcreed

Banned
I don't recall a game getting such a spread of scores. Everywhere from 4/10 to 9/10

It's not surprising me at all. Despite using familiar fantasy tropes, it is a very different kind of game underneath that surface. It has a more deliberate, old school adventure approach, but with some unique gameplay elements. All in all, I think that many who want more user friendly instant gratification and multiplayer will likely be turned off by it. While it's still easy to grasp, it is also a slow burner that takes time. It has Japanese niche written all over it, and if you think back, even Monster Hunter was greeted with a similar mixed reception.
 
The demo was soooo good and I love the customization aspects, monsters, soundtrack, etc.

Just really cannot wait for midnight. Between this and Diablo III I'm pretty happy with the current state of RPG's.
 

george_us

Member
The demo was soooo good and I love the customization aspects, monsters, soundtrack, etc.

Just really cannot wait for midnight. Between this and Diablo III I'm pretty happy with the current state of RPG's.
I think with this, Max Payne 3, and Diablo III I'm probably set until August.
 
There was a huge spoiler (for me) in the Polygon review. Am I the only one who didn't know? Oh well. I guess I'm glad to hear there is a post-game.
 

Santiako

Member
The demo was soooo good and I love the customization aspects, monsters, soundtrack, etc.

Just really cannot wait for midnight. Between this and Diablo III I'm pretty happy with the current state of RPG's.

Seriously, those plus The Witcher 2 and Dark Souls makes this a very good time for rpgs.
 

Kai Dracon

Writing a dinosaur space opera symphony
Food for thought:

I wonder if a lot of reviews of DD are going to suffer from pre-loaded expectations.

When Dark Souls hit the US, I really wondered if it would have gotten so many positive reviews had reviewers not been conditioned in advance by knowing about Demon's Souls; including those who hadn't played Demon's Souls. It was a given that Dark Souls would be "rough". It would be a "big budget indie" title focused on punishing gameplay and conventions that would seem archaic and unrefined in another game's context. It wouldn't have cut scenes or much overt story.

But, Dragon's Dogma seems to have been really hyped up as a "Skyrim killer". The game that "shows Japan taking on Bioware, Bethesda, the epic western RPG makers".

Based on everything I'm reading though, it seems like DD is not actually trying to compete with something like an Elder Scrolls title, though it does use a vaguely similar framework. I've heard more compare it to a From game than anything else.

The more negative DD reviews just read to me what I'd expect a western reviewer to say about Dark Souls had that game not came with a pedigree that insisted the "bad parts are actually the good parts".
 

Karak

Member
Food for thought:

I wonder if a lot of reviews of DD are going to suffer from pre-loaded expectations.

When Dark Souls hit the US, I really wondered if it would have gotten so many positive reviews had reviewers not been conditioned in advance by knowing about Demon's Souls; including those who hadn't played Demon's Souls. It was a given that Dark Souls would be "rough". It would be a "big budget indie" title focused on punishing gameplay and conventions that would seem archaic and unrefined in another game's context. It wouldn't have cut scenes or much overt story.

But, Dragon's Dogma seems to have been really hyped up as a "Skyrim killer". The game that "shows Japan taking on Bioware, Bethesda, the epic western RPG makers".

Based on everything I'm reading though, it seems like DD is not actually trying to compete with something like an Elder Scrolls title, though it does use a vaguely similar framework. I've heard more compare it to a From game than anything else.

The more negative DD reviews just read to me what I'd expect a western reviewer to say about Dark Souls had that game not came with a pedigree that insisted the "bad parts are actually the good parts".

You bet. Any game with this kind of preloaded comparisons is going to have that kind of issues. It is also different than those games, while at the same time having MANY similarities.
 
There was a huge spoiler (for me) in the Polygon review. Am I the only one who didn't know? Oh well. I guess I'm glad to hear there is a post-game.

I don't think it will ruin the experience of getting there and finding out what it is/what happens. :)

But, Dragon's Dogma seems to have been really hyped up as a "Skyrim killer". The game that "shows Japan taking on Bioware, Bethesda, the epic western RPG makers".

I really don't know anyone in the press who was viewing Dragon's Dogma that way or was hyped for it to the degree you're implying here. I think feelings covered a wide spectrum from practically the first time it was shown.

That said...

You bet. Any game with this kind of preloaded comparisons is going to have that kind of issues. It is also different than those games, while at the same time having MANY similarities.

That's why I felt it important to bring that stuff up in my review.
 
I'm usually more encouraged by games that don't get 9s across the board, it means at least some of the reviews are actual opinions and impressions and not advertisements.
 

Oichi

I'm like a Hadouken, down-right Fierce!
My mage (now level 25 or 26?) going to work on a cyclops. :D

Dragons-Dogma-Screenshot_10.jpg


It's very cool how these cyclops can be stunned and they'll drop their clubs, but still give chase after you with their bare-hands. They'll also go and find their clubs too if they take enough damage.
 
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