CultureClearance said:Also, most games are NOT in competition with each other.
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CultureClearance said:Also, most games are NOT in competition with each other.
RedNumberFive said:No it's perfectly fair. No one is pointing a gun at your head and forcing you to sell your game back to Gamestop. Don't like what they offer? Go elsewhere.
Socialized Healthcare For The Win! Come on, Americans, join the rest of us in the civilized world! Then all your insurance problems will...disappear...:lolcartman414 said:No, it's merely legal. And at the same time highly exploitative, even if people are at fault for falling for it.
Not to draw potentially ridiculous analogies, but I hope no one here backing up this line of thinking is willing to justify insurance companies ripping off patients and doctors just because they can for extra dough.
Dambrosi said:Socialized Healthcare For The Win! Come on, Americans, join the rest of us in the civilized world! Then all your insurance problems will...disappear...:lol
And I'd hardly put used game sales in the same moral spectrum as medical insurance gouging. Games are a luxury item, after all, not a necessity like healthcare is.
In the end, you can live without games.
CultureClearance said:And people whining about game prices are just embarrassing themselves. If you account for inflation and how much games give you these days, it's amazing how people's forget how small and simple games used to be at 30-40 bucks a pop back in the early 90's and 80's. No online multiplayer, no 10-15 hour campaigns, no co-op, amazing set pieces, sound, voice acting, challenge settings, etc.
someguyinahat said:There are some instances of retail re-releases. Was this not the point of "Platinum Greatest Hits" or whatever it was called for the original Xbox? Perhaps they don't do this anymore, and your "Why?" is justified. But from a historical perspective, no, it's not "entirely missing," just underused.
McNum said:Tier 0: Before home release.
Tier 1: Console release.
Tier 2: Digital release.
Tier 3: Retail re-release.
Tier 4: Compilation release.
Tier 5: Digital re-release.
cartman414 said:No, it's merely legal. And at the same time highly exploitative, even if people are at fault for falling for it.
Not to draw potentially ridiculous analogies, but I hope no one here backing up this line of thinking is willing to justify insurance companies ripping off patients and doctors just because they can for extra dough.
AndyD said:All these do exist today in one form or another.
0 would not work with mainstream games, and I think you agree.
1 is normal, $50 is too cheap.
2 is happening, but it needs to be day one on most games.
3 This happens with greatest hits and GOTY editions.
4 This happens but not enough.
5 This happens some with digital services.
I think a better breakdown is to have higher price disc editions, almost all CE with extras, fluff... Same day digital releases with no extras. Then follow the rest of the plan.
That way you get a lot of sales in DD because of cheaper prices and for discs you charge more.
Imagine a game say like Uncharted. It had tons of videos, extras, and stuff on the Bluray. That version, $60 in store. A stripped down, game only version on PSN $50. Or imagine something like COD4/5/6. Disc full of SP, MP, extras, $60. A digital only version with just MP, $30. Just SP, $30. Digital bundle $50.
That way you lure people with the discount but you ensure much fewer used copies float to ebay and Gamestop. You also still allow for hard copies for those who still want hard copies.
And it also lets them place a lot of value on the disc extras. Making of, behind the scenes, featurettes, much like the movie business where a disc is packed with extras, and the online versions are movie only and cheaper.
Dambrosi said:Not going to happen. You're fools if you really believe that console makers will abandon physical media anytime in the foreseeable future (especially Sony and Nintendo), and discs are almost guaranteed to continue to be the primary storage and delivery format for games. And as long as that is true, publishers will have no choice but to deal with it.
Complimentary B&M and DD markets in balance with each other is the most elegant solution IMO - just look at Burnout Paradise for an example.
Choke on the Magic said:I was being a bit hasty when I said replace, but given the current gen your going to see a steady increase and eventually given the opinion of some devs maybe a move toward dd only games.
Not saying it's set in stone, but definitely not out of the realm of possibilities.
Ca1amity said:So, now Gamestop is gone. You can still only get your games from Steam/Impulse Microsoft/PSN. So, digital Gamestop/Bestbuy/Wal-mart. Congratulations. The world is yours, the revolution is here.
Except, now you cant sell your game to anyone. Now your property has an eventual expiry date on its usefulness since you own no physical media. Oh, and it was still $60.
Ca1amity said:Now, while I hate to drag up an old (and, I'll admit, usually poor) comparison industry - lets look at the American Cable Act of 1984 which deregulated cable industry prices. The results have been an increase in prices that greatly outpaced the rate of inflation.
What does this mean in the most basic terms? Accounting for inflation and cost of tech etc. the cable companies have increased prices for the purposes of increasing profits, seeing what the market will bear.
As companies beholden to shareholders like any other, games publishers will do the same because it makes good business sense. When they can sell the kind of limited edition/SE/cat helmet crap they already do and consumers in this market lap it up, anyone who says "gamers wont pay more than X though!" needs to think for a minute.
Consumers in this industry have already been conditioned to accept the $60 price point (and as an aside - thats an American price, the international margins are much wider). The publishers have no reason to drop prices and very few average consumers would expect it to happen. The publishers (now distributors) would merely have to make up some bullshit about bandwidth and server costs to justify keeping the price where it is, most people would accept that. As always, GAF =/= the majority of consumers.
'But what about all the game developers and small publishers who cant get shelf space? They'll sell their product for cheaper and the big players will be forced to adjust!'.
Right. That might happen its true. However, I challenge you to answer this. Where are these upstart developers going to get the money for the infrastructure required to support digital distribution? We're talking servers but also the ability to securely process your credit card information, keep track of authentication and a thousand other tiny things behind the business side of DD. The short answer is someone making an awesome game isnt. 9/10 they dont want to build a corporation to sell their game. So theyll use a proven distribution channel like Steam.
So, now Gamestop is gone. You can still only get your games from Steam/Impulse Microsoft/PSN. So, digital Gamestop/Bestbuy/Wal-mart. Congratulations. The world is yours, the revolution is here.
Except, now you cant sell your game to anyone. Now your property has an eventual expiry date on its usefulness since you own no physical media. Oh, and it was still $60.
Gamestop is fucking evil. The idea of publishers being entitled to the profits of their monopoly though? Thats asinine. The energy should be spent educating the average person that Gamestop is screwing them and encouraging competition in *every* field; whether traditional or digital and thereby getting people to stop trading *at* Gamestop.
Ca1amity said:So, now Gamestop is gone. You can still only get your games from Steam/Impulse Microsoft/PSN. So, digital Gamestop/Bestbuy/Wal-mart. Congratulations. The world is yours, the revolution is here.
Except, now you cant sell your game to anyone. Now your property has an eventual expiry date on its usefulness since you own no physical media. Oh, and it was still $60.
Ca1amity said:Gamestop is fucking evil. The idea of publishers being entitled to the profits of their monopoly though? Thats asinine. The energy should be spent educating the average person that Gamestop is screwing them and encouraging competition in *every* field; whether traditional or digital and thereby getting people to stop trading *at* Gamestop.
Fourth Storm said:It would be interesting if the car dealership model was applicable.
cartman414 said:No, it's merely legal. And at the same time highly exploitative, even if people are at fault for falling for it.
Not to draw potentially ridiculous analogies, but I hope no one here backing up this line of thinking is willing to justify insurance companies ripping off patients and doctors just because they can for extra dough.
Asmodai said:Lulz at all of the whiners in this thread complaining about how Gamestop is Evil Incarnate and the like. Yeah, we know the trade in values suck. But there aren't any alternatives that aren't a pain in the ass, like selling them on Ebay.
So when I have to get rid of a bunch of games I wish I hadn't purchased in the first place, I'll trade em in at Lucifer's Gamestop, if you don't mind.
linsivvi said:You haven't heard? People would rather pay the same price on DD without the ability to resell then to sell it to Gamestop for some money.
linsivvi said:You haven't heard? People would rather pay the same price on DD without the ability to resell then to sell it to Gamestop for some money.
The "convienence" factor is a total industry red-herring though. In truth, the only "convienence" of DD is that you don't have to leave your house. The fact is, the bandwidth required to make digitally distributed titles any less of a pain in the ass doesn't exist in most modern homes.AndyD said:Sometimes its about convenience, where the same game DD is a better deal than on disc simply because its always available.
But overall, for most games a disc is a great thing to resell and make sure you didn't pay $60 to play a 5 hour dud.
Angry Grimace said:The "convienence" factor is a total industry red-herring though. In truth, the only "convienence" of DD is that you don't have to leave your house. The fact is, the bandwidth required to make digitally distributed titles any less of a pain in the ass doesn't exist in most modern homes.
5GB is only cake for people with awesome connections. At my brother's house, where he has broadband, but not as good as mine, you're talking several hours. Even then, 5GB would take me on a 10MB connection a minimum of an hour or two. That's really not what I'd call "convenient."AndyD said:I meant some games that are available on a console as DD for example.
Stuff like Burnout. Its easy to just hop into a game on my PS3 without getting off the couch and change discs. Its a great MP game with long term support and not one that I would trade away while it was still worth anything. So for that game, DD is perfect. And its not too big either, 5GB or so IIRC.
I dont see 40gb games as DD, I dont see SP only games as DD and I agree that the bandwidth is not there today.
5GB is only cake for people with awesome connections. At my brother's house, where he has broadband, but not as good as mine, you're talking several hours. Even then, 5GB would take me on a 10MB connection a minimum of an hour or two. That's really not what I'd call "convenient."
That's not an actual solution for anything other than day/minute 1 preorders.WhiteAce said:a steam/half life solution is the way around this with the game effectively preloaded a week or so earlier. And background downloading of course - if you can sit and play whatever you already have whilst something downloads then that'd work.
Angry Grimace said:The "convienence" factor is a total industry red-herring though. In truth, the only "convienence" of DD is that you don't have to leave your house. The fact is, the bandwidth required to make digitally distributed titles any less of a pain in the ass doesn't exist in most modern homes.
The convenience factor depends on where you're coming from. It's always amazing reading these argument to realize how different gaming demographics are (namely PC-centric vs. console-centric gamers). If you think that DD is weaksauce that has no place, you obviously don't game on the PC very often or use services like Steam. If you think that DD-only is the future worth dreaming about and that we should be there right now, you obviously don't game on consoles very often.kpop100 said:I agree with this, the convenience factor is definitely overstated.
Ca1amity said:So, now Gamestop is gone. You can still only get your games from Steam/Impulse Microsoft/PSN. So, digital Gamestop/Bestbuy/Wal-mart. Congratulations. The world is yours, the revolution is here.
Except, now you cant sell your game to anyone. Now your property has an eventual expiry date on its usefulness since you own no physical media. Oh, and it was still $60.
DailyVacation said:My main gripe about GameStop isn't the fact that you can trade in your game, but rather everyone is cheated out on the deal -- the publishers, developers, consumers, even the software with potential scratches, and the packaging with those horrendous yellow stickers -- everyone but GameStop!
Steve Youngblood said:If you think that DD is weaksauce that has no place, you obviously don't game on the PC very often or use services like Steam.
Consumers in this industry have already been conditioned to accept the $60 price point (and as an aside - thats an American price, the international margins are much wider). The publishers have no reason to drop prices and very few average consumers would expect it to happen. The publishers (now distributors) would merely have to make up some bullshit about bandwidth and server costs to justify keeping the price where it is, most people would accept that. As always, GAF =/= the majority of consumers.
yes, the justification to pay for enterprise grade platforms and telco strong SLA's are based in bullshit excuses. It is amazing to me how easily people dismiss the actual costs of running these infrastructures are.
plagiarize said:everyone in this thread bitching about how gamestop turns people away from new games and towards pre owned just lost the right to bitch about having pre-orders pushed on them. pre-order = new copy.
GameStop regularly goes to great lengths to get many many people to pre-order a given game. Game specific performance tracking, pre-order bonuses, etc etc.
i'm not making anything out to be selfless.faust said:This would be true if the only way to purchase a new copy of a game was to pre-order it. It's not.
Deposits on pre-orders are pushed to secure a sale over another retailer and pre-order bonuses aren't created by GameStop. It's extra work they "blackmail" a publisher into giving in exchange for prominent display and advantage over competitors who don't get the bonus. Not exactly the selfless act you're making it out to be.
Tellaerin said:Are you just selectively ignoring the posts from people who have said that trading in stuff at Gamestop towards their next purchase is more convenient for them than going through other avenues, even though they know they could potentially get more that way? And that the added convenience makes that worth it for them?
It gets really irritating hearing people like you (and a couple of others here) outright saying that I'm 'stupid' or that I'm letting myself be exploited because I choose to take what Gamestop's offering on trade-ins rather than jumping through hoops to get a better deal. Want to arrange it so that these guys on eBay or Craigslist will come meet me at the mall to buy my used games so I don't have to deal with the hassle of mailing out packages and waiting for payment from the buyer? If so, I'd be happy to do that instead. You know of another retailer that's offering to buy back games at a better rate? Great! Now have them open an outlet at a place that's convenient for me to get to (like the Gamestops in the area are) and I'll gladly take my business to them instead. But until you or someone else can provide these things, I don't really need to hear how stupid I am for offloading games that are no longer worth anything to me in the easiest way possible.
Dambrosi said:Socialized Healthcare For The Win! Come on, Americans, join the rest of us in the civilized world! Then all your insurance problems will...disappear...
And I'd hardly put used game sales in the same moral spectrum as medical insurance gouging. Games are a luxury item, after all, not a necessity like healthcare is.
In the end, you can live without games.
It's not equivalent. Everyone requires health insurance to survive; so, that relationship must exist. The relationship with GameStop for people selling their used games is nowhere near as necessary. People are free to re-sell wherever they like. Should regulations that would impose fairer rates of buying and selling of used games by GameStop exist? I would argue that would be the appropriate sort of action. Banning the sale of used games by them altogether would be a huge overreaction. And one advocated for in large margin by those who see them as "stealing" profits from their work. I'm no friend of retail corporations, but it would be an overly-harsh agenda-driven decision that wouldn't have the best interests of the consumer at heart.
stuburns said:I really disagree with the non-Jaffe guy.
Jaffe's comments on the second hand market are fairly typical and are even conservative compared to many.
Game prices will be more flexible when retail is gone.
BigNastyCurve said:LOL. I don't think you could be further from the truth.
cartman414 said:Thanks for putting words in my mouth, halfwit. I wasn't insulting anyone for not having easier access to as good a deal, I was criticizing Gamestop for hoodwinking those people.