this made me giggle
It has always been my hope that your mansion theme made people just roll over and die.
this made me giggle
Yeah, the music, the incredible design of, the footsteps that almost sound like a heartbeat, thethe ghost. It wasn't over done or difficult, but it did a great job at setting freaky mood. Just awesome! I finished up the Sorrowing Meadows last night. I want to play more now, but I'm stuck at work.doors that don't lead back to the right place
Both of these have been added to my bug list, and I'm actually getting on an update very soon. May I ask, when it crashes underground, is it as the scene transitions between maps? Do you have a specific location? Thanks.
There is chance that mutlithreading between maps is causing issues. Also related to trying to speedrun. VERY hard to test, but I'll do my best.
Dust: An Elysian tail has a fantastic story. Sadly its not to be found inside the game.
Dust: An Elysian tail is "beautiful" in the same way that "South Park" is; you can tell its handmade and there is some charm in it. The characters look like north-korean copies of Disney characters. The backgrounds look like if "Klonoa" mated with "Castlevania". The soundtrack is so grand that it couldn't resist itself from touching bigger movie themes like "Inception".
Dust: An Elysian tail may have art that looks like your grandmother painted, laughable voiceacting and being decorated with Saddam Husseins restraint. But it is also a perfect example of why its sometimes worth the effort of keeping up with the tired indiescenes retro fad.
In some places the atmosphere is so thick that you could cut it with a knife, crystal clear waterfalls, glimmering magic woods and caves big as cathedrals, where the footsteps sounds like cannons being fired and hidden treasures bath in a golden light. Sadly this is interchanged with long paths so ugly that I wish I could play this game with blindfolded.
Both of these have been added to my bug list, and I'm actually getting on an update very soon. May I ask, when it crashes underground, is it as the scene transitions between maps? Do you have a specific location? Thanks.
There is chance that mutlithreading between maps is causing issues. Also related to trying to speedrun. VERY hard to test, but I'll do my best.
Yep, I'm actually working on that this week. I'm trying to integrate some sketches/music in development as well, to flavor it a bit. I also did a thing for Polygon but it hasn't gone up yet, I'll see what's up with that.
Wow, some idiot on Aftonbladet is ripping into this game. Just doing a quick and rough translation of some parts but take a look at this.
http://www.aftonbladet.se/nojesbladet/spela/recensioner/article15317713.ab
It did get a 3/5 though.
That dude needs a hug or somethin'. Poor fella. Clearly picked up the Parody Dust An Elysian Tail we made to troll angry reviewers.
Just finished the first quarter of Chapter 3 (I think). The music is so good it had me on edge during. Is the OST out yet? Would be nice to have a high quality digital version to listen to.that first escape scenario
Any idea what's coming up in the patch? Haven't had any issues yet other than one random crash at the start of Chapter 2.
Wow, some idiot on Aftonbladet is ripping into this game. Just doing a quick and rough translation of some parts but take a look at this.
I love this game! It's so fun and addicting. I was trying to find everything before finishing the game to level up enough to beat the boss and was having some trouble finding this one material, the stone feeler. Gamefaqs says that it should drop from squirt-bugs. I've been killing the green ant-like things that I believe are squirt-bugs without success. Any help would be appreciated!
I could be wrong but from what I remember if you go into the blueprint and click on the needed item (assuming it's catalogued) it'll take you to the merchant screen to purchase it and already be right on the exact item so you don't need to figure out which one it is.Dynamic3 said:Is there a way to identify which items are needed in a blueprint (items that I don't have)? I have a particular print that requires a blue-ish rock-ish item but the shopkeeper has about four very similar items and I'm not sure which is which; and I have limited coin at the moment.
Hey Noogy, since you're looking into it...
i love the music in the Cirromon Caves. it sounds similar to some of the music in Mirror's Edge to me for some reason. hell, i love all the music in the game. so good. that duck guy is very talented.
Awesome, thanks, that reaffirms a few things I'm looking at, as well as possibly upping the global volume level. I'm actually getting on some of that stuff this week.
Don't let Chris hear that, the only way I get him to do anything is with insults and racial slurs against him and his peoples. But yes, I'm quite fond of our soundtrack, and he's busy wrapping up the OST, which has turned into a monster.
Awesome article. I usually really like how the Verge goes about their content and it's great to see you on there!http://t.co/yPQgB7gT
Here's an interview I did with Samit Sarker of Polygon. It's nice to get this story out there. I'm still working on a Post Mortem as well, which should be up over the next week.
Maybe I'll forgo some sleep and fire it up late tonight.
It already got a 5/5 from me playing it at PAX East and I couldn't lose my smile as I noticed a dozen tiny little flairs of the game and never had to fight the controls.If it helps, I gave Dust 5/5, but I'd only give sleep a very respectable 4.5/5
http://t.co/yPQgB7gT
Here's an interview I did with Samit Sarker of Polygon. It's nice to get this story out there. I'm still working on a Post Mortem as well, which should be up over the next week.
http://t.co/yPQgB7gT
Here's an interview I did with Samit Sarker of Polygon. It's nice to get this story out there. I'm still working on a Post Mortem as well, which should be up over the next week.
Finished it.
My final save says 113%. I have all 21 side quests, I believe I catalogues everything.
But I was level 54 and I wasn't carrying everything I had found/crafted. Do I need to be to have full completion?
Great experience. Clocked 20 hours on a casual playthrough. Will go again on tough.
You need to 4* all the challenge rooms.
I just received my Nov issue of OXM (the one with Gears Judgement on the cover). The 9.5 review of Dust:AET is in there (pg 72), but I have to say I think the game looks unexpectedly cool in print for some reason. I might need to horde a few copies.
When do you get the down/A slide move? I have opened a part of the map that requires it but have no idea where to obtain it. Help?
i recommend you think about making an artbook. i'll buy it!
You know, I've seriously been thinking about it, and Chris (my composer) and I have talked a lot about doing an artbook/OST combo. Admittedly I'm looking into printing options as it's not something I've ever done before.
I would kill for a deluxe edition of the game with an Artbook/OST, and a physical disc. The game is way too good for just a digital product.You know, I've seriously been thinking about it, and Chris (my composer) and I have talked a lot about doing an artbook/OST combo. Admittedly I'm looking into printing options as it's not something I've ever done before.
Man I love this game but the checkpointing! I'm fightingand holy shit it sends me into rage when I get to his second form, get him down to nothing and he one shots me.Gaius
First beat the game when I was at like level 37, andwas a huge challenge.Gaius
After screwing around, 4-starring all the challenges and getting all the best equipment and becoming level 52, things changed drastically. I literally. Didn't even have to use a health item.lightning aerial dust stormed him to death. All 4 or 5 segments
Real fun game. Great work Noggy.
Grah, only two indie guys left and I don't have enough keys. Merchants are outta keys too. Do they restock them? I cant find any key location guides online...
They don't restock. There's an exact amount of keys for everything to be unlocked after collecting all of them and buying all.
i should've simply hunted for the Indie dudes instead of opening random treasure chests. hunting for the keys are gonna be annoying.