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EA blames COVID on Battlefield 2042 failure, Halo Infinite blamed for failure of Battlefield - Game News 24
It's no secret that Battlefield 2042 killed two players, whose frustrations pushed them to create a petition for any refunds on any platform. EA is making the

It’s no secret that Battlefield 2042 killed two players, whose frustrations pushed them to create a petition for any refunds on any platform. EA is making the blame for the game failures on the COVID-19 pandemic and Halo Infinite.
According to an exclusive report from Xfire obtained by Tom Henderson, EA sat the town hall yesterday to discuss how the launch of Battlefield 2042 went wrong. Chief studios officer, Laura Miele said that, as well as technical difficulties with the Frostbite engine, developers had problems adjusting to their home environment, which they forced onto them by the pandemic.
If you add all of this new innovation, all of that ambition for the new project and then you add a global pandemic halfway through the project, where the game teams worked from home, we would have been more satisfied with the new variables, she said.
Miele also revealed that despite the initial praise for Battlefield 2042 at its phase of testing, the amount of bugs reported after the launch reached historic levels for a DICE game, which made Halo Infinite better by comparison. He didn’t recognize that comparison because the surprise release of Halo Infinite was more polished than Battlefield 2042, which she admits hurt its sales.
It may have been very effective to get the bugs produced by the fact that the Frostbite engine needed to be upgraded for the PS5 and Xbox Series X/S, which took over 18 months of development time to do. Because the version of Frostbite was very old, the devs have to create the new one.
To avoid problems like this in the future, all Battlefields teams will be restructured to secure a more streamlined process. The first season of Battlefield 2042s is launched this summer. So for the future, EA has to stay vigilant.