RCX
Member
Honestly I don't know but i don't think so. It's mostly intended for solo master league and local vs play. The old fashioned way.Does it have online play?
Honestly I don't know but i don't think so. It's mostly intended for solo master league and local vs play. The old fashioned way.Does it have online play?
Can't we change it?Couldn't get used to the new button layout.
Fortunately I still have PES 21.
More like a realisation from an old cunt who’s sunk thousands of hours in to football games since PES6.Sounds like an excuse my bro would come out with after i smashed him 3-0
Old cunts played kick off and sensi soccer young man.More like a realisation from an old cunt who’s sunk thousands of hours in to football games since PES6.
Limited to PC offline kinda fucks it for us. There's only me who's got with the times unfortunately.Honestly I don't know but i don't think so. It's mostly intended for solo master league and local vs play. The old fashioned way.
Why do you keep saying these things, every topic I see you spout non stop BS? No, Konami didn't use Unreal since the late 90s, hell the best Pro Evos (4 to 6) used Renderware.Fox Engine was also Unreal, all Konami's game will have been unreal since the late 90's they would have just been paying the full publisher license to debadge the engine, customise and re-use it as many times as they wanted prior to the free commercial license.
Look at the 1997 animation system in the original ISS game. no other engine was remotely close, even iDTech. It has always been Unreal.
There is a gap but it’s small, even with better gameplay PES was getting outsold 40 to 1 by FIFAYou can change the button layout i believe. Still not peak PES though.
Huge gap in the market for a decent football game.
There is no decent football game on the market, so there is a gap., Left by PES. it doesn't need to sell gang busters to be the cool kid on the block.There is a gap but it’s small, even with better gameplay PES was getting outsold 40 to 1 by FIFA
Possibly on PC, much like it was inferior engines for many ports that used renderware, but ISS Pro/PES/WE has always been PlayStation as their 1st target platform bread and butter and that is certainly not below average Renderware porting like PS2 monekyballl, it is NDA with unspecified engine that could do everything that only UE could do like that at the time , but feel free to keep suggest that their was others it could have been if you want, I will happily change opinion if you can make anything other than moddfied UE sound credible.Why do you keep saying these things, every topic I see you spout non stop BS? No, Konami didn't use Unreal since the late 90s, hell the best Pro Evos (4 to 6) used Renderware.
And no Fox Engine is not based on Unreal. And 97 they sure as hell wouldn't use Unreal since it was only released in 98, especilly on the PS1 which Unreal never supported.
No, PS2 PES was also Renderware, the same Renderware modding tools were used on all versions of PES, PS2/Xbox/PC, it's even on the credits of the game, it's on the back of the box even, there were press releases of the time mentioning that it was Renderware. A simple google search will show you that it's fucking Renderware.Possibly on PC, much like it was inferior engines for many ports that used renderware, but ISS Pro/PES/WE has always been PlayStation as their 1st target platform bread and butter and that is certainly not below average Renderware porting like PS2 monekyballl, it is NDA with unspecified engine that could do everything that only UE could do like that at the time , but feel free to keep suggest that their was others it could have been if you want, I will happily change opinion if you can make anything other than moddfied UE sound credible.
Looking at dates for Renderware, UE and KCET versions of ISS/PES I woud concede that PES 6 is actually credited on Renderware's wiki games list so is logical that all the prior versions are Renderware too, which is impressive how advance the engine was on PS1/PS2 for using all of the hardware ..assuming the correct. Time lines with EA taking Renderware when they bought out Criterion and then EA said the engine wasn't good enough for 360/PS3 HD gen and abandoned development in favour of UE, which would have left Konami high and dry. The resulting early technical issues of PES on 360/PS3 suggest that either Konami fixed the defunct engine themselves....or moved to UE or.... Unity. Unless we think Fox engine was still Renderware just reengineered by Konami to advance it and maintain it that long?No, PS2 PES was also Renderware, the same Renderware modding tools were used on all versions of PES, PS2/Xbox/PC, it's even on the credits of the game, it's on the back of the box even, there were press releases of the time mentioning that it was Renderware. A simple google search will show you that it's fucking Renderware.
I don't care to change your opinion, you can keep all delusions you want, but find me one (1) that even implies that it's UE, I'll save you the work you won't because PS2 and PS1 PES shares nothing with UE. And that goes for other Konami games of the era.
Yeah, by default the controls are set for Fifa players. It took me a day playing at easier difficulties to work it out, but this IMHO is the best configuration and should be in the game to select this way as Classic 2021 controlsCouldn't get used to the new button layout.
Fortunately I still have PES 21.
should be player-oriented instead of ball-oriented and also direction guide offYeah, by default the controls are set for Fifa players. It took me a day playing at easier difficulties to work it out, but this IMHO is the best configuration and should be in the game to select this way as Classic 2021 controls
They are small choice like camera view, although I'd argue ball-orientation works better when selecting nearest player manually with r-stick so I'd always want to be the game's conductor (and played a lot of offline two player) rather than trade that for more precision at the active player, but would love to see a video showing the pros and cons of bothshould be player-oriented instead of ball-oriented and also direction guide off
Bloody good wasn’t it, I’d played plenty football games with friends beforehand, but this is the first one I actually liked…
so many hours in this game
Older fuckers played Match Day 1 and 2.Old cunts played kick off and sensi soccer young man.
Only fuckers with no taste. International football all the wayOlder fuckers played Match Day 1 and 2.
Is that the one on the C64 ? If it is i did play it a little bit as my mate had it. I used to think they were posh bastards because they had a C64 and it was on cartridge!Only fuckers with no taste. International football all the way
No, I think you are mistaking it for either Emlyn Huges' Soccer, or if more managerial with a penalty shoot out like eFootball's daily challenge penalty then that was Footballer of the Year IIRC.Is that the one on the C64 ? If it is i did play it a little bit as my mate had it. I used to think they were posh bastards because they had a C64 and it was on cartridge!
Defending has always been the thing I've found easiest in ISS/PES/eFootball after a week or so to adapt to changes, and I'd argue ball oriented makes that easier because you can pick a player closer to the goal(further away) easier to set your last stand while using an AI press as the opposition develop their attack, which the position of your last stand defender puppeteers the AI controlled defender running lines, allowing for better timings to then select a defender closest the ball - that is goal side - to steal possession or to show them into a cul-de-sac or away to the corner flag IMO.player oriented makes a huge difference while manually defending and anticipating plays, you can switch to the player you want much faster and precisely (still not perfect though)
PaintTinJr is incorrect mate, it was indeed the cartridge on the C64. I think i was the first game i had on that legendary system.Is that the one on the C64 ? If it is i did play it a little bit as my mate had it. I used to think they were posh bastards because they had a C64 and it was on cartridge!
My first football game was Nintendo World Cup. Does this qualify me as an old cunt? Or young man? LolOld cunts played kick off and sensi soccer young man.
is it still made on fox engine or did they move over to something like UE
Started playing Efootball 2025 update.
Gamplay is really good , very dynamic.
Possibility of scoring different types of goal is high now.
There are no offline modes which is a bummer
i only play exhibition and some quick matches online
Graphics are average overall , player models are very good.
menus are a bit messy
no offline mode, but does have Vs AI modes like My league.Started playing Efootball 2025 update.
Gamplay is really good , very dynamic.
Possibility of scoring different types of goal is high now.
There are no offline modes which is a bummer
i only play exhibition and some quick matches online
Graphics are average overall , player models are very good.
menus are a bit messy
Net physics are great when you slap the ball with the stunning shot input (purple power gauge), but I agree it is a mixed bag and typically underwhelming with regular shots, so agree it needs rebalanced.Unreal Engine 4 now
As mentioned models look great, could do with better net physics and lighting though.
What? it must be your TV or an intermittent cable issue, image quality looks great, can't think of a reason why they'd waste any effort on the diminishing returns of improving image quality on a game that already looks pristine when gameplay is the only thing that really matters.Only thing that really sucks in this game is image quality. I really like the graphics.
But their AA is disabled I think, on PS5. Also it runs at 1440p, so you get PS3 levels of aliasing on some cameras.
If only this game could be supported for PSSR. I can only dream about that, but Konami (pes team) is so, so lazy on this regard, I have absolutely no hope.
I'm on the OLED, it shows up on the spectators. You can look for yourself.What? it must be your TV or an intermittent cable issue, image quality looks great, can't think of a reason why they'd waste any effort on the diminishing returns of improving image quality on a game that already looks pristine when gameplay is the only thing that really matters.
i just tried quick matches and it doesn't have real life teamCan we use real teams online yet ? None of the Dream team stuff just old school real life team v real life team. Whenever i check the modes still not there but maybe its be unlocked ?
Been watching some videos of EAFC25 and yet again the animations look like they’ve been motion captured with the use of string puppets.
I get that responsiveness it’s important, but players just shouldn’t be able to turn like that. There’s just no sense of momentum or weight.
Im not saying Konami’s game is perfect in this regard, but it’s a hell of a lot better.
My 8year old Sony ZD9 flagship looks spectacular with the game, so it seems like a image processing issue at your end.I'm on the OLED, it shows up on the spectators. You can look for yourself.
Also, 1440p for a UE4 game is poor. EAFC is doing 4K and looks much better, IQ wise. Gameplay is awesome, especially on manual. Best football game ever, if only they added a real teams mode for online play...
Does eFootball seriously just use a flat grass texture?
Yeah that's it. I use the OLED C1, the motion resolution is amazing on games with better IQ. Some games like HFW used to have temporal problems, just like Efootball. When I played Efootball on the older QLED from 2017 I have, it did look better.My 8year old Sony ZD9 flagship looks spectacular with the game, so it seems like a image processing issue at your end.
Fifa's picture quality wasn't even something I was focused on because the rest of the game engine issues look like PS2 gen. Industry sayings about polishing turds springs to mind with Fifa, so no, at 1080p eFootball is fine, never mind lavishing it with its current 1440p. Completely pointless change to a game that can already pass as real football from a distant glance by the in-laws.
Gameplay-wise, not really because the ball roll has always been organic and impacted by weather/surface conditions organically too, but all the grass visuals in the footy games are faked or flat in one camera view or the other.Does eFootball seriously just use a flat grass texture?
Hard to say, they use Unreal engine 5 with the new 1m or less free user license AFAIK, so assuming they are paying a per seat license for free users above that amount now, then they might have to pay extra for a PSSR Pro support update to Epic. Pretty sure PlayStation would favour them adding support but I doubt the numbers will make sense unless PSSR gets brought to PS5 too.Yeah that's it. I use the OLED C1, the motion resolution is amazing on games with better IQ. Some games like HFW used to have temporal problems, just like Efootball. When I played Efootball on the older QLED from 2017 I have, it did look better.
The thing is, it shouldn't be much work. You reckon they patch Pro support?