â Narayan
Member
This game was too ugly for me to give a chance.
I believe the next major build is supposed to improve the visuals substantially. Should be hitting this month.
This game was too ugly for me to give a chance.
Perhaps in the next update. CCP wants to implement the second-hand economy very slowly, so as to not cause inflation.
This game made me laugh. When you first start it up its as if you are entering some crazy universe and then as you dig deeper you are shown a shitload of character customizations... if feels like this game could last you forever. Then you get in the loading area where you see your buddies waiting to go into combat. Tension is building, shit is about to get real.
Then... you actually play the game and it fucking blows. Seriously all that shit only to make a boring shooter that brings absolutely nothing to the table gameplay wise? It feels like I stepped back into the 90s.
∀ Narayan;47574501 said:I believe the next major build is supposed to improve the visuals substantially. Should be hitting this month.
I buy a few militia dropships mostly just to get on top of buildings to snipe people. It's pretty fun to just fly around and try to crash the ship into people.Rolled a new char last night and did some focused skilling to become a pilot. This morning I finally achieved all I needed to fly my dropships, I crashed the thing in 10 seconds :lol Some mid air shennanegins resulted in me darting straight into to the ground. Bought 3 more dropships and hoping I have better luck later
This game and Planetside really scratches an itch I didnt even know I had
The next update which is assumed to come in February (so this week) will haveYup, apparently there is a pretty big update coming this week which addresses the visuals. I hope performance is stabilized too though.
The next update which is assumed to come in February (so this week) will have
And perhaps some things I am missing. It is a pretty monster update so everyone really should give this game another try then. It's actually quite fun once you figure out what's going on (and can look past the visuals).
- Improved textures and texture loading times
- Added vegetation
- Increase from 32 players to 48
- Squad size increase from 4 to 6
- New Planetary Conquest mode where corporations can actually gain control of planets
- New weapons types
- New racial variants of current dropsuits as well as new dropsuit types like a pilot dropsuit
The next update which is assumed to come in February (so this week) will have
And perhaps some things I am missing. It is a pretty monster update so everyone really should give this game another try then. It's actually quite fun once you figure out what's going on (and can look past the visuals).
- Improved textures and texture loading times
- Added vegetation
- Increase from 32 players to 48
- Squad size increase from 4 to 6
- New Planetary Conquest mode where corporations can actually gain control of planets
- New weapons types
- New racial variants of current dropsuits as well as new dropsuit types like a pilot dropsuit
Tried this out the other day briefly. Yeah. Um... it seemed like I couldn't kill anyone. Which doesn't normally happen in FPSs, so it was a bit jarring. Not sure if I was just really off while playing it or the aiming was or whatever.
Anyway. Got bored and went back to Borderlands 2.
The next update which is assumed to come in February (so this week) will have
And perhaps some things I am missing. It is a pretty monster update so everyone really should give this game another try then. It's actually quite fun once you figure out what's going on (and can look past the visuals).
- Improved textures and texture loading times
- Added vegetation
- Increase from 32 players to 48
- Squad size increase from 4 to 6
- New Planetary Conquest mode where corporations can actually gain control of planets
- New weapons types
- New racial variants of current dropsuits as well as new dropsuit types like a pilot dropsuit
Probably the worst shooter I've ever played lol.
The input lag is... wow.
Looks HORRIBLE, gunplay is garbage, little to no feedback, tunnelvision FOV.
This is proper C grade amateur stuff.
Seriously: worst shooter I've ever played, ever.
Also the mouse and keyboard controls are a lie, this isn't mouse controls, it's emulating an analog stick (don't even have to mention the hilarious aim acceleration).
It does need a lot of polish, but hopefully the next update will address some of those issues. The spawns in ambush need some SERIOUS work as well, not sure if those where in the update notes or not. I'd have to agree with a comment somebody made in this thread at some point with CCP seemingly dragging out the beta due to simply not having the resources to support the game. Update's have been few and far between and the game is soon to be entering it's 2nd month of open beta and closed beta started, back in April? Not exactly stellar progress.
So does anyone have a solid lead on when the update hits?
You don't even need any premium items to compete at all. The only things they let you do is get certain items and skills faster. The best items in the game you can still only get via in-game currency.I think I'm going to check this out especially as, being a PS Plus member, I get the 'starter pack' for free.
Does anyone know how long someone can 'get by' in the game on just the starter pack alone?
You don't even need any premium items to compete at all. The only things they let you do is get certain items and skills faster. The best items in the game you can still only get via in-game currency.
Basically if you put your skills in the right place then you can get good enough equipment to compete easily with most other players within a couple of weeks. Maxing out a role (like assault) might something like 3 to 6 months or so with the current system, but that's only if you looking to use the very best stuff and max out various passive abilities. As far as I'm concerned, doing well in Dust is around 80% skill and 20% equipment. Even if I use the worst equipment I can still quite easily top the leaderboard, or come near the top, in normal matchmaking games.
Initial impressions on it are that it reminds me of a lot like Quake Wars.
Really just don't see the appeal to Dust 514 at all.
The appeal for me is that while others who play Battlefield or CoD have to level up a new soldier with each new instalment, I'll be paying with one persistent soldier in an expanding universe for at least 10 years. EVE Online gets 2 free expansions a year and CCP have said it'll be more or less the same for DUST 514.
It makes every battle really satisfying because I know that every skill point I earn and invest in my merc, I know it is building him up for the future. I can't really bare the thought of playing standard model FPS games now because each new title in the series is effectively a wipe of all the time you have invested in the previous title.I want my game time represented in one avatar in one game,not sever avs in several games.
Hey guys! I'm the CEO mentioned by Ixion. While CCP hasn't made any official announcement when the next big update will hit, I was told by some of the game designers while at the CCP HQ to expect the next major build to hit in April.
Talking about points, I really don't know what to do with my character. I mean, I'm going full assault, but the next big upgrades (ar/dropsuit) are so far away that I don't know if I should save or invest in other stuff. The last time, I decided to invested in grenades and it payed extremely well. Sadly, the next upgrade is just too far away. Maybe I should start leveling side arms...
Graphics and frame rate will be constantly improved upon, and soon. In fact the next big update is going to have a major graphical overhaul. Don't let visuals be the reason you don't enjoy Dust.I had such high hopes for this game and I have been following its development for a long time.
I'm very sad to say that this game couldn't hold my attention for 10 minutes. I can play eve online for hours and the same goes for halo and every game style in between.
The graphics are extremely disappointing. The frame rate is not stable enough to predict sight movement accurately which is important in shooters. The menus are too EvE for a controller though they made a great attempt. It's simply too much menu time for a console game in my early opinion.
Ill hold on to it for a whole and hope things get better or I get more patience for this game.
Talking about points, I really don't know what to do with my character. I mean, I'm going full assault, but the next big upgrades (ar/dropsuit) are so far away that I don't know if I should save or invest in other stuff. The last time, I decided to invested in grenades and it payed extremely well. Sadly, the next upgrade is just too far away. Maybe I should start leveling side arms...
I don't know where you're up to with skills, but one of the first things you should aim for with assault is the Type-II suit. It's a big improvement over both militia and Type-I. I think you need to level the skill 'Caldari Assault Dropsuit' to level 2 for this. As an assault player this should serve you well and you won't need to upgrade for a long time until you want the more expensive advanced stuff (specifically B-Series)
If you haven't been upgrading your 'Weaponry' skill yet then I recommend doing so. It makes your gun do more damage each level for a maximum of 10% increase. It's quite cheap in SP and you should upgrade it to at least level 4.
One of the most useful and important modules for an assault player is shield extenders (they basically just give you more shield, and therefore hp). After unlocking the Type-2 suit I recommend upgrading skills to unlock a higher level variant of extenders. Ideally you should aim to equip complex shield extenders, these are the best ones and grant 66 extra shield for each one you equip. Check the marketplace in the 'infantry modules > shield' sections (I think) and look at the skill requirements for 'complex shield extenders'.
Unlocking the skills I've outlined should take a week or 2 depending where you're at right now. In regards to sidearms, you're best just sticking with the militia submachine gun for now. It's easier to use than the scramber pistol and as an assault player, its main purpose is to finish off nearly dead enemies after you're expended the clip in your rifle. The submachine gun's range is very short, so its usage is situational to close encounters of course. As for the primary weapon I recommend using the standard assault rifle over militia (or use the Exile assault rifle if you have it). They've got 60 rounds in a clip, compared to the militia's 48, and you only need to get 1 level of the skill 'assault rifle operation' to use them.
I have written a skill guide, which is on the main page of psu.com at the moment. It basically shows you what the foundational skills are, skills that benefit you passively by giving you boosts to things like shield, armor, CPU and PG upgrades etc. There are certain skills that you just can't go wrong with. Mosey on over sometimes, the article is on the flash console so you can't miss it.
I can 100% understand those who are put off by the game in its current form. If it wasn't for the fact that I love the game's potential, I'd still be balls deep in Skyrim. However, I can see the game's potential and I know it's a work in progress so I forgive the shortcomings and play anyway. I still find it immensely fun and have a growing corp of people to play with and I enjoy watching the game evolve while I'm part of it.
Those who are waiting for April (or whenever the next big build ends up hitting), I recommend just making your character. Even if you leave it idle till then, you'll amass around 1.5 million in passive skill points (you earn skill points even while you don't play) by the time you get stuck in.
The problem I had with the massive skill point total's required to level up certain stuff was that quite often there are massive gaps of fuck all in between. In some cases there are no level 2,3, or even level 4 items to purchase once you invest the SP. There are massive gaps in the progession.
My main problem with it was when I tried it out last year was that it is terribly unpolished. I like the ideas in it but it looks and performs just absolutely terrible. I really hope they put this on PS4. I think CCP's lack of experience of the platform and at this point old hardware really doesn't help the game. I'll return to this once I hear impressions really change, for now I'll play some more EVE instead.