There is a n00b version? I want it....
Yep, the Lazy Newb Pack: http://www.bay12forums.com/smf/index.php?topic=59026.0
There is a n00b version? I want it....
Oh, hey, a tutorial. I've been meaning to give this game another try...
Yes, it's two and a half hours long.
Yep, the Lazy Newb Pack: http://www.bay12forums.com/smf/index.php?topic=59026.0
Oh, hey, a tutorial. I've been meaning to give this game another try...
I watched an 8 hour tutorial, and it still didn't get me very far.Oh, hey, a tutorial. I've been meaning to give this game another try...
I watched an 8 hour tutorial, and it still didn't get me very far.
I love this game...well...I WANT to love it.
It's brilliant, it really is but the interface is just so...inscrutable to me. : /
I love this game...well...I WANT to love it.
It's brilliant, it really is but the interface is just so...inscrutable to me. : /
I second this. An amazing guide for newbies - it's what I used when I was first starting out. They even supply you with a template save game which makes it easier to play along.http://afteractionreporter.com/2009...newby-tutorial-for-dwarf-fortress-part-1-wtf/
Use this tutorial to learn the ropes. It did a hell of a lot for me when I first started playing.
I loved this game, but my fortress would always get to a certain point and my framerate would drop too low to bother continuing :/
You can edit the ini file and cap the population to stop this happening,I loved this game, but my fortress would always get to a certain point and my framerate would drop too low to bother continuing :/
http://afteractionreporter.com/2009...newby-tutorial-for-dwarf-fortress-part-1-wtf/
Use this tutorial to learn the ropes. It did a hell of a lot for me when I first started playing.
Is this a viable netbook game? I know it looks simple graphically but the game is actually extremely complex.
I think so, it's very CPU dependent though, so your mileage may vary. If you cap your population then I can't see why it wouldn't. I used to play on a fairly low spec MacBook, with boot camp.Is this a viable netbook game? I know it looks simple graphically but the game is actually extremely complex.
I know you can cap how many dwarfs your fortress can have which will help alleviate framerate issues.
I guess, but for me the point is to get my fortress bigger and bigger and make an army
I will be there Day 1 when this game finally gets a more modern, less abrasive UI.
I suppose I sound like a twat, much like the guys I've chastised for saying "I will play Minecraft when it comes out with better textures".
They are a happy lot though. Some of the idlers I've assigned to a milita. I don't even know if they have weapons or armour but they started training anyway.
Hypocrite!
Although, if you were to play through a tutorial you would get used to the UI and wouldn't even notice it. It really is worth it, especially if you are a minecraft player.
Wait, so the 1.5 hour tutorial is IN-GAME?
That's a horse of a different color then. I assumed it was one of the thousands of hours of DF tutorials on Youtube.
Wait, so the 1.5 hour tutorial is IN-GAME?
That's a horse of a different color then. I assumed it was one of the thousands of hours of DF tutorials on Youtube.
The only problem I had was trying to get the find to work for the starting area. Just pick something without an aquifer, those things are death.
Lol that made me cringe. I need to get into this game, it's soooo crazily deep,it seems like.
In one of my previous forts a Kobold managed to sneak in, presumably to nab some supplies from my stockpiles, but got chased before he got anything.
Until he met one of my female fisher dwarves who was on her way back in with her catch. As the two passed on the drawbridge, the Kobold buried a knife into her and she died on the spot. The Kobold fled and wasn't seen again.
I felt really bad for the poor dwarf She was an innocent victim in the wrong place at the wrong time, killed by a spiteful Kobold.
I can't think of any other game that's given me quite as many cool, individual, mini-stories as dwarf fortress, every time I play.
I gave it another go yesterday with the Newbie pack and tutorials. I might just be hooked this time, and I haven't even seen an enemy yet. I was bothered by the interface at first, but now I hardly notice it.
Learning how to dump rock made a huge difference for me. I need a tidy fortress!
Goblin raid showed up, murdered everyone.
Water deaths are the worst. I constantly forget that water can flow on a diagonal, if it's not blocked off properly. I've designated an area for the dorfs to dig out, planning to make an underground stream, left them to it, been distracted by something a few z levels above for a while and returned to find an impromptu level-wide swimming pool in my fort.One of my early forts I was trying to create underground irrigation and dug a river underneath my field. I accidentally dug into my stairwell and flooded my entire dormitory. Killing almost every dorf. Losing is fun!
Water deaths are the worst. I constantly forget that water can flow on a diagonal, if it's not blocked off properly. I've designated an area for the dorfs to dig out, planning to make an underground stream, left them to it, been distracted by something a few z levels above for a while and returned to find an impromptu level-wide swimming pool in my fort.
Just as well I never seem to embark anywhere near any magma, really. That would be too much Fun.
I've barely tapped into magma. It took me the longest time to realize that I need to just start digging down. All those z-levels that aren't being used! I'm OCD when it comes to Fortress Management and keeping things tidy (like smooth stone, and dumping stone). It kills me to think of all those z-levels that won't get utilized right away!
Huh, wow, the more you know... Thanks for that - I'll just use that method in the future; seems much simpler and quicker. I was just doing it the same way as Awesome Animals before.While quantum dumping works, I find it better to just hide the rocks. The rock can then still be used and you are not wasting your dorfs time and creating unnecessary pathing to dump it. I usually clear it on a room by room basis. hit d-b and then h to hide the entire room. BEFORE hitting ESC use H to unhide any buildings or items in the room that the h command hid. Of course this is easier to do right after carving out a new room or path but can still be done effectively after populating a room, you just have to be careful.
http://df.magmawiki.com/index.php/Hide_Items_or_Buildings
Huh, wow, the more you know... Thanks for that - I'll just use that method in the future; seems much simpler and quicker. I was just doing it the same way as Awesome Animals before.
Yeah, the goblins got everyone. Not sure if they went to every level, or if my dwarves just tried to zerg them. So New Game.
Any tips for how to start more defensively? My new game is on a snowfield with no mountains nearby, so looks like I'll have to dig in. I'm not sure how to do a trade depot under this kind of setup, but I've hardly had much use for them anyway.