Kinky John
Member
Any word on an OST release? I love the music.
http://lifeformed.com/ keep an eye out on his Bandcamp. It should be out soon.
It's out now!
Any word on an OST release? I love the music.
http://lifeformed.com/ keep an eye out on his Bandcamp. It should be out soon.
Bought this the day it came out. still haven't. it
Soundtrack bought. I seriously love this game and the soundtrack's a big part of that, as well as the beautiful style and addictive gameplay, although I suck at it so bad - the keyboard controls are a pain and I can't SS more than the first 3 levels. Couldn't get the PS3 controller to work for some reason, and don't want to use the 360 pads d-pad.
I did too! But I didn't even know he was the composer at the time. Thought it was just a random staff member posting on Steam.Totally buying this when I get home. Actually went out of my way to tell the composer how great the soundtrack was via e-mail and he seemed appreciative which was neat.
Is the friends leaderboard working for everyone?
I bet your Steam profile is either private or set to friends only. Switch it to public and it'll work.
I bet your Steam profile is either private or set to friends only. Switch it to public and it'll work.
Game looks awesome and is fun when it works. Had to disable D3DOverrider to get it to boot, and of course, no native Xbox 360 support. These lazy fuck indie devs can kiss my ass. Microsoft did one good thing for PC gaming in the last 5 years and that's introduce a decent gamepad that pretty much everyone owns. These Goddamn indie devs are all chasing their adolescence with 2D platformers and dungeon crawlers and fighting games and every other genre that dominated the 16 bit era, games that need gamepad controls, and the clods still go ahead and build around keyboards. Stupid indie devs.
Don't piss on me and tell it's raining. It's a 2D platformer, it's a gamepad game, end of story.They played it just fine on keyboard on the stream. It was designed with keyboard in mind not controller.
Don't piss on me and tell it's raining. It's a 2D platformer, it's a gamepad game, end of story.
You're damn right. PC game development should move forward, not back, and one of the best moves of the last couple years is PC games that just work. Got a 1920x1080 monitor? That's the default resolution. Got an Xbox pad plugged in? It's ready to rock. Unplug that pad? Right back to keyboard controls, no options menu necessary.Back in the day, controller support meant that the game would recognize your controller. Things must be different now. You know, since the game already recognizes a 360 pad.
edit: Or is a PC gamer actually complaining about having to open the options screen?
Holy Christ @ your outrage @ my outrage. I don't like buggy games. I bought this shit because of the trailer, then I had to read forums to get it booted. Fuck that.I mean, I agree that it would be nice if the game would auto-assign a control scheme as soon as you boot up with a 360 pad. Holy Christ @ the outrage though. Save that shit for games that really screw it up.
What is this, are you getting a kickback? Or are you just one of those internet weirdos that likes to be a contrarian?I'm sorry that your third party graphic hack caused your game to not start properly.
I was sympathizing with a fellow Dustforce fanWhat is this, are you getting a kickback? Or are you just one of those internet weirdos that likes to be a contrarian?
My computer monitor goes to sleep while I'm playing it though. Hilarious.
PokéKong;34554117 said:You're pretty much screwed if you don't have a D-pad that handles diagonals very well.
Was looking at this but turned off by the idea of having to beat a level "perfectly" in order to advance.
I love Super Meat Boy, but a lot of the time I just barely scrape by and my beating a level in that game could rarely be considered "perfect" (I'm definitely not one of those people who is able to A+ every level and its dark world companion in SMB) .
So, just how perfect do you have to be to progress in Dustforce?
But.. the controls are actually harder to manage on a controller due to the repeated use of the Up key and the accuracy demanded by the diagonals.Don't piss on me and tell it's raining. It's a 2D platformer, it's a gamepad game, end of story.
I have no problem with a controller.But.. the controls are actually harder to manage on a controller due to the repeated use of the Up key and the accuracy demanded by the diagonals.
Game insta-crashes for me when I launch it now, whether I do it from my Steam library or directly from the .exe (which worked earlier). Kind of a bummer. Also, anyone feel like sometimes their double jumps don't properly register? I'm not sure if it's a timing or a momentum thing, but sometimes it just seems like I cannot jump a second time and I'm wondering if it's supposed to be that way or if it's bugging on me.
I'd, uh, test it out (there's one level/part in particular where it was giving me issue repeatedly) but I can't even launch the game... so I'll have to wait for a patch. But it's likely me thinking I'm jumping off the ledge but jumping too late, like you two are saying.
Tried validating files in steam?
ATI/AMD graphics card?I'm having slight framerate hitching every few seconds. Otherwise, it seems like it's running properly at 60fps. Anyone having a similar problem? Anyone have a fix? I tried toggling all the video settings and it still has the problem. Could it be my processor (E6750)?
ATI/AMD graphics card?
I started getting micro-hitching after the last video driver upgrade