"I'm ashamed," I speak with my mind, "time and time You tried to communicate with me and I dismissed You, thinking none of your kin would habit this desolated fort. I'll never underestimate Mother Nature once more.
"My strength is almost depleted; share your knowledge with me and I'll rid this dark presence out of your domain."
Whispers of Ancestors, 2d6+CHA. (3+6) + 2 = 11
Bat shrieks, once, and the ear-splitting noise bounces off the rocks and stone, bringing with them an auditory landscape of knowledge and whispers, secrets muttered under breath, the sounds of words long past. Bat lurks in the darkness, and Bat hears, and Bat remembers.
Bat accepts your parlay.
Words and sounds stream into your mind. You hear gutteral Steppelander accents, chanting strange songs. The splash of water. Threads of conversation twist and thread together, forming strange harmonies, odd echoes.
"...need not trust him, but he can be useful, and He has spoken to him, so He told me..."
"...Harvesters? We may pray to Shorn, damn you, but we are warriors, not farmers..."
"...my helpers here will work for you, given suitable payment. They are quite tame..."
"...His Hour approaches; we must work quickly, lest His Spirit stray from the Shores..."
The cry, the song, shifts. Screams. Cries, moans. Agonised breathing.
"...it's not working...! The vasces is gone, gone... tis just coloured water! The traitor..."
"...played us like fools... all for vasces and gold? Shorn save us in death..."
"...No... he kept to his word... but not its spirit... damn him... damn his poxy face... damn you and your patchwork hide! Damn... damn...
da..."
Eventually, footsteps. The subtle sounds of an axe scraping along the floor, rough sobbing becoming blinding rage. A ripped rag, a quickly sworn oath, and then - fighting. A wet, nasty, very organic sound, along a piercing scream. Silence.
Serrick, that is all Bat has to say.
What do you do?
ok I have two threads of ideas. One is to just use the energy as a blunt object to interfere with shorn's control over the construct, kind of overloading the system with the power of the blood sacrifice temporarily blinding/stunning/paralyzing it or whatever. The other (and far dumber) idea would be to use try and harness the power into one of the other big ones (there were other ones in the cavern right?) and temporarily control it to fight the other construct. Very short term, just to use as a distraction for a few minutes, before my ramshackle enchantments fall apart.
To use the already-existent circle requires fresh blood from a still-living source - and such a link will not necessarily be one-way for the donor(s), although of course you cannot be entirely sure of the outcome.
Using it to disrupt Shorn's control is easy enough, merely requiring that you discharge the power gathered in the Avatar's general direction (though you will need to either lure the suit into the chamber, or take the gathered power to it somehow).
Empowering a suit, on the other hand, requires either direct control by a 'driver' or to offer its frame to a 'spirit colony'. Direct control will be haphazard and clumsy since you can't take the time to map out proper control architecture, while a spirit colony will have better control of the Suit itself but demand use of the suit permanently.
What do you do?
Sorry, passed out pretty early last night.
With the abomination's back to me, I draw my shortsword and eye the rune along its spinal column that Deken mentioned. With a strong running start towards it, I leap in the air with my shortsword in both hands, aiming to bury my blade into the rune.
Backstab: (6+1)+2=9
I spend my hold to reduce its armor by 1
Your blade bounces off the heavily-armoured column with a sharp shock, but you've done your work nonetheless; the rune scrapes clear with a spark, and fine, glowing cracks sprout across the suit's frame like the most delicate latticework. The Avatar of Shorn ignores you completely, charging at Thrakdur, who neatly sidesteps, ducks, and smacks one of its knees with his axe.
Waymore, the Suit is facing you and Thrakdur, its back to the wall; you won't be able to get around it.
What do you do?