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Dustin' off the GameCube... FIRE EMBLEM

Pellham said:
Well key elements from the SNES games that were missing in the GBA games are back. Like mounted units can move again after attacking (I have *NO* idea why they took that out in all three GBA games) and units have special skills. Anima magic is split back into fire/wind/thunder like it was in the SNES games as well.

The game's interface in general just matches the SNES games. With a full resolution, I can actually see a lot more of the map and the status screens. The GBA games had limited map view because of the low resolution among other things.

Also the AI is a lot smarter and the RNG problems in the GBA games are gone.

I'm playing on maniac mode right now. The first 3 chapters were a breeze, but I had to really think hard to figure out chapter 4.

Of course this game is nowhere near as hard as Thracia 776, but I'd put it on the same level as Monshou no Nazo (the first SNES FE game). Which makes it slightly harder than Seisen no Kiefu (the 2nd SNES FE game).


Speaking of the SNES games, are any of them translated to English? Fan translations?
 
You only have yourself to blame, pal, after saying:

"I love the graphics as well, I don't really see anything to complain about them. N64 quality? Sure, as long as it's 10x more hi-res. :P Yeah the polygons are chunky but you hardly notice them when you're zoomed out."

..and then delivering your even sillier diatribe after my slight reply.

You completely unequivocently misinterpreted what I said. What made you believe that I was pointing out flaws? I don't believe in graphical flaws, I was just nodding my head to Bebpo's description of the graphics. I never said they were flaws, and they don't bother me at all. Besides, a 10x hi-res N64 game actually would look pretty dang good.

In my original post I was pointing out how I felt about the game, not how I feel others should feel about it.

Are there better looking games than FE out there? Certainly!
Is FE a bad looking game? In your opinion it is. in my opinion I think it looks amazing.

Quite frankly I don't care if you dislike FE's graphics, but your opinion is not fact and you need to live with that. There is no magical standard that 3D needs to live up to, just for yourself maybe.




....Anyway now that hopefully Socreges will stay far away from this thread, I just got to chapter 6 and boy is it ridiculous! And I mean that in a good way. You start out with 6 units and face this massive army of 31 units. I managed to get pretty far but made one single mistake and Ike died... :( (and this was after 3 or 4 resets). It's been such a long time since I've been challenged by an SRPG that I am really having fun. If it wasn't for the fact that I need sleep, I'd be crackin' at it again.
 
Pellham said:
I've never actually played them, but I believe fan translated ROMS of FEG, FE4, and FE5 exist.

OK what about FE6 for the GBA?
 
The FEG, FE4, and FE5 translations are largely unplayable, or at least were when last I checked. I don't imagine anything's changed yet.
 
OK what about FE6 for the GBA?

I think there are people working on it, but it's not finished.
You can however, find fan translations of the dialogue and story on this message board: http://s7.invisionfree.com/FESS/index.php

The FEG, FE4, and FE5 translations are largely unplayable, or at least were when last I checked. I don't imagine anything's changed yet.

Really? The FEG translation hack has been around forever, and covers about 95% of the game. A few years ago, the most popular FE game among emu users was FEG because of its fan translation. :P

I can't vouch for FE4 or FE5 though, never played their hacks.
 
According to the Fire Emblem: Sanctuary of Strategy Forums FE6 does have a fan translation but there are just way too many bugs and missing text...even though they call it 90% :(
 
The_Sorrow said:
There are plenty of fan translations out there. I got introduced to the FE series through fan translations. :D

we're talking about actual code translations for the actual game.
 
isamu said:
According to the Fire Emblem: Sanctuary of Strategy Forums FE6 does have a fan translation but there are just way too many bugs and missing text...even though they call it 90% :(

Yeah thats the one I played about 3-4 years ago. There was some missing text but overall it was decent.
 
I remember playing the FE4 25% patch and that was very well done. I played the japanese version before it through a couple of chapters, but this was very well done. I can only imagine the more complete version being much better and completely playable.

I have been playing Fire Emblem GC and so far loving it. Nothing as a surprise since i know one of the programmers ;) . I wish i could tell you something about this game but i can't. But so far i really love it.
 
EAD, it's too bad you're sworn to secrecy on whatever that is, you know that of all people, I'd be dying to know the secrets of the FE team. :P
 
Pellham said:
No misinterpretation. Rather, you - me. My point was that in commenting on the graphics as you did, it practically lends itself to someone challenging it (such is fair). And then replying so harshly afterwards.... won't help things. That's all.

I apologize for my part in this. No illusions here. Never wanted to clutter an otherwise great FE thread.
 
Socreges said:
No misinterpretation. Rather, you - me. My point was that in commenting on the graphics as you did, it practically lends itself to someone challenging it (such is fair). And then replying so harshly afterwards.... won't help things. That's all.

I apologize for my part in this. No illusions here. Never wanted to clutter an otherwise great FE thread.

too_late.JPG
 
For those that have beaten chapter 7,

Were any of you able to get the inori no sho (prayer book) before that blasted thief took it? I was REALLY annoyed that it didn't become a droppable item once the thief took it (I was planning on having the thief take the first two treasures then as he came closer to the third one, whack him and take the two treasures he stole).

It seems to be well, impossible to accomplish, on maniac mode. Oh well hopefully there'll be another one later on as Inori is an awesome skill. :(
 
Well the unit cap varies per chapter. In later chapters you can use as many as 19, but typically it'lll range from 11-14.


Holy shit! Chapter 8 is HARD! I didn't count how many times I restarted but it was a good 9 or 10 attempts before I figured out what to do. Whew, i'm glad i'm over that one. :)
 
you know, I bought this game japanese and I really really like it, but I have a hard time doing some things because of the langauge. I guess I should give it another shot.
 
Just wanted to let you know that I truly loathe everybody who is playing their new FE. I mean seriously...You guys suck*.

May 23rd can't come soon enough. I need me a FE fix to at least hold me over till FEGC is released in the US.



*You guys don't suck. It's just my impotent rage leaking out. I really need to practice my kanji. :(
 
Pellham said:
For those that have beaten chapter 7,

Were any of you able to get the inori no sho (prayer book) before that blasted thief took it? I was REALLY annoyed that it didn't become a droppable item once the thief took it (I was planning on having the thief take the first two treasures then as he came closer to the third one, whack him and take the two treasures he stole).

It seems to be well, impossible to accomplish, on maniac mode. Oh well hopefully there'll be another one later on as Inori is an awesome skill. :(

It might've been possible but I couldn't do it.
 
Well this sucks, I just now tried to copy my Fire Emblem save data from one memory card to another (to have a backup of my current saves) and surprisingly enough the Copy function is greyed out. And it's only greyed out for Fire Emblem. I can copy any other game's data.

That's pretty annoying. I wonder why Int. Sys would do that...
 
Pellham said:
Well this sucks, I just now tried to copy my Fire Emblem save data from one memory card to another (to have a backup of my current saves) and surprisingly enough the Copy function is greyed out. And it's only greyed out for Fire Emblem. I can copy any other game's data.

That's pretty annoying. I wonder why Int. Sys would do that...
Maybe functioning like the auto save feature? That way you can't try something risky and just load the saved game when it doesn't pay off.
 
I never thought of that, but that's a good point.
Still, loading the Gamecube bios to go in and muck with memory is a big hassle, I can't imagine anyone doing that unless they were really patient.

Ah well, they should have given us 10 save slots instead of 5. :(
 
Jive Turkey said:
Maybe functioning like the auto save feature? That way you can't try something risky and just load the saved game when it doesn't pay off.

Doesn't work because as Pellham said you get 5 save slots.
 
Isn't it obvious? You can't copy it because then people would take advantage of it and use it to cheat. The game saves after your every move; if you had two chances to try everything it'd make things a lot less risky.
 
I know, I didn't think of that, heh.

But really, I wanted backups of my previous chapter saves so I could go back and replay them whenever I wanted to instead of having to start a new game... oh well :(
As it is now, I use 3 saves for a single chapter (one for when you first get it, one for town maintenance, and one at the start of battle after preparing). That leaves 2 slots for previous stuff. :(
 
john tv said:
Isn't it obvious? You can't copy it because then people would take advantage of it and use it to cheat. The game saves after your every move; if you had two chances to try everything it'd make things a lot less risky.
That's exactly what I meant...
 
john tv said:
Isn't it obvious? You can't copy it because then people would take advantage of it and use it to cheat. The game saves after your every move; if you had two chances to try everything it'd make things a lot less risky.

OH SHIT. TEH HARDCORE. US port can't come soon enough. Keep the impressions coming boys. :)
 
Ok I have a question. I haven't read the manual so maybe that's the issue but after each battle I'm seeing this:

Earned Gold: always 0
Used Gold: ranges from 2,000-5,000
Battle Ex: ~~ whatever I got from killing people
Bones Ex: Not sure how this is determined
Hardest Worker:
New recruits:
Dead/heavily injured:

Now my question is WTF is using up all that gold each battle? Also why do I not gain any gold ever. I'm not at the point where I'm down to <3,000gold total and I have no clue what's going to happen next battle if the battle costs are greater than my total amount.

Explain plz.
 
Also my main guy stopped gaining exp at lvl.20 rather than doing a class change...not cool. I feel like I wasted a lot of bonus exp on him since I didn't know he was going to reach a wall >__<
 
Well to tell you what happens with the hero would be spoiling, but I guess you should like not use him until the time comes, heh.

At least the other units though, if you get them to level 21, they promote automatically and go back to level 1.

And as far as I can tell, you only get gold through events (like when you were given 2500 gold and later 20,000 gold) and by selling items/weapons (there are some items like aka no hougyoku that exist just to sell for gold).
 
Oh, I haven't even noticed that yet, I must not be far enough.
But I doubt we're doing anything wrong, the game just must be taxing you somehow for whatever reasons.
 
Thanks Pell, was hoping to hear that some battles would include a larger force on screen than the GBA allowed.

Any word on how the support coversations work in this game, if they exist at all? I loved the concept in the GBA game, but couldn't stand the insane requirements to meet them, mostly parking units next to each other a billion times over. I hope they push this system to the foreground more, it's a really great bonus that deserves not to fester purely in the land of faqs and charts.

Finally, the 3rd GBA FE arrives here in a month, and I have read many mixed things about it, some consider it too pedestrian and the weakest of the GBA triumvirate. Others seem to appreciate the upgrades and new features despite complaint, just lots of polarized views. What's the good word?
 
Brandon F said:
Any word on how the support coversations work in this game, if they exist at all? I loved the concept in the GBA game, but couldn't stand the insane requirements to meet them, mostly parking units next to each other a billion times over. I hope they push this system to the foreground more, it's a really great bonus that deserves not to fester purely in the land of faqs and charts.

It's the exact same. Sometimes I use common sense and find them but yea...there's no real sign that one exists on a map. At first I wanted to do a perfect run through with every treasure, house visit, all recruits, and support dialogues, etc...but the game is tough enough just trying to beat it with no deaths. After a number of times reseting on a map I get pretty frustrated and ditch all optional things, just concentrating on not dying.

While I'm loving the game (ch.14 now), there are a handful of things that should've been improved on from the GBA games; but instead it seems like they were satisfied with just doing the same exact thing but in 3d. Also the gameplay/text balance is really terrible and getting worse and worse. Not only do you have about 20 mins of text boxes between ending a chapter and starting a new one (including the inner-party dialogues), but even when you get back in the action there are getting to be A LOT of story dialogues within a battle. I kinda wish people would just shut up and say "I cut you fool".
 
Too bad about support, I swear pouring through the GBA faq convinced me that Intelligent Systems just didn't WANT anyone figuring them out. Too many hoops to jump through, too many vague or obscure hints to performing them.

The cutscenes in the GBA game never really bothered me, in fact the game's severe mortality rate made me appreciate all the banter a whole lot more given the next mission could be someone's last(even if I did multiple restarts to ensure everyone was kept alive). Though I don't recall any cutscene lasting more than a couple minutes, and twenty IS asking way too much.
 
Yea, this game has a massive amount of story. It will be a long translation process for Nintendo, so that November date seems likely.

Though despite sometimes reading 30mins+ straight of text bubbles, the writing and story is pretty damn good. Really epic plot with hundreds of characters; from bandits to kings there are sooo many people interwoven into the tale. Very LoTR feel. The story can also be pretty badass when it wants to be, something you don't see often in a Nintendo game.
 
Yeah I've noticed the huge increase in story. Though it's not close to TearRing Saga, which had as much as an hour of cut-scenes between chapters (TearRing Saga had a huuuge cast of characters though). But at least it's a major improvement.

I love how Souen has absolutely no load time anywhere. Even when the scenario splash screen is starting and you think it's performing some loading, you can just hit start to instantly go to the chapter instead of waiting for the animation to complete. This game is practically a cartridge on disc.

Brandon, one improvement in the support system though, you don't have to worry about doing supports during the chapters themselves. You just get the units sitting next to each other, and when they unlock a support, you can then conveniently open the conversation during the town maintenance before the next chapter. And they let you know which characters can talk to which (like in Seima), to make it easier for you. (I don't remember if they did that in Rekka, the game that came out here or not).

Out of curiosity Bebpo, which elements are you refering to that should've been improved over the GBA games but weren't? I have a few in mind myself.
 
Pellham said:
Yeah I've noticed the huge increase in story. Though it's not close to TearRing Saga.

Can I ask what is TearRing Saga? Is this a game in the Romancing Saga series or something?
 
isamu said:
Can I ask what is TearRing Saga? Is this a game in the Romancing Saga series or something?

AFAIK, it's a PSX and PS2 SRPG series made by former Fire Emblem developers, and with similar gameplay to FE. I think the first game was going to be titled Emblem Saga, but Nintendo made them change it.
 
isamu said:
Can I ask what is TearRing Saga? Is this a game in the Romancing Saga series or something?
TearRing Saga is a PS1 game from Enterbrain made by the original Fire Emblem guy after he left Nintendo. It's very similar to Fire Emblem -- so much so that Nintendo sued his ass over it. The sequel is coming out in May on PS2, and looks like even more FE ripoff (in a potentially good way -- one can never have too much Fire Emblem, after all).
 
Was the original creator of FE still with IS when they made Thracia? That is perhaps my favorite FE game.

And long detailed text is a staple for the FE series along with the likes of Ogre Battle. I remember being pissed about all the text in some of the SNES versions cause I couldn't understand a lick of it and I just wanted to fight.
 
Damn that looks just like the SNES Fire Emblems which is a very good thing. That answers my question about Thracia.

EDIT: Even though Hex-Grids were phenomenal choices in games like Panzer General I can't help but feel it's just not right for the Strat-RPG genre. Predicting 6 angles of attack would prove quite the annoyance with invaluable units. Makes it much harder to protect weaker units too.
 
I've just finished the "defend the castle" mission (mission 4?).
Like Bebpo said, there's a ton of story here, but it's really interesting.
I don't find the graphics to be that repulsive personally, although when they zoom in on the battlefield models, like the pirates, I gag a little ;) I leave the battle animations on too, there's some cool animations for special moves and magic.
 
Shaheed79 said:
Was the original creator of FE still with IS when they made Thracia? That is perhaps my favorite FE game.

And long detailed text is a staple for the FE series along with the likes of Ogre Battle. I remember being pissed about all the text in some of the SNES versions cause I couldn't understand a lick of it and I just wanted to fight.
Gunpei Yokoi was the man behind the FE series. When he died, IS kind of scrapped Thracia 776. But they decided to come back together, finish the project, and release it in 2000 for the SNES. Or so I read.
 
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