Don't try to beat DHC-Shannow. I gav up after 2 hours x.x
Yes, the PS+ upgrade is the full game.
Also, since it's still the topic, I will just say that the AI is fair in my opinion.
I'll beat him.
Don't try to beat DHC-Shannow. I gav up after 2 hours x.x
Yes, the PS+ upgrade is the full game.
Also, since it's still the topic, I will just say that the AI is fair in my opinion.
I'll beat him.
If you are talking about the India Challenge, I was 1.02 up after the 1st sector. What's your PSN tag btw?Lol good luck. It's doable since I was faster in the first section by 600ms ( unless he made a new record )
If you are talking about the India Challenge, I was 1.02 up after the 1st sector. What's your PSN tag btw?
PSN id is : Meruni
But they never go faster than physically possible. Which means if you're going as fast as your car can go also, the AI will NEVER catch you. If u make a mistake tho, they'll start closing the gap.The AI cars go much faster when you're in the lead than when you're not. Significantly so. Just because this is beneficial to higher placing doesn't mean it's not rubberbanding.
It is not rubberbanding, it is real-time dynamic AI adjustment.
You will never experience anything similar to Shift 2 (for example) here.
Constant pacing keeps the distance, mistakes alter AI behaviour.
If you drive with mistakes, AI will be more generous. If you drive well, they will keep up with their max AI speed.
I guess my real question is, what is Rubberband AI then?
How could someone tell the difference? I always felt that this game had rubber-banding AI... when I do terrible / crash / etc, it's easy to catch up. Yet when I am in first, they are always on my ass. While all the time the entire group of AI cars are stuck together. It felt like nothing other than Rubberband. This concept of "dynamic AI" feels no different.
I guess my real question is, what is Rubberband AI then?
With rubberbanding, the second place car will somehow break the laws of the in-game physics and start catching up with you.
It's a dynamic AI because if you're driving at 75 mph, the first place car may slow down to 80 mph or whatever to keep the race somewhat competitive. The fact that the AI gives you a handicap when you suck does not make it rubberbanding when it speeds up and goes full throttle when you are capable of challenging it.
Rubberband ai is when the cars go beyond their actual speeds to catch up to you.How could someone tell the difference? I always felt that this game had rubber-banding AI... when I do terrible / crash / etc, it's easy to catch up. Yet when I am in first, they are always on my ass. While all the time the entire group of AI cars are stuck together. It felt like nothing other than Rubberband. This concept of "dynamic AI" feels no different.
I guess my real question is, what is Rubberband AI then?
No but I wish they would.Have they mentioned whether they will do Rally cars / tracks during the DLC season?
Lol good luck. It's doable since I was faster in the first section by 600ms ( unless he made a new record )
The AI cars go much faster when you're in the lead than when you're not. Significantly so. Just because this is beneficial to higher placing doesn't mean it's not rubberbanding.
A tenth off him.....
Hard at work already I seeTo think that you were already 20ms ahead of me lol.
This is kinda off-topic, but seeing as this is the more active DC thread, I might as well share this.
For those who wants to know how the PS+ version looks like, it's this : http://imgur.com/a/6vlpj
The difference between dynamic AI and rubberbanding is:
Without rubberbanding, if the top speed of a car is 100 mph, and you are 5 seconds ahead of the second place car and manage to stay at 100 mph for the rest of the race, the second place car will never get within 5 seconds of you. (not taking slipstreaming into account, which is a different issue).
With rubberbanding, the second place car will somehow break the laws of the in-game physics and start catching up with you.
It's a dynamic AI because if you're driving at 75 mph, the first place car may slow down to 80 mph or whatever to keep the race somewhat competitive. The fact that the AI gives you a handicap when you suck does not make it rubberbanding when it speeds up and goes full throttle when you are capable of challenging it.
I think Dynamic AI is fitting. I noticed when Im trying to get certain event stars and just let the AI ahead of me, when I do catch up to then they are all just cruising slowly, on rails and not racing, basically "Off". The moment I start passing them they "turn back on". When Im racing with them on a course Im not familiar with, I notice they make a lot of the same mistakes I make like poor braking, lines etc.... When Im racing on a familiar track, they race far more competitively with fewer mistakes. That all said, I havent felt anything like what Ive experienced in Motorstorm. I can easily build up a comfortable lead and when I get passed, I know I it is because I messed up my line. My only issue is the bumping. However this game is far from the worst offender.
This is kinda off-topic, but seeing as this is the more active DC thread, I might as well share this.
For those who wants to know how the PS+ version looks like, it's this : http://imgur.com/a/6vlpj
"dynamic AI"
LOL
this is a crazy house
Seriously. This has become OT 2.5, only not friendly and where people argue a lot.Sooooo, how about that weather update people?
The AI cars go much faster when you're in the lead than when you're not. Significantly so. Just because this is beneficial to higher placing doesn't mean it's not rubberbanding.
Seriously. This has become OT 2.5, only not friendly and where people argue a lot.
I'm probably going to piss off a few people...but I would like motorcycles. Or at least a motorcycle racing game with this engine from Evo.
Seriously. This has become OT 2.5, only not friendly and where people argue a lot.
To be fair, DriveClub has about four unoficial OTs. I never know which one I'm supposed to use.
Funilly enough, the official one is the least used.
Shhhh I was enjoying this staying out of the OT.
BTW here's a photomode shot I grabbed last night, sorry for twitter compression, I don't have the raw image right now
Looks rough.
It is not rubberbanding, it is real-time dynamic AI adjustment.
You will never experience anything similar to Shift 2 (for example) here.
Constant pacing keeps the distance, mistakes alter AI behaviour.
If you drive with mistakes, AI will be more generous. If you drive well, they will keep up with their max AI speed.
So rubberbanding, then.
So rubberbanding, then.
So rubberbanding, then.
If you think of the cars as zombies, it will become more clear.
You in front = aggro rage mode
You behind = grazing
They're not going much faster (they can only go as fast as you can go), they're driving better by taking the best cornering lines to come out of the turn with higher speed whereas you probably took the corner too slow. You'll notice the same thing by racing against a good driver online. If you know the track and take the best corners then you can be in the lead without ever seeing them behind you by the time you reach the finish line. Here's an example of one of the more difficult races with the Atom in the single player tour event. There is no rubberbanding, AI cars don't have a magic speed boost or warping ability.
https://www.youtube.com/watch?v=XLMOVTb7he0
It's the complete opposite of the warping rubberbanding cars in the Crew.
https://v.cdn.vine.co/r/videos/9F9C...4528_3fc7f5da86e.1.1.16706717220412196607.mp4
"dynamic AI"
LOL
this is a crazy house