SolidSnakex
Member
Argh!!!, I saw the Canadian road track (which looked awesome) but the stream cut out before I saw the race track.
What was the track/scenery like?
I just checked and it's actually a track in Norway. But this is what it looks like
Argh!!!, I saw the Canadian road track (which looked awesome) but the stream cut out before I saw the race track.
What was the track/scenery like?
That's because they think the IQ of the playership correlates to the IQ of the game.I like how in first person view it keeps alternating between the game logo and the car logo on the GPS monitor thing. It's like they think you have short term memory loss and will forget what game you're playing or what type of car you're driving every 5 seconds.
YESSSS!!! the volumetric clouds add so much atmosphere. Can't wait to configure some high lap number races on these circuits with a group of stellar drivers.I just checked and it's actually a track in Norway. But this is what it looks like
Yes but dev can use something possible only on next gen which can add to the fun/goodness of the game right?
I like how in first person view it keeps alternating between the game logo and the car logo on the GPS monitor thing. It's like they think you have short term memory loss and will forget what game you're playing or what type of car you're driving every 5 seconds.
Uninspired in that it doesn't allow for traversal off tracks? Will I have to wade through
this pointless complaint for every circuit racer from this point onward?
Of course you don't. What is an "inspired" product? Does taking standard racing elements and getting rid of the track inspire it? I bought Fuel and Test Drive Unlimited 2, both sucked ass. Are they inspired? The bottom line is both DC and FH2 are exclusives which makes this a proxy for the console war, despite hiding behind rationalizations like calling a game uninspired for keeping the cars on a roads.
Considering how badly sports and supercars handle off road, by design, i think that's it's pretty well thought out.
Grabbed this gif from last nights DC twitch leak.
![]()
Yo dude, I take my hypercar out on the beach daily. I have to get it up to about 190mph as I drive down the beach access road... once I hit the sand, the car quickly decelerates and gets stuck, but with enough speed I can plow through to within feet of the shoreline. The only problem is that when I exit the vehicle all the lower paneling/skirt/underskirt has been torn off and is laying in the sand behind the car.... the repair bills are quite annoying. But it's worth it. No one else is beach-side chilling with their Lamborghini Huracan.To me, it is a dumb design decision and a valid criticism.
Sports cars and super cars do not go off road at all. They cannot handle off road.
GTA V says hi..Well that would be one true next generation feature i guess, something that clearly cant be done on last gen. ATM fh2 and dc and 90% of the games this tear are games that could have easily been done on last gen minus the graphics of course.
Im not saying every type of game NEEDS open world
I just checked and it's actually a track in Norway. But this is what it looks like
![]()
Also, PS4 is a 400$ machine, dont expect the game to have graphics at highest possible settings just for being 30 fps.
Oh sorry, didn't read "no negativity allowed!".
So it is wrong to find out in a demo or to be curious which amount of detail the surrounding has in a game much praised for graphics?
Ah, the almighty post history card to officially and publically denounce people, that's all that was missing. You are a pro-user *thumbs up*.
Yes, a racer is designed around speed, sure. And water is wet.
If you are off to a ride through bushes, it's your inablilty or you want to try a shortcut. But the 3 second timer is to disallow for both. Not to say that you lose a lot of speed which doesn't keep the momentum constantly flowing.
Sure it is designed with the intention you wrote but that doesn't mean that we shouldn't share our opinion about it.
Lose the persecution complex.
Honest question, why is this shit only going on in this DC thread and not in the FH2 demo thread? Surely all the trolling can't be this one sided?
Just posted in the thread that shall not be named. It's so nice there, guys. There's no concern posting, no trolling, no arguing...everyone is cool and happy.
Why can't we have this here, guys?
Guys pls.
Isn't the Crew garbage? That's probably why you aren't seeing it.
Didnt look good at all if im being honest.
Will skip this and get Project Cars.
Ill just say this. Both forza horzion and Driveclub look boring as shit to me.
But I don't jumping into threads comparing them to Need for speed rivals.
To be fair, people were finally getting their hands on FH2 yesterday with the demo. It's made a very positive impression, and it offers some unique elements we haven't seen in other racers.
Leaving FH2 completely out of this, I think it's fair to say Driveclub is offering a very standard track based racing with great graphics. I don't think criticisms of that fact are unwarranted. It just comes off as a very uninspired product. It's main bullet point feature is that it's a "team based racing game", with challenges interweaved. In this day and age those sound like features you'd just expect to be in a game of this type, with other bigger features being the headliner.
Really? You are so very defensive, but okay, then, dude.
Wonderful, but you seemed to miss my point, which I refer to above. If a game deserves community or wants to build it, it first needs to be welcoming, not given to add fire needlessly, and to actually make an effort to provide information. That's something you obviously aren't interested in with your angry and, yes, defensive attitude. Thanks for trying, I guess.
Inspired means it has an overarching concept that drives it's development process and makes it interesting.
The best comparison point I can think of for Driveclub is GRID. The tagline for that game was "Racing just got exciting again". Watch this trailer and tell me how you think it compares to Driveclub. https://www.youtube.com/watch?v=YAIa94eZal8
That game had dynamic crashes, all sorts of racing race types, exotics, drift, open wheel, muscle car. It had exciting AI that were unpredictable. It also had a sponsor and team system in the career mode, and you could customize your car in some ways. It had a mixture of city and more natural environments, and locations in different cities around the world.
When I compare the two games GRID comes off as the more inspired of the two by miles, and quite frankly I LOVED the first GRID.
I've been skeptical about Driveclub from the moment they announced it, but I've continued to keep an eye on it hoping it shows me something. I'm a racing game fan at heart, so I'm genuinely curious about all of them except for the most mundane sim games.
That's because they think the IQ of the playership correlates to the IQ of the game.
That game had dynamic crashes, all sorts of racing race types, exotics, drift, open wheel, muscle car. It had exciting AI that were unpredictable. It also had a sponsor and team system in the career mode, and you could customize your car in some ways. It had a mixture of city and more natural environments, and locations in different cities around the world.
When I compare the two games GRID comes off as the more inspired of the two by miles, and quite frankly I LOVED the first GRID.
I've been skeptical about Driveclub from the moment they announced it, but I've continued to keep an eye on it hoping it shows me something.
But GRID has shit handling. Unless you like cars pivoting round a central axis?
So fundamentally all the fluff is worthless unless the core experience, I.e the handling/physics, is fun. All the inspiration in the world is worth nothing if the core mechanics are pants.
PGR3/4 and MK don't need any of the fluff because they're just so good to drive. That's what is important in a driving game and something folks appear to be losing sight of.
Corridor racer? So it is a thing now... Never change, GAF.
Here's how it happened: I asked for information. I was mildly attacked for possibly being a troll for not bothering to know it already because it's so easy to find. I called that person's post and attitude defensive. DC doesn't have the usual catch-all thread prior to any other big game's release and I simply asked for more information which could have simply been linked to had the aforementioned thread existed. I tried to keep up with this game because I genuinely have an interest in playing it, not perpetuating the stupid console war dipshittery your post does nothing but continue to promote. I understand if people are defensive on all sides because of the last year or so being so ridiculous with the sniping and constant trolling, but let's not take every post, no matter who it comes from, as a potential attack and then proceed to create this absurd 'us or them' bullshit when it's not even really warranted. Your worthless post I'm now replying to has contributed nothing.So you complain about lack of information, which is false, because the information is there and for some reason you just didn't bother to go after it.
Then you get called out for it.
Then you say people are being "defensive"...
...and then you produce that little jewel of a post. And you still don't see why you are wrong?
Inspired means it has an overarching concept that drives it's development process and makes it interesting.
The best comparison point I can think of for Driveclub is GRID. The tagline for that game was "Racing just got exciting again". Watch this trailer and tell me how you think it compares to Driveclub. https://www.youtube.com/watch?v=YAIa94eZal8
That game had dynamic crashes, all sorts of racing race types, exotics, drift, open wheel, muscle car. It had exciting AI that were unpredictable. It also had a sponsor and team system in the career mode, and you could customize your car in some ways. It had a mixture of city and more natural environments, and locations in different cities around the world.
When I compare the two games GRID comes off as the more inspired of the two by miles, and quite frankly I LOVED the first GRID.
I've been skeptical about Driveclub from the moment they announced it, but I've continued to keep an eye on it hoping it shows me something. I'm a racing game fan at heart, so I'm genuinely curious about all of them except for the most mundane sim games.
A corridor racer with sim elements. As someone who isn't a big racer fan I don't see how it's more inspired than DC. Also what exactly is "dynamic crashes"?
This corridor racer meme gets funnier every time I read it.
Dynamic crashes is really just a way of saying the crashes look kinda real. The physics and damage modeling allow for crashes that look convincing. Cars spin out violently, with the suspension shifting in a realistic manner, with pieces of the car flying, and even parts of the car coming off in the process.
Corridor Racing? This a thing now?
True.Good lord. Corridor racer. That's a new one.
Why does every DC thread turn to shit so fast? The amount of drive by posting is insane, and some of the agendas are palpable.
This corridor racer meme gets funnier every time I read it.
Dynamic crashes is really just a way of saying the crashes look kinda real. The physics and damage modeling allow for crashes that look convincing. Cars spin out violently, with the suspension shifting in a realistic manner, with pieces of the car flying, and even parts of the car coming off in the process.
Good lord. Corridor racer. That's a new one.
Why does every DC thread turn to shit so fast? The amount of drive by posting is insane, and some of the agendas are palpable.
And how often do you get that with licensed cars Bruiser? Majority of games that have that don't have licensed cars because the manufacturer only allows so much.
It's just like Madden...there's a ton of stuff they can't add because the people who own the license don't want simple things like the hit stick or injury cart.
Could someone please point me to the first post that said "corridor racer"
It was drive-by sarcasm based upon the previous posts from the other camp.I beg you, readers of this thread, to convince me that the above isn't drive-by shitposting.
This will support project morpheus once that's released right?
Racing on tracks is out. Exploring the nooks and crannies of nearby lakes and forests in your supercar is all the rage now.
Corridor Racing? This a thing now?
To be clear, I'm not saying they can tear the cars apart. Just saying that crashes and damage modeling have been done very well in the GRID games, which I think is a comparable game to Driveclub.
I can't believe "corridor racer" has become a term now. If that's the case, then pretty much any professional motorsport would be considered corridor racing.
Racing on actual tracks...THE HORROR.
Lmao, perfectDriveClub |OT| How fast can you corri door
So you can compare GRID which has rewind abilities, for redo driving sessions to a game that pit's itself between games like PGR, Forza and Gran Turismo?
No offence, but GRID has IMO after playing it is more in the league of Need for Speedrift. Has some Simulator aspects to it in, perfecting your drifts and getting scores/graded by it.
To Driveclub which goes a step further and grades your handling, passing, and team performance with real-time weather effects adding to the control conditions.
Which to me puts it somewhere in PGR, Gran Turismo territory for more simulator feel racing.
Grid has a arcade feel especially with the ability to rewind your crashes.