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Easy Allies |EZOT2| Love & Respect

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cm osi

Member
just saying, i can't really see all the hype Kyle and Huber have for naruto. shippudeen wasn't that great, and the last fight oh boy it was bad
 

Mista Koo

Member
I just realized Ultima BradBrad is basically the Professor from Pokémon SunMoon lol
lol
Kukui isn't a heel though.

just saying, i can't really see all the hype Kyle and Huber have for naruto. shippudeen wasn't that great, and the last fight oh boy it was bad
Yeah. I mean I'm kinda jealous? I wish I still liked the show when it ended the same way I liked it when I first started watching it (heck I wish I still liked it at least).
I still wanna watch the last(?) two movies.
 
Looking forward to the anime show. Berserk is my favorite piece of entertainment, and fiction ever

image.php
 
Disney World is a hundred million times better than Land and anyone who tells you otherwise is almost definitely from LA.

Pretty much this

Me and my wife are from Brazil and we've been to WDW 3 times and just recently went to Disneyland California (and also Paris Disneyland) and there's no comparison.

Disneyland is still awesome, but boy, my wife was so disappointed when she saw how small the castle is

Anyways, I'd pay an extra $10 on Patreon just to have a show where the Allies, especially Brandon and Ian, talks about parks monthly or something like that
 
Disney World is a hundred million times better than Land and anyone who tells you otherwise is almost definitely from LA.

Finally, something you said I can agree with. Every time Jones raves about DisneyLand my skin crawls. I've been to DW dozens of times and still have new things to do thanks to the half a dozen parks. Land is tiny by comparison.
 
The only people who have disagreed with me about Disney World vs Disneyland have been CA natives. The thing I hear the most for why Disneyland is better is that it has more to it than The Magic Kingdom park in Orlando. They also usually complain the other parks have very little to them, and nothing is as well put together as Disneyland.

I've tried arguing about the fact each ride at the Magic Kingdom has more to it for the immersion factor, like compare waiting in line for Pirates at Disneyland where it's all outside except for a tiny part where you board inside and can see the Blue Bayou restaraunt vs the journey through the dungeon/prison cells for the same ride in Orlando.

Or the hotels with their unique themes and attractions (Yacht and Beach Club adventure pool + pirate ship hype) that keep you immersed vs the smaller ground allotted to Disneyland/California Adventure/Downtown Disney.

Or the water parks of Typhoon Lagoon and Blizzard Beach (not sure if they are still around or newer ones replaced them).

Or a proper monorail system.

I also love Hollywood Studios (Aerosmith roller coaster) and Epcot (Bill Nye and Crash Test Dummies) more than California Adventure.
 

wiibomb

Member
all this conversation of Disneyland vs Disney World is so interesting, specially since I was for the first time in a Disney park last week, I'm still jacked at how amazing Tower of Terror is... also that aerosmith ride was incredible.

I don't know if Disneyland is similar but in Magic Kingdom the ride of Peter Pan has one of the best interactive lines I could see in both Universal parks and all Disney World, that was amazing
 
which Game of Thrones character was Jones referring to in this weeks Frame Trap?

It has to be Daenerys, right? It can't be Cersei, not when (season 6 finale warning)
her kids are all dead and she's about to be invaded by Daenerys.
But then I don't understand why he'd dislike Daenerys so much.
 
I'm from New York and have been to Disney World three times and Disneyland once. I think they both have strengths and weaknesses.

Disney World is awesome for long vacations. You need at least 5-7 days to at least touch on every park. You're not going to go on every single ride unless you have excel spreadsheets of schedules and routes, but it's going to be an incredible time. It really is a world of magic. All the hotels are different and are each worthy of a walkthrough. Staying in a Disney Resort means you're going to be inundated with Disney almost 24/7 during your stay. It really engulfs you into a world of Disney, and that's amazing.

It's weakness also comes from its strength. It's HUGE. It can be tiring and overwhelming to try to get to everything. That's where Disneyland's strength comes in.

Disneyland is amazing in its own right. But where it really shines is how manageable that place, even with California Adventure. Get a two-park day pass and you'll get on almost everything in one shot. You can legit walk from Magic Kingdom to California Adventure. The entrances are right across from each other at the end of Downtown Disney (also a ton of fun). I was only there 3 days and did the park one day, but my god was it fun. I stayed at the Grand Californian and it was great. Disneyland is smaller and has less rides, but what it lacks in size it makes up for in being a relaxed environment. You don't need to have a crazy schedule and figure out what you're doing tomorrow at a different park, because you're going to get through 90% of it in one shot. It's great.
 

wiibomb

Member
I'm from New York and have been to Disney World three times and Disneyland once. I think they both have strengths and weaknesses.

Disney World is awesome for long vacations. You need at least 5-7 days to at least touch on every park. You're not going to go on every single ride unless you have excel spreadsheets of schedules and routes, but it's going to be an incredible time. It really is a world of magic. All the hotels are different and are each worthy of a walkthrough. Staying in a Disney Resort means you're going to be inundated with Disney almost 24/7 during your stay. It really engulfs you into a world of Disney, and that's amazing.

It's weakness also comes from its strength. It's HUGE. It can be tiring and overwhelming to try to get to everything. That's where Disneyland's strength comes in.

Disneyland is amazing in its own right. But where it really shines is how manageable that place, even with California Adventure. Get a two-park day pass and you'll get on almost everything in one shot. You can legit walk from Magic Kingdom to California Adventure. The entrances are right across from each other at the end of Downtown Disney (also a ton of fun). I was only there 3 days and did the park one day, but my god was it fun. I stayed at the Grand Californian and it was great. Disneyland is smaller and has less rides, but what it lacks in size it makes up for in being a relaxed environment. You don't need to have a crazy schedule and figure out what you're doing tomorrow at a different park, because you're going to get through 90% of it in one shot. It's great.

well to be honest I visited Hollywood studios in 1 day and I visited most of the park in that day (I only couldn't visit the muppets ride), and was last wednesday when the place was crammed with visitors, I'm pretty sure that park can be easily visited as a whole on a day of february.

Magic Kingdom is bigger, but may be 2 days is more than enough for that one, may be the same for Universal
 
I think I love Hollywood Studios the most out of any of the Disney parks I've been to, solely because there's probably the most there of interest to me. Plus it has Pizza Planet, 10/10 (5/10 pizza tho, tastes like meatball sauce)

Though going to Disneyland last month was pretty awesome. I dig the compactness of it, I was just killing time for the first hour walking around the park since it was so crowded.
 
It's weird hearing them talk so much about amusement parks. I live in Western Canada and I've never been to an amusement park (unless you count West Edmonton Mall?), nor do I know anyone who's into them. Not hating, it's just not something I ever think about or hear anyone talking about, so it's interesting see Brandon and Ian so into them.
Personally, I don't like the heat, lines, or kids, so I don't think they're for me.
 
It's weird hearing them talk so much about amusement parks. I live in Western Canada and I've never been to an amusement park (unless you count West Edmonton Mall?), nor do I know anyone who's into them. Not hating, it's just not something I ever think about or hear anyone talking about, so it's interesting see Brandon and Ian so into them.
Personally, I don't like the heat, lines, or kids, so I don't think they're for me.

The LA area has three, fairly legendary, amusement parks. Disneyland (one of the first theme parks), Universal Studios Hollywood, and Six Flags Magic Mountain (one of the major Six Flags parks).
 

Burt

Member
which Game of Thrones character was Jones referring to in this weeks Frame Trap?
Gonna say Ramsay. Dany hasn't really taken too many long-lasting gut punches, but Ramsay pretty much never took an L at all and basically turned into the plot-pruning device for a show that had grown too many branches. So, rather than figure out well-constructed ends for characters that would involve multiple other characters and scenes, it was sort of just "Welp, let's send them to Ramsay! And then reward him for it!" Which sucks narratively, but I did appreciate it functionally because the show definitely had overextended itself.
 

El-Suave

Member
I can forgive Huber and Ian for not liking TLG, they have apologized enough and I believe they're suffering about not being able to love it. I hope Brandon gets around to playing it, I feel he wouldn't like it either but then again Ian's reaction totally surprised me, too. I'm kind of glad that the EZA GOTY's were so soon now because we probably would have ended up with Uncharted winning the big award. It's a totally valid and fine candidate but I love the boldness of giving the win to TLG over the universally loved safe choice of UC4.
 

Holundrian

Unconfirmed Member
Yakuza stream was gold.
Hyped for that game so much. I got batting PSD though from watching them remembering the time I spend on mastering the Y5 version of it.

Honestly that was one of the toughest things for that platinum(the one where you have to uncover the gravure model photos by hitting the question marks and then the bomb) and I only got it after waking up one day and randomly being in the zone and suddenly the ball seemed slower. That said I swear 30 fps didn't help it either(unless I was imagining it and y5 actually runs at 60 xD)
 

MrMette

Member
I can forgive Huber and Ian for not liking TLG, they have apologized enough and I believe they're suffering about not being able to love it. I hope Brandon gets around to playing it, I feel he wouldn't like it either but then again Ian's reaction totally surprised me, too. I'm kind of glad that the EZA GOTY's were so soon now because we probably would have ended up with Uncharted winning the big award. It's a totally valid and fine candidate but I love the boldness of giving the win to TLG over the universally loved safe choice of UC4.

To be honest, I thought I would love TLG, but after playing for 2 hours or something I really really dislike (almost hate) the camera/controls (but especially the camera) so it was a very frustrating experience for me.

I know I have to continue playing as the way everything looks and especially Trico itself is amazing, but I just can't get passed the camera.

After 20 minutes of playing the camera got stuck twice for 10 to 20 seconds. Once in the wall and once in the floor.

I am sorry, but for a game which was in development for 9 years and which has a AAA budget this is unacceptable for me. To me it feels and plays like a 15 year old PS2 game. I don't mind stuff like that from an indie with a low budget and a few people working on them (it reminds me of submerged (which I liked) with worse camera and a bit better controls). I have also played Adam's Venture: Origins, which has quite bad controls, but even that one didn't feel that much worse to me thant TLG (at least not camera wise).

The problem is that I keep playing different games because I really did not enjoy playing the TLH although I still want to finish it.

I also really don't get how a game like this can get multiple perfect scores all over the internet (no knock at Bloodworth, but a game with these types of problems can never be perfect in my book). I don't have a problem giving it 4.5 out of 5 stars as I know some people have less problems with these types of things and I am sure the game will get very good storywise and I know games are never perfect. Small problems are fine with me, but especially the camera makes the game almost unplayable for me (and I am playing on a PS4 Pro, so it's not the performance which is the problem).

I started hitman after TLG and now I am playing the Forza Horizon 3 DLC (both are excellent), but I really hope I can get myself to finish TLG before Yakuza 0 comes out, because otherwise I am somewhat afraid I will never get to it anymore (but I could only play the game for half an hour at the time before getting really annoyed by the camera and the controls). Also the save game system is really bad. It doesn't even show when it saves... And with it being checkpoint based, I lost some progress before (which doesn't help me wanting to return to the game).

I was somewhat afraid for the game (I bought my PS3 for TLG (and some other games)), but what a disappointment it is. It feels like it is created for PS2 unfortunately (not graphics wise, I really enjoy how it looks and love the atmosphere). (btw I never played their previous games, which can be the problem was well as they probably are a lot worse camera/control wise). Btw, outside the camera and controls are somewhat ok, it is inside that they are really bad and feel untested.

Btw, excuse me for my rant, but I guess I am too disapointed (I am glad I got it for Christmas instead of using my own money, that's for sure).
 

Axass

Member
just saying, i can't really see all the hype Kyle and Huber have for naruto. shippudeen wasn't that great, and the last fight oh boy it was bad

I was a freakin' moderator at Narutofan back in the day and even I couldn't stand the series anymore a bunch of years after the timeskip. The whole war and the final fights are ridiculously bad.
 

Holundrian

Unconfirmed Member
Hope they can have a stream for all the major releases this month. EZA my source of gaming energy when I'm stuck between deadlines and don't have the time to play. :-x
 

El-Suave

Member
To be honest, I thought I would love TLG, but after playing for 2 hours or something I really really dislike (almost hate) the camera/controls (but especially the camera) so it was a very frustrating experience for me.

I know I have to continue playing as the way everything looks and especially Trico itself is amazing, but I just can't get passed the camera.

After 20 minutes of playing the camera got stuck twice for 10 to 20 seconds. Once in the wall and once in the floor.

I am sorry, but for a game which was in development for 9 years and which has a AAA budget this is unacceptable for me. To me it feels and plays like a 15 year old PS2 game. I don't mind stuff like that from an indie with a low budget and a few people working on them (it reminds me of submerged (which I liked) with worse camera and a bit better controls). I have also played Adam's Venture: Origins, which has quite bad controls, but even that one didn't feel that much worse to me thant TLG (at least not camera wise).

The problem is that I keep playing different games because I really did not enjoy playing the TLH although I still want to finish it.

I also really don't get how a game like this can get multiple perfect scores all over the internet (no knock at Bloodworth, but a game with these types of problems can never be perfect in my book). I don't have a problem giving it 4.5 out of 5 stars as I know some people have less problems with these types of things and I am sure the game will get very good storywise and I know games are never perfect. Small problems are fine with me, but especially the camera makes the game almost unplayable for me (and I am playing on a PS4 Pro, so it's not the performance which is the problem).

I started hitman after TLG and now I am playing the Forza Horizon 3 DLC (both are excellent), but I really hope I can get myself to finish TLG before Yakuza 0 comes out, because otherwise I am somewhat afraid I will never get to it anymore (but I could only play the game for half an hour at the time before getting really annoyed by the camera and the controls). Also the save game system is really bad. It doesn't even show when it saves... And with it being checkpoint based, I lost some progress before (which doesn't help me wanting to return to the game).

I was somewhat afraid for the game (I bought my PS3 for TLG (and some other games)), but what a disappointment it is. It feels like it is created for PS2 unfortunately (not graphics wise, I really enjoy how it looks and love the atmosphere). (btw I never played their previous games, which can be the problem was well as they probably are a lot worse camera/control wise). Btw, outside the camera and controls are somewhat ok, it is inside that they are really bad and feel untested.

Btw, excuse me for my rant, but I guess I am too disapointed (I am glad I got it for Christmas instead of using my own money, that's for sure).

Sorry you don't like the game. The 5/5 score doesn't mean it's a perfect game though, Blood even said so in the review. For many, myself included, the strengths of the game outweigh the weaknesses so massively (if the weaknesses are weaknesses, Trico's behaviour isn't one in my mind for example), that the score is justified. The camera in tight spaces is a problem no doubt, but that is a result of the huge creature in a small space with a player character that can hang on to every spot of that creature on top of it all. I played a bit like that in front of my nephew and niece and I got a lot of black screens and weird angles, but I truly felt that was on me and I was sorry I couldn't do the game justice at that moment. That's not saying everybody should excuse that or forgive every shortcoming the game has objectively (like the button prompts hours into the game), but for me they are insignificant in comparison to what the game achieved on an emotional level throughout its duration. For me it is easily as good as Ueda's other games, the only thing that might elevate Shadow of the Colossus above it is that it managed to trigger more complex and confusing emotions in the player.
 

Pappasman

Member
I'm also glad Ian and Huber had shared their opinions on TLG. I thought it was awful. The amount of input delay inherent to the game was unacceptable and I'm baffled how so many people either didn't notice it or didn't complain. It made movement and camera control an absolute pain. I was constantly was thinking about how I would rather be doing anything else during my time with TLG, so I just stopped playing it.
 

sora87

Member
I never really had a problem with the camera and character movement apart from the few times I tried to climb Trico indoors. There might have been others but I don't remember as I was having too much fun. TLG is easily top 3 games I played last year, possibly even the best.
 

Roubjon

Member
Man, I just finished Frame Trap and thought how lucky we are to have these guys doing what they do. What a treasure they all are. Love and Respect.
 

Holundrian

Unconfirmed Member
Looking forward to February to borrowing TLG from a friend and making my own opinion.
I've heard interesting things about how the TLG controls didn't need to feel the way they do while conveying the same kind of weight. The example used was Inside as a game that has a similar effect to what TLG wants to convey but at the same time just controls well.

Not sure how much there is to that opinion, never the less I found it an interesting comparison.
 
Team ico games always have garbage controls.

That's why I don't think shadow holds up. Very frustrating game to play.
Agreed. I wish I could see past it like others can but I found ICO and Shadow totally frustrating. Ian and Huber confirmed my fears about TLG and I will probably stay away from it.
 

Karu

Member
Team ico games always have garbage controls.

That's why I don't think shadow holds up. Very frustrating game to play.
I can't speak for the quality directly, as I never played a Team Ico game, but you can be rest assured, the controls - or what is said about them is surely my number one reason to never even try. I probably will at some point - digital, on the cheap - but still, my expectations are really low. Which, considering the critical reception, is kinda crazy.

Also: Moment of the group stream - Blood being salty :D #teasing ;-) (Seriously though, I don't agree with him in regards to practice rounds. They should do it before the stream, if they feel the need to do it, not during)
Crazy Taxi looks like a jolly good time...
 
To be honest, I thought I would love TLG, but after playing for 2 hours or something I really really dislike (almost hate) the camera/controls (but especially the camera) so it was a very frustrating experience for me.

I know I have to continue playing as the way everything looks and especially Trico itself is amazing, but I just can't get passed the camera.

After 20 minutes of playing the camera got stuck twice for 10 to 20 seconds. Once in the wall and once in the floor.

I am sorry, but for a game which was in development for 9 years and which has a AAA budget this is unacceptable for me. To me it feels and plays like a 15 year old PS2 game. I don't mind stuff like that from an indie with a low budget and a few people working on them (it reminds me of submerged (which I liked) with worse camera and a bit better controls). I have also played Adam's Venture: Origins, which has quite bad controls, but even that one didn't feel that much worse to me thant TLG (at least not camera wise).

The problem is that I keep playing different games because I really did not enjoy playing the TLH although I still want to finish it.

I also really don't get how a game like this can get multiple perfect scores all over the internet (no knock at Bloodworth, but a game with these types of problems can never be perfect in my book). I don't have a problem giving it 4.5 out of 5 stars as I know some people have less problems with these types of things and I am sure the game will get very good storywise and I know games are never perfect. Small problems are fine with me, but especially the camera makes the game almost unplayable for me (and I am playing on a PS4 Pro, so it's not the performance which is the problem).

I started hitman after TLG and now I am playing the Forza Horizon 3 DLC (both are excellent), but I really hope I can get myself to finish TLG before Yakuza 0 comes out, because otherwise I am somewhat afraid I will never get to it anymore (but I could only play the game for half an hour at the time before getting really annoyed by the camera and the controls). Also the save game system is really bad. It doesn't even show when it saves... And with it being checkpoint based, I lost some progress before (which doesn't help me wanting to return to the game).

I was somewhat afraid for the game (I bought my PS3 for TLG (and some other games)), but what a disappointment it is. It feels like it is created for PS2 unfortunately (not graphics wise, I really enjoy how it looks and love the atmosphere). (btw I never played their previous games, which can be the problem was well as they probably are a lot worse camera/control wise). Btw, outside the camera and controls are somewhat ok, it is inside that they are really bad and feel untested.

Btw, excuse me for my rant, but I guess I am too disapointed (I am glad I got it for Christmas instead of using my own money, that's for sure).

It's tough trying to reconcile others experiences sometimes because it's not like I've waved away these issues or ignored them. When I hear other people describe their struggles with the camera and controls, it sounds like they're talking about a different game. Putting aside the fact that Trico's AI seems to act very differently for different people in specific situations, the general controls to me never feel like more than a minor obstacle. Camera issues came up in my two playthroughs, but only occasionally. As I said on Frame Trap, the imprecision and stumbling feel of the controls sell me on that feeling of being a weak, clumsy little boy to the point that I'd be wary about a patch that changed that.

I think there is a sense that it's a game that requires some patience on the part of the player and sometimes simple things take trial and error, which I think is where Ian's tolerance wore thin. But again it's hard for me to reconcile when someone thinks it's tedious or repetitive or that the world doesn't make sense because I actually feel like there is quite a bit of creativity in its problem solving. There's only one puzzle I don't like, and the world feels painstakingly thought out.

And really it's not a matter of who's right or wrong to me. I stand by my score and my feeling that this is going to be a game that I always look back on in awe. I'm just bummed that somehow not everyone seems to experience that and connect with it on the same level.

(Also if you aren't already, try using L1 to center the camera on Trico and see if that makes any difference to you. I really think that missing that extra bit of control may be part of some people's frustrations.)
 
I would've thought Huber wouldn't have problems with controlling TLG since he loves games like Shenmue and RE1-3 which have purposely awkward controls. I got really frustrated at certain points (getting Trico to swim through the hole) but it never got to the point where I turned against the game.
 

Mista Koo

Member
Mother Russia Bleeds might be fun to play, but I just can't get over the way the game looks. Ironically I just stopped playing the last game I had the same feelings towards after ~70 hours lol. But then again Stardew Valley never looked nearly as bad to me. #DevolverJank

I wish I could've seen Jones discover that you can move the sun to change the time of the day on Google Earth VR on a stream. Would've been a great moment.

As for Disney parks. I went to Disneyland 5 years ago and only went on a few rides. While it was neat, I kept thinking how much better it would be if it was a Nintendo themed park!

It's a totally valid and fine candidate but I love the boldness of giving the win to TLG over the universally loved safe choice of UC4.
Agreed. I think games can be stronger when they are polarizing and not trying to please everyone. I voted for The Witness as my GOTY and I absolutely hated parts of it.
 
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