• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Dustin' off the GameCube... FIRE EMBLEM

Does the USA version have a subtitle announced? And what does the Japanese subtitle for this translate into again?

Yes hero it does. Fire Emblem: Trail of the Blue Flame. Although this isn't a literal translation, but this is the NA one. (could be path amongst others)
 
Hm, cool, thanks.

Without any spoilers, where does this FE game fall in relation to the others? Prequel/sequel/spinoff/alternate universe? The main character looks like he could be Roy/Eliwood blood but with blue hair.

And any official word on who Roy's mom is anyway? :o
 
Hero said:
Hm, cool, thanks.

Without any spoilers, where does this FE game fall in relation to the others? Prequel/sequel/spinoff/alternate universe? The main character looks like he could be Roy/Eliwood blood but with blue hair.

And any official word on who Roy's mom is anyway? :o

No relation whatsoever, besides occuring upon a different continent within the same world. (as all FEs do) Totally unique main characer as well. Roy's mom? You have me there.
 
ferricide said:
nintendo's official press site still says Q2, which would disagree with EB.

we'll find out for sure at E3, i imagine.

I could have sworn that nintendos GDC US release list for 2005 didn't have fire emblem listed.
 
From Nintendo's press site (keep in mind this is mostly marketing info so it's not all that detailed):

Fire Emblem™
Format: Nintendo GameCube™
Launch Date: Q2 2005
ESRB: RP (Rating Pending)
Game Type: Strategy Role-Playing Game
Accessories: Memory Card
Game Information

Developed by Intelligent Systems Co., Ltd.

KEY INFORMATION

Unfurl the banners and lead the charge! All of Tellius is torn in a bloody war, and only you have the means to put it to an end. Take command of a band of mercenaries loyal only to you, and guide them to victory against the forces of the Daein kingdom! Turn-based strategy gives you maximum control of your army. As your characters gain experience, shape their abilities by giving them special skill sets, and develop your army into a unique fighting force.

* Master a world of strategy! Test your tactical prowess against mages, monsters and madmen as you command your knights, pikemen and mounted cavaliers in man-to-man, turn-based combat.

* War takes on new depth! Three-dimensional battlefields present all-new tactical challenges, and graphically stunning battle sequences put you right on the battlefield!

* Bring peace to the land! Take winged soldiers high into the air, or send your furious skinshifters and unleash their feral might on your enemies.

Game Storyline: Near a mercenary stronghold in Crimea, a kingdom on the continent of Tellius, a soldier named Ike rescues a woman he discovers to be the princess of Crimea. She reveals to him that the neighboring Daein kingdom has invaded, and she must travel to Gallia, home to the half-man/half-beast demihumans. War spreads across the continent as Ike and his swords-for-hire fight to protect the princess and confront headlong the racial tensions and prejudices that have torn a rift between humans and demihumans. As they fight, they learn the true reason for the war, as well as the mystery behind the very creation of their divided world.

Characters: Ike and fellow mercenary Tiamat. New units include "skinshifters" who can transform into beasts, and "taliesins" (temporary name), winged humans who attack from the air.

How to progress through the game: Players command individual units such as knights, cavaliers, lords and Pegasus knights across a 3-D battlefield in a turn-based war simulation. Each battle has a specific objective, from defeating all enemies to taking control of key locations. Each battle is linked by extensive, story-heavy sequences that provide character and plot background and details. As always with Fire Emblem, characters are unique individuals, and if they fall in battle, they are lost to the player forever.

Special powers/weapons/moves/features: Some characters possess magic abilities they can use in battle. Others can equip a range of weapons, using the strengths of that weapon to balance the enemy's weapon selection. In addition, characters who discover their "hidden purpose" can develop unique abilities.
 
Played through ch.7 yesterday. Don't really have much too add other than that it's good and non-impressive.

Gameplay is nice and faaaast if you turn off battle animations (by the 2nd chapter I had them off) and you can play the game in fast foward style if you turn up the game speed. As someone who dislikes waiting long periods of time for enemies to move and attack in SRPGs this is awesome.

Story is nothing amazing, but it's solid writing with a good war story so it's very entertaining.

Graphics are ummmm...adequate? They look smooth and colorful and clean but don't get too close or the game looks like it was designed on N64. The polygon models on the field are quite underwhelming (if you turn off battle animations that's all you'll be seeing). Story is told through still portraits that blink and flap their mouths...yet there is only 1 portrait for each character so no matter if they are happy, laughing, or want to kill someone it's just the same emotionless portrait. Seriously the graphics are fine and work, but there is nothing that says "THIS IS FIRE EMBLEM ON A MODERN CONSOLE!"

Music is good, voice acting for the 3 or 4 lines in the first movie was fine. Would've been really nice if all the dialogues were voiced but I guess you just shouldn't expect voices from a 1st party Nintendo game.

Gameplay feels pretty much identical to the GBA ones for better or worse. But like I said, it's fast and fun so yea.

Good stuff, but it makes you wonder how it was in development for a long time. Gonna try to run through the whole thing this weekend before I start Romancing Saga.
 
Bebpo are you going to check out Berwick Saga at some point? Would be interesting to see how you compare it to Fire Emblem.
 
Pellham said:
Bebpo are you going to check out Berwick Saga at some point? Would be interesting to see how you compare it to Fire Emblem.

Yea, have the LE pre-ordered. Though Capcom X Namco comes out on the same day (5/26) so I might not get to it right away.
 
Hero said:
Hm, cool, thanks.

Without any spoilers, where does this FE game fall in relation to the others? Prequel/sequel/spinoff/alternate universe? The main character looks like he could be Roy/Eliwood blood but with blue hair.

And any official word on who Roy's mom is anyway? :o
Roy's mom is
Ninian. She died shortly after giving birth to him. Remember how in FE7 she said she wouldn't have much time left if she stayed with Eliwood? Well, that turned out to be true. There are like 5 or 6 characters whose supports in FE7 actually bring about the "official" story as it happens in FE6. (IE: Eliwood hooking up with Ninian, Rath and Lyn hooking up and living on the plains together, Hector hooking up with Florina, Canas' death, and Pent & Louise having children together. All of these are events that actually occur, according to the story in FE6.)
 
Bebpo said:
Played through ch.7 yesterday. Don't really have much too add other than that it's good and non-impressive.

Gameplay is nice and faaaast if you turn off battle animations (by the 2nd chapter I had them off) and you can play the game in fast foward style if you turn up the game speed. As someone who dislikes waiting long periods of time for enemies to move and attack in SRPGs this is awesome.

Story is nothing amazing, but it's solid writing with a good war story so it's very entertaining.

Graphics are ummmm...adequate? They look smooth and colorful and clean but don't get too close or the game looks like it was designed on N64. The polygon models on the field are quite underwhelming (if you turn off battle animations that's all you'll be seeing). Story is told through still portraits that blink and flap their mouths...yet there is only 1 portrait for each character so no matter if they are happy, laughing, or want to kill someone it's just the same emotionless portrait. Seriously the graphics are fine and work, but there is nothing that says "THIS IS FIRE EMBLEM ON A MODERN CONSOLE!"

Music is good, voice acting for the 3 or 4 lines in the first movie was fine. Would've been really nice if all the dialogues were voiced but I guess you just shouldn't expect voices from a 1st party Nintendo game.

Gameplay feels pretty much identical to the GBA ones for better or worse. But like I said, it's fast and fun so yea.

Good stuff, but it makes you wonder how it was in development for a long time. Gonna try to run through the whole thing this weekend before I start Romancing Saga.
Sounds like good ol' Fire Emblem fun but the limited animation makes me a sad Turkey. :(
 
Sounds like good ol' Fire Emblem fun but the limited animation makes me a sad Turkey. :(

If you're a hardcore FE fan, limited animation would be the least of your worries. I have a laundry list of things that irk me judging from what's been revealed about the game, however until I actually sit down and play it, I'm not going to list them (as they could turn out to not be a big deal after all).
 
GaimeGuy said:
Roy's mom is
Ninian. She died shortly after giving birth to him. Remember how in FE7 she said she wouldn't have much time left if she stayed with Eliwood? Well, that turned out to be true. There are like 5 or 6 characters whose supports in FE7 actually bring about the "official" story as it happens in FE6. (IE: Eliwood hooking up with Ninian, Rath and Lyn hooking up and living on the plains together, Hector hooking up with Florina, Canas' death, and Pent & Louise having children together. All of these are events that actually occur, according to the story in FE6.)

This is all from the first GBA game right? The one we'll never play in the US?
 
Nintendo needs to make a Fire Emblem Collection containing FE III-VI for the US on the Gamecube, DS, or Rev. TWO IN ONE YEAR WILL NOT BE ENOUGH. :(
 
ok so I couldn't resist. My friend came back from Japan today and be brought me a copy of Fire Emblem :D I am at chapter 3 I think, and the game mechanics is not that hard to understand. It seems great so far. Btw I haven't played a Fire Emblem before, there was this enemy burning up a house in the village, I should prevent that from happening right?
 
SantaCruZer said:
ok so I couldn't resist. My friend came back from Japan today and be brought me a copy of Fire Emblem :D I am at chapter 3 I think, and the game mechanics is not that hard to understand. It seems great so far. Btw I haven't played a Fire Emblem before, there was this enemy burning up a house in the village, I should prevent that from happening right?

I don't know about the GC version, but in the GBA game, you can visit houses and get stuff from people.

And try not to let people die. Oh boy will that bitecha in the ass.
 
AniHawk said:
I don't know about the GC version, but in the GBA game, you can visit houses and get stuff from people.

And try not to let people die. Oh boy will that bitecha in the ass.

hehe yeah you can visit people in the house I seen now. There was 3 selections at the title screen, and I choosed the one with 1 star. I think that was the easy mode, i hope :)

Oh I also see that when the maincharacter die, you are dead even though you got many allies alive.

The music is also very good.
 
SantaCruZer said:
hehe yeah you can visit people in the house I seen now. There was 3 selections at the title screen, and I choosed the one with 1 star. I think that was the easy mode, i hope :)

Oh I also see that when the maincharacter die, you are dead even though you got many allies alive.

The music is also very good.

Well the thing with people dying- and I'm guessing you've heard it already, but I'll stress it again- is that you'll never see them for the rest of the game.
 
AniHawk said:
Well the thing with people dying- and I'm guessing you've heard it already, but I'll stress it again- is that you'll never see them for the rest of the game.

ok thanks for clearing that up.
 
Zelda-Bitch said:
Holy Shit! The CGI in the opening movie kicks ass! It looks a hand drawn anime...but not! I'd love to see a movie done this way! :)

There's this "little known" movie called Appleseed...might want to try that ;)
 
AFAIK there's no way to save that first house... none of your people can get to it before the bandit takes it down. They may have done that to show you what happens if you don't protect the houses, I'm really not sure.
 
I like how you can turn off battle animations. That should be a standard option on every rpg released these days.

For the people playing Fire Emblem, I understand the graphics are not mindblowing, but is the art good? I really loved the art and music from the GBA game, hope that this is at least up to par with that game.

Also, is it as addictive as the GBA game? I literally couldn't put it down once I got past Lyn's part.
 
The game is pretty lengthy from what I've read.
30
chapters + training chapter. From ch.6 or so on, the pre-battle prep + battle + story scenes afterwards usually add up to about an hour per chapter. That's with the battle animations off. So I'd assume you're looking at a 'game time' of about 25-30 hours, though I've already reset twice near the end of two missions because I lost someone so 'real time' will be more.

The CG stuff is really really excellent. It's a shame there's only like 6-8 of them total and they only last about 2 mins each. They give a good idea of what cell-shaded games might look like next generation. And don't even bring up Appleseed, that looks like ass; this looks good.

Game is very addictive. I've been trying to get 7 hours of sleep on work nights so I'm not a zombie the next day but FE is making me break that rule and be dead in the morning >_< It doesn't help that after a battle you get 15 mins of story before you can save ^^;

Art is good. There are some 2d full screen art pieces used to tell the story at times and they look nice. Character designs are good too.

10 chapters in and still no explanation of the Biorythm system or how to get skills yet :\ Also the game can be pretty tough already and if you want to save every building...well good fucking luck =P In would be nice if there was some more gameplay systems though; the weapon creation thing is pretty lame.
 
I am totally loving this game as well. And I wasn't that fond of the GBA FE games either. But this game definately is bringing back the feel of the SNES FE games in my opinion. I love the graphics as well, I don't really see anything to complain about them. N64 quality? Sure, as long as it's 10x more hi-res. :P Yeah the polygons are chunky but you hardly notice them when you're zoomed out.

I'm playing on maniac mode right now. Heh I've died a couple times so far. Seeing 30 enemies vs a party of 6 is pretty scary!
 
Pellham said:
I am totally loving this game as well. And I wasn't that fond of the GBA FE games either. But this game definately is bringing back the feel of the SNES FE games in my opinion. I love the graphics as well, I don't really see anything to complain about them. N64 quality? Sure, as long as it's 10x more hi-res. :P Yeah the polygons are chunky but you hardly notice them when you're zoomed out.

I'm playing on maniac mode right now. Heh I've died a couple times so far. Seeing 30 enemies vs a party of 6 is pretty scary!
It feels almost exactly like the GBA games so far...what's so different about it, IYO?
 
I'm glad to hear that there are at least a few of those gorgeous CG cutscenes, even if they are brief. Hopefully, if it is brought over to NA, the VA is done right.
 
It feels almost exactly like the GBA games so far...what's so different about it, IYO?

Well key elements from the SNES games that were missing in the GBA games are back. Like mounted units can move again after attacking (I have *NO* idea why they took that out in all three GBA games) and units have special skills. Anima magic is split back into fire/wind/thunder like it was in the SNES games as well.

The game's interface in general just matches the SNES games. With a full resolution, I can actually see a lot more of the map and the status screens. The GBA games had limited map view because of the low resolution among other things.

Also the AI is a lot smarter and the RNG problems in the GBA games are gone.

I'm playing on maniac mode right now. The first 3 chapters were a breeze, but I had to really think hard to figure out chapter 4.

Of course this game is nowhere near as hard as Thracia 776, but I'd put it on the same level as Monshou no Nazo (the first SNES FE game). Which makes it slightly harder than Seisen no Kiefu (the 2nd SNES FE game).
 
....

do not speak of the difficulty until you start getting to ch7/8/9+ :P I'm only playing on normal and winning with no-deaths on my side is pretty tough.
 
do not speak of the difficulty until you start getting to ch7/8/9+ :P I'm only playing on normal and winning with no-deaths on my side is pretty tough.

Mm I can't wait. :) One of the things I liked about Thracia 776 is that there were chapters were I had to literally restart about 30 times. I almost never had to restart in the GBA games. Chapter 5 seems to be fairly challenging as well, Bole just died and I have to wake up in 5 hours so I'm going to take a break for now.

And despite the difficulty, the beauty of Fire Emblem is that as long as you keep playing, you'll eventually figure out the strategy for the scenario and then can beat it without deaths every time (or at least most of the time).
 
Pellham said:
I don't really see anything to complain about them.
No? Well, let's see. Let me just find some comments from someone who has played the game...

Ok, got it...

Pellham said:
N64 quality? Sure
Pellham said:
Yeah the polygons are chunky

Anyway, really excited for this one. Nice to hear Bebpo being more positive (game picks up, I suppose) and of all the additions.
 
Hmm, the impressions don't sound too promising. Maybe IS should just stick with Mario RPG's or keep the FE series in 2D.
 
Eric-GCA said:
Hmm, the impressions don't sound too promising. Maybe IS should just stick with Mario RPG's or keep the FE series in 2D.

?

John_TV, Pellham, SantacruZer, and myself are all saying it's good and addicting. How does this = 'don't sound too promising'? :P

SRPGs have never really been about top of the line visuals.
 
Eric-GCA said:
Hmm, the impressions don't sound too promising. Maybe IS should just stick with Mario RPG's or keep the FE series in 2D.

Yes because two of the best, if not the best this generation were both graphical powerhouses:

La Pucelle Tactics
Disgaea: Hour of Darkness


IMO, despite the simplistic art style, FE:GC is visually superior to both. (again this is definitely not saying much at all, but the presentation is also 10x better) But the visuals in most SRPGs, esp. consoles, take a distant backseat to the core gameplay & depth itself.
 
No? Well, let's see. Let me just find some comments from someone who has played the game...

Here's something you missed out on: I could care less about such insufficiencies. They don't affect the gameplay and only a super mega graphics whore would even be bothered by it. Certainly if you are not an SRPG fan, it might bother you, but as has been pointed out many fucking times, this game is the best looking SRPG to date and no other SRPG comes even close, not even Super Robot Taisen.

If you want to talk about superior graphics, the menu interface, 2D artwork, FMV, and the way the maps look like from a high zoom level are far better than 99% of video games out there. Load times are nonexistent. And really, I have absolutely no complaints at all about this game so far.

Last thing that i'm confused about, is why would you want FE to go back to 2D? There is so much new innovative things that IS has done with FE's general system involving 3D that I never want to play another 2D Fire Emblem game again. Being able to zoom out and view the units as small as their SNES counterparts is really awesome, and being able to zoom in and watch cut-scenes unfold on the map (which they do occassionally) is great as well.
 
Pellham said:
Here's something you missed out on: I could care less about such insufficiencies.
I didn't miss that. I'm well aware that you're prepared to skirt over any flaws. But you said:

"I don't really see anything to complain about them."

...which speaks for other people, not just yourself.

Pellham said:
They don't affect the gameplay and only a super mega graphics whore would even be bothered by it. Certainly if you are not an SRPG fan, it might bother you, but as has been pointed out many fucking times, this game is the best looking SRPG to date and no other SRPG comes even close, not even Super Robot Taisen.
Woah, best looking SRPG! In other news, scientists have found that rabbits shit the least objectionable smelling feces! Mmmmm, stinktastic!

Listen, as was my point, you identified the complaints yourself. The game only looks OK and even pretty mediocre in some respects. Is it acceptable overall? I'm sure it is. Will it bother me as I play? Probably not. But that doesn't mean being unsatisfied in some respects is unreasonable or would make someone a "super mega graphics whore" -- god, your crippling insecurity is palpable.

You want to lower your standards since you've been high on this game since the first grainy, non-descript scans have been released? Fine, enjoy. But, then maybe you'd better just avoid the issue altogether and not concern yourself with what other people think. You've made a habit about complaining about complaining in these threads.... I've gotten tired of this, decided to reply, and now made a habit of complaining about your complaining about people complaining! Though at least I have a realistic target - you shutting up. Do YOU really think you can stop people from commenting on the graphics, or are you just releasing frustration?
 
Socreges, & those complaining in general regarding FE's visuals. Where were you in the praise gushing La Pucelle & Disgaea threads? Strange.
 
I only complain because I don't understand the viewpoint of graphics whores who are unsatisifed with the game's graphics. They look just fine to me. They look just fine to most people. It's only a select few, who perhaps are accustomed to other more graphics-intensive genres, that seem to have an issue, and to them I ask, why are you even bothering to care or post about Fire Emblem in the first place if you are so bothered?

Most people who don't give a shit about Fire Emblem aren't posting in this thread. Maybe you should do the same if you think the graphics are so disgusting that you don't want to play it.
 
Li Mu Bai said:
Socreges, & those complaining in general regarding FE's visuals. Where were you in the praise gushing La Pucelle & Disgaea threads? Strange.
No, not strange. Not strange at all. I wasn't challenging anyone in those threads because I wasn't interested in those games like I am Fire Emblem and wasn't in those threads. You shmuck.

I will say, though, that La Pucelle & Disgaea are terribly simple-looking games and therefore are really only judged on their artistic merits. Knocking them for technical reasons is irrelevant since there are few technical ambitions. This isn't the case with Fire Emblem. Going virtually full 3D inherently carries some standards, which weren't necessarily even met.

Pellham said:
I only complain because I don't understand the viewpoint of graphics whores who are unsatisifed with the game's graphics. They look just fine to me. They look just fine to most people. It's only a select few, who perhaps are accustomed to other more graphics-intensive genres, that seem to have an issue, and to them I ask, why are you even bothering to care or post about Fire Emblem in the first place if you are so bothered?

Most people who don't give a shit about Fire Emblem aren't posting in this thread. Maybe you should do the same if you think the graphics are so disgusting that you don't want to play it.
I'm giving you far too much credit. Forget it.
 
Going virtually full 3D inherently carries some standards, which weren't necessarily even met.

Says who?
There is absolutely no reason that 3D needs to match some magical standard. Let alone the fact that this is PURE OPINION to begin with.

Besides Disgaea and La Pucelle are in full 3D as well. The only difference is that they use 2D sprite-based characters.

I'm giving you far too much credit. Forget it.

Good riddance. Now maybe this thread can get back to what actually matters: discussion of Fire Emblem's gameplay.
 
Socreges said:
I'm giving you far too much credit. Forget it.
do you really think picking fights is the way to improve the quality of this thread? o_O

if you don't agree with what he says but understand his preferences then just do what i do -- read between the fucking lines and let him have his say.

as far as i'm concerned, you're the problem here.
 
Pellham said:
Says who?
There is absolutely no reason that 3D needs to match some magical standard. Let alone the fact that this is PURE OPINION to begin with.
Individual games fit into a comparative context. I'm afraid so. Games with relatively modest ambitions, however, such as Disgaea, will be treated as if they were in a vacuum, whereas a game like Fire Emblem, with 3D buildings and characters, will be considered in relation to similar types. That is why Disgaea/La Pucelle's visuals have remained practically free of criticism while many people have ripped into Fire Emblem.

As for the opinion card, I made absolutely sure to include "necessarily".... and yet.

Besides Disgaea and La Pucelle are in full 3D as well. The only difference is that they use 2D sprite-based characters.
...are you TRYING to misrepresent everything that's said? Why interpret "full 3D" as merely a 3D plane when I was distinguishing FE from a game that features 2D characters/items/objects? And the "only difference" happens to be a significant one.

Good riddance. Now maybe this thread can get back to what actually matters: discussion of Fire Emblem's gameplay.
You only have yourself to blame, pal, after saying:

"I love the graphics as well, I don't really see anything to complain about them. N64 quality? Sure, as long as it's 10x more hi-res. :P Yeah the polygons are chunky but you hardly notice them when you're zoomed out."

..and then delivering your even sillier diatribe after my slight reply.

ferricide said:
do you really think picking fights is the way to improve the quality of this thread? o_O

if you don't agree with what he says but understand his preferences then just do what i do -- read between the fucking lines and let him have his say.

as far as i'm concerned, you're the problem here.
Picking fights? He gave his typical 'there's nothing wrong with the graphics' thing, but accompanied with its flaws.... so I easily drew attention to that. He then makes it into a much bigger thing and it unfortunately transpires from there. Admittedly, I could have been easier on him, but his being so aggressive towards me was just too encouraging. :\ ;)
 
Top Bottom