DriveClub Being Streamed Early by Twitch User

Argh!!!, I saw the Canadian road track (which looked awesome) but the stream cut out before I saw the race track.
What was the track/scenery like?

I just checked and it's actually a track in Norway. But this is what it looks like

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I like how in first person view it keeps alternating between the game logo and the car logo on the GPS monitor thing. It's like they think you have short term memory loss and will forget what game you're playing or what type of car you're driving every 5 seconds.
That's because they think the IQ of the playership correlates to the IQ of the game.
 
Yes but dev can use something possible only on next gen which can add to the fun/goodness of the game right?

Id say more realistic graphics, believable dynamic day/night cycles and weather add a lot to the fun.
Especially in racing games, graphics are very important.

But the end of the day a new generations just means that we get more powerful hardware. Developers don't get more creative and come up with innovative new gameplay mechanics when a new gen comes around.
And last gen system were already powerfuls enough to realize most visions. Its not like there are a lot of things that just weren't possible on last gen.
Except maybe some online feature and according to Evolution, Driveclub will have some interesting online features.

But don't forget that this is racing game. Its a proven concept and innovation isn't needed here.
Driveclub aims to perfect a genre, not innovate. And thats a good thing.
 
I like how in first person view it keeps alternating between the game logo and the car logo on the GPS monitor thing. It's like they think you have short term memory loss and will forget what game you're playing or what type of car you're driving every 5 seconds.

It's crazy distracting. It's funny because IRL those things warn you not to be distracted by them while driving. Wonder if you can turn it off...probably not. Devs really need to learn about not having unnecessary animations--movement draws the eyes, so it's far more distracting than idle decorations.
 
Uninspired in that it doesn't allow for traversal off tracks? Will I have to wade through
this pointless complaint for every circuit racer from this point onward?

Of course you don't. What is an "inspired" product? Does taking standard racing elements and getting rid of the track inspire it? I bought Fuel and Test Drive Unlimited 2, both sucked ass. Are they inspired? The bottom line is both DC and FH2 are exclusives which makes this a proxy for the console war, despite hiding behind rationalizations like calling a game uninspired for keeping the cars on a roads.

Inspired means it has an overarching concept that drives it's development process and makes it interesting.

The best comparison point I can think of for Driveclub is GRID. The tagline for that game was "Racing just got exciting again". Watch this trailer and tell me how you think it compares to Driveclub. https://www.youtube.com/watch?v=YAIa94eZal8

That game had dynamic crashes, all sorts of racing race types, exotics, drift, open wheel, muscle car. It had exciting AI that were unpredictable. It also had a sponsor and team system in the career mode, and you could customize your car in some ways. It had a mixture of city and more natural environments, and locations in different cities around the world.

When I compare the two games GRID comes off as the more inspired of the two by miles, and quite frankly I LOVED the first GRID.

I've been skeptical about Driveclub from the moment they announced it, but I've continued to keep an eye on it hoping it shows me something. I'm a racing game fan at heart, so I'm genuinely curious about all of them except for the most mundane sim games.
 
Considering how badly sports and supercars handle off road, by design, i think that's it's pretty well thought out.

To me, it is a dumb design decision and a valid criticism.
Sports cars and super cars do not go off road at all. They cannot handle off road.
 
To me, it is a dumb design decision and a valid criticism.
Sports cars and super cars do not go off road at all. They cannot handle off road.
Yo dude, I take my hypercar out on the beach daily. I have to get it up to about 190mph as I drive down the beach access road... once I hit the sand, the car quickly decelerates and gets stuck, but with enough speed I can plow through to within feet of the shoreline. The only problem is that when I exit the vehicle all the lower paneling/skirt/underskirt has been torn off and is laying in the sand behind the car.... the repair bills are quite annoying. But it's worth it. No one else is beach-side chilling with their Lamborghini Huracan.

I bet if I deflate my tires a bit before I drive on the sand... I can probably handle beach driving no sweat.
 
Well that would be one true next generation feature i guess, something that clearly cant be done on last gen. ATM fh2 and dc and 90% of the games this tear are games that could have easily been done on last gen minus the graphics of course.

Im not saying every type of game NEEDS open world
GTA V says hi..

Openworld and one of the biggest worlds for racing with good graphics for last gen... and on current gen even better.
 
Also, PS4 is a 400$ machine, dont expect the game to have graphics at highest possible settings just for being 30 fps.

There's so much wrong with your entire post I could write a dissertation about it. But let me focus on this sentence.

Just because your favorite $400 console is an ill-conceived mess that's so wasteful with silicon it actually manages to be more expensive to produce than its 50%+ better performing counterpart, and runs an API that has no reason to exist on said console, doesn't mean said competition has the same constraints because the final price is the same.

Also, "settings". LOL.

Oh sorry, didn't read "no negativity allowed!".

So it is wrong to find out in a demo or to be curious which amount of detail the surrounding has in a game much praised for graphics?

Ah, the almighty post history card to officially and publically denounce people, that's all that was missing. You are a pro-user *thumbs up*.

Since when is there a clause on GAF's TOS that allows incessant trolling to masquarade as "criticism"? You can't get any worse than those pathetic excuses for your behavior...

Yes, a racer is designed around speed, sure. And water is wet.
If you are off to a ride through bushes, it's your inablilty or you want to try a shortcut. But the 3 second timer is to disallow for both. Not to say that you lose a lot of speed which doesn't keep the momentum constantly flowing.
Sure it is designed with the intention you wrote but that doesn't mean that we shouldn't share our opinion about it.

... what

DriveClub. It's a racer. The type of racer where you race. On tracks. I... Ugh.

Lose the persecution complex.
Honest question, why is this shit only going on in this DC thread and not in the FH2 demo thread? Surely all the trolling can't be this one sided?
Just posted in the thread that shall not be named. It's so nice there, guys. There's no concern posting, no trolling, no arguing...everyone is cool and happy.

Why can't we have this here, guys?

Guys pls.

People already said it - it's a mix of buyer's remorse and the compelling need to shake it off. Unfortunately The Order, GG's RPG, and Driveclub's suffer from its side effects. Uncharted 4 and Bloodborne have a lot of pedigree, so they are harder targets. Not that it stops everyone. "This game's never going to run at 60fps", "I bet it's still going to have lousy gunplay and autoplatforming", "Boo, they transformed Souls into DMC", "Why is everything so graaaaaay?"

Isn't the Crew garbage? That's probably why you aren't seeing it.

But PCars isn't, and you may see people saying PCars' graphics are close enough to DC's that its 60fps makes it the more impressive game, but never that it is outright plain superior...

Didnt look good at all if im being honest.

Will skip this and get Project Cars.

...or maybe sometimes people are just plain blind.

Ill just say this. Both forza horzion and Driveclub look boring as shit to me.

But I don't jumping into threads comparing them to Need for speed rivals.

But dontcha know? NFSR's more impressive cause it's got helicopters and spike strips innit!

To be fair, people were finally getting their hands on FH2 yesterday with the demo. It's made a very positive impression, and it offers some unique elements we haven't seen in other racers.

Like what? Planes and trains? Such innovation. Much fertile.

Leaving FH2 completely out of this, I think it's fair to say Driveclub is offering a very standard track based racing with great graphics. I don't think criticisms of that fact are unwarranted. It just comes off as a very uninspired product. It's main bullet point feature is that it's a "team based racing game", with challenges interweaved. In this day and age those sound like features you'd just expect to be in a game of this type, with other bigger features being the headliner.

And another warrior enters the fray! What, pray tell, are those so-important, purchase-deciding FEATURZ that DC lacks and are somehow more important than how the cars handle?

Really? You are so very defensive, but okay, then, dude.

So you complain about lack of information, which is false, because the information is there and for some reason you just didn't bother to go after it.

Then you get called out for it.

Then you say people are being "defensive"...

Wonderful, but you seemed to miss my point, which I refer to above. If a game deserves community or wants to build it, it first needs to be welcoming, not given to add fire needlessly, and to actually make an effort to provide information. That's something you obviously aren't interested in with your angry and, yes, defensive attitude. Thanks for trying, I guess.

...and then you produce that little jewel of a post. And you still don't see why you are wrong?
 
Inspired means it has an overarching concept that drives it's development process and makes it interesting.

The best comparison point I can think of for Driveclub is GRID. The tagline for that game was "Racing just got exciting again". Watch this trailer and tell me how you think it compares to Driveclub. https://www.youtube.com/watch?v=YAIa94eZal8

That game had dynamic crashes, all sorts of racing race types, exotics, drift, open wheel, muscle car. It had exciting AI that were unpredictable. It also had a sponsor and team system in the career mode, and you could customize your car in some ways. It had a mixture of city and more natural environments, and locations in different cities around the world.

When I compare the two games GRID comes off as the more inspired of the two by miles, and quite frankly I LOVED the first GRID.

I've been skeptical about Driveclub from the moment they announced it, but I've continued to keep an eye on it hoping it shows me something. I'm a racing game fan at heart, so I'm genuinely curious about all of them except for the most mundane sim games.

But GRID has shit handling. Unless you like cars pivoting round a central axis?

So fundamentally all the fluff is worthless unless the core experience, I.e the handling/physics, is fun. All the inspiration in the world is worth nothing if the core mechanics are pants.

PGR3/4 and MK don't need any of the fluff because they're just so good to drive. That's what is important in a driving game and something folks appear to be losing sight of.
 
That's because they think the IQ of the playership correlates to the IQ of the game.

I beg you, readers of this thread, to convince me that the above isn't drive-by shitposting.

That game had dynamic crashes, all sorts of racing race types, exotics, drift, open wheel, muscle car. It had exciting AI that were unpredictable. It also had a sponsor and team system in the career mode, and you could customize your car in some ways. It had a mixture of city and more natural environments, and locations in different cities around the world.

When I compare the two games GRID comes off as the more inspired of the two by miles, and quite frankly I LOVED the first GRID.

This all goes back to those "ugh, this track is too plain, needs more volcanos" posts. Driveclub is not GRID, or NFSR, or Forza, or GT. Just get over it.

I've been skeptical about Driveclub from the moment they announced it, but I've continued to keep an eye on it hoping it shows me something.

I think we were all reminded of that often. Painfully so.

But GRID has shit handling. Unless you like cars pivoting round a central axis?

So fundamentally all the fluff is worthless unless the core experience, I.e the handling/physics, is fun. All the inspiration in the world is worth nothing if the core mechanics are pants.

PGR3/4 and MK don't need any of the fluff because they're just so good to drive. That's what is important in a driving game and something folks appear to be losing sight of.

Didn't you read his previous post? It's about the FEATURZ, man. Who cares about how the stuff actually drives.
 
So you complain about lack of information, which is false, because the information is there and for some reason you just didn't bother to go after it.

Then you get called out for it.

Then you say people are being "defensive"...



...and then you produce that little jewel of a post. And you still don't see why you are wrong?
Here's how it happened: I asked for information. I was mildly attacked for possibly being a troll for not bothering to know it already because it's so easy to find. I called that person's post and attitude defensive. DC doesn't have the usual catch-all thread prior to any other big game's release and I simply asked for more information which could have simply been linked to had the aforementioned thread existed. I tried to keep up with this game because I genuinely have an interest in playing it, not perpetuating the stupid console war dipshittery your post does nothing but continue to promote. I understand if people are defensive on all sides because of the last year or so being so ridiculous with the sniping and constant trolling, but let's not take every post, no matter who it comes from, as a potential attack and then proceed to create this absurd 'us or them' bullshit when it's not even really warranted. Your worthless post I'm now replying to has contributed nothing.
 
Inspired means it has an overarching concept that drives it's development process and makes it interesting.

The best comparison point I can think of for Driveclub is GRID. The tagline for that game was "Racing just got exciting again". Watch this trailer and tell me how you think it compares to Driveclub. https://www.youtube.com/watch?v=YAIa94eZal8

That game had dynamic crashes, all sorts of racing race types, exotics, drift, open wheel, muscle car. It had exciting AI that were unpredictable. It also had a sponsor and team system in the career mode, and you could customize your car in some ways. It had a mixture of city and more natural environments, and locations in different cities around the world.

When I compare the two games GRID comes off as the more inspired of the two by miles, and quite frankly I LOVED the first GRID.

I've been skeptical about Driveclub from the moment they announced it, but I've continued to keep an eye on it hoping it shows me something. I'm a racing game fan at heart, so I'm genuinely curious about all of them except for the most mundane sim games.

A corridor racer with sim elements. As someone who isn't a big racer fan I don't see how it's more inspired than DC. Also what exactly is "dynamic crashes"?
 
A corridor racer with sim elements. As someone who isn't a big racer fan I don't see how it's more inspired than DC. Also what exactly is "dynamic crashes"?

This corridor racer meme gets funnier every time I read it.

Dynamic crashes is really just a way of saying the crashes look kinda real. The physics and damage modeling allow for crashes that look convincing. Cars spin out violently, with the suspension shifting in a realistic manner, with pieces of the car flying, and even parts of the car coming off in the process.
 
This corridor racer meme gets funnier every time I read it.

Dynamic crashes is really just a way of saying the crashes look kinda real. The physics and damage modeling allow for crashes that look convincing. Cars spin out violently, with the suspension shifting in a realistic manner, with pieces of the car flying, and even parts of the car coming off in the process.

And how often do you get that with licensed cars Bruiser? Majority of games that have that don't have licensed cars because the manufacturer only allows so much.

It's just like Madden...there's a ton of stuff they can't add because the people who own the license don't want simple things like the hit stick or injury cart.
 
Good lord. Corridor racer. That's a new one.

Why does every DC thread turn to shit so fast? The amount of drive by posting is insane, and some of the agendas are palpable.
 
This corridor racer meme gets funnier every time I read it.

Dynamic crashes is really just a way of saying the crashes look kinda real. The physics and damage modeling allow for crashes that look convincing. Cars spin out violently, with the suspension shifting in a realistic manner, with pieces of the car flying, and even parts of the car coming off in the process.

Oh right I see. Watch some crash complications and see what you mean, am guessing at the time when it came out it was a first to be done in that manner?

It does remind of me Flatout but more realistic and detailed crashes.
 
And how often do you get that with licensed cars Bruiser? Majority of games that have that don't have licensed cars because the manufacturer only allows so much.

It's just like Madden...there's a ton of stuff they can't add because the people who own the license don't want simple things like the hit stick or injury cart.

To be clear, I'm not saying they can tear the cars apart. Just saying that crashes and damage modeling have been done very well in the GRID games, which I think is a comparable game to Driveclub.
 
I can't believe "corridor racer" has become a term now. If that's the case, then pretty much any professional motorsport would be considered corridor racing.

Racing on actual tracks...THE HORROR.
 
Racing on tracks is out. Exploring the nooks and crannies of nearby lakes and forests in your supercar is all the rage now.
 
To be clear, I'm not saying they can tear the cars apart. Just saying that crashes and damage modeling have been done very well in the GRID games, which I think is a comparable game to Driveclub.

So you can compare GRID which has rewind abilities, for redo driving sessions to a game that pit's itself between games like PGR, Forza and Gran Turismo?

No offence, but GRID has IMO after playing it is more in the league of Need for Speed:Drift. Has some Simulator aspects to it in, perfecting your drifts and getting scores/graded by it.

To Driveclub which goes a step further and grades your handling, passing, and team performance with real-time weather effects adding to the control conditions.

Which to me puts it somewhere in PGR, Gran Turismo territory for more simulator feel racing.

Grid has a arcade feel especially with the ability to rewind your crashes.
 
I can't believe "corridor racer" has become a term now. If that's the case, then pretty much any professional motorsport would be considered corridor racing.

Racing on actual tracks...THE HORROR.

Not really. Most tracks, certainly all modern purpose built circuits have huge run off areas. Could be said for street circuits though.
 
I will express my honest opinion. I have both consoles and was able to put my hands on FH2 demo yesterday, also I think that is the best racing game Ive ever plyaed, its gameplay is just perfect for me.

BUT, I cant deny Im very curious about DC too! The game visuals are definitely more impressive, superficially saying (I cant really determine the most impressive overall when one is open world, and the other is not).

They're different games though. Driveclub is focusing on really impressive visuals and a more standard type of racing game. Both seems to feature a nice sense of community though.

So, I will be playing the PS+ version to see if I like its gameplay. Both systems seems to be well served with racing games! Different racing games though! That will appeal to different publics.
 
So you can compare GRID which has rewind abilities, for redo driving sessions to a game that pit's itself between games like PGR, Forza and Gran Turismo?

No offence, but GRID has IMO after playing it is more in the league of Need for Speed:Drift. Has some Simulator aspects to it in, perfecting your drifts and getting scores/graded by it.

To Driveclub which goes a step further and grades your handling, passing, and team performance with real-time weather effects adding to the control conditions.

Which to me puts it somewhere in PGR, Gran Turismo territory for more simulator feel racing.

Grid has a arcade feel especially with the ability to rewind your crashes.

You're right, PGR is a good comparison too.
 
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