EDGE: "Power struggle: the real differences between PS4 and Xbox One performance"

Exactly. It's crazy to me how, despite all of its flaws (a good chunk of them mentioned in this thread), the Xbox 360 is still pushing out high-end games. Microsoft wanted the console to be future-proof, and for the most part, it has been. It's amazing that they've been able to get an extra year out of their console (over Sony) without something as vital as Blu-ray. Somehow, the console is still able to play powerhouses like Grand Theft Auto V... Yet, some people don't seem to want to acknowledge things like this, because (the general vibe I'm getting from this thread is that) "third-party games don't matter."

people keep saying the same shit over & over like they don't know its been stated the 360 architecture is easier to develop for....or hadn't come out a year in advance

this time its different
 
I think the important part of this story is that it ultimately doesn't matter which console is more powerful, since developers are going to deliver the same product on both systems. I remember original Xbox games being held back because of PS2, and I remember PS3 games being held back because of 360. The power difference really doesn't matter. It comes down to brand choice. And if you want to pay $100 more for a camera and Halo.... then that's your choice.
 
One source even suggested that enforcing parity across consoles could become a political issue between platform holders, developers and publishers. They said that it could damage perceptions of a cross platform title, not to mention Xbox One, if the PS4 version shipped with an obviously superior resolution and framerate; better to “castrate” the PS4 version and release near-identical games to avoid ruffling any feathers.

If that happens... smh... can you really go that low MS (Penello/Major)?... PATHETIC.
 
Has either Penello or Major come back to refute this further on NeoGAF or have they realized we use critical thinking and can't be bullshitted?

Penello is in the thread, but chose not to comment. take that as you will.

personally, the high road on this sort of thing is probably best.
 
People who want to bring PC's into this argument have to provide details on exactly what kind of PC (complete with keyboard and mouse, power leads, operating system etc) you can buy for $400 and how exactly it would perform against the PS4 and Xbone.

Because you know I could just buy Sony, AMD and Microsoft and build a console that is a billion times as powerful as anything you could ever put into a PC.

I understand that all the PC talk in console threads can be tiring, but this is still a dumb argument.

People are counting single jaggies in released Driveclub videos, complaining over slight pop in and demanding native 1080p AND 60fps in every game.
If you need perfect IQ and a high framerate across the board there is only one option; the PC. However when this is brought up the discussion quickly sours.

Such a system would probably cost around twice that of a PS4, but it is still within reach for a lot of people that post on this forum; especially if they frequently buy console games to go with their system.

The notion that spending roughly twice that of a mass market console to build a pc is equivalent to buying three multinational corporations is so inane that its not worth commenting on further.
 
I think the important part of this story is that it ultimately doesn't matter which console is more powerful, since developers are going to deliver the same product on both systems. I remember original Xbox games being held back because of PS2, and I remember PS3 games being held back because of 360. The power difference really doesn't matter. It comes down to brand choice. And if you want to pay $100 more for a camera and Halo.... then that's your choice.

That isn't what this story is saying at all...
 
But drivers cannot simply make weaker hardware better than more powerful hardware.
dude. I'm not arguing specs.
I'm simply pointing that the article isn't portraying the xbone as weak at all and, in fact, says that the xbone could end up on top.
I wouldn't want you to feed your inner fanboy something that is actually defending the xbone when there are plenty of other places to get your fix.
 
I think the important part of this story is that it ultimately doesn't matter which console is more powerful, since developers are going to deliver the same product on both systems. I remember original Xbox games being held back because of PS2, and I remember PS3 games being held back because of 360. The power difference really doesn't matter. It comes down to brand choice. And if you want to pay $100 more for a camera and Halo.... then that's your choice.

PS3 games were held back because of 360? Heard it all now.
 
Forgive my ignorance but I know almost nothing about this technical stuff... can Microsoft still do something about this, or is it too late?
 
Probably the same reason why Nintendo went for a similar setup - GDDR5 is more expensive and the DDR3 and eDRAM/ESRAM combination has lower latency. It's only a 'pain' to work with because it's something new for developers to get used to - programmers are the laziest breed of workers on the planet lol.

Developers so far have done nothing but praise the memory setup for the Wii U, and I expect the same for the One's setup once developers get their heads around it.

I personally think GDDR5 is overkill tbh, the Blu-Ray/hard drive access speeds would, I imagine, negate the extra bandwidth advantage that GDDR5 gives the PS4 somewhat...unless someone with more knowledge than my good self can correct me on that..?

Optical drives are usually the bottlenecks, which is why both consoles require installs. There is a reason gddr5 is used for graphics cards. How is it overkill, if there will be tangible benefits as well as a lower price point?
 
That's a very quick assumption that I'm accusing Edge of lying. But I am pointing out that we have already heard one thing from a very well respected developer who has said he thinks both systems are near parity and in public while we now have an anonymous source telling Edge there is a 50% difference. Also Hideo Kojima has said similar to Carmack. That doesn't seem consistent and its worth noting compared to previous comments. That's all I wish to point out.

Though as for attracting a lawsuit. Future Publishing have done much stupider things regarding lying so go figure.

Right, so if this is lies why wouldn't MS sue for liable and a retraction.

Don't want to disappoint you but they won't as they know they will lose. They are stuck between a rock and a hard place because if they
lose a case like that the negative press would be massive.
 
dude. I'm not arguing specs.
I'm simply pointing that the article isn't portraying the xbone as weak at all and, in fact, says that the xbone could end up on top.
I wouldn't want you to feed your inner fanboy something that is actually defending the xbone when there are plenty of other places to get your fix.

How will Xbox One end up on top? Are they going to discover another upclock a year from now?
 
That isn't what this story is saying at all...

Read the last paragraphs.

Indeed, despite that gulf in speed, the differences between cross platform launch window games will be negligible; with tight deadlines to meet, it’s more expedient for developers to deliberately create near-identical versions.

“The poor [graphics] drivers have made it difficult to push either of them, and the developers aren’t familiar with the hardware yet,“ said one source. Another stated that we’ll begin to see far greater use of each platform’s unique features once we’re past the first wave of releases, when developers have more time and experience with each console’s quirks.
 
PC wipes the floor with any console on graphical quality. Especially in the upcoming generation.

But Driveclub and Killzone look nice nevertheless.

I wonder if developers will use this advantage of the PS4, could hurt their Xbox One sales if the XBO version looks worse.
It could hurt their (potentially larger) PS4 sales if certain third party titles come out of the gate in near identical states, yet off the pace of the more graphically impressive PS4 titles.

Personally, I'm more inclined to get Killzone: SF than Battlefield 4, after hearing some not to great stuff about the latter. I realise it's not a like for like comparison, and no final judgement should be made until the games are finished. But with limited funds, I'm going to buy the best titles in their particular genre, I'll not be too pleased if a PS4 game is being held back in the name of parity.
 
I understand that all the PC talk in console threads can be tiring, but this is still a dumb argument.

People are counting single jaggies in released Driveclub videos, complaining over slight pop in and demanding native 1080p AND 60fps in every game.
If you need perfect IQ and a high framerate across the board there is only one option; the PC. However when this is brought up the discussion quickly sours.

Such a system would probably cost around twice that of a PS4, but it is still within reach for a lot of people that post on this forum; especially if they frequently buy console games to go with their system.

The notion that spending roughly twice that of a mass market console to build a pc is equivalent to buying three multinational corporations is so inane that its not worth commenting on further.

Console vs. PC is not always about cost. PC has significant usability issues which put it out of discussion for many console fans.

So when discussing which version of which console game is superior, "BUY PC!" doesn't belong in the discussion, since it fails to take that into account.

you want PC related discussion, then make your own thread about it.
 
Read the last paragraphs.

Indeed, despite that gulf in speed, the differences between cross platform launch window games will be negligible; with tight deadlines to meet, it’s more expedient for developers to deliberately create near-identical versions.

“The poor [graphics] drivers have made it difficult to push either of them, and the developers aren’t familiar with the hardware yet,“ said one source. Another stated that we’ll begin to see far greater use of each platform’s unique features once we’re past the first wave of releases, when developers have more time and experience with each console’s quirks.

Amd provide poor drivers for a chip they've been writing drivers for years for.

Strange that.
 
So the 360 was easy to develop for with 10mb Edram but 32mb of Esram is a massive pain in the ass? It seems the PS4 solution is simpler but I can't imagine people who have been working on 360 or even Wii U will have that much trouble getting their head around the Esram.
 
Changing clocks can be done via firmware. The only question is if the system can handle it.

It is too late in the manufacturing process to overclock all consoles. The chips they binned that were up to spec might not be so if they try upclocking the chip. That might cause some chips to fry while others would be fine.

2 months out is too late given where they are in the production process. Unless they were extremely conservative with their clocks.
 
Forgive my ignorance but I know almost nothing about this technical stuff... can Microsoft still do something about this, or is it too late?

well, MS can improve drivers over time, but that doesn't mean X1 will magically be more powerful than PS4.

PS4 is the most powerful console by a fair margin, Nothing can change that.
 
Not sure why people keep bringing up "when did the more powerful console win last time" when there's a very big factor at play here this time, price. If the PS4 is significantly more powerful AND $100 cheaper, well that doesn't sound too good for MS. Guess we'll have to wait and see.
 
People who want to bring PC's into this argument have to provide details on exactly what kind of PC (complete with keyboard and mouse, power leads, operating system etc) you can buy for $400 and how exactly it would perform against the PS4 and Xbone.

Because you know I could just buy Sony, AMD and Microsoft and build a console that is a billion times as powerful as anything you could ever put into a PC.

Those concerned enough about the difference in graphics between Ryse and Killzone are likely willing to pay more for a PC (and get more for that added cost).
 
Isn't it a little late for people to still be getting angry to find out the PS4 is more powerful than the XBO, or that the PC destroys them both?
 
So the 360 was easy to develop for with 10mb Edram but 32mb of Esram is a massive pain in the ass? It seems the PS4 solution is simpler but I can't imagine people who have been working on 360 or even Wii U will have that much trouble getting their head around the Esram.

I think 360 edram was automated, X1 esram have to be flushed manually. (take it with a grain of salt) but I read some comment regarding this issue.
 
It doesn't matter what I believe.
The article isn't portraying Microsoft fumbling badly at all or the Xbox brand hurting, in fact, it clearly says the Xbone could end up on top.
Yep, because "power of the cloud". Seriously?
SONY/PS4 has clearly the stronger hardware (more hardware/GPU) the better/easier architecture and more RAM for games.
Do you really think "cloud computing" will help them to "simulate" ROPs, CU's, missing RAM, etc.? Are you kidding?
You can read in the article what's going on at the moment.
MS is trying everything to boost the specs a small bit (somehow) but "it is not significant".
SONY is already there with great tools/software. So MS won't have an "advantage" here this time.
How many threads to we need? The PS4 is stronger and the performance gap is there.
well, MS can improve drivers over time, but that doesn't mean X1 will magically be more powerful than PS4.
PS4 is the most powerful console by a fair margin, Nothing can change that.
Exactly!
 
I think the difference is £80 here in the UK, so as a base cost it is £80 cheaper. However I can't buy a game and the PS4 camera for £80 so for what's in the box it's not quite apples with apples.
 
PS3 games were held back because of 360? Heard it all now.

In some ways yes. But this is mostly in assets, not so much in performance. The limited size of DVD and MS freaking out about multi disks did hold back some titles (FF 13 says hi) and what the could hold as far sound tracks, languages, HD movies and stuff like that. It stands to reason that maybe even some things like extra towns or other gameplay elements were held back or cut due to this.

Im sure early in the ps360 ear, 360 games were held back a bit because of devs trying to figure the Cell. So yes, the 360 held back games in some ways, and the ps3 probably help back games in other ways.
 
Not sure why people keep bringing up "when did the more powerful console win last time" when there's a very big factor at play here this time, price. If the PS4 is significantly more powerful AND $100 cheaper, well that doesn't sound too good for MS. Guess we'll have to wait and see.

Exactly. Saturn (or N64) were more powerful but either suffered from a high price tag or lack of third party support. Xbox was the priciest system and Microsoft was warming up to how the industry worked. PS3 was very expensive and relied on the Cell.

The PS4 and Xbox One situation is very different than previous generations.
 
Not sure why people keep bringing up "when did the more powerful console win last time" when there's a very big factor at play here this time, price. If the PS4 is significantly more powerful AND $100 cheaper, well that doesn't sound too good for MS. Guess we'll have to wait and see.

The 360 was cheaper due to no hard drive or blu ray and devs were saying that the games would be better due to less hardware gymnastics needed.

Ring any bells?
 
Console vs. PC is not always about cost. PC has significant usability issues which put it out of discussion for many console fans.

So when discussing which version of which console game is superior, "BUY PC!" doesn't belong in the discussion, since it fails to take that into account.

you want PC related discussion, then make your own thread about it.


I'll address your last point first.
I did not bring the PC into this discussion, I merely remarked that it is somewhat natural given how graphic focused these threads are.

Other than that I will say that if you have serious usability issues with PCs then you must have trouble functioning in modern society, given how prevalent they are everywhere.

If you were talking about another kind of issue related specifically to gaming, I would say that these are massively overstated by people who don't own a gaming PC.

I do agree that we should try not to derail this thread too much with this topic.
 
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