Watched some of the Giantbomb quick look yesterday and came away disappointed with what it seems some people have come to expect from racing games.
I don't play them much personally but there have been a few that I really got into for a while back in the day (R4, Initial D etc.).
Some of the most intense moments were in trying to maintain my lead till the very end, I'd feel my heart beating like crazy when an intense race was coming to an end. Sometimes though I would mess up and that would screw me over, especially if it was towards the end. But you know what? That disappointment was part of the experience, it made me want to play better (just like in fighting games).
So what does Jeff mention as big negatives against the gameplay for DC yesterday? Penalties for driving bad and no rewind function for when he messes up in a race. Have racing games really become that freaking casual? You should be able to quickly rewind when you screw up and act like it never happened? What?
And then he complains how drifting isn't piss easy instead of taking the time to learn how to play the game. You couldn't really drift in Initial D iirc but there were other methods that helped you achieve similar results (like Machine Gun Shifting), learning and mastering the various techniques was part of the fun.
Will have to take his opinion with a huge grain of salt moving forward.