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eFootball (Konami) - 2024/25 season update out now

clarky

Gold Member
Honestly I don't know but i don't think so. It's mostly intended for solo master league and local vs play. The old fashioned way.
Limited to PC offline kinda fucks it for us. There's only me who's got with the times unfortunately.
 

SomeGit

Member
Fox Engine was also Unreal, all Konami's game will have been unreal since the late 90's they would have just been paying the full publisher license to debadge the engine, customise and re-use it as many times as they wanted prior to the free commercial license.

Look at the 1997 animation system in the original ISS game. no other engine was remotely close, even iDTech. It has always been Unreal.
Why do you keep saying these things, every topic I see you spout non stop BS? No, Konami didn't use Unreal since the late 90s, hell the best Pro Evos (4 to 6) used Renderware.
And no Fox Engine is not based on Unreal. And 97 they sure as hell wouldn't use Unreal since it was only released in 98, especilly on the PS1 which Unreal never supported.
 
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clarky

Gold Member
There is a gap but it’s small, even with better gameplay PES was getting outsold 40 to 1 by FIFA
There is no decent football game on the market, so there is a gap., Left by PES. it doesn't need to sell gang busters to be the cool kid on the block.
 

PaintTinJr

Member
Why do you keep saying these things, every topic I see you spout non stop BS? No, Konami didn't use Unreal since the late 90s, hell the best Pro Evos (4 to 6) used Renderware.
And no Fox Engine is not based on Unreal. And 97 they sure as hell wouldn't use Unreal since it was only released in 98, especilly on the PS1 which Unreal never supported.
Possibly on PC, much like it was inferior engines for many ports that used renderware, but ISS Pro/PES/WE has always been PlayStation as their 1st target platform bread and butter and that is certainly not below average Renderware porting like PS2 monekyballl, it is NDA with unspecified engine that could do everything that only UE could do like that at the time , but feel free to keep suggest that their was others it could have been if you want, I will happily change opinion if you can make anything other than moddfied UE sound credible.
 

SomeGit

Member
Possibly on PC, much like it was inferior engines for many ports that used renderware, but ISS Pro/PES/WE has always been PlayStation as their 1st target platform bread and butter and that is certainly not below average Renderware porting like PS2 monekyballl, it is NDA with unspecified engine that could do everything that only UE could do like that at the time , but feel free to keep suggest that their was others it could have been if you want, I will happily change opinion if you can make anything other than moddfied UE sound credible.
No, PS2 PES was also Renderware, the same Renderware modding tools were used on all versions of PES, PS2/Xbox/PC, it's even on the credits of the game, it's on the back of the box even, there were press releases of the time mentioning that it was Renderware. A simple google search will show you that it's fucking Renderware.
I don't care to change your opinion, you can keep all delusions you want, but find me one (1) that even implies that it's UE, I'll save you the work you won't because PS2 and PS1 PES shares nothing with UE. And that goes for other Konami games of the era.
 
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PaintTinJr

Member
No, PS2 PES was also Renderware, the same Renderware modding tools were used on all versions of PES, PS2/Xbox/PC, it's even on the credits of the game, it's on the back of the box even, there were press releases of the time mentioning that it was Renderware. A simple google search will show you that it's fucking Renderware.
I don't care to change your opinion, you can keep all delusions you want, but find me one (1) that even implies that it's UE, I'll save you the work you won't because PS2 and PS1 PES shares nothing with UE. And that goes for other Konami games of the era.
Looking at dates for Renderware, UE and KCET versions of ISS/PES I woud concede that PES 6 is actually credited on Renderware's wiki games list so is logical that all the prior versions are Renderware too, which is impressive how advance the engine was on PS1/PS2 for using all of the hardware ..assuming the correct. Time lines with EA taking Renderware when they bought out Criterion and then EA said the engine wasn't good enough for 360/PS3 HD gen and abandoned development in favour of UE, which would have left Konami high and dry. The resulting early technical issues of PES on 360/PS3 suggest that either Konami fixed the defunct engine themselves....or moved to UE or.... Unity. Unless we think Fox engine was still Renderware just reengineered by Konami to advance it and maintain it that long?

Either way, I now agree that all pre-EA acquisition evidence says that Konami's games like (MGS and) ISS/WE/PES were all very high quality examples of Renderware.
 

Madjaba

Member
I've always played both this one and FIFA because they both bring something different.
But this year I'm ending my long term relationship with FIFA, I'm done with what FUT is now so even though there are micro transactions in eFootball, the game is clearly no pay to win vs FUT.

I've played 2 games and liked what I saw there. Need to play more but I'm already scared of the sparse playerbase (10k on Steam this morning)...

eFootball deserves way better.
 

PaintTinJr

Member
Couldn't get used to the new button layout.
Fortunately I still have PES 21.
Yeah, by default the controls are set for Fifa players. It took me a day playing at easier difficulties to work it out, but this IMHO is the best configuration and should be in the game to select this way as Classic 2021 controls

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Melfice7

Member
Yeah, by default the controls are set for Fifa players. It took me a day playing at easier difficulties to work it out, but this IMHO is the best configuration and should be in the game to select this way as Classic 2021 controls

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should be player-oriented instead of ball-oriented and also direction guide off
 

PaintTinJr

Member
should be player-oriented instead of ball-oriented and also direction guide off
They are small choice like camera view, although I'd argue ball-orientation works better when selecting nearest player manually with r-stick so I'd always want to be the game's conductor (and played a lot of offline two player) rather than trade that for more precision at the active player, but would love to see a video showing the pros and cons of both
 

Melfice7

Member
player oriented makes a huge difference while manually defending and anticipating plays, you can switch to the player you want much faster and precisely (still not perfect though)
 

ChoosableOne

ChoosableAll
Bloody good wasn’t it, I’d played plenty football games with friends beforehand, but this is the first one I actually liked…


It's still better than a lot of other football games out there. I occasionally play it on my Miyoo Mini Plus. This and PES 6 are the two GOATs of football games. PES 21 was fine. I didn't play PES 13 much when it was popular, so I don't know much about it.
 
I think this game and especially this new version is one of the best games EVER in terms of mechanics. But the current design and gameplay loop is AWFUL GARBAGE.

Ridiculously shit game mode for real football fans - when all the opponent's players are 102 and 101 overall, you'll have defenders that are slow IRL running as fast as a bike when trying to press. The game has amazingly well adjusted player overalls, this means 100 is really 100 and something like 72 is really 72. Your average person will upgrade all their players and you will come up against 102 Goalkeeper, 100 forward, 103 midfielder - it's just fantasy garbage, players running faster than the ball, reduced inertia, players jumping much farther than they should at times

So much realism potential just thrown away. Make no mistake - this game has amazing ball physics, fully manual ball traveling, great foot-planting, great and (now even better) animations. It shits all over EAFC's idea of football, but not their idea of game.

There absolutely needs to be a real team mode, with real player overalls. A simulation mode if you will. For instance I play on full manual and it's plenty possible to win still, even with a team of regular overall players, tweaked to their real characteristics, but 80% of the time you will see terrible garbage that's not possible IRL and the more I see it, the more disappointed I get.

To me, this is the most underutilized game ON THE MARKET, maybe ever
 

Bogroll

Likes moldy games
Only fuckers with no taste. International football all the way :)
Is that the one on the C64 ? If it is i did play it a little bit as my mate had it. I used to think they were posh bastards because they had a C64 and it was on cartridge! :)
 

PaintTinJr

Member
Is that the one on the C64 ? If it is i did play it a little bit as my mate had it. I used to think they were posh bastards because they had a C64 and it was on cartridge! :)
No, I think you are mistaking it for either Emlyn Huges' Soccer, or if more managerial with a penalty shoot out like eFootball's daily challenge penalty then that was Footballer of the Year IIRC.
 

PaintTinJr

Member
player oriented makes a huge difference while manually defending and anticipating plays, you can switch to the player you want much faster and precisely (still not perfect though)
Defending has always been the thing I've found easiest in ISS/PES/eFootball after a week or so to adapt to changes, and I'd argue ball oriented makes that easier because you can pick a player closer to the goal(further away) easier to set your last stand while using an AI press as the opposition develop their attack, which the position of your last stand defender puppeteers the AI controlled defender running lines, allowing for better timings to then select a defender closest the ball - that is goal side - to steal possession or to show them into a cul-de-sac or away to the corner flag IMO.

Against the Computer controlled teams I wouldn't be surprised if your choice is better for defending because the game can add latency for player selection, but against human players that are strategizing for free space - that might be offscreen - for an attack, ball orientation guarantees the camera gets there ahead of tracking a receiving player, giving extra time to manually select and setup for the attacking wave IMO.
 
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clarky

Gold Member
Is that the one on the C64 ? If it is i did play it a little bit as my mate had it. I used to think they were posh bastards because they had a C64 and it was on cartridge! :)
PaintTinJr PaintTinJr is incorrect mate, it was indeed the cartridge on the C64. I think i was the first game i had on that legendary system.

 
Been watching some videos of EAFC25 and yet again the animations look like they’ve been motion captured with the use of string puppets.

I get that responsiveness it’s important, but players just shouldn’t be able to turn like that. There’s just no sense of momentum or weight.

Im not saying Konami’s game is perfect in this regard, but it’s a hell of a lot better.

 
Remember, during the Covid lockdowns, they put an update (think it was paid, but nowhere near that of a full game) for their current PES game and everyone thought it was very smart and cool. As we all know, especially with yearly sports games, they can't do much to change the game but update rosters and UI (unlike EA, who have actually left UI from previous games in their "new" game e.g something like Fifa 23 had advertising banners saying Fifa 22) so it was a nice change.

Then they quickly fucked it up. Killed the branding by changing the name to vomit inducing eFootball, already had gambling and microtransactions but now it's "Free to Play" they are even worse. Loading the game up and the amount of splash screens trying to get your money was like porn sites in the 90s..... so I'm lead to believe. Everything feels like a chore just to play the game.
 

Gubaldo

Member
Started playing Efootball 2025 update.


Gamplay is really good , very dynamic.


Possibility of scoring different types of goal is high now.


There are no offline modes which is a bummer


i only play exhibition and some quick matches online


Graphics are average overall , player models are very good.

menus are a bit messy
 

DAHGAMING

Gold Member
Started playing Efootball 2025 update.


Gamplay is really good , very dynamic.


Possibility of scoring different types of goal is high now.


There are no offline modes which is a bummer


i only play exhibition and some quick matches online


Graphics are average overall , player models are very good.

menus are a bit messy

Can we use real teams online yet ? None of the Dream team stuff just old school real life team v real life team. Whenever i check the modes still not there but maybe its be unlocked ?
 

PaintTinJr

Member
Started playing Efootball 2025 update.


Gamplay is really good , very dynamic.


Possibility of scoring different types of goal is high now.


There are no offline modes which is a bummer


i only play exhibition and some quick matches online


Graphics are average overall , player models are very good.

menus are a bit messy
no offline mode, but does have Vs AI modes like My league.
 

PaintTinJr

Member
Unreal Engine 4 now

As mentioned models look great, could do with better net physics and lighting though.
Net physics are great when you slap the ball with the stunning shot input (purple power gauge), but I agree it is a mixed bag and typically underwhelming with regular shots, so agree it needs rebalanced.

From the video I posted earlier in the thread, here's the fifth goal time point, and the stunning shot moves the next pretty well IMO.

 
Only thing that really sucks in this game is image quality. I really like the graphics.

But their AA is disabled I think, on PS5. Also it runs at 1440p, so you get PS3 levels of aliasing on some cameras.
If only this game could be supported for PSSR. I can only dream about that, but Konami (pes team) is so, so lazy on this regard, I have absolutely no hope.
 

ClosBSAS

Member
Ya gameplay is still king and thats where fc25 once again for the 10th year in a row, falla flat and pes just beats it. Too bad for everything else lol
 

PaintTinJr

Member
Only thing that really sucks in this game is image quality. I really like the graphics.

But their AA is disabled I think, on PS5. Also it runs at 1440p, so you get PS3 levels of aliasing on some cameras.
If only this game could be supported for PSSR. I can only dream about that, but Konami (pes team) is so, so lazy on this regard, I have absolutely no hope.
What? it must be your TV or an intermittent cable issue, image quality looks great, can't think of a reason why they'd waste any effort on the diminishing returns of improving image quality on a game that already looks pristine when gameplay is the only thing that really matters.
 
What? it must be your TV or an intermittent cable issue, image quality looks great, can't think of a reason why they'd waste any effort on the diminishing returns of improving image quality on a game that already looks pristine when gameplay is the only thing that really matters.
I'm on the OLED, it shows up on the spectators. You can look for yourself.

Also, 1440p for a UE4 game is poor. EAFC is doing 4K and looks much better, IQ wise. Gameplay is awesome, especially on manual. Best football game ever, if only they added a real teams mode for online play...
 

Branded

Member
Been watching some videos of EAFC25 and yet again the animations look like they’ve been motion captured with the use of string puppets.

I get that responsiveness it’s important, but players just shouldn’t be able to turn like that. There’s just no sense of momentum or weight.

Im not saying Konami’s game is perfect in this regard, but it’s a hell of a lot better.


Does eFootball seriously just use a flat grass texture?
 

PaintTinJr

Member
I'm on the OLED, it shows up on the spectators. You can look for yourself.

Also, 1440p for a UE4 game is poor. EAFC is doing 4K and looks much better, IQ wise. Gameplay is awesome, especially on manual. Best football game ever, if only they added a real teams mode for online play...
My 8year old Sony ZD9 flagship looks spectacular with the game, so it seems like a image processing issue at your end.

Fifa's picture quality wasn't even something I was focused on because the rest of the game engine issues look like PS2 gen. Industry sayings about polishing turds springs to mind with Fifa, so no, at 1080p eFootball is fine, never mind lavishing it with its current 1440p. Completely pointless change to a game that can already pass as real football from a distant glance by the in-laws.
 
My 8year old Sony ZD9 flagship looks spectacular with the game, so it seems like a image processing issue at your end.

Fifa's picture quality wasn't even something I was focused on because the rest of the game engine issues look like PS2 gen. Industry sayings about polishing turds springs to mind with Fifa, so no, at 1080p eFootball is fine, never mind lavishing it with its current 1440p. Completely pointless change to a game that can already pass as real football from a distant glance by the in-laws.
Yeah that's it. I use the OLED C1, the motion resolution is amazing on games with better IQ. Some games like HFW used to have temporal problems, just like Efootball. When I played Efootball on the older QLED from 2017 I have, it did look better.

The thing is, it shouldn't be much work. You reckon they patch Pro support?
 

PaintTinJr

Member
Does eFootball seriously just use a flat grass texture?
Gameplay-wise, not really because the ball roll has always been organic and impacted by weather/surface conditions organically too, but all the grass visuals in the footy games are faked or flat in one camera view or the other.
 

PaintTinJr

Member
Yeah that's it. I use the OLED C1, the motion resolution is amazing on games with better IQ. Some games like HFW used to have temporal problems, just like Efootball. When I played Efootball on the older QLED from 2017 I have, it did look better.

The thing is, it shouldn't be much work. You reckon they patch Pro support?
Hard to say, they use Unreal engine 5 with the new 1m or less free user license AFAIK, so assuming they are paying a per seat license for free users above that amount now, then they might have to pay extra for a PSSR Pro support update to Epic. Pretty sure PlayStation would favour them adding support but I doubt the numbers will make sense unless PSSR gets brought to PS5 too.

If Fornite gets a PSSR patch then I suspect Epic aren't charging a per seat fee for Pro support client updates for GaaS games, and there would be less reason for it not to happen.
 

Gubaldo

Member
As i play more and more of this
Gameplay feels superb and very intense.
But godamn they have overrated havertz like hell.
 
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