Whenever the forbidden word is not triggered, I'll just assume it was "Chupacabra".Ha, no forbidden word this episode. Wanted to try another Frame Trap without it and I actually liked not doing it. The game is fun, but I enjoyed having a tighter show.
Last Guardian has a proper story, progression, atmosphere and emotion to propel it. LBP has a knitted character.
I don't argue that Little Big Planet's game design and controls are not cohesive. While garbage was obvious hyperbole, regardless of Mario, it is still not fun.
I am a fan of the LBP games as well, but I am not sure I want a 4th one to be honest. I did feel the 3rd one felt somewhat stale already, but maybe I need to give it another shot.I find it fun. The main campaigns can be a bit hit or miss (LBP Vita's one is legit great though) but it absolutely shines when you combine that gameplay with the incredible stuff the LBP community does.
I don't really get the constant need to compare LBP to Mario Maker though, as one is about giving the users the tools to do almost anything they can think of, while the other is about making/playing Mario levels. The two development teams clearly had two completely different visions in mind when making those games.
That said, if anyone made a LBP4, they could definitely learn from Mario Maker's creator interface though. I'd say Media Molecule could learn from it but the scope of Dreams seems like it's on a whole other level.
Also, TLG is the best game of the last 10 years. Truthfact.
The problem with your argument is a) You can change the way LBP plays and b) You're judging the default LBP physics against Mario when it never tries to be a Mario game, the physics work perfectly fine with the level design.
Way to get the email and answers both completely wrong. The email also pointed out that RE7 sold worse than RE6 in the west and asked two questions: Whether they should go back to the action style and whether they should abandon Japan. Brad then disagreed, saying it wasn't a very western game, which has nothing to do with sales or Japanese gamers liking it.
I think they were right. There are a couple of RE6 fans running around GAF in complete denial but RE6 definitely hurt the franchise a lot, RE7 was going to take that hit no matter what type of game it was. The impact of the RE7 genre shift won't be noticeable until RE8's launch, same as how RE4 set up RE5's huge sales.
As for the question of whether Capcom should abandon Japan with RE, uh, that happened a long, long time ago. The fact it came to Xbox is proof of that.
One aspect that Kyle only briefly touched on is the budget. I think it's a really smart move to scale the series back from where it was heading with RE6 and move in a different direction, one that still sells really well but avoids the constant and increasingly more expensive race to the top of the action genre, where everyone has to compete with the Uncharted's, Call of Duty's and so on. And for once, I think Capcom knows what they're doing, their RE7 projections were shockingly realistic.
The PS4 is doing better than the PS3 when launch aligned but none of the software seems to be showing it, including RE7, Yakuza 6 and FFXV.
Listened to it again, it's fairly clear the person who wrote the email is saying "this game did not go over as well with Japan" (whereas the "action" games did) as the basis of it being a western-focused game. The mention of the drop in sales/expectations in the west doesn't really negate that line of thought (which is why they specifically ask about Japan), it just further highlights Capcom's situation for the second question (i.e., in spite of the rave critical success). It's actually not doing that badly in the west, a slight decline perhaps. I doubt I misunderstood the email, maybe they did and then I misunderstood them. My problem is more along the lines of they completely neglect the part about Japan and just explain their personal opinion situated in the West - if they simply forgot the Japanese part, then I guess I did read too much into what they were saying.
Jones talks about how the game may have been poorly marketed, which is a fair point. I would add however, there being no traditional Resident Evil characters and the FP (eventually FPS) style could have possibly been bigger turn-offs for fans in Japan and those sit at the core of the game. These may be consider "pluses" with those in the west, but what I want point out is that you can't just say Japan wants you want just because you like (some) Japanese games.
Bosman says "I think it will have legs", which is funny, because RE6 had very solid legs. It climbed from 4m to 6m ww (including moderate successes with Steam and the remasters), and 600k to 1m within Japan (including PS4 rerelease). This conflicts with Jone's idea of putting up a "stop sign" after people found out it wasn't as good as RE5. There's also the matter of them being years (and several spin-offs) apart and RE7 having a whole new image.
The budget of RE6 vs RE7 is based on speculation (to the podcast's credit, they are cautious enough to say it just seems that way). While RE6 is the larger game, RE7 is next-gen and involved the creation of a whole new engine. RE6 may have been more expensive, but the gap is also possibly much smaller than you imply. In any case, there's no hard numbers to back it up. This is kind of irrelevant to what I was saying though.
As for what you said, the idea that Capcom gave up on Resident Evil in Japan by going multiplaform is utter toss. That sounds like some console war nonsense I would read ten years ago before it became obvious multiplaform was the new norm. It actually does not affect how Japan perceives the game, unless you believe the "honor" meme is real (FFXIII was the most successful game of that gen, also "abandoning Japan" by going multiplatform). RE5 and RE6 are some of the most success console games of their gen; mainline RE has been a successful console series.
Moving on from that, the Japanese console market has indeed shrunk, which has affected other titles as you mention. This is actually a very good point, although it wasn't mentioned. The question is whether it has affected them equally. Should RE7 be doing Yakuza 6 numbers to begin with? Also, I wouldn't put much faith in Capcom's projections, unfortunately. They seem reluctant to admit their failures, as seen with Street Fighter V being unable to catch on.
I'm not sure I follow. They have projections for games that they either hit or miss. How does SFV not hitting its projection effect why one shouldn't put faith in Capcoms RE7 projection? 4 million is a fairly good conservativr projection, especially with what's already been shipped. It shows that Capcom had lowered expectations.
Capcom's projects, to be fair, are usually pretty bad at trying to predict how much a game will sell.
Going by their recent trend, it's too high.So, is 4 mil high or low?
Low energy podcast this week haha
Low energy podcast this week haha
What I remember most about that day (in hindsight) was Kyle streaming earlier in the day (I think it was G Force) and Brandon came in. Kyle asked how he was and he said something like "I've had better days" so they both knew but didn't say anything until the evening stream.
Also Mario Maker had the touch-feature, which for level creation - or so I imagine - is huuuge. Soemthing LBP can't do, but would certainly benefit from.
Jones is right, lbp did years ago something mario maker can't and will never be able to do, because it's basically lego mario. of course it's a better game, because it's lego mario, but the scope is not even close
Also Mario Maker had the touch-feature, which for level creation - or so I imagine - is huuuge. Soemthing LBP can't do, but would certainly benefit from.
someone tell me what happened with Damiani before the podcast... I was legitimately worried to see him so silent and upset...
bigger scope doesn't mean better, it does have a much bigger scope and it is amazing to see what some people create, but doing something in those games feels like working...
I don't get where people are getting that RE7 costed less than RE6, are you forgetting that RE7 is running on a whole new engine they build for the game.
While RE6 was running on Capcom MT Framework engine which they been using all across last gen.
That's probably my favorite GT Fiasco. That and the Vegas one with Don.I just watched the GT fiasco with Brad. Aside from the train wreck of a plot and the borderline racism, it had glorious moments. Suburban drug dealers dealing with. Ben's performance in the scene with the translator killed me.the Yakuza
Yeah hopefully he's not upset. I don't know what happened either. Might just be scared to say like, I know I would be!
Is this the one withI just watched the GT fiasco with Brad. Aside from the train wreck of a plot and the borderline racism, it had glorious moments. Suburban drug dealers dealing with. Ben's performance in the scene with the translator killed me.the Yakuza
6 minutes in and this is already one of my favorite episodes of the podcast
Everyone on edge
I dunno, I prefer it when the story is somewhat coherent and matches the setupThat's probably my favorite GT Fiasco. That and the Vegas one with Don.
Yes. I think I preferIs this the one withYuki gets sniped
Because that is the GOAT moment
I just watched the GT fiasco with Brad. Aside from the train wreck of a plot and the borderline racism, it had glorious moments. Suburban drug dealers dealing with. Ben's performance in the scene with the translator killed me.the Yakuza
Waiting for that Nioh review like
loved the twist on the ticked because they frequently forget to use it (or they have no reason to, maybe we could use a little less of L&R?)
Final update: Frametrap video is still broken here, but I've decided to simply download it using a 3rd party website, which worked fine. So I'm watching it that way at this very moment at full HD and I would recommend anyone with a similar issue to do the same.
And don't worry, Youtube might not have been streaming the video properly, but the ads worked just fine. I'd say I've given those the proper amount of views. >_>
Should be today, barring complicationsYup. Any word on when it's coming?
Listened to it again, it's fairly clear the person who wrote the email is saying "this game did not go over as well with Japan" (whereas the "action" games did) as the basis of it being a western-focused game. The mention of the drop in sales/expectations in the west doesn't really negate that line of thought (which is why they specifically ask about Japan), it just further highlights Capcom's situation for the second question (i.e., in spite of the rave critical success). It's actually not doing that badly in the west, a slight decline perhaps. I doubt I misunderstood the email, maybe they did and then I misunderstood them. My problem is more along the lines of they completely neglect the part about Japan and just explain their personal opinion situated in the West - if they simply forgot the Japanese part, then I guess I did read too much into what they were saying.
Jones talks about how the game may have been poorly marketed, which is a fair point. I would add however, there being no traditional Resident Evil characters and the FP (eventually FPS) style could have possibly been bigger turn-offs for fans in Japan and those sit at the core of the game. These may be consider "pluses" with those in the west, but what I want point out is that you can't just say Japan wants you want just because you like (some) Japanese games.
Bosman says "I think it will have legs", which is funny, because RE6 had very solid legs. It climbed from 4m to 6m ww (including moderate successes with Steam and the remasters), and 600k to 1m within Japan (including PS4 rerelease). This conflicts with Jone's idea of putting up a "stop sign" after people found out it wasn't as good as RE5. There's also the matter of them being years (and several spin-offs) apart and RE7 having a whole new image.
The budget of RE6 vs RE7 is based on speculation (to the podcast's credit, they are cautious enough to say it just seems that way). While RE6 is the larger game, RE7 is next-gen and involved the creation of a whole new engine. RE6 may have been more expensive, but the gap is also possibly much smaller than you imply. In any case, there's no hard numbers to back it up. This is kind of irrelevant to what I was saying though.
As for what you said, the idea that Capcom gave up on Resident Evil in Japan by going multiplaform is utter toss. That sounds like some console war nonsense I would read ten years ago before it became obvious multiplaform was the new norm. It actually does not affect how Japan perceives the game, unless you believe the "honor" meme is real (FFXIII was the most successful game of that gen, also "abandoning Japan" by going multiplatform). RE5 and RE6 are some of the most success console games of their gen; mainline RE has been a successful console series.
Moving on from that, the Japanese console market has indeed shrunk, which has affected other titles as you mention. This is actually a very good point, although it wasn't mentioned. The question is whether it has affected them equally. Should RE7 be doing Yakuza 6 numbers to begin with? Also, I wouldn't put much faith in Capcom's projections, unfortunately. They seem reluctant to admit their failures, as seen with Street Fighter V being unable to catch on.
I don't get where people are getting that RE7 costed less than RE6, are you forgetting that RE7 is running on a whole new engine they build for the game.
While RE6 was running on Capcom MT Framework engine which they been using all across last gen.
I am a fan of the LBP games as well, but I am not sure I want a 4th one to be honest. I did feel the 3rd one felt somewhat stale already, but maybe I need to give it another shot.
That said, LBP 1 released in 2008, Mario Maker in 2015. Surely they had more time (and money) to create a better game. In N you can create your own levels as well (at least in N++, I don't remember if it was the case in the previous ones), the same with the Trials games (which imo are platformers although I am sure not a lot of people will agree with me there).
It's not that it's a new concept.
I just watched the GT fiasco with Brad. Aside from the train wreck of a plot and the borderline racism, it had glorious moments. Suburban drug dealers dealing with. Ben's performance in the scene with the translator killed me.the Yakuza
Podcast was pretty enjoyable. Though the timings for the For Honor bet seem really short having played the beta a bit.
Slow news week for the podcast, it seems. Kyle found a way to cap the ticket so nobody would want it to get there, which is a shame, I was hoping to know what a level 10 prove it ticket does some day....
I can't shake from my head the image of Huber going to his gf on St Valentine holding the axe he got as present, saying "TONIGHT WE ARE GLING TO VALHALLA HONEY".
Well at least Ben's girl is safe since P5 is delayed lol
Bit late here but I have been making my way through Damiani's RE7 stream (I wanted to finish the game first). I cannot remember seeing him get up to take a break!