RyL said:
gaf (first) impressions are meaningless =P
most of the time they come from overexcited geeks who can't form a proper objective opinion (ok, don't take that "too" seriously but some users here make me cringe ... I know that objective opinions don't exist)
judging from the first (european) reviews the game is bloody awful to okay
especially the console versions get bashed to hell and back because of the technical issues, like up to 2min loading times, aliasing, weird slow 5fps shadow, frequent and huge fps drops, random clipping issues in some levels etc.
Well, it's not as If I was declaring the game to be goty or anything else special, but I can still fully appreciate why you (or anyone else) would be skeptical, especially considering all the polarising impressions being flung about.
As I said, I approached the game after having a not very favourable experience with the demo and I was expecting to be left very disappointed, as the 'gunplay' felt severely lacking, there wasn't much of the duke personality I was expecting and that desert level left a sour taste in my mouth with how generic it felt.
But, it turns out, the game was actually pretty fun. Let me elaborate.
First of all, you really need to appreciate 'Duke Humour'. If toilet/crude humour offends you then, given the amount of it in this game, you wont get on with this. The game is literally overflowing with Duke humour, from his one liners, the things he says when interacting with objects in the game and the world that surrounds Duke.
Also, the game plays as one big parody of the FPS genre. From mocking 'classic' FPS conventions, such as needing pass cards to get through doors etc, to outright prodding fun out of our much loved popular FPS's (the halo dig 'Power armour is for pussies'). At times, the parodying reminds er of Matt Hazzard (again, not a great game, but not as terrible some people may have made it out to be).
At times, it feels as if the game tried to break through that 4th wall as duke tries to engage directly with the gamer, almost as if he is taking you on a personal 1 to 1 journey through his world.
I'm only about 2.5 hrs into the game, but so far the level design was much more interesting and engaging than that desert level in the demo. I also noticed that the demo didn't give a good impression on how interactive the world that surrounds duke is. Given that you are rewarded with extra ego if you find something new and unique to do it actually encourages you to explore and find all these wee nuggets of interactivity.
Even the gunplay felt a lot more satisfying than the demo. Having to circle strafe enemies with the shotgun took me way back and, surprisingly, still felt 'fun'. Dont get me wrong, the game is far from perfect. There are still some jarring elements that bring you out of the experience, but, in my opinion, there is still enough in the game to keep me engaged and still enjoy the game.
One final point I will make, is that the game is full of personality. Yeah, it's crude and childish, but you can't help but raise a smile with some of the stuff that happens in the game. 'Duke nukem forever' is like the uncle the rest of your family is embarrassed of, but you love him because of his crass humour and 'not giving a shit' attitude. He is the uncle that taught you to swear and how to drink. You didn't learn life lessons from him, but he did teach you how to enjoy it.
The bottom line is, don't take the game seriously. Don't play it expecting a refined experience like COD or Halo or you will be left disappointed. Let it show you how FPS games used to be and how fun they still can be. Take the game at face value and you should, hopefully, enjoy it.
*deep inhale*
EDIT- apologies for all the small paragraphs. Typing on the iPhone made it look as if I had written alot more than I had.