DS VS PSP

lol... you PSP clones are great. what qualifies as a sequel or new game in a series today is already tenuous enough. But now even though a game like RR has almost NO NEW CONTENT but just rehashed old content mostly, it is still a new game...

my god, have gamers become that desperate that they are qualifying PSP games as wholly new games instead of ports with a few additions added here and there.. I'll give you guys Lumines and MGA.. I mean those are straight up new games.. but everything else??? lol..

keep convincing yourself that those pretty graphics are worth $300 for the system and one game......

as for the thing being a decent media player, you can buy an MP3 player for like $50 that will be better, and to even have close to a decent video player you have to invest in at least a 512MB card for $80, but better off with a 1GB card for $130.. and even then it is woefully underequipped than the 20GB archos which is less that $100 more than your system with one game....

face it boys.. you got screwed. you were overcharged for a PS1.5 and a sexy screen..

junior detective fingerprint kit indeed..... :lol :lol :lol :lol :lol
 
chespace said:
Then why do most 2D DS games look no better than SNES-era graphics?
Pretty much what Jack and SMD said. A better question to ask might be why does Castlevania DS look better than SotN?


Argyle said:
Heheh, of course, since the PSone didn't really have any dedicated 2D hardware :)
Actually, I thought it did? The GTE having hardwired sprite/scroll stuff in the design? I thought Dreamcast was actually the first hardware to lack dedicated sprite/scroll specific hardware?


Argyle said:
I wonder if the DS sprite hardware can address the ROM directly, or if it has to be loaded into RAM first? Because I don't think 4MB of main ram would cut it for Darkstalkers anyway...
If DS is like GBA, it can access directly I think (like NeoGeo, SNES, N64, etc). DS only has 4MB main RAM too, there's extra ram pools elsewhere (VRAM, shared ARM7/ARM9 RAM, etc). Considering the fantastic port of NightWarriors that Saturn pulled off (with less overall system RAM than DS) I think DS would be fine. DarkStalkers isn't exactly a visually intensive 2D game.


Argyle said:
it'll look like ass scaled down for the lower resolution (what? did you think Capcom would redraw their sprites? For the DS? :lol) and if you just crop the screens, well that affects gameplay...
Capcom scaled down SFA3 for GBA... I don't see why not? They could just farm it out again if they wanted.

Besides the PSone/Saturn ports ran at 320x480. With DS most likely we'd see what Capcom did with those ports, slightly "stretched" characters and scaled down BGs to achieve a similar ratio. The PSP port has "off" resolution too irrc, though there might be a way to correct it I think (with borders or something)?


Argyle said:
Besides, it's all pointless since the PSP has powerful enough 3D hardware to do anything in 2D the DS can do several times over :)
Well that goes without saying. Tends to be the case when you look at a platform with triple the production costs.
 
Ignatz Mouse said:
Jarrod: the beauty is that if I don't mind old content, I have that choice, and if I want 100% new (save the unlockable classic tracks) I can choose Wipeout.

With the DS, of course, I could chose among Mario (port), Madden (port), Spider-Man (port) or Feel the Magic. Woo!

Which is the port-machine again?
umm.. what the hell was Spider-Man ported from?

as for mario being a port.. well, yeah, a port, except for the whole mutliplayer mode, the oodles of unlockable mini games, being able to play through the game as one of four different players, the whole hat system.. lol.. there is actually more new content in Mario 64 than like tony hawk and RR combined.. haha...

mario is da port...

a little uninformed are we?
 
Borg: WHo are you respoding to? Wipeout IS NEW. New ships, new modes, new tracks, etc. Twisted Metal IS NEW. New arenas, new vehicles, new modes.


Going "na na na na na I can't hear you" doesn't really work.

But hey, if you think they cost $50 and are ports, more power to you, especially if that's what it takes to enjoy your DS.

EDIT: Nice inconsistency there, with Mario "not a port" and Ridge Racer "a port" (not to mention being flat out wrong about Wipeout).
 
borghe said:
as for mario being a port.. well, yeah, a port, except for the whole mutliplayer mode, the oodles of unlockable mini games, being able to play through the game as one of four different players, the whole hat system.. lol.. there is actually more new content in Mario 64 than like tony hawk and RR combined.. haha...

Congratulations on the fastest "who is this poster?" to "add to ignore list" in GAF history. I look forward to not reading more of your opinions!
 
borghe said:
lol... you PSP clones are great. what qualifies as a sequel or new game in a series today is already tenuous enough. But now even though a game like RR has almost NO NEW CONTENT but just rehashed old content mostly, it is still a new game...

my god, have gamers become that desperate that they are qualifying PSP games as wholly new games instead of ports with a few additions added here and there.. I'll give you guys Lumines and MGA.. I mean those are straight up new games.. but everything else??? lol..

keep convincing yourself that those pretty graphics are worth $300 for the system and one game......

as for the thing being a decent media player, you can buy an MP3 player for like $50 that will be better, and to even have close to a decent video player you have to invest in at least a 512MB card for $80, but better off with a 1GB card for $130.. and even then it is woefully underequipped than the 20GB archos which is less that $100 more than your system with one game....

face it boys.. you got screwed. you were overcharged for a PS1.5 and a sexy screen..

junior detective fingerprint kit indeed..... :lol :lol :lol :lol :lol


When did you become this desperate?
 
jesus Borghe. Well at least you put effort in. This thread is fun.

RR5 was the last proper one, and there are lots of fans. Namco hit the target perfectly with Ridge Racers IMO, a proper blend of old and new. And 5 years between 'ports' as you put it is pretty good going compared to some.

you can't buy an mp3 player with better sound quality for $50 - PSP sounds great with mp3s. You'd have been better off using size for that comparison.

Which Archos with 20GB drive? The one with the teeny screen that you'd need to hook up to a TV to watch anything in good quality? Very portable.

And 'less than $100 more than....' doesn't really gel when you start moaning about spending money on memory cards. Play price Vs price

$300 for pretty graphics and one game? What, like millions paid for an xbox or PS2,which were also state-of-the-art at the time? Sure, sounds like a fair deal for most early adopters. And MGA, wipeout, RR and Minna no golf is a great line up for me.

Face it, PSP is great looking, has great technology and possibly the best US launch line up of any console ever launched.



Have a go at the battery - you know, the one that lasts a bit too long to really complain about, and that you can change easily.
 
borghe said:
lol... you PSP clones are great. what qualifies as a sequel or new game in a series today is already tenuous enough. But now even though a game like RR has almost NO NEW CONTENT but just rehashed old content mostly, it is still a new game...

my god, have gamers become that desperate that they are qualifying PSP games as wholly new games instead of ports with a few additions added here and there.. I'll give you guys Lumines and MGA.. I mean those are straight up new games.. but everything else??? lol..

keep convincing yourself that those pretty graphics are worth $300 for the system and one game......

as for the thing being a decent media player, you can buy an MP3 player for like $50 that will be better, and to even have close to a decent video player you have to invest in at least a 512MB card for $80, but better off with a 1GB card for $130.. and even then it is woefully underequipped than the 20GB archos which is less that $100 more than your system with one game....

face it boys.. you got screwed. you were overcharged for a PS1.5 and a sexy screen..

junior detective fingerprint kit indeed..... :lol :lol :lol :lol :lol

Huh?? What?? Did you say something? I was too busy playing...uh.. you know, games on my PSP. When the DS grows it's library some, we can have more of a compairison.

BTW, I have the an Archos Media Player, and agree with you! :D
 
Argyle said:
The N-Gage. Seriously.

DS is the N-Gage portbox (see also: Asphalt GT) :)

:lol

Also, you'll never see anyone taking their time to rip soundtracks from any DS games.

Is it just a storage space issue? DS soundtracks all sound midi-synth-like. Not good.
 
JackFrost2012 said:
Congratulations on the fastest "who is this poster?" to "add to ignore list" in GAF history. I look forward to not reading more of your opinions!

yeah, what happened? I'm hoping he's just playing the game, but I'm sure he used to be worth reading in the past..
 
mrklaw said:
Have a go at the battery - you know, the one that lasts a bit too long to really complain about, and that you can change easily.

The PSP battery only lasts like, 5-6 hours! Which is shorter than several international flights! What kind of person has the room to carry around a second LiON anyways? Disaster, I tell you!

Q: Why does the DS battery last so long?
A: Because you're busy playing your PSP!
 
JackFrost2012 said:
The PSP battery only lasts like, 5-6 hours! Which is shorter than several international flights! What kind of person has the room to carry around a second LiON anyways? Disaster, I tell you!

Q: Why does the DS battery last so long?
A: Because you're busy playing your PSP!
:lol :lol :lol
 
where the hell did I say wipeout was a port?

spider-man was NOT ported from the ngage (Treyarch did DS, Backbone did NGAGE)

I am not the one who started defending ports on one system and attacking them on another.. I was just joining in with you guys.

most of this is just trolling though, like the thread was created for. I mean I own both systems for christ sake.

Though I will NOT let up on:

$250 price tag - inexcusable
$50 games - inexcusable
any sort of use as a media player. the system sucks as a media player. I'm sorry if it is the only MP3 or MP4 player you have, just the same way as I am/was sorry the the only CD or DVD players people had were PS1's or PS2's.. if you want to play games on the unit, have a blast.. but if you want to watch videos or listen to music, realize there are about a hundred better ways out there to do it instead.
 
Ignatz Mouse said:
Jarrod: the beauty is that if I don't mind old content, I have that choice, and if I want 100% new (save the unlockable classic tracks) I can choose Wipeout.

With the DS, of course, I could chose among Mario (port), Ridge Racer (port) Madden (port), Spider-Man (port) or Feel the Magic. Woo!

Which is the port-machine again?
Well, let's take a look at what's on both machines right now...

DS Ports ("based off" old content)
01 Asphalt: Urban GT (UbiSoft) 11.17.2004
02 Madden NFL 2005 (Electronic Arts) 11.17.2004
03 The Urbz: Sims in the City (Electronic Arts) 11.17.2004
04 Super Mario 64 DS (Nintendo) 11.20.2004
05 Ridge Racer DS (Namco) 12.07.2004
06 Tiger Woods PGA Tour 2005 (Electronic Arts) 12.14.2004
07 Zoo Keeper (Ignition Entertainment) 01.18.2005
08 Robots (VU Games) 02.23.2005
09 Retro Atari Classics (Atari) 03.22.2005
10 Rayman DS (UbiSoft) 03.22.2005

PSP ports ("based off" old content)
01 Ape Escape: On the Loose (SCEA) 03.23.2005
02 Darkstalkers Chronicle: The Chaos Tower (Capcom) 03.23.2005
03 Dynasty Warriors (Koei) 03.23.2005
04 Gretzky NHL 2005 (SCEA) 03.23.2005
05 NBA 2005 (SCEA) 03.23.2005
06 Need for Speed Underground Rivals (Electronic Arts) 03.23.2005
07 NFL Street 2 Unleashed (Electronic Arts) 03.23.2005
08 Ridge Racer (Namco) 03.23.2005
09 Tiger Woods PGA Tour (Electronic Arts) 03.23.2005
10 Tony Hawk's Underground 2 Remix (Activision) 03.23.2005
11 World Tour Soccer 2005 (SCEA) 03.23.2005

...looks rather even I'd say.
 
jarrod said:
Actually, I thought it did? The GTE having hardwired sprite/scroll stuff in the design? I thought Dreamcast was actually the first hardware to lack dedicated sprite/scroll specific hardware?

If memory serves, the only thing like that is that it has a "sprite" primitive that is a quad that doesn't let you rotate and possibly scale it, I don't recall any specific support for background scrolling (you'd create your background using "sprites" instead)...using "sprites" is just slightly faster than the "quad" which is two triangles and does let you scale, rotate, etc. (Internally I'm pretty sure the "sprite" is also rasterized as two triangles, anyway...)

I know how nitpicky you are so you'll probably say "well, that sounds like 2D hardware to me!" but I dunno, I don't see it :)

jarrod said:
If DS is like GBA, it can access directly I think (like NeoGeo, SNES, N64, etc). DS only has 4MB main RAM too, there's extra ram pools elsewhere (VRAM, shared ARM7/ARM9 RAM, etc). Considering the fantastic port of NightWarriors that Saturn pulled off (with less overall system RAM than DS) I think DS would be fine. DarkStalkers isn't exactly a visually intensive 2D game.

Hard to say though - wonder what access speeds are like off the card, and if they are comparable to ROM in the older systems? I wouldn't be surprised if there are penalties in speed for doing so...

Nightwarriors was good but a lot of sprite animation had to be cut. And Darkstalkers is actually one of the most demanding games in terms of amount of animation (it was a relatively early game but it maxed out the CPS2 game capacity - to the point where they released sequels with different characters in them because they couldn't make a game like Darkstalkers Chronicles with all the characters included)...

jarrod said:
Capcom scaled down SFA3 for GBA... I don't see why not? They could just farm it out again if they wanted.

Well then, they shouldn't be stupid about it and just port it to GBA instead, it's not like the DS is going to offer any significant advantages...well, I guess the two extra buttons thing would be nice, but it would end up being a half-assed port anyway. :)


jarrod said:
Besides the PSone/Saturn ports ran at 320x480. With DS most likely we'd see what Capcom did with those ports, slightly "stretched" characters and scaled down BGs to achieve a similar ratio. The PSP port has "off" resolution too irrc, though there might be a way to correct it I think (with borders or something)?

Yup, you can even put pretty animated borders up to maintain the original aspect ratio :)
 
Argyle said:
The N-Gage. Seriously.

DS is the N-Gage portbox (see also: Asphalt GT) :)
100% wrong. Spider-Man 2 DS is an entirely original game developed by Vicarious Visions in about 5 months.

Asphalt Urban GT is so far the only N-Gage to DS port (and it say a nice little upgrade in the process). It rumored than Spinter Cell: Pandor Tomorrow DS is also an N-Gage port (by the same group, Gameloft).
 
I think that the hate the DS receives is the manifestation of tech-savvy gamers realizing that the inferior platform is succeeding. Kind of like how people were lamenting the success of VHS.
 
:lol :lol

I think this thread backfired! This isn't so much as PSP vs DS as it is another thread to pound the DS into the ground! Or maybe it is just too easy to do so. :D At least there seems to be one sole champion trying to put up a good fight for the DS! :lol
 
borghe said:
spider-man was NOT ported from the ngage (Treyarch did DS, Backbone did NGAGE)

Oh you're right! If another company does it, it COULDN'T POSSIBLY be a port. :)

(To be fair I have played neither the N-Gage version or the DS version, but if you take a look at both games, you'll probably notice some...similarities. :))
 
Is that it then? We'll never hear a soundtrack with the quality and quantity list of songs like Lumines, Ridge Racers, or Wipeout Pure on DS games?

That's too bad.
 
Thank you PSP for bringing portable game music out of the gaming ghetto!!! If you love your shoddy bleeps and blips great but for me the aural bliss from these PSP games is more important than the graphics quality!

When will DS cards reach 2 gigs? That is the question. What are the size of DS cartridges right now...64 megabytes?
 
chespace said:
Is that it then? We'll never hear a soundtrack with the quality and quantity list of songs like Lumines, Ridge Racers, or Wipeout Pure on DS games?

That's too bad.

Nope, but the DS has "16 channels of 'surround sound'" so at least it's a step up from the crippled GBA audio :)
 
Argyle said:
Oh you're right! If another company does it, it COULDN'T POSSIBLY be a port. :)

(To be fair I have played neither the N-Gage version or the DS version, but if you take a look at both games, you'll probably notice some...similarities. :))

Spiderman DS was developed specially for the DS. Research before you post.
 
IMHO (and this isn't trolling), the only reason to have issues with the DS is the absolute lack of games. It has some great games (Mario 64, FTM, WW, YT&G) but not many. Anyone who has problems with the system based on that issue has a valid point..

but these graphic whores who are ripping on the DS just because of the PSP's graphics capabilities (graphics do not a good game make), or screen size (yes it may be 33% bigger, but the reality of it is being an inch bigger.. an inch...) are just delusional. The DS is capable of great games (just as the PSP is) and what is funny is that I believe many people in this thread seriously take issue with the DS because of it's lack of graphical prowess.. that's just sad.

I've aired my REAL issues with the PSP. price price price.. the media player aspect isn't an issue for me because I don't care how inadequate it is as a media player, though if I intended to use it for that it would be pretty disappointing... but I swear to god, if the majority, or even large minority of games end up being $50 to this money sink.. asta la vista PSP.
 
borghe said:
any sort of use as a media player. the system sucks as a media player. I'm sorry if it is the only MP3 or MP4 player you have, just the same way as I am/was sorry the the only CD or DVD players people had were PS1's or PS2's.. if you want to play games on the unit, have a blast.. but if you want to watch videos or listen to music, realize there are about a hundred better ways out there to do it instead.

So which handheld media player is better suited for video?
...The mp3's sound just as good as my 4G iPod.
 
Gek54 said:
So which handheld media player is better suited for video?
...The mp3's sound just as good as my 4G iPod.

Just you wait. Play-Yan will show everybody the true power of DS.
 
Mrbob said:
Thank you PSP for bringing portable game music out of the gaming ghetto!!! If you love your shoddy bleeps and blips great but for me the aural bliss from these PSP games is more important than the graphics quality!

When will DS cards reach 2 gigs? That is the question. What are the size of DS cartridges right now...64 megabytes?
FTM is FAR from blips and bleeps..

as for ROM, the DS I believe maxes at 1Gb (128MB) addressable. In theory though you could do bank swapping and stuff and go beyond 1GB.. the main problem isn't so much of how big can the carts get but how cheap is the memory... though for my money, and this is another serious non-troll post, I would gladly see smaller storage sizes and NO load times than the average load time we are seeing on the PSP. If they can get those load times down on the PSP it will be less of an issue... but 5-10 seconds between stages on Lumines from either loading or saving to the slow ass MSDuo... ugghh...
 
SonicMegaDrive said:
Ok, this will settle it.

Whichever machine is the first one to get a Tomb Raider port - the other handheld wins.
:lol :lol :lol
 
DS directly as a game portable isn't going to compete with the PSP.

I think what Nintendo wants to do with the DS is give those who like the Game Boy, but can spend a little more money but don't want to pay $200+ a more fancy model, and also to try and get software like Nintendogs, Yoshi Touch N' Go, Kirby, etc. which can be played by just about anyone, including non-gamers.

Game Boy Next will be the more direct answer to the PSP.
 
borghe said:
IMHO (and this isn't trolling), the only reason to have issues with the DS is the absolute lack of games. It has some great games (Mario 64, FTM, WW, YT&G) but not many. Anyone who has problems with the system based on that issue has a valid point..

It just stings even more than the Japanese launch library is IMHO at least "decent" - the US launch was miserable, and Nintendo hasn't been very good about expanding the library here.

It also sucks that all the games on the DS have been gimmicky crap - last game i bought was Wario Ware (import) and it was a shell of the GBA version. Very disappointing. I hope chespace is right about Kirby, although I don't see myself spending more than $15-20 to pick that up. I'll probably pick up Meteos when that hits in June, I hope that doesn't suck...

This platform screams stopgap (DoorStop? :)) to me because it's not like the Nintendo of old, where they'd develop their innovations to cater to a game that would show everyone how it's done (see: analog controller and Mario 64)...instead it's more like "here's a bunch of random crap in a box, you guys do something cool with it, it's the Developer's System after all - hey maybe you can put a MAP on the second screen?"...that's why the games have sucked so far, I think.
 
As long as Mario Kart DS and Advance Wars 3 are online ... really for me DS is worth every penny just off those two titles alone.

I don't regret buying either and even though Nintendo was woefully unprepared software wise with the DS, I don't think they regret launching early either. Its given them a pretty decent headstart (6 million shipped vs. 2.5-3 mill max for Sony).

I think Nintendo would have preferred to have launched even sooner actually.
 
Argyle said:
If memory serves, the only thing like that is that it has a "sprite" primitive that is a quad that doesn't let you rotate and possibly scale it, I don't recall any specific support for background scrolling (you'd create your background using "sprites" instead)...using "sprites" is just slightly faster than the "quad" which is two triangles and does let you scale, rotate, etc. (Internally I'm pretty sure the "sprite" is also rasterized as two triangles, anyway...)

I know how nitpicky you are so you'll probably say "well, that sounds like 2D hardware to me!" but I dunno, I don't see it :)
Well makes sense (I remember hearing PS1 had "hacked" 2D). Did N64 handle things similarly (I know Saturn didn't)?


Argyle said:
Hard to say though - wonder what access speeds are like off the card, and if they are comparable to ROM in the older systems? I wouldn't be surprised if there are penalties in speed for doing so...
What makes you think that? Maybe 3DM being vertically stacked/layered might have some effect but otherwise I don't see why it'd be any different than GBA mask ROM for reads?


Argyle said:
Nightwarriors was good but a lot of sprite animation had to be cut.
Not really, only about 15-20% I'd say depending on the character. If you selected the same character, it had 100% of the frames. Backgrounds retained all animation too iirc. Also Saturn only had 2MB main RAM (DS has double that).


Argyle said:
And Darkstalkers is actually one of the most demanding games in terms of amount of animation (it was a relatively early game but it maxed out the CPS2 game capacity - to the point where they released sequels with different characters in them because they couldn't make a game like Darkstalkers Chronicles with all the characters included)...
DarkStalkers didn't max it out CPS2, it's 4th sequels did (the JP only Vampire Hunter 2 & Vampire Savior 2) and that was just the ROM ceiling, not system performance. This is also actually an instance where DS' lowered resolution would save on memory (as the reworked bitmaps and sprites would be smaller). From a hardware standpoint, DS could do a 100% DarkStalkers Chronicle port with adjusted resolution, animation frames would be no problem. The only worry might be a large enough ROM (Capcom might not want to spring for 128MB to 256MB+ if they ported it anytime soon).


Argyle said:
Well then, they shouldn't be stupid about it and just port it to GBA instead, it's not like the DS is going to offer any significant advantages...well, I guess the two extra buttons thing would be nice, but it would end up being a half-assed port anyway. :)
Er, 2 extra buttons is a huge improvement for a 6 button fighter, not to mention the increase in resolution, chipset horsepower, media capacity (plus lower costs) and wireless play (possibly even online). Seriously, this is veiled joke/troll right? They might as well have just ported DarkStalkers Chronicle to GBA instead of PSP using the same logic.


Argyle said:
Yup, you can even put pretty animated borders up to maintain the original aspect ratio :)
That's what I thought. :)
 
FTM is FAR from blips and bleeps.

That's one of the better examples, but most of the DS games have offered mostly N64-ish audio. I see no reason as to why they can't improve upon that, but as it stands, DS audio is pretty poor.
 
Gek54 said:
So which handheld media player is better suited for video?
...The mp3's sound just as good as my 4G iPod.
MP3 sound isn't what I am talking about. I am talking about ease of use, track ordering, convenience (is the PSP the largest MP3 player ever), actually utilizing ID3 tagging, etc. Also remember that with the PSP you are limited at tops to 1GB storage as that's the largest MSDuo. a compactflash or SD based unit will offer more potential space and any HD based unit will blow that out of the water.

as for video, the archos is better, the Intial portable player unit has a 7" screen and can play off of DVD+R AND is only $200 (though I have never seen it in action), and if money is no object than the Zen Media Center (the screen isn't great but that is mainly due to ghosting which the PSP suffers from also at times during contrasting video), the iRiver (pretty decent) and the RCA unit (can't think of the name), all of which have hard drives I believe, which for video (175MB per anime episode) is much more convenient than the 1GB MSDuo limit.
 
I don't see how anyone can prefer the PSP over the DS

the DS is smaller and is more innovative

plus is has N64 and SNES ports...what more can you ask for

probably the dumbest thing I ever did was not purchase a DS...one of my friends got one and I gave mario and feel teh magic some time and while feel the magic plays like a sub par version of the gba wario ware and mario played like mario 64 with fun for 5 minutes minigames with a main game that is crippled by the worst replacement or substitute for analog control (for the love of god design your games around the stylus from the get go if you are going to use it) it was still great fun for the combined 2 hours that i used it before ultimately getting bored out of my skull

the next dumbest move i ever made was buying a psp along with wiepout, lumines, and metal gear acid. I will admit that acid hasn't exactly clicked with me yet due to the difficulty (the game tries its hardest to not let you know what the fuck your doing despite having a pretty nice gameplay system hidden beneath the lack of documentation or even fucking passable tutorials) and I will also admit that lumines is one of the most addictive games i've played in months along with audio that kicks the living shit out of some console games. unfortunately, wipeout also doesn't suck and the game offers excellent new content, top-teir old content, and wonderful controls.

the psp has been nothing but a dissapointment so far because i can't use a plastic dick to draw clouds around yoshi!! wtf sony? i also hate the lack of being able to blow air into a micropohone because that's one of the most innovative things i've ever seen and i fucking hate not being able to play 15 games that consist of nothing but gimmicky 15 second minigames that rival the likes of the average on newgrounds

fuck you sony


ugh...trolling sucks and i'm not particularly good at it
 
somewhat perversely, storage space isn't as much of an issue with video as it is with audio. there's tremendous value in having your entire music library on you, but i don't see the point of carrying around dozens of gigabytes of video. i generally know what i'm going to watch, and 3-5 tv episodes or a couple movies on a 1gb stick is more than adequate. if dedicated media players don't require you to convert movie files to a particular format or resolution, then that's certainly an advantage.
 
the only two I can speak for are the Archos (640x400 max at 30fps) and the Initial player (720x480 max at 30fps). Neither of those should require resizing video. The other ones I don't know about.

It also should be noted that with the Initial player you don't need to compress DVDs.
 
Ok you degenerate motherfuckers you have your troll thread, so more goddamn DS VS. PSP threads, especially those masquerading as "hard hitting questions!"

Just no whining about being called biased in any of your blogs kiddies, hypocrites aren't cool.
 
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