• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dragon's Dogma |OT| For the night is dark and full of terrors

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
Yeah, you really can't level in such a way that you don't end up strong. Though if you really want to min-max there are really only three straightforward ways to go about it:

Max attack power: Fighter level 1-10, Assassin level 10-200
Max magic: Mage level 1-10, Sorcerer level 10-200
Max HP: Fighter level 1-10, Warrior level 10-200 (turns out this was wrong; Warrior HP gain after level 100 is actually pretty pathetic)
Max HP: Fighter level 1-10, Warrior level 10-100, Fighter or Mystic Knight level 100-200

It's way less tedious to min-max your pawn, though since your pawn can't be an Assassin the maximum physical attack power route is the same as the maximum HP route. That's what I'm doing in my current game, where I started my pawn as a Mage and switched over to Sorcerer at level 10. Never planning on switching to any other class.
 

Seraphis Cain

bad gameplay lol
So having played through a bit of Hard Mode NG+, it seems the ONLY thing missing that's usually there in normal NG+ is Jonathan's special items at the encampment. Everything else seems to be intact, including Portcrystals at the Black Cat. Weird that they would leave only Jonathan's stuff out, though.
 

sublimit

Banned
Good advice.

Dear Arisens, please keep in mind that Fire Affinity is the only enchantment you need for 90% of the game, and Holy Affinity is the only enchantment you need for the last 10%. If I see your mage with either ice or shock enchantments or, God forbid, all of the enchantments at once, I'll be tempted to hire them only to immediately fire them with a 1 star usefulness and battle rating and a rotten beast scrag as a parting gift.

Thank you.

Heheh i agree.
The few times i was giving Ice affinity to my white mage pawn were when i was confronting the dragon early on at
Devilfire Grove.
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
Playing on Normal with a Fighter now and holy hell you actually have to try in combat lol

I was getting slapped around by bandits heading to witchwood before I realized that I'd need to treat this like an action game instead of an RPG
 

Anteater

Member
Playing on Normal with a Fighter now and holy hell you actually have to try in combat lol

I was getting slapped around by bandits heading to witchwood before I realized that I'd need to treat this like an action game instead of an RPG

If you like shield and sword, give Mystic knight a try! They have some really useful shield counter spells that make perfect block really useful.

Now that I've actually maxed out Mystic Knight I'm not entirely sure what to do next. I was planning on sticking with it even after maxing it for the HP growth and utility, but effectively wasting all the Discipline I'm earning is bothering me a lot more than I expected.

I usually switch to assassin as soon as I have to do the sections with those silly golems, not a bad idea to pick it up for the high attk and Bloodlust/Autonomy.
 

Raide

Member
Just a quick question. What is the levelcap for characters and is there really enough content and replayability to keep me occupied.?
 

sublimit

Banned
Just a quick question. What is the levelcap for characters and is there really enough content and replayability to keep me occupied.?

200 from what i heard.Replayability depends on how much of a completionist you are aka max out all vocations,aqcuire and max out all equipment,complete all quests,etc.Don't expect much challenge though past level 50.
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
I usually switch to assassin as soon as I have to do the sections with those silly golems, not a bad idea to pick it up for the high attk and Bloodlust/Autonomy.

Assassin's great, but I spent about 50 hours with my last character as an Assassin and I'm a bit tuckered out with the whole class.

I ended up switching to Sorcerer just 'cause I've never used one before. It's kinda boring, but at least I'm getting the stats to have a kickin' rad Magick Archer eventually.

Just a quick question. What is the levelcap for characters and is there really enough content and replayability to keep me occupied.?

200 is the level cap, but stat gains fall off dramatically after level 100. A Sorcerer, for example, gains a total of 13 stat points per level pre-100 but only 4 after level 100. HP and Stamina gains fall off too, albeit to a lesser degree.
 

jediyoshi

Member
Wrapping up the main quest in my first playthrough. Already wanting to just start a ng+. Didn't do a RI so the game went with Caxton, so now there's no shop dude in GS. Missed Madeleine's quest line so she never opened her shop. Bah

rqNDI.jpg
 

maomaoIYP

Member
Someone in Gaming Side told me I could find ways to make pretty characters in DD character creation here. How?

With a little patience it's not actually too difficult. I'm balls deep with a bunch of new games now, not sure when I'll try out hard mode. I have a save with lvl 200 dual sorcs only, I should load it up just to fight the Ur-dragon on hard.
 
Dammit.

The chimera in the tutorial level is tough on hard mode. Fucker's killed me twice in a row. Maybe I should focus on killing the lion before I do anything else. I'm not used to actually having to use a shield in combat.
 

maomaoIYP

Member
How would I make a character with a face like that shorter character in jediyoshi's picture? Every character I make looks like a goblin from LOTR. :(

You've got to play around with each of the facial features. A safe bet is to start with one of the preset faces that you find attractive and start from there. Putting most of the sliders to the midder normally produces a decent result, so work from there.
 

Ken

Member
You've got to play around with each of the facial features. A safe bet is to start with one of the preset faces that you find attractive and start from there. Putting most of the sliders to the midder normally produces a decent result, so work from there.

Ok. There's no DLC hair yet right?
 

Anteater

Member
damn, you still level too fast in hard, already 21 just killing all the bandits to the bandits camp.

The fighter bandits are still fucked, lol, spent like the entire ingame night to kill them all at the beach.

Strider pawn users, equip them with ensnare, thx.
 
Alright, finally started up a hard mode character.

DragonsDogmaScreenshot_5-1.jpg


My Arisen Rune awakens after the Dragon attack.

DragonsDogmaScreenshot_2-2.jpg


My favorite view of Cassardis.

DragonsDogmaScreenshot-2.jpg


Rune and her stalwart companion Blackstone.

DragonsDogmaScreenshot_1-1.jpg


A game of toss-the-dwarf at the beach.
 

Seraphis Cain

bad gameplay lol
So the
Dragon in the woods near the rest camp by Shadowfort
is ridiculously strong in Hard Mode. I'm Lv. 82 with full dragonforged Abyssinal gear and it STILL destroyed me in two hits.
 
Sweet, I got the holdover RC from my last Pawn (inactive for a couple months) delivered to my current pawn in my new game. Love it when that happens.
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
Is there a new disc version of Dragons Dogma coming out with the expansion on it?

Famitsu confirmed it'll be released on a disc in Japan and will be compatible with existing saves. Nothing concrete has been announced for any other regions as far as I can tell.
 

maomaoIYP

Member
Where do you activate hard mode? I loaded up a game and in the options I'm only given a choice of easy or normal.

edit: found it, it wasn't even in my region's marketplace, fuck.
 

jediyoshi

Member
Is there a new disc version of Dragons Dogma coming out with the expansion on it?

I wouldn't be surprised if that was still up in the air for NA. They have to be looking at prices for the game still and be thinking they could get away with a rerelease.
 

sublimit

Banned
So the
Dragon in the woods near the rest camp by Shadowfort
is ridiculously strong in Hard Mode. I'm Lv. 82 with full dragonforged Abyssinal gear and it STILL destroyed me in two hits.

Did the game carried your levels and skills from your previous game?I thought that in order to play the hard mode you had to start with a new game/new character.Also what class did you use for
the dragon in the woods?
 
Did the game carried your levels and skills from your previous game?I thought that in order to play the hard mode you had to start with a new game/new character.Also what class did you use for
the dragon in the woods?

I believe you can start hard mode with a pre-existing character, but they start at the beginning of the game with level, discipline, and gear intact. Kind of like a pre-emptive NG+.
 

Soodanim

Member
Apologies if this has been brought up in recent pages, but is this game still active on PS3 (EU if that's relevant)? It's finally dropped, and I'm thinking of getting it (possibly as a Christmas present).
 

Tomodachi

Member
Apologies if this has been brought up in recent pages, but is this game still active on PS3 (EU if that's relevant)? It's finally dropped, and I'm thinking of getting it (possibly as a Christmas present).
Don't worry, you don't really need the game to be "active", it's not an online game really. Even if nobody's playing right now you can use their pawn all the same, and there's a lot of them of any level.
 

sublimit

Banned
I believe you can start hard mode with a pre-existing character, but they start at the beginning of the game with level, discipline, and gear intact. Kind of like a pre-emptive NG+.

Hmm but if everything is carried over that kinda defeats the purpose of hard mode.I'm currently level 91,i doubt the game will be hard for me anymore.
 

Sanctuary

Member
Mages tend to suffer greatly from poor skill selection and inclinations. Mages with multiple weapon enchantments and the Guardian and Utilitarian inclinations tend to just get caught in a loop of repeatedly overriding weapon buffs on the Arisen rather than actually doing anything. It's not a good look. I usually look for Mages that have only a single weapon buff and either Scather or Challenger in either their primary or secondary inclination slot. They usually seem to contribute the most in combat, and they'll still heal you up in an emergency and when the battle's over without engaging in obsessive Anodyne spam every time a sliver of gray appears in your life bar.

My main pawn Mage (on my Assassin playthrough) is set for Mitigator/Utilitarian. Seems to work out farily well. Challenger would make the pawn attack the enemy with the highest health first, which isn't what I want my pawns to be doing. I also don't bother picking up rented Mages (Sorcerer playthrough) that have more than a single weapon buff, because I assumed that they wouldn't actually use the right one half of the time, or that they would do nothing but waste time overriding as you said.

The biggest problem I have with Mage pawns aside from the geneally stupid AI is the fact that their targeting seems horrible compared to a player caster or even a pawn archer type. It takes me an eternity to kill spirits with my Assassin because the Mage will start channeling up for a Levin and then just shoot the ground where the enemy was, instead of hitting where the enemy is. I have no idea why that happens either, unless it locks on while charging, but after a spirit disappears briefly, the Mage does not wait for it to reappear before casting, or it simply does not reacquire a target.

Also, what would be considered a challenging, yet fun class for Hard mode? I like my Sorcerer, but often I tire of walk for a bit, charge for a lot, walk for a bit, charge for a lot. They also seem comparatively weak early on and also a bit "hands off" and passive if that even makes any sense. Maelstrom is great and all, but it doesn't really put you into the action. The Assassin on the other hand doesn't really seem like they play any differently at all compared to the Ranger/Strider. Each of them focuses a bit more on either melee or ranged, but they all play relatively similar, with the Assassin simply getting the edge in strength growth. I like the Assassin, but my fights usually just revolve around me mashing Cutting Wind (such an awful name) on all of the trash and Hundred Kisses on anything tough that doesn't require a bow. Warrior doesn't have enough skills to be interesting, and the only class I'm unsure of is the Mystic Knight, but I'd have to spend 50+ levels as a Sorcerer anyway. I actually like Fighters somewhat, but the taunt seems to have such a tiny range, and I've never seen more than a single enemy ever run to any of my pawn Fighters when they use it.

Good advice.

Dear Arisens, please keep in mind that Fire Affinity is the only enchantment you need for 90% of the game, and Holy Affinity is the only enchantment you need for the last 10%. If I see your mage with either ice or shock enchantments or, God forbid, all of the enchantments at once, I'll be tempted to hire them only to immediately fire them with a 1 star usefulness and battle rating and a rotten beast scrag as a parting gift.

Thank you.

I tried out all of the boons with my Sorcerer to see if any were effective besides Fire, and most just don't seem to be at all. The actual shooting mechanic of the various boons sucks ass too if it's not fire. Why do I want a bunch of delayed orbs, or some that even look almost like sperm? Fire is the only one that launches the way you would want it to. However, Ice is actually probably the second most useful (although not entirely required since it would just replace what Fire does on *most* enemies). It's almost mandatory for the Wyvern in Devilfire Grove, and it absolutely wrecks any of the Saurians, since they are typically wet. Fire could work almost as well, but Ice tends to freeze them and then they can get shattered on the next hit.
 
Are there any new weapons/armour in hard mode, or am I just playing it for the ~thrill?

I just started it with my existing character and all my items are gone.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
What happens if I cancel an escort in progress?

I decided for whatever reason to do an escort on an area of the map I don't know. So I trudge all the way up to the damn red map marker, along the way fighting a bunch of annoying mobs of shit, in addition to defeating a chimera who seemed hellbent on targeting just weak-ass Reynard.

So I get all the way up there... and there is a fucking wall. Apparently I'm not even close to where I need to be, thanks to this goddamn mountain range or whatever the hell it is. I do not feel like guiding his ass all around searching for the correct path.

Problem: I have leveled a bunch and picked up a ton of loot that I do not want to lose.

So... can I just like... throw him off a cliff or something? What will happen? Can I quit the quest and still keep my progress?

Also, what would be considered a challenging, yet fun class for Hard mode? I like my Sorcerer, but often I tire of walk for a bit, charge for a lot, walk for a bit, charge for a lot. They also seem comparatively weak early on and also a bit "hands off" and passive if that even makes any sense. Maelstrom is great and all, but it doesn't really put you into the action. The Assassin on the other hand doesn't really seem like they play any differently at all compared to the Ranger/Strider. Each of them focuses a bit more on either melee or ranged, but they all play relatively similar, with the Assassin simply getting the edge in strength growth. I like the Assassin, but my fights usually just revolve around me mashing Cutting Wind (such an awful name) on all of the trash and Hundred Kisses on anything tough that doesn't require a bow. Warrior doesn't have enough skills to be interesting, and the only class I'm unsure of is the Mystic Knight, but I'd have to spend 50+ levels as a Sorcerer anyway. I actually like Fighters somewhat, but the taunt seems to have such a tiny range, and I've never seen more than a single enemy ever run to any of my pawn Fighters when they use it.

MK imo is easily the most fun class... but it's basically easy mode (you can solo almost any fight) and can be abused if you spam certain stuff. But I think they are the most fun to play as. Counters. lol... oh lol at the screenshot fun with the counters and magic shield buffs.
 

maomaoIYP

Member
Also, what would be considered a challenging, yet fun class for Hard mode?

Are you going solo or just using the main pawn only? I've had the most amount of challenge doing those on normal. Mystic knight can be overpowered and actually kind of boring but it really depends on what kind of gameplay you're looking for. Even playing as a Warrior is pretty fun.

I tried out all of the boons with my Sorcerer to see if any were effective besides Fire, and most just don't seem to be at all.

All those boons are actually excellent for self enchantment on mages/sorcs. In fact they're flat out the most useful spells a sorc has once combined with the charge attack. Holy is by far the best, it's piercing and can hit multiple times per orb. Lightning lets you fire your shots around a corner (iirc) etc etc.
 

Sanctuary

Member
All those boons are actually excellent for self enchantment on mages/sorcs. In fact they're flat out the most useful spells a sorc has once combined with the charge attack. Holy is by far the best, it's piercing and can hit multiple times per orb. Lightning lets you fire your shots around a corner (iirc) etc etc.

I honestly never took the ability that takes your current enchantment and turns it into a bolt if that's what you're talking about. I didn't want to have to constantly recast the enchantment on myself, and I also didn't want to have more than a single boon type filling up the limited space. I'll probably revisit that opinion though once I get back to the Sorcerer (finishing with the Assassin first), because if anything, the extra boon would simply replace the casting of another spell that would have taken up the slot if the bolt is actually that good.

I'm still not sold on the actual mechanics of the boons though when you're using your staff to fire at an enemy. The super long delay of the hovering orbs just feels way too slow an inaccurate. It just feels like I kill things faster when I have the fire enchantment, because there's no delay and my pawns don't finish off an enemy before my orbs even reach them.
 

maomaoIYP

Member
I honestly never took the ability that takes your current enchantment and turns it into a bolt if that's what you're talking about. I didn't want to have to constantly recast the enchantment on myself, and I also didn't want to have more than a single boon type filling up the limited space. I'll probably revisit that opinion though once I get back to the Sorcerer (finishing with the Assassin first), because if anything, the extra boon would simply replace the casting of another spell that would have taken up the slot if the bolt is actually that good.

I'm still not sold on the actual mechanics of the boons though when you're using your staff to fire at an enemy. The super long delay of the hovering orbs just feels way too slow an inaccurate. It just feels like I kill things faster when I have the fire enchantment, because there's no delay and my pawns don't finish off an enemy before my orbs even reach them.

They're lifesavers as a sorc pair or solo sorc. The holy charge attack is homing, you don't even need to aim. As long as the boon is active, I can jump around dodging attacks and just let the button go when it's done. As an elemental boost for melee classes, I find them almost completely useless. It's also the only realistic way for sorcs to fight the ur-dragon, and in fact it completely destroys the offline version.
 
I probably spend the most time taking pictures and changing hair in these games.

Me too, actually. I don't really choose gear for its effectiveness so much as how it looks on my current character. I'll pass up a vastly superior piece of gear if it makes me look like a doofus.
 
I can't make an attractive character in this game to save my life.

They usually look good from one angle, then you look at the face and it's just bleh.
I ran into someone's pawn that was pretty attractive and it made mine not look as great as I thought it did earlier. Still looks good though.

Side question, if I let my Gold membership lapse, can I still use other people's pawns?
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
I take pride in attractive main & pawn... will post some pics later.

I haven't used the creator in quite a while, but if you like the pics I can try and bullets point some tips.
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
Okay... I hate to feel like a nancy, but this game has tendencies to kick my ass lol

Is it truly shameful to turn it down to easy?
 
Okay... I hate to feel like a nancy, but this game has tendencies to kick my ass lol

Is it truly shameful to turn it down to easy?

Honestly, the beginning of the game has the largest difficulty spike. Turn it down to easy if you're not enjoying the difficulty, but I promise it gets a lot easier as you level up, especially if you hire on strong pawns.
I take pride in attractive main & pawn... will post some pics later.

I haven't used the creator in quite a while, but if you like the pics I can try and bullets point some tips.

My Arisen looks so good I'm actually sort of disappointed that she's not my main pawn - who is a short, hairy dwarf (though still handsome in his own way).
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Okay... I hate to feel like a nancy, but this game has tendencies to kick my ass lol

Is it truly shameful to turn it down to easy?

There are some difficulty spikes, and a bit of a learning curve. But you will eventually reach a point that your leveling rapidly diminishes the challenge, and you might find yourself imposing your own "rules" to ratchet back up the tension.

And there are ways to deal with difficulty spikes without switching to easy.

1) Pawn system. Get better pawns.

2) Be cautious. Sometimes you can avoid getting mobbed by pulling one or two enemies toward you at a time. Rinse and repeat.

3) Avoid bandits by traveling at night... better to deal with wolves or whatever than the bandits which can really put a hurting on you.

If these suggestions do not work... no one cares if you put it on easy. Play however it will be the most enjoyable for you. No one is keeping score.
 

sublimit

Banned
Okay... I hate to feel like a nancy, but this game has tendencies to kick my ass lol

Is it truly shameful to turn it down to easy?

Don't do it.Just try to avoid powerful enemies at the start,or switch to another vocation that could make things easier.I think the Strider/Mage combo is the best early on in the game.

If you still have problems then hire some higher level pawns to help you.
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
I'm at this really, really weird juncture where I'm escorting some NPC to an encampment and the ambush and environment is stacked in such a weird way that I'm fighting a troll, undead, wolves, bandits, and some godlike bandit knight guy.

Its a hard only because I can't save and end up having to run a gauntlet while keeping the NPC alive.
 
Top Bottom