This is the first game to ever get me sick
Is there ever a "point of no return" in the game? if so can someone (spoilertag) when?
I can't say the storyline nor characters are particularly interesting at all so far, but the free-form sandbox nature of the gameplay helps a lot in overcoming that. I'm still early on so I don't know how my opinion may evolve over the course of the game, and whether it risks just eventually becoming repetitive, but for now it's a good time.
I can't believe it, but after 23 hours with the game, myself, I've found that it just keeps getting better and better. Not the storyline, but the gameplay.
By time you get to the second zone, you won't need to. The amount of maneuverability options and tricks available makes the split-second decision making process of sprinting around the town exhilarating as fuck.Only thing is, perhaps from too much Titanfall and Mirror's Edge play, I find myself vaguely annoyed that I can't horizontally wall-run on the sides of buildings.
6 hours in
5%
Loving it so far. For the sidemission Voltage,do you have to do it at night, or is it just better to do it then? Also, does he want me to do the whole thing at night, or just the final part?
Doing what I always do, sticking with mediocre weapons while keeping the good stuff in reserve, never using it. Wish you could spend a load of money upgrading a weapon so it never breaks, make it a one-time use item perhaps.
Do you ever get to a stage where you can fight a load of Volatiles at once?
Sprinting dropkick to the face, rebar to the head when they're down. Beautiful. Kind of wish there were special moves for the weapon type like in Condemned.
I suggest using your best stuff, as you'll find better when that stuff breaks. If not, use a rebar to tide you over until then. (is how I play, but this game is open enough that you can play however you want)Doing what I always do, sticking with mediocre weapons while keeping the good stuff in reserve, never using it. Wish you could spend a load of money upgrading a weapon so it never breaks, make it a one-time use item perhaps.
I think your weapons get stronger and their hp stays mainly the same.Do you ever get to a stage where you can fight a load of Volatiles at once?
some skills unlock special moves. 4 of them, ground charge up and air charge up, for one handed and two handed.Sprinting dropkick to the face, rebar to the head when they're down. Beautiful. Kind of wish there were special moves for the weapon type like in Condemned.
Just the final part needs to be done at night.
I suggest using your best stuff, as you'll find better when that stuff breaks. If not, use a rebar to tide you over until then. (is how I play, but this game is open enough that you can play however you want)
down on d-pad is always med kit. I've used some at max-1 health a lotIs there a quick way to use a medikit before being down to 26 health?
definitely, and I approve so much of the fact that you can level it up by doing it, even without doing quests or any combat.This game is pretty rad so far. The mobility is a big attraction and I'm finding it a lot of fun just moving around the environment, which is always a good sign in an open-world game. Relative to a lot of games touting parkour, freerunning around here actually benefits from some level of precision and planning, so it remains engaging.
This is funny, I keep hearing how awesome it is, but I'm totally avoiding it. Eventually I'll check it out. At first it was unintentional, now I just want to see how far I can make it without relying on it at all. I wind up resolving tricky situations with this kind of thing a lot:And man, the melee combat. It reminds me - again as someone largely unfamiliar with Dead Island - of some great hybrid of Condemned and Dark Messiah. Every thwack with a blunt weapon feels appropriately meaty, and everything reacts physically in fun ways, zombies stumbling into each other, tripping over each other, comically falling off buildings, lighting each other on fire, etc. And you can instigate all of this stuff, kneecapping zombies to have them fall and trip others, jump-kicking a zombie into another, staggering or dropping both. Combat never really feels preordained; so far the physical reactions have always combined to create something neat even when your only weapon is a rusty pipe.
the omission of strict wall-running is jarring at first, but ultimately there are so many maneuverability, traversal and agility options that it would be a little on the OP side.Only thing is, perhaps from too much Titanfall and Mirror's Edge play, I find myself vaguely annoyed that I can't horizontally wall-run on the sides of buildings.
down on d-pad is always med kit. I've used some at max-1 health a lot
Virals. one of the most disturbing approaches to a "zombie type" I've seen actuallyThose zombies that actually talk are creepy man.
Those zombies that actually talk are creepy man.
level 5 is extremely low, keep bashing zombies and get better stuffs.Anyone got combat tips? I'm level 5 power and kind of struggling..
Why does the music remind me of Mass Effect 1?
Anyone got combat tips? I'm level 5 power and kind of struggling..
I would suggest that you go to the settings and turn off Melee Auto-aim, it helped me break legs and decapitate enemies.
Anyone got combat tips? I'm level 5 power and kind of struggling..
Get you sick from the gore or from motion sickness?
I assume its the latter.
I played that part in coop and had no issue with beating him. Maybe host a game to get some help?Wtf...the arena, killing that demolisher with the machete, I can't do this.. Lol
Anyone have any tips?
I played that part in coop and had no issue with beating him. Maybe host a game to get some help?
The more I upgrade the better the game gets.