Duke Nukem 3d Vs Doom 2

Better Game Duke 3d or Doom 2

  • Duke Nukem 3d

    Votes: 96 66.7%
  • Doom 2

    Votes: 52 36.1%

  • Total voters
    144
Duke Nukem 3D was a great game of course, especially at the time. The level of interaction, the levels, just the overall experience. But it's hard to ignore that Doom 2 (and 1) are STILL getting love in the form of maps, modifications, etc. It's absolutely insane. If Duke 3D continued to have that kind of love and support, I'd probably be singing a different tune.
 
For single player campaign, Doom, Duke and Quake are the best of the level-based, action-focused 90's FPS. Doom 2 is good but not on that level.
 
Duke Nukem 3D has a very strong 1st episode but the other ones weren't that good.

DOOM 2's maps are not as good as the original DOOM and Ultimate DOOM but it has the best FPS weapon ever conceived (SSG) and the new enemies make the combat superior.

I think i prefer DOOM 2 overall but it's very close.
 
Duke Nukem brought novelty over Doom 2. Like the amount of interaction in the level, the story, the humor and multiplayer was a blast with the wall plates and the pipe bombs.
 
Duke Nukem 3D is better than Doom II in my opinion. It had excellent levels and gameplay.

Doom is still Doom, so excellent, and overall, I loved FPS back then. It is still my favorite era for the genre.
 
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Doom 2.

The problem with Duke Nukem lies with extremelly gimmick weapons and great amount of hitscan enemies, which basically ruins the combat for me.
 
My problem with Duke is the lack of good weapons, besides the shotgun. And accuracy is terrible in Duke. Doom 2 handle this very good.
 
Doom 2 is a better designed game but I think I like duke3d more for all the weird shit.

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Unsure if OP chose DOOM II instead of DOOM in order to give Duke 3D a fighting chance or if OP wanted a fair fight and is just unaware that DOOM is significantly better than DOOM II.
 
For me it was more Duke vs Quake. Because Duke was released closer to Quake than Doom2.

Duke had the sense of humor, the interactivity, the variety in weapons and accessories and the maps. Quake had the polygons. ...and maybe online? I forget where online started with Quake. I never played it much.



Doom2 was great. Someone gave me a copy. Scary stuff. Not sure I ever finished it though. Definitely finished Duke.
 
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No love for the RPG or pipebombs?

Pipebombs are trick one force me to make savestates because I don't use properly. RPG is more close to the rocket launch in Doom 2, but again I not a huge fan of rocket launch in Doom 2 because the nature of making traps and make you surround by monster make the rocket launcher very annoying, so 90% of the time I use super shotgun.

My other problem I forgot to mention is that Duke have a huge problem with ammo, foes don't drop with 100% ammunition unlike sergent/chaingun dudes on Doom 2, and Duke don't have a backpack to improve his ammo capacity.

I usually play just the first episode with I used to play when I was a kid on DOS with Doom 2 and Rise of the Triad.
 
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No love for the RPG or pipebombs?
Trip mines were amazing as well, especially in MP. You place them in doors, close the doors, and when someone goes to open it they're toast.

Gotta hand it to Duke, it felt like an evolution for shooters at the time, the best thing Doom 2 had was the double-barreled shotgun, the rest wasn't as memorable.
 
Duke Nukem 3D has a very strong 1st episode but the other ones weren't that good.

DOOM 2's maps are not as good as the original DOOM and Ultimate DOOM but it has the best FPS weapon ever conceived (SSG) and the new enemies make the combat superior.

I think i prefer DOOM 2 overall but it's very close.
Shrapnel City was a great third episode. The 2nd episode did suck though.
 
Duke Nukem 3D was a great game of course, especially at the time. The level of interaction, the levels, just the overall experience. But it's hard to ignore that Doom 2 (and 1) are STILL getting love in the form of maps, modifications, etc. It's absolutely insane. If Duke 3D continued to have that kind of love and support, I'd probably be singing a different tune.

But Duke3D is still getting love and support from the community. Yeah, it's not as big as Doom's community but there's still a lot of people making stuff for it even today.

Just a few examples.





 
But Duke3D is still getting love and support from the community. Yeah, it's not as big as Doom's community but there's still a lot of people making stuff for it even today.
Of course it is, it's a beloved and awesome game. However, compared to what the DOOM community has done, did, and continues to do it's hard to compare IMO.
 
Duke3D was another step in the evolution of the genre. Too bad the best edition of the game (Megaton Edition) is no longer available to buy. Fuck Randy Pitchford.
 
I went from barely knowing any English to top of my class within a single school year because I was addicted to making levels in Duke3D and there weren't any guides available in my native language.
 
Duke3D was a mind blowing game at release. It really felt "next gen". Doom 2 was more-or-less a map pack for a game that was old at that point.
 
I liked both, can't pick one, they were different games really, even though they were both FPS, great memories from way back.
 
Doom, of course.

Call me crazy but I never was a fan of Duke. He was too dumb even for my low-brow standards, and I'm the type of person who will laugh uncontrollably if you show me a video compilation of people farting.
 
Powerslave/Exhumed. That's a more apt comparison too given it released in the same year as Duke 3D (and Quake). You're just comparing a much older game at a time game engine technology was speeding and without which Duke 3D probably wouldn't exist.
 
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Some of the details I remember feom Duke3D that Doom did not have.
  • Sprites for shell casings and bullet holes. They would leave mark around the world.
  • Sprites for blood splatters on the walls and floors. Blood would pool around and enemy when you kill them.
  • Walking over a dead enemy would leave bloody foot prints around the level
  • Breakable walls to hide secret areas
 
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Some of the details I remember feom Duke3D that Doom did not have.
  • Sprites for shell casings and bullet holes. They would leave mark around the world.
  • Sprites for blood splatters on the walls and floors. Blood would pool around and enemy when you kill them.
  • Walking over a dead enemy would leave bloody foot prints around the level
  • Breakable walls to hide secret areas
Duke 3D also came out 2 years later than Doom 2. Game engines were moving pretty quick back then. I wonder what would be different if Doom 2 came out 2 years after Duke 3D.
 
I don't think Doom II was ever as iconic as its predecessor. It was more of a standalone expansion. It's great but it wasn't new or fresh, I consider it more like Spear of Destiny.

Duke Nukem 3D really stood out when it came out. Not just for the obvious personality that has been injected, but the fact that it was set in these more grounded locations and it was so interactive. I know some earlier games like TekWar attempted that but Duke Nukem actually did it and still managed to be fun.

That said, the original Doom trumps both.
 
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I love Duke Nukem's multiplayer. I remember playing hide and seek with friends in custom maps like Metro. It was a real blast. Unreal Tournament really ruined that old style of multiplayer and turned everything into mindless deathmatch.
 
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Unsure if OP chose DOOM II instead of DOOM in order to give Duke 3D a fighting chance or if OP wanted a fair fight and is just unaware that DOOM is significantly better than DOOM II.
I somehow missed this response, but I was agreeing with this. I don't think it's fair to compare the two when it comes to mechanics because 2 years then was huge, lol. Engines were changing drastically with the smallest amount of time.

I'd feel it'd be more fair to compare Duke 3D to Blood or Shadow Warrior because at least they'd be on par engine-wise.
 
Always bet on Duke.
Duke 3D presented a believable world sparkling with personality. Doom was just geometric shapes because ID were a bunch of lazy hack frauds incapable of crafting narrative and story. To be fair... By the looks of it, Carmack is mostly to blame for that. Some folks at ID had aspirations.
 
I somehow missed this response, but I was agreeing with this. I don't think it's fair to compare the two when it comes to mechanics because 2 years then was huge, lol. Engines were changing drastically with the smallest amount of time.

I'd feel it'd be more fair to compare Duke 3D to Blood or Shadow Warrior because at least they'd be on par engine-wise.
Yea that's why I picked doom 2 instead of 1 because of the even bigger jump that would be
 
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