First I head to the stablemaster, Cory, and give him 5 coins to feed our horses and let them rest for a bit. Cory's a young man, I'd guess son of the real stablemaster. Even though he has a dark complexion, a stern face and is almost as tall as an elf, after I begin talking to him I see he's extremely friendly and kind.
I ask him about the roads and this so-called hero famous even in Xingchu.
After exchanging a few jokes, I head to the central plaza where I see a woman in her forties playing with her two toddlers. I learn that her name is Bessa and she's happy for this sunny weather, so rare these days. I use that to start a conversation, and slowly move towards these strange phenomenons of late.
Before leaving, I show my telescoping staff trick to the kids and they get all excited. I let them play with it as well.
Finally, already at the gate, I ask the guard about the nearby elves. I dare not to stare at him nor to ask personal questions, but I do notice his full leather armor, including a helmet.
Cory only knows the local rumours - the roads seem safe for merchants, but local Imperials and government officials without an escort are being attacked all over. The first outposts know of such things are when the victims fail to report back. Rumour has it that the Masqued have returned to liberate the region from the Imperial yoke, though its teeth is blunted by the fact that the Imperials do not, in fact, have much of a yoke going on - the tax collectors work directly for the local lords, actually. That said, nobody's actually seen the Masqued, as far as Cory knows - it's always secondhand reports...
Bessa is pensieve; her family is between meals frequently, and if the next harvest is delayed any further, belts will have to be tightened even more. She shrugs; weather is weather, who knows what luck the gods favour? Perhaps tis just an ill-omened year.
The guard grunts, but explains patiently that specialised Elven traders occasionally pass by, trading wooden trinkets and carved (or grown?) furniture or other useful items made entirely of wood, bones and resins for metals and other gear. Beyond that, he doesn't know much about them. "They keep to themselves," he says.
---
Reichart bids you farewell here. "I must confer with the local council here; perhaps I will meet you further on in Theta," she says. "Ah, one last thing. I was asked to give this note to you, Magister, by a Seer of some kind."
She takes her leave. Deken, you recognise Bao Gong's spindley handwriting immediately. Unfolding the note, you read these words; "Avoid spilling your blood".
---
Outpost Theta is actually quite a ways off the main road, a giant semaphor tower looming precariously in the distance as you approach. It is afternoon. As you approach, you hear a distance
WHUMP as a dazzling light erupts from the roof of the semaphor tower, blasting into the sky, visible for miles around. A flare.
What do you do?