$14... Awesome.
I tried the demo and it was very much like Fatal Frame which is very cool. I'll get this game.
Was this the game that were coming to consoles too, or is there another Fatal Frame like indie game coming?
There's a new Fatal Frame coming to WiiU though.
There is, though what is this replying too for a bit of context?
There's also a remake of Fatal Frame 2 that came out in Europe and Asia a year and a half ago.
Was this the game that were coming to consoles too, or is there another Fatal Frame like indie game coming?
Played through this yesterday. Pretty short for 15euro tbh, take a random hour from a game like SH2/3, and thats roughly the length. about an hour for me to complete, and very rough around the edges. But it was still decent, like a 7/10 imo.. just way too short.
An hour long? Weren't people saying like 8+?
I beat the game last night. I ended up doing laps around the area you end up in for most of the game, probably 2 hours worth or more because the game failed to present what I needed to do clearly enough, the stepping stones were either bad or non-existent. Read the How To Play and you'll fare much better. Lots of empty space that serves very little purpose. It's okay but I would wait and see.
Its an hour long, maybe 2 if you get stuck on some of the puzzles.
Edit,
I recorded my playthrough and just checked, took me roughly 1 hour and 20mins.
Yeah, you can get stuck pretty easily at one point since you need to go to a certain area and take a picture to unveil/unlock the next step, and theres no clear indication or prompt telling you to do this, but if you see a black cat, follow it, and it will stop near the place where the picture needs to be taken.
The confusing part about the cat is it walks away towards a bathroom down the hall with the door that can't be opened. Otherwise I took a million pictures of the thing, just not in the right spot which was hard to get precisely even when I knew it was there on my second playthrough. I'm not even sure if there's a white hint for it, I assumed it was only for the nearby lock. There's also no mention in the journal about what you need the picture of, when I read the How To Play I worked towards it, not that I had not tried before but now it was more of a "We're telling you that it might be super strict".
I hear the demo is a prequel of sorts for anyone that didn't play it yet, myself included.
Interesting takes from you guys. I'd place it more at 2-4 hours, but mainly because there are a few points where you solve puzzles and a lot of optional content. The length of Act 1 isn't that long though, but Act 2 is coming later as a free update for purchasers down the line, so hopefully that amends some length discussions (as an Indiegogo backer, there's several locations they've been working on they've posted about in the last 6 months that didn't end up in Act 1 I can only assume are in Act 2, like this cavern sewer level and this market town area).
On the puzzle stuff, I actually liked it quite a bit. But it's like older horror games where part of it is figuring out what to do, and I'd argue that they do a lot of visual clues to lead you in the right direction.What you need to do is pointed out from a trailer of blood by the locked closet, there are drawings you can align there you can only see in your camera, and a noise on the ledge where you take the picture and an aura to point out there's something important there. Not to mention the cat walks up to it.
However, hearing differing opinions is always fun for myself. If you guys haven't already, I suggest heading backwards into town after it turns dark before entering the school. It's the biggest hidden area secret in the game, but there's several, made a Steam guide about secrets/easter eggs in the game as it seems I ended up being the first person 100% the game.
How do you save? Do you even need to save?
Game auto-saves, whenever that flashing icon on the top-right of the screen happens.
Load bar should be at the bottom centre, thin line.
Has to be a bug then, you're fucked.
http://steamcommunity.com/app/269790/discussions/0/558756255869697930/
Try verifying the files using Steam. Game needs a 64bit OS I think.
Bout to start this. Indonesian or English voices? I don't remember the English VA from the demo being too bad.
Also wondering if the textures actually look like that or my compy's messing up again
Please tell me I'm not supposed to go down this road. I thought a character would stop me from going too far but I've been running for 5 minutes...
Edit: Just got an achievement for it
The Indonesian dub is available now? Interesting! And yes, it's a little small achievement thing, but the road loops after a certain point.
Hello everyone,
We're happy to announce that DreadOut version 1.9.0 is available now. This new version brings major updates to DreadOut, with some of the biggest highlights being:
DreadOut engine is updated to prepare for our upcoming Act 2 release.
DreadOut Act 0 Prologue (which is also available separately as DreadOut Demo) is now integrated with the main game.
DreadOut Act 0 Prologue / Demo can be seen as an integral part of DreadOut story, so if you guys have not played the Demo yet, you can now revisit Linda's nightmare as a prologue for the Act 1 directly from the main menu.
Release Notes:
-DreadOut 1.9.0 is a new build with a completely new framework.
-Be aware that this new release will be breaking your save game. So, if you're in the middle of playing Act 1, you may prefer to defer the update up until you've finished the game.
-This new version discarded multi-language support for the time being, it will be incorporated again later.
-This new version is asset-optimized for 32-bit system. Many 64-bit users might notice some textures' downgrade, we will resolve this issue with hi-res texture pack for 64-bit system later.
-Updates to our Steam Cloud integration so users will not be required to have a file system friendly name anymore. This eliminates cases where some users were forced to rename their Steam's display name for the sake of playing DreadOut.
-Some minor tweaks to DreadOut shaders and input system.
a new addition of experience setting, for turning on or off clue and ghost vignette, limbo distance, Limbo message etc. so that you guys can play it at your own preferences.