Are these tracks getting released tomorrow worldwide for use in single event or is it a "whenever your store updates" kinda thing?
So far, new tracks are usable in single event for free as soon as the game is patched.
Are these tracks getting released tomorrow worldwide for use in single event or is it a "whenever your store updates" kinda thing?
They arrive in a patch not from the store so it is in unison, almost.Are these tracks getting released tomorrow worldwide for use in single event or is it a "whenever your store updates" kinda thing?
So far, new tracks are usable in single event for free as soon as the game is patched.
what do you guys think the odds are of at least one of those packs being city-based?
Tour pack =/= new tracks. We will only get one more track next month and that's it. Sorry to disappoint you.
Thanks for the information, that's extremely useful!@Rushy
I bought a new controller because the left trigger on my old one broke, and I can now use the touch-pad in-game without issue. Photo-mode is glorious!
(It has 112 on the back of the controller, btw. My old controller had 111)
Woo, my club is level 10 now just trier the BAC Mono. Sweet baby jesus is this car smooth.
Can I get an invite to the neogaf drive club club? Name is AJQureshi. I want to unlock those cars that are locked behind club level
I have a feeling it might be the same guy who was behind a lot of the PGR stuff:Rushy, tell your graphic designers they are extremely talented. Love the logo design and typography your team puts out.
Well, here are my notes for drifting: http://www.neogaf.com/forum/showpost.php?p=143989864&postcount=670
I'm trying to figure it out myself I can get 3 stars with alot of tries on some of the maps. What I can gather is dont use the in car or any of the views except for the behind car views, its really difficult otherwise. Release the accelerator before the corner then tap the handbrakes before turning or as turning then use the throttle and brakes and steering to try and control/sustain the drift as long as you can..
YouTube version, https://www.youtube.com/watch?v=ll3Xtq6kbM4
Yeah, it was never going to be a thing that would last, and it's likely (hopefully) any top scores that use the technique will be wiped. Best to learn how to doorifto properly before that update hits!@T_Exige, you aren't drifting clean. Spinning out and backtracking is cheesing the game and doesn't promote fair play. Backtracking will be prohibited in the next update anyway. Just a heads up
Have Evo said anything about further tweaking the sound mix? Bit of a joke they went out of their way to fix the weather audio and you can still barely hear it.
That's probably more to do with your sound system and set up. For example, when I use my headphones straight out of the controller, a lot of tertiary and background pitter patter is actually completely missing, compared to when I have it connected to my amp/DAC. On top of that, if you're using a proper speaker system, try winding down on the bass a bit. I've found that excess bass has a habit of drowning out other audio detailing.
Actually when do we get to know about the free car? When the patch comes?
They could still adjust sound a bit though. One would expect heavy rain to hit the roof pretty hard while stationary at least. Thunder is quite feeble too.
Well, I'm using what some may deem as very revealing (reference grade) headphones, so I can't say I suffer that problem lol. Rain and thunder are both pretty loud using my T1's and K551's.
That's probably more to do with your sound system and set up. For example, when I use my headphones straight out of the controller, a lot of tertiary and background pitter patter is actually completely missing, compared to when I have it connected to my amp/DAC. On top of that, if you're using a proper speaker system, try winding down on the bass a bit. I've found that excess bass has a habit of drowning out other audio detailing.
Does the view your using make a difference? I use bumper cam and I was just thinking earlier how loud the rain was on the (admittedly quiet) car.
I use two separate setups and the result is largely the same. One is a pair of B&W CM5s and a Velodyne subwoofer and the other is a pair of Beyer T1 headphones driven by a tube amp. Even with that headphone setup you can barely hear raindrops or the wipers. It's like the overall weather audio is at 2 and everything else is at 10. If you're in cockpit view in heavy rain the drops hitting the windshield should be pretty loud as opposed to now where you have to strain to hear it. Even driving low powered cars with quieter engines doesn't really matter - the audio levels are just way too low.
@Rushy - I know this will probably be difficult to implement, but have you guys considered a 'relay' style of race on P2P tracks?
I.e. - two teams, one at either end of the track, first to get back to the start wins.
You could ghost the oncoming cars to avoid pile-ups after changeover.
It would probably require some kind of private lobby system in place to work properly too.
I use two separate setups and the result is largely the same. One is a pair of B&W CM5s and a Velodyne subwoofer and the other is a pair of Beyer T1 headphones driven by a tube amp. Even with that headphone setup you can barely hear raindrops or the wipers. It's like the overall weather audio is at 2 and everything else is at 10. If you're in cockpit view in heavy rain the drops hitting the windshield should be pretty loud as opposed to now where you have to strain to hear it. Even driving low powered cars with quieter engines doesn't really matter - the audio levels are just way too low.
Ok so gave it a quick little test using my headphones (amped). Brief findings using the McLaren 12C.
Chase cam.
- Surrounding rain patter audible at neutral, low speed and full acceleration.
- Thunder audible at neutral, low speed and full acceleration.
- Wipers barely audible neutral, un-audible at even the slightest throttle.
Cockpit view.
- Surrounding rain patter audible at neutral, less audible at low speeds, and un-audible at full acceleration.
- Thunder audible at neutral and low speeds, less audible to barely audible at full acceleration.
- Wipers audible in neutral, barely audible at low speeds, and un-audible at full acceleration.
Is this about the same as what you guys are finding?
Edit: I should add that there seems to be ever so slightly more emphasis on surrounding sounds using my AKG 551's compared to my T1's, but most of the results noted above are more so using the T1's.
Sounds about right. And I play cockpit view, so I barely hear anything other than the engine while driving. Really need to concentrate to hear it, which shouldn't be the case for heavy rain
Have people checked the GAF Drive club League and Event thread recently? We need to start a campaign on twitter or something to get private matches in.
The windshield wipers also move a tad too slow in heavy rain aka you see them too much.
But it is already in their plan. Still a little ways out, but it's happening.
True. Seems a little exaggerated.
This entire final Elements championship is driving me mad. First two tracks being among my most disliked tracks in the game (touch of a barrier or mud in crowded situations sends you back several places), made worse by the weather conditions, and then the last track which by the second lap has you literally racing blind, as in unable to see anything. It's annoying that the chase cam is really the only somewhat forgiving view in the most extreme of scenarios, because that's the view I dislike using the most. Oh well, a few more tries should do it I guess.
The barrier issue should be addressed tomorrow. But I loved that event for the exact same reason that is driving you mad. Racing blind in cockpit view was a whole different experience. So intense! I found the event far easier than many other races though, surprisingly. The AI was pretty slow on those tracks, especially the last one. Felt like I was cheating with the zonda. I'm sure you'll get a hang of it soon enough, given you are way better at racing than I am