In the bottom left of the image?
Because its jarring.
I can see that they already starting add shit on the screen and more lens flares. Also glad to see more of that blue filter on everything.
Don't forget the horrible gunplay.
Agh no, why? 64 players is enough.Please be 128 players.
Yeah you can have circular bokeh: https://www.google.com/search?q=bok...20&bih=974&sei=uVc6UZ7bNqj22QXclYH4DQ#imgrc=_
Agh no, why? 64 players is enough.
Agh no, why? 64 players is enough.
I hope always online is required!
- said no one ever
I agree. The game is perfectly balanced for 64, except for the usual suspects such as Metro and Davaramavamadan. There are enough campy bastards as is, and I imaging the problem would get worse with 128.
Although in the future, I'd like to see 128. The maps would just need to be bigger.
The things I miss the most about BF2 are clickable spawn points and pub voice chat. Which are both gone in BF3 for no good reason whatsoever. What in the hell, DICE?BC2 was a garbage game through and through. The only reason someone would think it was a good game is if that haven't played BF2 or BF2142 before.
Gunplay sucked. Maps were worse than BC1, 32 players, no jets, small maps, no prone. BF3 is a terrible game in some respects compared to BF2, but BC2 is on a different level of garbage.
Please be more like 3's DLC than the base game.
The things I miss the most about BF2 are clickable spawn points and pub voice chat. Which are both gone in BF3 for no good reason whatsoever. What in the hell, DICE?
I don't mind not having voice chat
To be honest, I don't mind not having voice chat. Keep in mind that most of the people on this planet are mouth-breathing retardsLook up 'Call of Duty / Xbox Live' for reference.
I'd rather have it and be able to mute than not at all. Once you find a server full of like minded teammates, voice is awesome.
I'm also looking forward to how much better frostbite 2 looks, and then having it turn into a blurry mess once someone fires at me.
Am i the only one offended by the apparent dirt/speck filter present in BF4 too? If the invite is anything to go by...
I agree. The game is perfectly balanced for 64, except for the usual suspects such as Metro and Davaramavamadan. There are enough campy bastards as is, and I imaging the problem would get worse with 128.
Although in the future, I'd like to see 128. The maps would just need to be bigger.
Umm... we are talking about a future game here.
Since a lot of people are asking about the bokeh, here's what the current implementations of it look like in announced next-gen games/tech demos.
It comes in both hexagon/heptagon and circular form.
1.) Look at the tree.
2.) Look at the right side.
3.) Look at the sparks.
4.) Look at the left.
http://en.wikipedia.org/wiki/Bokeh
They use it because it looks cool. I expect BF4 will be drenched in bokeh, depth of field and particle effects.
Excited to see this game, BF3 looked fantastic on PC.
He's talking about this:
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Dirt/dust/water on the "lens". That shit got annoying in BF3.
There's a ton of harm, that's a ton more effort in server, game, and level design to accommodate a potential 128 players. All for a best case scenario of never even noticing it because the maps are so big and the players are spread out, to the worst case scenario of half of the maps feeling like Metro.No harm in having the option,
Also, have you tried Planetside 2 with 1000's of players? IMO, it's garbage at this point, and they're still trying to make a game out of it what, 4 months after release?
That's still bokeh. See this: http://www.neogaf.com/forum/showpost.php?p=49478289&postcount=54