• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DRIVECLUB: Photomode |OT| The better you look, the more you can get away with.

Aticos

Member
Ok I'm a photo rookie. How do you get the photos from the Playstation to this forum?

Copy the screenshots from your PS4 to USB storage, then upload it to websites like Flickr, Minus, etc. and post it on NeoGaf.
How do I export to USB?

14583588858_b5d6e40f42_c.jpg
 
great shoots vaga.


following no photomode screen but a higher res ingame gif, because those screens in some instances kinda obscure how insanly detailed those environments are for a racing game and how epic the lighting interacts with them. yeah we've seen highly detailed cars before but those environments are unprecedented in a racing game.

DeliriousDistortedAmphiuma.gif


btw: thx benzy
 

jett

D-Member
I wonder what are the chances of a post-AA method of this quality developed during the course of this generation.
 

Lord Error

Insane For Sony
I wonder what are the chances of a post-AA method of this quality developed during the course of this generation.
I'm pretty sure this is using supersampling.
I'd also go so far as to say that when the game is in motion, you get reasonably similar results to what you get in these photomode screens, because it's doing temporal supersample AA on them. There are edge cases which look worse, of course, but I've rarely been bothered by aliasing in this game while driving - and when I have been, a switch to a different camera view would always fix it.
 
I'm pretty sure this is using supersampling.
I'd also go so far as to say that when the game is in motion, you get reasonably similar results to what you get in these photomode screens, because it's doing temporal supersample AA on them. There are edge cases which look worse, of course, but I've rarely been bothered by aliasing in this game while driving - and when I have been, a switch to a different camera view would always fix it.

I reckon on certain tracks such as Canada their AA solution works really good with little aliasing. It's just on on railings, bridges and objects with fine detail where the aliasing pops up.
 
Is it just me or have they improved the AA in the latest update? Looks way more cleaner now and better than ever. This the most visually impressive game I've seen.

hxf5AzI.jpg

NE6kfeo.jpg

ULhR2pC.jpg

ZfUdH0s.jpg

V3lWhhV.jpg
 

DOWN

Banned
Is it just me or have they improved the AA in the latest update? Looks way more cleaner now and better than ever. This the most visually impressive game I've seen.

http://i.imgur.com/hxf5AzI.jpg[/IM]
[IMG]http://i.imgur.com/NE6kfeo.jpg[/IM]
[IMG]http://i.imgur.com/ULhR2pC.jpg[/IM]
[IMG]http://i.imgur.com/ZfUdH0s.jpg[/IM]
[IMG]http://i.imgur.com/V3lWhhV.jpg[/IM][/QUOTE]


The AA in photo mode is a more demanding and higher quality process. In motion I don't see anything different, but when you halt the game for photo mode, it's looking basically commercial quality. If only the game had a way to let us save low compression images without an external capture card.
 
While it does look good, photo mode isn't as impressive as I thought it would be. Seems like in GT or Forza when you take pics you get a big IQ and effect leap.The photo mode images here don't look like that different from the regular game.

Well this comes as the greatest compliment to Evo I've ever read.
 
Some of the environmental shots, like these two, are absolutely awesome.

LOVE those two.

Disappointed in the car models though (as far as taking shots), I wish they had higher poly/detail ones in photomode. They are impressive being actual in game cars..I'm being picky.

I actually prefer that the photomode only adds AA. Better shows how good the game looks without feeling fake.
 

thelastword

Banned
Who would believe these are pictures from a game?

We really are on the precipice of an era where power does not matter and your graphic artists are everything.
Well, without the power, I don't think the artists would be able to convey as much as they are here. Very impressive stuff, perhaps the most impressive looking game I've seen thus far this generation.
 

Jamesways

Member
Some of these shots are simply insane. Unbelievable stuff. Definitely match the promo materials, easily.
I love this game.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Great looking game, but I hate the water. Too much shader aliasing.
 

HTupolev

Member
The AA in photo mode is a more demanding and higher quality process. In motion I don't see anything different, but when you halt the game for photo mode, it's looking basically commercial quality.
I'm pretty sure this is using supersampling.
In photomode, when you stop moving, the game starts to accumulate frames with subpixel offsets to produce a very perfectly-supersampled result. If you let that red bar fill up all the way, the PS4 essentially just spent several seconds rendering the frame. What's cool is that you can watch the accumulation happen, watch the IQ improve in real time.

But yeah, ultimately the result is supersampled. Very heavily.

I'd also go so far as to say that when the game is in motion, you get reasonably similar results to what you get in these photomode screens, because it's doing temporal supersample AA on them.
???

Temporal "supersampling" is a technique that works best when a game ISN'T in motion.

Actually, the accumulation that photomode does is a form of temporal AA, and it has to drop all the extra samples and restart whenever you so much as budge the camera.

Similar things happen in other games; if you slowly increase camera rotation speed in Second Son, you can see a threshold where the aliasing suddenly gets worse because the temporal reprojection turns off.
 
How on earth do you get the image quality so good in some of these pics?! I'm using the photo mode, screenshotting and then exporting to USB, then to flikr and they look rubbish compared to these! compression and stuff all over the gaff!
 
Top Bottom