Ok I'm a photo rookie. How do you get the photos from the Playstation to this forum?
Copy the screenshots from your PS4 to USB storage, then upload it to websites like Flickr, Minus, etc. and post it on NeoGaf.
How do I export to USB?
Ok I'm a photo rookie. How do you get the photos from the Playstation to this forum?
How do I export to USB?
Took this one the day the patch was out trying things out, buy been too busy with Unity, Advanced Warfare and LBP3.
I'm pretty sure this is using supersampling.I wonder what are the chances of a post-AA method of this quality developed during the course of this generation.
Copy the screenshots from your PS4 to USB storage, then upload it to websites like Flickr, Minus, etc. and post it on NeoGaf.
OK, I'm not going to embarrass myself by admitting how long I tried to work out how the mirror was fastened to the windscreen before I realised what was happening!!!
I'm pretty sure this is using supersampling.
I'd also go so far as to say that when the game is in motion, you get reasonably similar results to what you get in these photomode screens, because it's doing temporal supersample AA on them. There are edge cases which look worse, of course, but I've rarely been bothered by aliasing in this game while driving - and when I have been, a switch to a different camera view would always fix it.
Is it just me or have they improved the AA in the latest update? Looks way more cleaner now and better than ever. This the most visually impressive game I've seen.
Is it just me or have they improved the AA in the latest update? Looks way more cleaner now and better than ever. This the most visually impressive game I've seen.
http://i.imgur.com/hxf5AzI.jpg[/IM]
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[IMG]http://i.imgur.com/ULhR2pC.jpg[/IM]
[IMG]http://i.imgur.com/ZfUdH0s.jpg[/IM]
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The AA in photo mode is a more demanding and higher quality process. In motion I don't see anything different, but when you halt the game for photo mode, it's looking basically commercial quality. If only the game had a way to let us save low compression images without an external capture card.
While it does look good, photo mode isn't as impressive as I thought it would be. Seems like in GT or Forza when you take pics you get a big IQ and effect leap.The photo mode images here don't look like that different from the regular game.
My Photos
Some of the environmental shots, like these two, are absolutely awesome.
LOVE those two.
Disappointed in the car models though (as far as taking shots), I wish they had higher poly/detail ones in photomode. They are impressive being actual in game cars..I'm being picky.
My Photos
Well, without the power, I don't think the artists would be able to convey as much as they are here. Very impressive stuff, perhaps the most impressive looking game I've seen thus far this generation.Who would believe these are pictures from a game?
We really are on the precipice of an era where power does not matter and your graphic artists are everything.
Amazing photos, Rushy.My Photos
Did you take these with the Cinema Bars frame and then crop the bars out?
The AA in photo mode is a more demanding and higher quality process. In motion I don't see anything different, but when you halt the game for photo mode, it's looking basically commercial quality.
In photomode, when you stop moving, the game starts to accumulate frames with subpixel offsets to produce a very perfectly-supersampled result. If you let that red bar fill up all the way, the PS4 essentially just spent several seconds rendering the frame. What's cool is that you can watch the accumulation happen, watch the IQ improve in real time.I'm pretty sure this is using supersampling.
???I'd also go so far as to say that when the game is in motion, you get reasonably similar results to what you get in these photomode screens, because it's doing temporal supersample AA on them.