EA Invite Hints at Battlefield 4 Reveal on March 26th (GDC)

There's a ton of harm, that's a ton more effort in server, game, and level design to accommodate a potential 128 players. All for a best case scenario of never even noticing it because the maps are so big and the players are spread out, to the worst case scenario of half of the maps feeling like Metro.

128 players is just bigger numbers for numbers sake. If you want to see what a Battlefield game looks like with a ton of dudes go play Planetside 2 and realize how bad of an idea that is.

It's garbage because Planetside 2 isn't built to actually support 128 players. There is no territory control, no metagame and most of the large scale battles are reduced to two huge tank balls fighting each other. I'd argue that a game can create a framework where high player count can be properly used but I don't think that DICE are actually good enough to do it. I'd take 64 players over a bad attempt at 128.
 
I'd argue it's garbage in spite of the high player count--the metagame and end game is undeveloped and leads to a lot of the problems "due" to the high number of players.

Exactly. They're still trying to figure out how to make the game work. They also took everything that made PS1 work and trashed/haven't implemented it yet, which leads me to believe that at this point DICE should 'stick to what they know,' and what has been working for them since 1942.

I'm not trying to stifle creativity here or expanding their boundaries, but with the fails on games that used to be classics, such as the new Sim City and PS2, I don't want them to screw up my favorite franchise :)
 
Well i'm going to have to respectfully disagree that its bokeh, as it looks more like the artificial dirt filter from BF3.

I think this shot might illustrate what I mean better.

latest20screenshots2075s6v.jpg


Both things close to the camera (the hammer) and things far away from the camera (the door) are covered in ugly hexagons.

For the Battlefield 4 image, it's just a haphazard photoshop, but it's supposed to represent bokeh that's close to the camera.

I might be crazy, but all the smaller specks (not bokeh in the bottom left--I understand that certain apertures cause different bokeh shapes) in the right/lower part of my pic look like gunk on a dirty lens.

Well I mean it's not *literally* bokeh since this is a random invitation image, but I'm pretty sure that's what it's supposed to represent visually.
 
Thankfully I won't have to skip this battlefield due to the console versions finally being good (presumably). Wont' play it on PC thanks to Origin and forcing browser plugins and all that shit.
 
I just now finally started getting into BF3 and Premium so I'm excited to see what this will be, although skeptical because of EA's recent practices and how awful Medal of Honor was.
 
It's garbage because Planetside 2 isn't built to actually support 128 players. There is no territory control, no metagame and most of the large scale battles are reduced to two huge tank balls fighting each other. I'd argue that a game can create a framework where high player count can be properly used but I don't DICE are actually good enough to do it. I'd take 64 players over a bad attempt at 128.

Exactly. They're still trying to figure out how to make the game work. They also took everything that made PS1 work and trashed/haven't implemented it yet, which leads me to believe that at this point DICE should 'stick to what they know,' and what has been working for them since 1942.

I'm not trying to stifle creativity here or expanding their boundaries, but with the fails on games that used to be classics, such as the new Sim City and PS2, I don't want them to screw up my favorite franchise :)

Fair enough. I can dream :(
 
Oh god here comes Debbie Downer.

He's kind of right, using a separate program to launch a game, something to could easily be done from an in-game menu is just silly.

It doesn't help that Chrome is just sitting in the background, using resources that could, theoretically, could be used by the game.
 
No I totally agree that 128 would be sick. I also think that if you're going to do it, do it and make sure it works. I don't think they should rush it for next gen, which I'm worried they're doing already.

I kind of doubt they will have 128 players since this one will still be shipping on current gen as well.
 
I know few care about the single player in Battlefield, but I really hope that they put more effort into this one. There's no reason why Battlefield should have the same linear gameplay approach and small map approach that the CoD games have. They should be more of an open warzone like the series became known for with it's multiplayer. One of the most disappointed moments from this gen for me was the jet mission in BF3. All that build up with your soldier walking to the jet and then...an entirely scripted sequence. :/
 
I kind of doubt they will have 128 players since this one will still be shipping on current gen as well.

I believe they're lowing the player count for current gen, no? Lower than 64?


I know few care about the single player in Battlefield, but I really hope that they put more effort into this one. There's no reason why Battlefield should have the same linear gameplay approach and small map approach that the CoD games have. They should be more of an open warzone like the series became known for with it's multiplayer. One of the most disappointed moments from this gen for me was the jet mission in BF3. All that build up with your soldier walking to the jet and then...an entirely scripted sequence. :/

They should just kill SP and put all their effort into the MP.
 

I know what bokeh is, i don't believe the specs i'm getting at is bokeh, mainly, because it doesn't look like it to me and also because of the egregiously dirt employed filter in BF3, which it looks similar too.

For that reason, i don't think its meant to represent bokeh, either, but more so a continuation of the "art" style they had going in BF3.
 
I know what bokeh is, i don't believe the specs i'm getting at is bokeh, mainly, because it doesn't look like it to me and also because of the egregiously dirt employed filter in BF3, which it looks similar too.

For that reason, i don't think its meant to represent bokeh, either, but more so a continuation of the "art" style they had going in BF3.
Quite possibly.

Well, we'll find out in a few weeks at worst.

I do hope they remove the dirt filter though. That thing was horrid.
 
Honest question, what do people mean when they say "Make it more like BC2"?

What features specifically do you want in BF4 that BC2 has and BF3 doesn't?
 
Hopefully the March Premium video is some extra bf4 footage. Very hyped for the game already based on the DLC for BF3. Possibly the best dlc support ever for a game?

They should just kill SP and put all their effort into the MP.

Undoubtedly.

Honest question, what do people mean when they say "Make it more like BC2"?

What features specifically do you want in BF4 that BC2 has and BF3 doesn't?

Hopefully none. Cant think of any good game mechanics in BC2. Actually tracer darts and at4 were good, thats all but I will think if I can come up with anymore.

BF3 has the same amount of destructible building types as bc2, its just that they decided to add more than 3 building types to the game.
 
Why do I have the feeling that this will be very underwhelming?
I think Wii U owners will be the most disappointed. Current gen console owners aren't getting much of an upgrade over BF3, but they'll at least be getting the game. PC gamers and next gen console owners will benefit the most. DICE is probably gonna sex up the destruction and boost up the scale a bit, and tighten up the graphics on level 3.
 
If they make this a polished as hell with loads if destruction and make some good maps like I know they can I will be extremely happy. Bf3 was good, bf4 could be great.
 
Well the base game was developed in tandem with the engine so I imagine that put a lot of limits on the maps they didn't realize they could overcome until later.

Presumably BF4 was developed with a much better understanding of their capabilities from the start.

i think people are more concerned about the gameplay design/flow of the DLC maps vs he stock, not the technical aspects.
 
i think people are more concerned about the gameplay design/flow of the DLC maps vs he stock, not the technical aspects.

Right, but I think some of that intertwines.

Like if your game is constantly crashing it's hard to really play test your maps, and you might make things tighter and more confined than you have to for memory reasons.
 
The DLC expansions for 3 have been so good that I have high hopes for 4/2143/whatever this next game is. Hopefully this isn't a rush job.
 
If they make this a polished as hell with loads if destruction and make some good maps like I know they can I will be extremely happy. Bf3 was good, bf4 could be great.

'Bf4 will use 80% of power of frostbite 2, wheras bf3 only 30-40%' leads me to believe there will be more boomo-blasto, although it's a pretty nebulous statement.

Can't wait to roll with PC-GAF again and shut down servers.
 
Hopefully the March Premium video is some extra bf4 footage. Very hyped for the game already based on the DLC for BF3. Possibly the best dlc support ever for a game?
it'll probably be a video guide with dirtbike tips and tricks.


Right, but I think some of that intertwines.

Like if your game is constantly crashing it's hard to really play test your maps, and you might make things tighter and more confined than you have to for memory reasons.
good point.
 
Well i'm going to have to respectfully disagree that its bokeh, as it looks more like the artificial dirt filter from BF3.

It's 100% Bokeh.

http://advances.realtimerendering.com/s2011/index.html

Abstract: In this talk, the authors will describe several techniques from the upcoming Battlefield 3 and Need for Speed: The Run titles designed to accelerate the rendering behind these games. The goal of their techniques is to increase performance without visual quality sacrifice. They will focus on a novel DirectX 9+ scatter-gather approach to Bokeh rendering, z-buffer reverse-reload tricks for faster shadow, chroma sub-sampling for faster full-screen effects, improved temporally-stable dynamic ambient occlusion and tile-based deferred shading on Xbox 360.

Presented by ohn White (EA Black Box), Colin Barré-Brisebois (EA Montréal / DICE)
 
Yes Yes Yes!
Lets Go! BASEDFIELD 4!
 
Honest question, what do people mean when they say "Make it more like BC2"?

What features specifically do you want in BF4 that BC2 has and BF3 doesn't?

More health/higher TTK
Better balance among the classes. Was ridiculous to give the revive button, health, and the best weapons to one class.
Less homogenized guns. It will probably end up the same couple of guns for meta anyways, but guns in BC2 did different damage.
And the AT4/Dart were awesome.
Bring back some of the cool BC2 maps as a free update. Oasis, Laguna Presa.

Separate from BC2:
Fix the damn netcode.
Port in some fan favorite maps from BF3 for free. Its the same engine, more free maps increases the size of your playerbase, who then buy more DLC.
 
Except I didn't say anything negative? Origin being shit and pointless is a mere fact. My entire group of friends are relieved next gen will be here for this because 3 on consoles was a joke.

Except most PC players I know agree that Battlelog was fantastic, and way better than the console browser.
 
It's 100% Bokeh.

http://advances.realtimerendering.com/s2011/index.html



Presented by ohn White (EA Black Box), Colin Barré-Brisebois (EA Montréal / DICE)

This is what I was trying to explain: Yes, there is bokeh in the image:

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And lens artifacts/dirt:

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It's way too early, and a little foolish, to draw conclusions about the visual design based on a single promo image. However, it is a legit concern, given how muddied BF3's image could look.
 
Honest question, what do people mean when they say "Make it more like BC2"?

What features specifically do you want in BF4 that BC2 has and BF3 doesn't?

The ability to shape the battlefield on a grander scale. That's all I care for really. BF3 felt very static coming from BC2. I appreciate the detailed destruction but I also missed the larger scale destruction.

People were leveling forests in BC2 just so the defending team can spot people better. Entire sides of the map became tougher to defend if buildings were completely leveled. Hell we could even cheese Rush objective crates by destroying the building that housed the crate instead of going after the crate itself.

Now I'm in the mood to play some BC2.
 
Bad company 2 was the better game hands down between bc2 and b3... hope they realize this and make the necessary changes
 
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