jarrod said:Well makes sense (I remember hearing PS1 had "hacked" 2D). Did N64 handle things similarly (I know Saturn didn't)?
Don't know much about N64, sorry...
jarrod said:What makes you think that? Maybe 3DM being vertically stacked/layered might have some effect but otherwise I don't see why it'd be any different than GBA mask ROM for reads?
ROM access speeds are generally slower than RAM - I just wonder if accessing the ROM directly (if possible) has any speed penalty associated with it (vs. copying the texture to RAM)...
jarrod said:DarkStalkers didn't max it out CPS2, it's 4th sequels did (the JP only Vampire Hunter 2 & Vampire Savior 2) and that was just the ROM ceiling, not system performance. This is also actually an instance where DS' lowered resolution would save on memory (as the reworked bitmaps and sprites would be smaller). From a hardware standpoint, DS could do a 100% DarkStalkers Chronicle port with adjusted resolution, animation frames would be no problem. The only worry might be a large enough ROM (Capcom might not want to spring for 128MB to 256MB+ if they ported it anytime soon).
Wouldn't lowered resolution not be "100%" anymore?
You're right about Darkstalkers tho. Night Warriors looks like it was only 4 megabytes under the addressing limit on CPS2, but it was actually Vampire Savior that hit the limit (you'll notice that VS2 and VH2 are the same size as the original VS)...