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DRIVECLUB |OT2| You Can't Rush Evolution

This game and especially the support we're given (free updates and a cheap season pass when you look at the content) and the support Rushy is giving us here is nothing short from phenomenal.

So much that I'm almost feeling guilty asking Rushy possible things for possible updates. In the past I've asked for two things in particular:

1. the possibility to assign the left stick for accelerate and brake and the right stick for steering
2. the possibility to, when driving with an outside cam to hear the in-car engine sound (just as we were given the option to use the out-of-car engine sounds when using the in-car camera)

Rushy, you would ask it to the programmers but I think it isn't possible to implement? Thanks anyway for asking!

And Rushy, is Evolution still open to other suggestions to further improve the game? Because I still can think of some :)

- the option to change the FOV while driving using the dashboard cam (like GT5 and G6 offered) so that less dashboard is seen and more windscreen
- inclusion of rally events (all the point-to-point races of a country back-to-back for example or the possibility to create a rally by choosing from all the point-to-point stages) complete with damage and the possibility to repair between stages. Just like the awesome WRC games Evolution made during the PS2 days :)
- the inclusion of random events happening on track, just like WRC Rally Evolved on the PS2 featured it
- inclusion of something like Nation based events, taking into account the nationality of drivers of driveclubs

Okay, just some ideas I recently had. Keep up the awesome work, still game of this generation for me!
 

Blue Lou

Member
I bought Driveclub last month, I can safely say it's the best thing out of Runcorn since Two Pints of Lager and a Packet of Crisps. I liked it that much I also bought the season pass - the first one I've bought.
 
Just bought the game+pass tonight, after humming and hawing for a couple weeks. I had beaten the base game long ago when I borrowed it from the library, but wanted the full game again to see what all the DLCs were about. Man, there is a fair amount of content!! Wow.

Haven't read this whole thread yet, but has there been any mention of "possible" rally content coming? Not dune buggies and crap, but true rally cars? I think if this game had a modest WRC(not the licensed cars of course) DLC(similar to the bikes), the course creation tools they have could make some truly majestic stages. All these broken tarmac races with tons of switchbacks reminds me so much of a WRC race, its a shame to have to plow through them with hypercars.
 

Ogawa-san

Member
How close have you managed to get to the 1:16?
I'm 0.7s above. I can see the ghost shooting that much ahead in the first couple corners...

I've seen Kie's run before (on top of his ghost shaming me through the attempts) but not that guide, I'll give it a shot.

Edit: and done, 1:15:570-ish. Still royally suck at doing corners, all of them, and zero chance I'd have figured how to do that first one properly by myself.
 
I'm 0.7s above. I can see the ghost shooting that much ahead in the first couple corners...

I've seen Kie's run before (on top of his ghost shaming me through the attempts) but not that guide, I'll give it a shot.

Edit: and done, 1:15:570-ish. Still royally suck at doing corners, all of them, and zero chance I'd have figured how to do that first one properly by myself.

Nice one :) Bet you had a great sense of achievement in beating the bugger!
 

NewDust

Member
Anybody knows what is up with the DC Bikes servers... Bought DCB yesterday and haven't been able to race online. It's the only thing I have left to do for my platinum.


Edit: normal DC servers seem to work.
 
Playing driveclub online:
-Guys starts the race by pushing everyone even before the first corner , messes up
-Get by the acceleartion of his car but messes up 3 corners afterwards ( again ).
-I take the first place
-Tries to push me from behind and doesn't respect the driving lines of anyone during the rest of the race
-I finish 2nd because he was pushing me so hard my teammate managed to get the first place instead in the last corner.
-He finishes 3rd
-Receives multiples PSN messages calling me a noob from said individual

WHAT..
 

LordofPwn

Member
Anybody knows what is up with the DC Bikes servers... Bought DCB yesterday and haven't been able to race online. It's the only thing I have left to do for my platinum.


Edit: normal DC servers seem to work.

same. i've tried 3 times over the past 3 or so days and only the 1st did i get in, only had 2 other people. last trophy i need before i can go back to getting all the stars. so far i've only needed a couple of attempts to get all of them for up to scotland. I've got the 2 time trials left in canada and if i can get those i should be golden. even got the sinclair's pass trophy already.

Overall finding Bikes way easier than regular driveclub.
 

grmlin

Member
After more or less stopping to play it with the first tour completed, I recently tried some races again.

OMG this game is so hard and unforgiving. In some races of the newer tours I have no fucking clue how to get to the first place as every other AI car is driving so good.

This game needs patience, I almost forgot about that.
 

Ame

Member
Playing driveclub online:
-Guys starts the race by pushing everyone even before the first corner , messes up
-Get by the acceleartion of his car but messes up 3 corners afterwards ( again ).
-I take the first place
-Tries to push me from behind and doesn't respect the driving lines of anyone during the rest of the race
-I finish 2nd because he was pushing me so hard my teammate managed to get the first place instead in the last corner.
-He finishes 3rd
-Receives multiples PSN messages calling me a noob from said individual

WHAT..

There's an obscene amount of players who don't understand the concept of racing in DC. They try to destruction derby there way to the finish. I've only encountered a handful of drivers who actually respected other players on the track and understood when and how to overtake. Every online racer has these people, but it seems like DC is littered with them.
 

5taquitos

Member
There's an obscene amount of players who don't understand the concept of racing in DC. They try to destruction derby there way to the finish. I've only encountered a handful of drivers who actually respected other players on the track and understood when and how to overtake. Every online racer has these people, but it seems like DC is littered with them.

I think the fact that the game is very much a graphical showcase means that the audience is much broader than your GTs, Forxas, and pCars. I'm sure there's a not-insignifcant number of people that play the game purely because it looks and sounds fucking amazing.
 
Went to visit by parents this Christmas and the decision for Evolution to include motion controls sold a 72 year old ex-pro motorbike racer into buying a PS4 just for DC Bikes, he is absolutely awful at it but has a blast playing it. The motion controls work ok for the bikes, noway near as good as the analogue but still fun and much better than the cars as the rocking motion is more in tune with the movement of the bikes.

Edit: Even though it would be rare for me the game really misses a split screen mode. I have had the game since launch and has been the first time I have ever wanted to use that mode but it was sorely missed.
 

grmlin

Member
Did you try with the recent patch for assists to help you with the game?

Yeah. The break assist on low definitely helps. But on the higher settings it slows down the car way too much though I think.

But I manage to make silly mistakes all the time , no assist will help me with that 😁
 

T_Exige

Member
Wow, single race on legend with supercar class really pushes you to your limit.
10 lap race on the Japanese racetrack n3 with the Lamborghini Gallardo is harder than all tour events. I managed to overtake the Renault on lap 9, so close.
 
There's an obscene amount of players who don't understand the concept of racing in DC. They try to destruction derby there way to the finish. I've only encountered a handful of drivers who actually respected other players on the track and understood when and how to overtake. Every online racer has these people, but it seems like DC is littered with them.

Something to bear in mind, is that these arcade racer types aren't actually that condusive to clean driving, and fair racing. Many people enjoying this game will have come from other arcade racing games, games like Dirt Showdown, GRID, or even Motorstorm, all of which featured aggressive components to their racing. More fundamentally though, in typical racing, in a race that lasts perhaps 20 laps, patience and consistent performance are rewarded. However in these arcade racing games, you're told you need to move from 12th to 1st within a 3 lap race... that goal becomes almost absurd. Either, you race aggressively, or you accept a position that is in large part defined by your grid position. I'm not talking about bumping people on the straightways, that doesn't make any sense, but taking corners aggressively and trying to be 'greedy' is almost essential in these very short race events.

This is especially a problem because games like DC don't appropriately reward positions other than first. They don't assign goals for drivers that are relative to their skill level, so you have a grid of 12 racers all seeking pole position. In a real race, a driver would have a target assigned by their team. On games like Motorstorm, the player could assign their own goals by 'betting' on a player that they could beat. That mechanic in itself was a lot of fun, but also allowed players to manually modify their personal goals. This actually pertains to a lot of psychological princples (see flow, or the zone of proximal development) that apply to good game design. This micro-goal setting helps players learn, engage, and ultimately feel rewarded for their experiences.

Evolution clearly didn't realise what they had with the betting system in Motorstorm apocalypse, but it actually made a big difference on player engagement, enjoyment, sense of reward, and in turn actively modified player behaviour in a positive way. If people could be rewarded for earning a position that isn't first, then in turn, the game feels much more satisfying to play, and the capacity to modify those goals manually while moderating the capacity for reward added a significant tactical element.

Just some thoughts.
 
i have no problems with agressive take-overs. it can't be helped in a game like this.
However , pushing the back of my car constantly for more than a minute is WAYTOOMUCH.

If you can take my draft and then take over from the side , why are you still behind me ? it's very easy to speed up correctly and the one in front has many times NOT enough momentum to prevent it. But if you try to do the same thing in a corner , you're a moron.
 
Something to bear in mind, is that these arcade racer types aren't actually that condusive to clean driving, and fair racing. Many people enjoying this game will have come from other arcade racing games, games like Dirt Showdown, GRID, or even Motorstorm, all of which featured aggressive components to their racing. More fundamentally though, in typical racing, in a race that lasts perhaps 20 laps, patience and consistent performance are rewarded. However in these arcade racing games, you're told you need to move from 12th to 1st within a 3 lap race... that goal becomes almost absurd. Either, you race aggressively, or you accept a position that is in large part defined by your grid position. I'm not talking about bumping people on the straightways, that doesn't make any sense, but taking corners aggressively and trying to be 'greedy' is almost essential in these very short race events.

This is especially a problem because games like DC don't appropriately reward positions other than first. They don't assign goals for drivers that are relative to their skill level, so you have a grid of 12 racers all seeking pole position. In a real race, a driver would have a target assigned by their team. On games like Motorstorm, the player could assign their own goals by 'betting' on a player that they could beat. That mechanic in itself was a lot of fun, but also allowed players to manually modify their personal goals. This actually pertains to a lot of psychological princples (see flow, or the zone of proximal development) that apply to good game design. This micro-goal setting helps players learn, engage, and ultimately feel rewarded for their experiences.

Evolution clearly didn't realise what they had with the betting system in Motorstorm apocalypse, but it actually made a big difference on player engagement, enjoyment, sense of reward, and in turn actively modified player behaviour in a positive way. If people could be rewarded for earning a position that isn't first, then in turn, the game feels much more satisfying to play, and the capacity to modify those goals manually while moderating the capacity for reward added a significant tactical element.

Just some thoughts.

https://youtu.be/o2qRlGuqmmQ

Note the lack of my club mates in that race however, if one of those guys had been in there then I wouldn't have got to the front so quickly.

I do agree with you tho that there should be some recognition of your starting grid position and you be rewarded for forward progress from there. It's something I've been saying on here for a looong time however so I doubt it'll change.
 
https://youtu.be/o2qRlGuqmmQ

Note the lack of my club mates in that race however, if one of those guys had been in there then I wouldn't have got to the front so quickly.

I do agree with you tho that there should be some recognition of your starting grid position and you be rewarded for forward progress from there. It's something I've been saying on here for a looong time however so I doubt it'll change.

Oh yeah definitely, it's totally doable, but the reason it's doable is because people are crap.

Against a decent bunch of racers that take similar and consistent racing lines, that just isn't very possible in a three lap race. Small performance differences don't have opportunity to take significant effect across such a short duration.
 

Invis

Member
Is there an easy way to get the trophy for being on the first of the leaderboard for a challenge when it finishes at this point?
 

5taquitos

Member
Is there an easy way to get the trophy for being on the first of the leaderboard for a challenge when it finishes at this point?

Just send a private challenge to a friend and have them go easy. They just need to complete the challenge for it to count.
 

desu

Member
As this year is ending very soon, thank you Evolution and Rushy for an awesome year of Driveclub (with all its highs and lows). I hope that Driveclub and Evolution will have a super awesome and successful 2016 and I am looking forward to whats in store for us.

giphy5jsug.gif
 
Oh yeah definitely, it's totally doable, but the reason it's doable is because people are crap.

Against a decent bunch of racers that take similar and consistent racing lines, that just isn't very possible in a three lap race. Small performance differences don't have opportunity to take significant effect across such a short duration.

I agree with you, if I'm at the back and a good racer is at the front then it's unlikely I'm going to be able to catch them unless they get snagged - the reason I saved that vid is because is damn rare to actually get through a pack without someone taking you out, deliberate or not.

Endurance races in theory should help but a good one is damn rare, often there's only the first 2-3 still going at the end as everyone else has quit.

I just don't agree with the 'you *have* to drive aggressive' bit - I think it's possible to still get good results (for your starting position) without descending into slamming into peeps, and often that is counterproductive as it can end up in tit for tat fights that slows you both.

https://youtu.be/utzIHvA5bmY
 

LordofPwn

Member
i managed to get every star in Bikes and i've completed the "Challenge Accepted" trophy, so right now i'm grinding my bikes to lvl 15, wondering though if i should wait to grind out KTM to get the Duke and trophies associated with the glitch. any idea on when the update is coming?

Also i need to finish on the podium in a multiplayer race with 6 or more people. can this be done in private lobbies or do i need to wait for the multiplayer servers to work again?

would hate to have this one multiplayer trophy keep me from my platinum.
 

Massa

Member
Send it to a friend who won't beat it.

That's the boring way. You could also send challenges to random people - the game suggests about 20 players on your level when you create a challenge. Usually a few of them will play it, then all you have to do is make sure you beat them.
 
That's the boring way. You could also send challenges to random people - the game suggests about 20 players on your level when you create a challenge. Usually a few of them will play it, then all you have to do is make sure you beat them.

I don't know. It's one of the only trophies I haven't got, because it has dodgy registration.

So for me, if I were to try and do it, I would just try and do it the most consistent way possible.

I agree with you, if I'm at the back and a good racer is at the front then it's unlikely I'm going to be able to catch them unless they get snagged - the reason I saved that vid is because is damn rare to actually get through a pack without someone taking you out, deliberate or not.

Endurance races in theory should help but a good one is damn rare, often there's only the first 2-3 still going at the end as everyone else has quit.

I just don't agree with the 'you *have* to drive aggressive' bit - I think it's possible to still get good results (for your starting position) without descending into slamming into peeps, and often that is counterproductive as it can end up in tit for tat fights that slows you both.

https://youtu.be/utzIHvA5bmY

Well I don't mean that you have to, I mean that you will often have to if you want to go from 12 to 1st in such a short space of time, against decent racers.

The actual answer is not to drive aggressively, and just settle for whatever position you earn driving clean, but the game doesn't reward you for that, so what I'm saying is, that's why people don't. Driving aggressively yields more reward, and is absolutely a more effective way of taking positions, especially against those of equal skill, so that's why people are seeing a lot of crappy driving.

I enjoyed playing GRID. That game had aggressive elements (destruction derby) but most of the time the regular racing was pretty respectful, it was that way because the game had full mechanical damage. If someone t-boned you at a junction, you might limp away, but they would almost definitely be out of the race. So people were always really careful with other drivers. It brought the tension of real life racing to the game, even though it was just an arcade racer, much like DC, you were always aware that with just a of the stick you could be out of the race.

Aggressive play, cutting, late braking, none of these techniques are associated with appropriate risk in DC. This is due various factors, like the fact you can't go offroad (so you can't well and truly mess up), you're unlikely to incur a permanent disadvantage as a result of a crash, the collision physics often favour the person causing the impact, the walls run tight to the track so you will often just bounce back on, offroad surfaces do not cause significant enough reductions in speed, and all the while you are pressured to achieve a good position within races that last only 2-4 minutes, usually.

It all contributes to an environment where aggression receives more reward than clean racing. If your racing clean, you have to derive your reward from an internal sense of satisfaction, as aggressive, and less skilled drivers willing to play to the games weaknesses (aforementioned) simply have a greater capacity to win. If two drivers are similarly skilled, the one willing to play aggressively will be the one that wins the race. Despite their aggressive elements, that wasn't true on games like GRID or Dirt 3.

I also think part of the problem stems from offline versus online racing. Against the AI, bumps and scrapes are common, and a natural component of the game for many players. I have seen many people playing this game and they will disrespect the AI in whatever means required to take the first position. It's very much rewarded, as it's the best way to win the races and complete many of the games challenges, especially for those of only moderate skill. A lot of that just naturally transition into multiplayer.
 

Kysen

Member
Wow do the bikes handle differently, much more difficult than the cars. Normally I have no problems coming first online in a car but on a bike i was getting destroyed.

Gonna take me a while to get used to it.
 
Wow do the bikes handle differently, much more difficult than the cars. Normally I have no problems coming first online in a car but on a bike i was getting destroyed.

Gonna take me a while to get used to it.

In a way, due to the weight shifting, it's just like controlling a car with input lag.
 
Wow do the bikes handle differently, much more difficult than the cars. Normally I have no problems coming first online in a car but on a bike i was getting destroyed.

Gonna take me a while to get used to it.

Bikes turning maneuvers are slower than cars, you need to turn more earlier before actual corner.

Try it, hope it helps.
 

Strider

Member
So I haven't played or posted in the OT in a bit but I have that itch to return to DriveClub. It's still the only racing game (besides kart games) that I've liked in years... And city tracks and bikes were what I wanted them to add the most :D

So if I had the original season pass... the only content I'm missing is the $15 bikes expansion right? Was anything released in between the end of Season pass 1 and the expansion?
 
So I haven't played or posted in the OT in a bit but I have that itch to return to DriveClub. It's still the only racing game (besides kart games) that I've liked in years... And city tracks and bikes were what I wanted them to add the most :D

So if I had the original season pass... the only content I'm missing is the $15 bikes expansion right? Was anything released in between the end of Season pass 1 and the expansion?

No, nothing else has been released.
 

Makikou

Member
So I haven't played or posted in the OT in a bit but I have that itch to return to DriveClub. It's still the only racing game (besides kart games) that I've liked in years... And city tracks and bikes were what I wanted them to add the most :D

So if I had the original season pass... the only content I'm missing is the $15 bikes expansion right? Was anything released in between the end of Season pass 1 and the expansion?

Everything released after Season Pass 1 is the Bikes expansion and free dlc (w/1 livery dlc which costs 99cents or something)
 
<snip>

It all contributes to an environment where aggression receives more reward than clean racing. If your racing clean, you have to derive your reward from an internal sense of satisfaction, as aggressive, and less skilled drivers willing to play to the games weaknesses (aforementioned) simply have a greater capacity to win. If two drivers are similarly skilled, the one willing to play aggressively will be the one that wins the race. Despite their aggressive elements, that wasn't true on games like GRID or Dirt 3.

I also think part of the problem stems from offline versus online racing. Against the AI, bumps and scrapes are common, and a natural component of the game for many players. I have seen many people playing this game and they will disrespect the AI in whatever means required to take the first position. It's very much rewarded, as it's the best way to win the races and complete many of the games challenges, especially for those of only moderate skill. A lot of that just naturally transition into multiplayer.

I really don't buy the 'aggressive AI causes the online shenanigans' thing. Online crashes are either honest mistakes, lack of ability, lack of racing etiquette knowledge or just arseholes being themselves. The arseholes know what they're doing and will certainly react strongly if you snag them first, accidentally or not. Having passive AI GT style wouldn't change anything imo for the reasons you mentioned earlier in your post (narrow tracks, little run off, little penalty).

I've played DC online since it was possible to do so and it has improved massively. The early collision physics meant the slightest touch would send someone spinning so made close racing impossible. The sticky track edges meant it was too easy to defend a position (swipe the overtaker into the dirt and he virtually stopped dead) so were also toned down. Messing up a corner used to lead to massive crashes but now they're ghosted instantly to reduce that hold up.

Yes a fast but dirty racer arsehole is going to be a pain but I really don't think going down the damage route is going to work with DC. Besides people like that usually find the limit if what you can get away with pretty quickly and its only us guys who try to race clean then get annoyed enough to retaliate that get penalised then as we don't do it often!
 
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