ScOULaris said:My point is: since used games seem to account for just as many if not more sales than new games (possible because they can be sold, traded in again, and then resold), somehow allowing the devs/publishers to profit from those sales at least to some small extent seems fair to me.
You have to admit, there has never been another retail market that has had this sort of problem, where used copies of merchandise are so readily available that they directly compete with newly released copies of the same products.
Part of the problem is also the consumers: If you want to pay full price for a game and then trade it in a month later for 1/4 of what you paid IN STORE CREDIT, then I clearly can't relate to you. For some reason, gamers are more prone to selling off things that they bought mere weeks or months ago than say book or movie shoppers. Although, MovieStop is trying to change that as well. Damn you Gamestop!
stuburns said:I just told you a DS port is on there at a far lower price. There are plenty of iPhone games that would be full price on PSP and DS.
Tiktaalik said:I guess it depends on which publisher since Steam has sales constantly. It's not just Valve properties either. Glancing on there right now there's 50% off all Rebellion titles. It seems like things price drop nicely as well. The original Stalker is now only $20. I think the sequel must have price dropped recently too, as it's only $34. Many Steam titles as well offer 10% off if you pre-buy.
Seems like Steam is pretty damn price competitive.
Xavien said:Really, please give me some examples, the majority of games on the app store are simplistic games, any games that come close to being as complex as say Dragon Quest IX?.
stuburns said:I gave you one initially and you ignored it, so I shall give you the same one again, and you can go and actually do some research before you post random uneducated nonsense.
Civilization Revolution, launched at $5 on iPhone and standard retail on DS.
It's YOUR fault for being a lazy consumer who buys all games at retail price. It's your fault for not spending 5 minutes to find countless deals out there in the retail market. I bought Batman: AA for $40. I bought Mirrors Edge and Dead Space for $20. You're saying the only price you can find at retail is the MSRP. Again, your argument makes absolutely no sense.stuburns said:You've completely missed the point.
The games that are at retail, are at the recommended retail price. When they're out of retail, they're notably more fluid in pricing and cheaper. If you look at something like the AppStore, that has no retail compromise, the games are way cheaper than they are on the handhelds. Regardless of the quality. The port of the DS version CivRev is dirt cheap compared to the DS version. Lots of games that would be retail price on the handhelds is way way cheaper on iPhone, because they don't have to compromise anything for the retailers.
It's not the only example I can name no, there are plenty of iPhone games that have similar titles for a lot higher prices on the handheld platforms, but as you clearly are ignorant on the subject, I don't intend to be the one to educate you. Do some research. Then you can come back and apologize for being an ignorant moron. I'll await your return.Xavien said:Is that the only example you can cite? I didn't ignore it but expecting a trend based on a single game is rather naive.
You utterly missed the point. They are at the MSRP price to avoid a clash with retail. I never said the only price I could find was the MSRP, I said that's what they are on Steam until they're dead at retail. It's why GT5P is still the MSRP on PSN even though it's cheaper everywhere else. Because until there is an official MSRP price drop, Sony won't piss off retail by reducing it.Mutagenic said:It's YOUR fault for being a lazy consumer who buys all games at retail price. It's your fault for not spending 5 minutes to find countless deals out there in the retail market. I bought Batman: AA for $40. I bought Mirrors Edge and Dead Space for $20. You're saying the only price you can find at retail is the MSRP. Again, your argument makes absolutely no sense.
Civilization Revolution, launched at $5 on iPhone and standard retail on DS.
Alex said:Steam is PC though, there's a big difference between all of this shit on PC and consoles. A lot of the stuff that goes down on consoles just will not fly on PC. See: gouging people with overpriced DLC.
stuburns said:It's not the only example I can name no, there are plenty of iPhone games that have similar titles for a lot higher prices on the handheld platforms, but as you clearly are ignorant on the subject, I don't intend to be the one to educate you. Do some research. Then you can come back and apologize for being an ignorant moron. I'll await your return.
Xavien said:Really, please give me some examples, the majority of games on the app store are simplistic games, any games that come close to being as complex as say Dragon Quest IX?.
No, I gave you a single example, which I consider to be enough to prove your point wrong. Your said, outright that it's not the case, I proved you wrong. I could list more that prove you wrong, but what is the point of that? To reprove my point ten times over? If it's not the case, it's not the case. You've shown blind ignorance, and I don't see why I should indulge you by listing things like RealRacing, Rolando etc. Because you clearly have no idea what you're talking about.Xavien said:Personal Attacks now, wow. I guess you have a lot in common with Jaffe eh? If you can't prove a point just attack the guy.
The burden is on you to provide proof that DD-only is better for customers, not me. I already proved that retail is considerably cheaper than DD, for no good reason.
Haha yeah, I would have been able to buy those two games for $20 each digitally in a world without retail. Right. And are you seriously bringing iPhone pricing into this?stuburns said:It's not the only example I can name no, there are plenty of iPhone games that have similar titles for a lot higher prices on the handheld platforms, but as you clearly are ignorant on the subject, I don't intend to be the one to educate you. Do some research. Then you can come back and apologize for being an ignorant moron. I'll await your return.
You utterly missed the point. They are at the MSRP price to avoid a clash with retail. I never said the only price I could find was the MSRP, I said that's what they are on Steam until they're dead at retail. It's why GT5P is still the MSRP on PSN even though it's cheaper everywhere else. Because until there is an official MSRP price drop, Sony won't piss off retail by reducing it.
Rolando has more content than Locoroco. RealRacing has more content than any of the PSP racing games I can think of (until GTPSP comes at least). So yeah, you would pay full retail for them.Mutagenic said:Haha yeah, I would have been able to buy those two games for $20 each digitally in a world without retail. Right. And are you seriously bringing iPhone pricing into this?
stuburns said:No, I gave you a single example, which I consider to be enough to prove your point wrong. Your said, outright that it's not the case, I proved you wrong. I could list more that prove you wrong, but what is the point of that? To reprove my point ten times over? If it's not the case, it's not the case. You've shown blind ignorance, and I don't see why I should indulge you by listing things like RealRacing, Rolando etc. Because you clearly have no idea what you're talking about.
I didn't say DD-only is better for customers ever. I said that what we've seen show it'll reduce price and make it more fluid, it's still not going to be anywhere near as good as people have it now with trade-ins etc.
But they didn't come out on the same day did they? No. It started at $5 on the App Store, which was half the price of the DS game now about a year later? Maybe more.Xavien said:You didn't prove me wrong. Civ Rev on the App Store is $10 right? Civ Rev: DS is currently selling for £6.49 (with free delivery) at play.com, essentially the same price, yet you get a physical product with the DS version.
The better a game is, the more initial sales there will be.
stuburns said:But they didn't come out on the same day did they? No. It started at $5 on the App Store, which was half the price of the DS game now about a year later? Maybe more.
Xavien said:$5 for 48 hours, then $10. Retail cuts the prices of new games considerably after a few weeks.
Yet, i still proved that retail still beats your iphone games poster child in price; and with a physical product.
App Store is nice don't get me wrong, but applying the same practice to complex, retail games just doesn't work. Publishers get too greedy, retail is there to balance that.
KScorp said:What Jaffe wants is ownership of every copy he "sells", obviously. Otherwise, once his games hit the shelves, they're out of his control. His cut was at first sale.
This is just a push to making better quality games. The better a game is, the more initial sales there will be. In the most pessimistic view, a developer will only make as much money as there are copies of his game being played simultaneously. Of course, with GoW under his belt, god knows why Jaffe is so pissed at Gamestop. It's just capitalism at work.
If a great game is in high demand, the first few weeks not many people will sell their games back. That means less used games, which means more new sales. Which means devs profit.Alex said:What
stuburns said:I understand what Jaffe is getting at, but I don't agree. Gaming shouldn't be the exception to the rule. I can't think of many industries that operate in the method he's suggesting.
I totally disagree, this was an example of DD being more flexible with it's pricing, and initial low pricing is one part of it. There are more options available. For 48hrs, the game was about half the price of a year old DS version. Brand new.
That's not to say it's 'better', because you can't sell it. I never said DD is preferable, I don't think it is. I don't think it's a great idea, and I'd love it never go totally DD, but I think it will.
Xavien said:Glad we finally find something to agree upon, DD-only would be a disaster for consumers and the Industry itself. I couldn't think of a more efficient way to shrink the Industry and yet Publishers are too short-sighted to see.
Azih said:Games are *mass media entertainment* that cost a lot more than other *mass media entertainment* products.
Tiktaalik said:I think the current status of the iPhone App store is proving that the theory that digital download would screw the consumer is completely incorrect.
Unfortunately, the current model makes that difficult.davidjaffe said:In fact, my whole thing is, 'hey, let's find a way to work together on this so we can all benefit'.
charlequin said:The App Store is great and all, but it's really not particularly analogous to the sort of marketplace people are discussing. The App Store has intense downward pressure on price because the fly-by-night nature of the content involved, combined with the fact that successful apps win out almost solely based on their high ranking on the store itself work together to make sure that nothing that costs $2+ can succeed, even if it's worth the asking price.
Digital distribution of what people think of as "full games," with no alternate sale points (because you're operating in a closed system), but with all the marketing apparatus and brand recognition of the current marketplace, would inevitably look very different.
Tiktaalik said:I guess it depends on which publisher since Steam has sales constantly. It's not just Valve properties either. Glancing on there right now there's 50% off all Rebellion titles. It seems like things price drop nicely as well. The original Stalker is now only $20. I think the sequel must have price dropped recently too, as it's only $34. Many Steam titles as well offer 10% off if you pre-buy.
Seems like Steam is pretty damn price competitive.
davidjaffe said:In fact, my whole thing is, 'hey, let's find a way to work together on this so we can all benefit'.
David
A good single player console game can net you 10 hours of playtime for $60, and multiplayer portions have the capability of extending that time tremendously. $6 or less an hour? Sounds like going to the movies. Similarly, some people may enjoy the simple games found on the iPod. $5 games often provide plenty of fun when on the go. $10 XBLA games are also entertaining. Certainly not as extensive as their full retail counterparts, but they are games nonetheless.Tiktaalik said:d) There being absolutely no other forms of entertainment in the world.
For this reason I feel like there will always be at least some downward pressure on prices. There has to be options for everyone.
Gorgon said:I don't see what is competitive about Steam's prices. I live in Europe and I wanted to try out Mass Effect just for fucks sake. I went to Steam. It costed around 45 euros. I went to amazon and bought it for like 10 euros, new. A 30 euros difference. We are talking about a game that is almost TWO YEARS OLD.
Stalker costs 20 USD in Steam now? That's an early 2007 title. It costs 9 USD at Amazon through third party retailers, new.
I have nothing against DD or Steam, but I just don't get it when people blindly defend Steam's prices as if they are in a blind crusade against physical copies. They are not competitive in any way unless waiting 1 or 2 days for your copy to arrive or getting your ass up and go to a store is too much for someone.
Gorgon said:I don't see what is competitive about Steam's prices. I live in Europe and I wanted to try out Mass Effect just for fucks sake. I went to Steam. It costed around 45 euros. I went to amazon and bought it for like 10 euros, new. A 30 euros difference. We are talking about a game that is almost TWO YEARS OLD.
Stalker costs 20 USD in Steam now? That's an early 2007 title. It costs 9 USD at Amazon through third party retailers, new.
I have nothing against DD or Steam, but I just don't get it when people blindly defend Steam's prices as if they are in a blind crusade against physical copies. They are not competitive in any way unless waiting 1 or 2 days for your copy to arrive or getting your ass up and go to a store is too much for someone.
GDJustin said:If I buy something, it is now my property. It is my right to sell it at a later date, if I want to. Fucking period.
If Jaffe or anyone else doesn't think so, they're a moron. And I like Jaffe.
davidjaffe said:This is the problem with the internet. No matter how clear you make yourself, people simply ignore what you have to say. And so I will now forever be the guy who opposed to used game sales (which I am not).
One day I will learn that it's just not worth saying a damn thing. Which really- to be fair- is the smart way I should be doing things. Let's make a deal Neogaf...right here, right now. Let's see if I can JUST SHUT THE FUCK UP for the next 6 months. No Twitter, no blog. The accounts will stay open cause I wanna go back to it I'm sure. But next time you hear from me will be announce of our game. Deal?
And I promise, the first 3 people who call me on it if I open my mouth in a non-game announce way (or in an official interview way or something official or on our official EAT SLEEP PLAY blog) get a free copy of the game we are making (assuming it goes retail vs. PSN, in which case, I can't get you a freebie).
Deal?
David
ps. and to be clear on this- what I am saying is interviews and press stuff and official EAT SLEEP PLAY biz, I am fine to do. I gotta do that stuff, it's my job. Catching me doing that sort of stuff doesn't get you a free game. Just my personal blog and twitter. Ok, cool. Bye!
GDJustin said:If you want GameStop to cut in game pubs on used game revenue on some corp. level, because their gross revenue from used game sales is some incredibly high number, I completely understand.
That's a very different issue than me selling God of War to my buddy for $15 after I'm done with it.
But the problem is if you got what you wanted from GameStop, there's always something else threatening on the horizon. It's like you're choosing to play whack-a-mole instead of figuring out how to eliminate the mole infestation to begin with. Maybe in 3 years there will be a very successful website for users to sell used games in a crowdsourced/P2P way. Or maybe game trading services like http://www.goozex.com will gain traction. Or some other method that publishers can't extract secondary revenue from.
The game publishers that complain about used game sales killing their bottom line are the same ones that charge the same price for digitally-distributed copies of their games, even though they're getting the full $50-60, instead of just the wholesale price, like when they sell to retailers. And gamers are a savvy group... they know and understand this.
So... there's a very finite amount of sympathy, here.
As much as that is cutting into possible profits, it's simply another factor devs have to consider. You can't just go around demanding change to a completely legitimate (and highly profitable) business venture. You have to change it yourself.Drek said:Stuff