I love the way levelling works btw so far
If you want to get powerful and efficient, you have to do everything, parkour, special combat moves, looting, crafting, side missions, can't avoid every enemy, big incentive to play at night
Also love the way you can avoid combat to the extent that you can extensively scout a building or Safe Zone and figure out a plan of attack, or decide that you're not up to it.
Volatiles are terrifying from my one experience of them, definitely not equipped to fight them yet, maybe one at a time. They don't seem to be slowed by wasit-high water, which scuppered my escape attempt
Honestly, from what I've played, I like it more than any of last year's releases. Hope it doesn't follow Shadow of Mordor in being great at the start, and then massive flaws in its design becoming clear.