E3 2014 | Nintendo Treehouse Live @ E3 [ it's over :( ]

That tough levels is an excellent example for creating hard levels.

Looks like stuff out of Ms Splosion Man. Pretty awesome.

They had sections with a scientist on a wheelchair that you would have to hit and follow.

They also had barrels that you would have to chase on trampolines (like the mushroom)
 
Wait, what thread? What happened outside? I've been on this single thread all day, no time to check the gaming discussions right now haha

Someone made a thread about a new Metroid game, third person, developed by Retro with a trailer. Link inside was to a Lion King trailer. Whole page of pissed off people before it was locked and he was banned.
 
I'm not from the US so excuse the bad analogy. But my point stands I find that they are extremely negative and uniformed with anything to do with Nintendo.

They expressed quite a lot of poitive interest in the new Zelda, Mario Maker, and Kirby Canvas Curse sequel and the team was maybe 50/50 on excitement for Yarn Yoshi.

It's OK if not everyone loves every single thing that Nintendo is putting out.
 
Something to think about: is there merit to having developers showing us something that isn't ready for public play, but to inform us of development progress and goals? As a Game Design student, I enjoy looking at games in production phase as much as I do beta or release phase. Of course, waiting isn't all that fun, but I find the insight very interesting. Thoughts GAF?
 
No, of course it's not. I actually am hugely interested in game development. But I just don't think it's the right time, because E3 has always been for 'selling' complete games.

I think it's obvious that there's a lot of confusion about that section, and that whatever it was they were trying didn't come off.

I would have absolutely no problem with what they showed if it was in a 'Nintendo Direct - Behind the curtain: Proof of concept game designs' or something like that. In E3 it felt like these were Miyamoto's new projects and that they were really strange and disappointing.

But the thing is, they didnt show it in the main direct, they showed it during a special all nintendo program that goes for hours, I think is apretty amazing place to show it.
 
Notice how the pitches of the SMB overworld melody play in sequence as you drop objects on the course. You could hear it when the coins reading "E3 2014" were painted on.
 
man, this already looks AWESOME. If/when they add more "styles" (SMB3 and SMW especially), different level types (underwater, underground, cloud, blah blah) and the possibility to share the levels and play them without editing them... it'll be something mindblowing.
 
I guess you can't flip pipes... :(
 
Not everyone can be as great as Trinen I guess.

Miyamoto and Aonuma already took the best two translators so the rest of the Nintendo developers are stuck with the remaining ones, I'm guessing. She is still doing an alright job, just obviously not as quick to translate English to Japanese so Tezuka can actually relate to what the others are saying.
 
This seems like something that would work well if it was free to play. Then they could sell different art packs, enemy packs, etc, as well as offer some free ones from time to time to keep people interested. No idea what their plans are though in terms of pricing or whatever though.

Please, don't. No F2P.
 
This looks like a fun local player game though I can myself pissing off my friends and vice versa. Reminds me a lot of the nes excitebike in that aspect.
 
Looks like stuff out of Ms Splosion Man. Pretty awesome.

They had sections with a scientist on a wheelchair that you would have to hit and follow.

They also had barrels that you would have to chase on trampolines (like the mushroom)

Damn cool! The possibilities are endless. Definitely sold on this game now.

Someone made a thread about a new Metroid game, third person, developed by Retro with a trailer. Link inside was to a Lion King trailer. Whole page of pissed off people before it was locked and he was banned.

WHAT!? Hahaha, Man, too bad I missed that, I can imagine all the rage. Why that person posting that tought it'll be a good idea?
 
Miyamoto and Aonuma already took the best two translators so the rest of the Nintendo developers are stuck with the remaining ones, I'm guessing. She is still doing an alright job, just obviously not as quick to translate English to Japanese so Tezuka can actually relate to what the others are saying.

I think it's more that Tezuka isn't as good as understanding english as Miyamoto or Aunoma.
 
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Tezuka right now. An established game designer must raging at the amount of cheesiness in those levels. He criticisms were thinly veiled.
 
I'm worried they're gonna drop the ball when it comes to sharing levels. I really like the ghost parabola they give you to edit with.
 
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