Mario said:
I never said that retail couldn't do price adjustments every day. But retail can't really price as agressively as DD e.g. some games even go free to build awareness and the user base, and you can't price below a certain level at retail without taking a loss on those units.
I am referring both to the logistics and the fact under DD prices can be set virtually without a negative cost per unit (bandwidth aside) anywhere between zero and whatever.
I disagree. In an all (or mostly) DD future (which is what most of my comments have been referring to), there is incentive to reduce price through increased competition via both the number of vendors and the number of products - both of which will be orders of magnitude above what retail has currently.
When games prices are controlled solely by publishers and the console manufacturers it'll be just as rigid as it is now if not moreso imo. They'll have more ROOM to be flexible because they've cut out the middle man, but for the big titles you'd see the industry act like a fucking cabal imo. Fixing prices at pre-determined cash or points values as a norm.
£7.99, 1600 points, 1000 Nintendo bucks. People in here could wave Steam and one off promotions in my face all day if they liked -- nice offers and innovative marketing occur in the tangible retail space as well -- Valve are very good at making good PR moves. The other guys? The manufacturers? EA? Activision? They'll try and fill the black hole that HD development implies, make no doubt about it. There'll be adverts in shit you've already paid for, digital rights management, minimal ownership rights for the end consumer. I can't wait to see what happens to everyones' games and DLC once this generation starts fading into the past. I won't be surprised if the shit is forgotten as fast as PS2 backwards compatability, but I also won't be surprised if there's such an uproar from fans that they have to support it. I'm not saying digital distribution is a bad thing -- I fucking love it, its so convenient and awesome, it really is. However, I also like videogame retailers, tangible products and the retail space. I even
like the used game market, I think people are justified trading in their super-fucking-expensive games when they no longer hold value in them, and I think if Gamestop or whoever are gonna take the effort out of that person selling it themselves - then thats a service they should be paid for. The pub/dev has already been paid once, maybe if they made their shit better or sold it at a more attractive price it wouldn't get traded-in in the first place.
One thing I always notice on used games shelves -- you don't see many copies of the really fucking good games.
One more thing: Standardised and tiered pricing just makes no sense to me given I derive varying value from software -- a movie is a movie, I get 2 hours+ of entertainment that I can rewatch whenever I like. Games are interactive and variable, mileage varies. Some games are 70 hour epics, others are pick up and play twitch gaming and they all get landed with the same price. Some have no replay value whatsoever, and in those cases I fully understand why used game markets exist.