This.rainking187 said:I seriously doubt any new unheard of vendors are going to have any effect on the prices of games from huge well known companies. Maybe there will be some competition among smaller DD games, making the prices go from $15 to $10, but some company no ones ever heard of before releasing a war game is not going to cause Activision to panic and drop the price of whatever Call of Duty game happens to be out at the time.
More vendors doesn't necessarily mean more blockbusters produced to compete with existing blockbusters. It is, after all, the blockbusters that command the higher prices, oftentimes corresponding to their higher budgets. I foresee a deluge of small budget puzzle games/tower defense clones/etc. or shovelware that won't have any effect price-wise on the likes of Final Fantasy, MGS, Halo, Mario, etc.
In other words, with DD-only I don't believe there will be a lower ratio of blockbusters to simple games (EDIT: or even bad to good games) available, or at least not enough to drive down the retail price of blockbusters. Konami's not going to say,"Super-Tetris Clone costs $5, maybe we should rethink our pricing of MGS 6 at $60." Apples to oranges.
Yup.MedHead said:As bad as the digital market is now, I think its wishful thinking to believe it will get better should the main competition disappear. Digital games don't currently have to worry about the used market, a driving force in the reduction of prices on physical copies. Once used games stop being a problem, there isn't much reason for a digital game to drop in price.
Sure, game companies could lower their prices to be competitive with other digital services, but that's putting too much confidence in these businesses. I'd rather have the current system, where I have a little more power and choice in my purchasing decisions.
When I hear it bandied about that DD-only will provide even more flexible pricing options (exercised by one entity), you'll have to forgive me if I'm a little skeptical that it will necessarily result in better pricing for the consumer, especially in contrast to current physical media.
Case in point: Just a week ago I purchased Metal Slug 7 DS. At that time, some of my immediate options were:
1) Gamestop used - $17.99
2) Gamestop new - $29.99
3) Amazon new - $24.99
4) used via GAF buy/sell/trade thread - $13.00
Guess which option I chose? (And that doesn't even factor in the Craigslist and Ebay possibilities.) All of those different price points were available to me simultaneously. To me, THAT is pricing flexibility.
With DD, I'd be at the mercy of the whims of the single distributor. I'd have to wait god-knows-how-long for a price drop, if any at all. Whereas with physical media, I can count on legitimately getting a game at less than retail within weeks, if not days, upon release. And as the above example illustrates, at a variety of prices. (Yes, MS7 is an older game, but what I've said even holds true for newer games.)