DriveClub Being Streamed Early by Twitch User

I'm very confident with what my eyes see.

1080p or 'direct feed' doesnt matter if the AA method blurs the image to get rid of the aliasing, and I obviously did see it.

People have been blaming the video compression for some quality issues, but video compressions have always been here, and DC is not the first game being 1080p, but suddenly people started to complain about video compressions with Driveclub.

Yes, lights and enviroments are amazing and looks stunning. IQ wise, DC is not doing the best.

I invite you to campare FH2 and DC cockpit views.

Also, PS4 is a 400$ machine, dont expect the game to have graphics at highest possible settings just for being 30 fps.

Congrats. Now why don't you go post this in a FH2/DC comparison thread?
 
I'm giving examples to support my arguments. Not making this a comparison thread.
Uh.. no, you are not. You are trying to imply that you can see how good a game's IQ is from having looked some sub-HD Twitch feed or horribly compressed Youtube vids.
 
corridor racing is a term now....
I really have to LOL at that being use to knock a game , need to add some money to my account so i can buy this.
 
There's just so little information about the actual racing offering that you know that threads about this game can be about little other than the most superficial shit that drives the 'war'. I blame Sony for their absolutely awful style of marketing their games. Makes me also think the game will be much less meaty and varied than is constantly assumed. Really surprised, also, at just how little customization there is in that stream, if those settings screens are correct and that main menu is all there is. Very limited-seeming.
 
Closed track is the new corridor.

I have a theory that open world racers are generally dumbed down racing games that definately cater to a more casual audience. No need to think or care about breaking points or racing lines, just point your car in the general direction of the finish line and hit the gas. FUN.

I agree. It's this very frame of mind that "open world is better" that ruined the Burnout and Need for Speed franchises. It's nice to see a new racing IP uphold the classic closed track style.
 
Time change is there day one and weather will be patched in by the end of the year.

aw... thats ok i guess. I am still getting this even if i have ps+. Excited to play this finally.

Didn't get a chance to look at the streams, have to check back on the thread to see if there are any gifs.
 
corridor racing is a term now....
I really have to LOL at that being use to knock a game , need to add some money to my account so i can buy this.

Just a quick knock up

I5eqiBP.gif
 
I'm very confident with what my eyes see.

1080p or 'direct feed' doesnt matter if the AA method blurs the image to get rid of the aliasing, and I obviously did see it.

People have been blaming the video compression for some quality issues, but video compressions have always been here, and DC is not the first game being 1080p, but suddenly people started to complain about video compressions with Driveclub.

Yes, lights and enviroments are amazing and looks stunning. IQ wise, DC is not doing the best.

I invite you to campare FH2 and DC cockpit views.

Also, PS4 is a 400$ machine, dont expect the game to have graphics at highest possible settings just for being 30 fps.
People have been advising not to use videos for a long time, and for a great number of games.

Indeed, racing is one of the worst genres for videos, they require a very high bitrate to look respectable as the game action is so far and each frame is so different from the next.

Even then if you do find yourself in the presence of a decent quality video it still isn't the best tool to cast definitive opinions on things like IQ and all things graphical. You only have to look at a couple of the videos that were knocking about prior to FM5 that showed the same car on the same track on FM4 that the advances of this generation are truly lost in video.

There's just so little information about the actual racing offering that you know that threads about this game can be about little other than the most superficial shit that drives the 'war'. I blame Sony for their absolutely awful style of marketing their games. Makes me also think the game will be much less meaty and varied than is constantly assumed. Really surprised, also, at just how little customization there is in that stream, if those settings screens are correct and that main menu is all there is. Very limited-seeming.
What is there to know? You put your foot on the gas and you go forward. They've gone into detail on many occasions about what they're doing for gameplay. I don't know what you're after.
 
I've learned things on this thread.

I've discovered that some racing games have a driver aid called 'auto braking' and I'm trying to work out how such a thing would be required by anyone.

I've learned of a new way of describing track racing is 'corridor' racing.

Because when you're racing a car the first thing you can do is go haring off the road and off on some kind of safari. Why do you need to 'explore' the bits off the road?

I am at a loss as to why having to remain on the road can be construed as being a corridor, But then I'm also at a loss as to why some people think red-head females leads can't battle robodinos with high-tension bow & arrow weapons.



A simple yes or no to answer the question 'Have you played the game?' would have done.

You'll make a good politician though with answers like that.

And then he'll get shi**ed on for not elaborating and just lying about it... LOL this is hilarious to read.
 
People are complaining now about a racing game being linear?... I've seen everything now. You know, in a real race, if you go off the track for a specified amount of time you get disqualified, easy as that. Or am I talking some bs here? :p
 
There's just so little information about the actual racing offering that you know that threads about this game can be about little other than the most superficial shit that drives the 'war'. I blame Sony for their absolutely awful style of marketing their games. Makes me also think the game will be much less meaty and varied than is constantly assumed. Really surprised, also, at just how little customization there is in that stream, if those settings screens are correct and that main menu is all there is. Very limited-seeming.

You mean aside from the thread with the direct capture of the SP from the beta, or the PS blog stuff, or Rushy explaining here (and elsewhere) that there is no car customisation, you'll only be able to pick pre-designed liveries etc.

Everything in your post has been in the press of on a DC thread on Gaf. I can only assume you're trolling or have been wilfully ignoring the information available on all these matters. This is almost on a par with NMS thread comments.
 
What is there to know? You put your foot on the gas and you go forward. They've gone into detail on many occasions about what they're doing for gameplay. I don't know what you're after.

How about greater detail about the different race types other than the number and names? How about more detail about user customization? How about a better look at all the social challenges and modes? Or is what little they have shared over the last year and a half all there is to know? These threads can't seriously be nothing but gifs and the same old talk with nothing new to know and to discuss.
 
Both games seem different enough to me that I'll enjoy both. Had a lot of fun with the beautiful FH2 demo yesterday. This is a good year for racing games.

Oh, I agree. I wrote that in part to keep expectations in check. I'm sure Drive Club will be more than competent in the handling side of things, but it looks like a very simple racing game with amazing graphics. I expect it to be rather shallow though, like most new ip's on the new consoles.

As a result of going for the PS4, I'm still mourning the loss of Forza, I thought the 360 games (especially 3) were some of the best racing games I have ever played, I was a Gran Turismo convert. I just hope we get something as good and feature packed as those games were, sooner rather than later.
 
People are complaining now about a racing game being linear?... I've seen everything now. You know, in a real race, if you go off the track for a specified amount of time you get disqualified, easy as that. Or am I talking some bs here? :p
To be fair they were just describing the track design.

Some are fairly narrow, but of course these are roads based on real locations, not purpose built tracks. So it is only right they reflect the locale.

The actual race circuits in the game are more your standard race track width.

What did make me chuckle was how they wanted to 'explore' the area.
 
You mean aside from the thread with the direct capture of the SP from the beta, or the PS blog stuff, or Rushy explaining here (and elsewhere) that there is no car customisation, you'll only be able to pick pre-designed liveries etc.
Well, then, maybe there ought to be a more centralized up-to-date source of this information on GAF. I've seen a good chunk of what you've listed, but I assumed, perhaps wrongly, that there was more to it and something of a catch-all in something in recent threads not buried in one months past.
Everything in your post has been in the press of on a DC thread on Gaf. I can only assume you're trolling or have been wilfully ignoring the information available on all these matters. This is almost on a par with NMS thread comments.
Really? You are so very defensive, but okay, then, dude.
 
How about greater detail about the different race types other than the number and names? How about more detail about user customization? How about a better look at all the social challenges and modes? Or is what little they have shared over the last year and a half all there is to know? These threads can't seriously be nothing but gifs and the same old talk with nothing new to know and to discuss.
We know all of those things.

You have point-to-point races, traditional lap races, time trials. All your basic racing events - these do not need explaining.

User customisation comes in the form of car liveries, you can have your own and your club can have one - shared among all the club members so no need to recreate. Liveries are created with preset shapes and design elements, which you unlock as your progress with the game, and cars have some custom ones already made for you to choose from.

Likewise, social features have been explained since day one. Face Offs littered all around events, things like drift challenges, average speeds - and just like the race types do not need explaining beyond the name as their name is self-explanatory. If you don't know what a drift challenge is going to be then you clearly aren't going to be buying a racing game. Beat the score/time/etc and get yourself some Fame points.

Use your Fame points to rank up and unlock cars/liveries etc. Crash into someone you'll be docked Fame. Drive clean sectors, earn some more Fame.
 
Come on DriveClub haters, the game looks amazing and i have a feeling a lot of jealous people will eat crow on October 7. You can't judge a game from a Twitch video, please...

We are talking about Evolution Studios here, they do have an amazing track record of delivering amazing racing games. I'm confident DC will be awesome to play and a looker !

These comparisons between DC and FH2 feel like Blur vs Split Second, There's gotta be a war...
 
How about greater detail about the different race types other than the number and names? How about more detail about user customization? How about a better look at all the social challenges and modes? Or is what little they have shared over the last year and a half all there is to know? These threads can't seriously be nothing but gifs and the same old talk with nothing new to know and to discuss.


There's been a lot of info provided by the dev team.
 
I'm very confident with what my eyes see.

1080p or 'direct feed' doesnt matter if the AA method blurs the image to get rid of the aliasing, and I obviously did see it.

People have been blaming the video compression for some quality issues, but video compressions have always been here, and DC is not the first game being 1080p, but suddenly people started to complain about video compressions with Driveclub.

Yes, lights and enviroments are amazing and looks stunning. IQ wise, DC is not doing the best.

I invite you to campare FH2 and DC cockpit views.

Also, PS4 is a 400$ machine, dont expect the game to have graphics at highest possible settings just for being 30 fps.

Honest question, why is this shit only going on in this DC thread and not in the FH2 demo thread? Surely all the trolling can't be this one sided?
 
We know all of those things.

You have point-to-point races, traditional lap races, time trials. All your basic racing events - these do not need explaining.

User customisation comes in the form of car liveries, you can have your own and your club can have one - shared among all the club members so no need to recreate. Liveries are created with preset shapes and design elements, which you unlock as your progress with the game, and cars have some custom ones already made for you to choose from.

Likewise, social features have been explained since day one. Face Offs littered all around events, things like drift challenges, average speeds - and just like the race types do not need explaining beyond the name as their name is self-explanatory. If you don't know what a drift challenge is going to be then you clearly aren't going to be buying a racing game. Beat the score/time/etc and get yourself some Fame points.

Use your Fame points to rank up and unlock cars/liveries etc. Crash into someone you'll be docked Fame. Drive clean sectors, earn some more Fame.
Well, thanks for taking the time to reply seriously with a post that actually contributes positively, man. Guess I was hoping that there would be more to know about player customization and progression. Have they revealed a look at a replay feature and its functions? For a game that values its looks quite highly, I would think they would do more than just let people stream and capture clips.
 
Well, thanks for taking the time to reply seriously with a post that actually contributes positively, man. Guess I was hoping that there would be more to know about player customization and progression. Have they revealed a look at a replay feature and its functions? For a game that values its looks quite highly, I would think they would do more than just let people stream and capture clips.
Replays is an unknown, this much is true.

So is how the mobile app side will work, they have talked about the concept of that but nothing more.

Apart from that we know a damn lot about the game, comparative to what you find out about games prior to release. Most of this info comes from interviews at conferences, can be hard to keep a track of, is there a better method of dishing the info out - maybe. But the info is out there.
 
Well, then, maybe there ought to be a more centralized up-to-date source of this information on GAF. I've seen a good chunk of what you've listed, but I assumed, perhaps wrongly, that there was more to it and something of a catch-all in something in recent threads not buried in one months past.

Really? You are so very defensive, but okay, then, dude.

It's not being defensive, I'm just surprised by how much people expect to be spoon-fed on here.

A very basic google search 'drive club tracks & race types' will get a link to a Gaf-banned site which has all 55 track variations. Took me all of 30 seconds to do.
 
You just say troll or wanna kick off of this thread to anyone who says anything bad about DC.

I love fanboyism.

I mentioned FH2 not for being the competence, but for being a good example of clean IQ that DC dont have.
I have said FH2 as I could have said any PC game with MSAA x8.

God, you are always ready to get on arms.
 
It's not being defensive, I'm just surprised by how much people expect to be spoon-fed on here.

A very basic google search 'drive club tracks & race types' will get a link to a Gaf-banned site which has all 55 track variations. Took me all of 30 seconds to do.
There's no weather at launch?
 
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