NeoUltima said:
Oh darn, you got me. That wasn't an actual quote taken from a specific person, but a summary of the position being expressed by a number of people in the thread.
I don't have a problem with the people, I am talking about GS specifically and the way they push used, not the whole used market. Gamestop is essentially a chain store that makes about 50% of its profit on used sales. I can't think of any other retailer that does that. The fact is, the used game market is a different beast from others. A used game can work as fine as a new one. Going to bring up music and dvds? First both are fucked over due to piracy. Secondly music has a huge DD following and movies make the majority of their money in theaters.
As I said before, I think the practice of selling used games for $5 off the price of a new copy of a recently released game is pretty vile. I also think it's perfectly legal (and should remain so) and a very smart thing to do.
And I understand games are different from movies and music, but ultimately it doesn't matter. GS makes about 50% of its profit on used games? Their practices makes me sick, but since it's all entirely legal, my final reaction to that fact has to be "good for them". Someone made a smart business decision and it's paying off.
Of course publishers don't like that, but why should anyone else care?
Legally no, but they should be imo(apparently not in your flawed view though).
There's nothing flawed about my viewpoint on this issue. Not only are publishers not entitled to profit from used games
legally, they aren't entitled to it
in any sense at all. A sold game becomes the property of the person who buys it. They are and should be free to resell it to anyone and recoup a little bit of their initial investment. The publishers already got their money during the first sale. This is true regardless of the differences between the used market in gaming and other used markets.
It isn't enough profit for their liking? Too bad. My suggestion would be to get creative and make sure their games are compelling enough that gamers want to hold on to them (extensive online multiplayer modes are a good idea).
Wouldn't you rather some of your money go to the people that made the game, rather than all of it simply going to someone(GS) who resold it to you?
In a perfect, magical world in which retailers didn't have any rights or needs, of course I would. But this is reality.
Not to mention they ripped someone off in order to obtain the used copy.
I have no sympathy for someone stupid and/or lazy enough to sell a game to GameStop instead of selling it online to maximize the return they get on it. They knowingly agree to be ripped off.
Again as I said in an above post, this debating is a waste of time cause this will not happen(even if it should). Publishers will ramp up incentives for people to buy new or DD, until the market is ready for near 100% DD.
That's exactly what I expect to happen. Instead of giving gamers incentives to hold on to their releases, I fully expect publishers to do whatever they can to cut retailers like GameStop out of the picture, even if it completely fucks over the consumers who buy their products. Most gamers (the same people dumb enough to sell their games to GameStop) won't care and will accept it blindly. That will suck for gamers everywhere.