Hell noEasy. Make a Majora's Mask sequel (minimal time for development, heavier story focus, reused assets, darker tone, etc).
Hell noEasy. Make a Majora's Mask sequel (minimal time for development, heavier story focus, reused assets, darker tone, etc).
Portable mode runs pretty damn wellZelda made specifically for Switch would surely look and run a bit better since it wasn't initially designed with the Wii U in mind and pushed it as far as possible.
Anyway, all I can say is I'd love to see you try! Please try, lol.
Fix it how
Start with a properly performing game. I am enjoying the game despite its issues but the game on Wii U performs worse for me than AC:Unity did at launch. Combat feels fucked when you are battling the frame rate more than the enemies. It isn't just towns where the framerate is crap which is mostly what we have heard. It is anywhere there is an alpha effect, anywhere there is groups of enemies. I have even had some of those 1 framerate slide shows that I would never thought I would experience in a NIntendo game while fighting multiple enemies. The game's poor performance totally affects gameplay in a negative way for me. Personally anyone who gave this game a 10/10 is not to be trusted since they clearly do not value performance enough to not lie to their audience with these phoney 10s even if they bury these issues in the review text. Make the score reflect the text instead of handing out prizes to developers. Game is now bullet proof from criticism here because of these inflated scores and I fully expect to get shit from people for writing this.
Portable mode runs pretty damn well
Well, it took him 19 years to top Ocarina of Time, but he did it. He ain't getting any younger though.
Fix it how
So how far in the future are we talking about, Aonuma? And at what cost?
Hundreds of people toiled for four years to bring us this game. Monolith was called upon to help with the open world design. It's probably the biggest game Nintendo has ever put out.
You can do exactly thisAllowing us to repair weapons for a price or with some work would be cool.
Let us use those metals we find around to repair the weapons with a blacksmith or something like that.
- Add music
- Remove destructible weapons
- Better performance
- More actual Temples, not shrines
- I don't need VO
I need VO, so that can stay
Well, it's nice he has the motivation, at least.
Actually my one worry with this game is... Where do they go from here? Surely the formula can be improved, but will they really aim to create another huge world like BoTW's every time from now on? Because dropping the open world would be a mistake, this game feels like what 3D Zelda should have always been, and the world is so masterfully designed, filled with stuff to do and see at every corner, that I'm having a hard time believing they can match this... Unless they spent lile 7 years and tons of money with every main entry from now on.
Perhaps they could try making a similar game that's more dungeon-heavy, but I imagine the compromise would be an eithet less detailed or smaller world, which would still feel like a downgrade.
Basically BoTW is so damn good that I worry they can ever even match it, and I never thought I'd say that about a Zelda game. That's definitely impressive. Good luck tho!
Two major ways they could improve things:
-Less shrines and 8 or so major Zelda dungeons. Not having any dungeons was a shame, even if the 'replacement' idea was really, really cool and a nice change of pace / experiment
-Better story. They need to figure out how to tell a more engaging story in an open world rather than just dumping the plot on you after an hour and leaving the rest to side quests and flashbacks. Also, Link being a silent protag is a big problem, it makes a lot of the cutscenes total jokes. Previous Zeldas have solved this by having Link's companion stand in as the actual story protagonist when cutscenes are needed but here it just failed.
Fix those two things and you're looking at an even better game.
(Obviously visuals and performance can and should be massively improved, I was dealing with design only.)
I feel the same - in that it'll be tough to ever match this game - but it'll be so much easier for them to make a sequel than it was to make BotW.
The hardest part about making this game will have been
-Designing the gameplay systems
-Getting an open world visual engine up and running with proper data streaming etc
-Getting your content teams into a system where everyone can be making content at the same time
And things like that. They've already established all of that, so a sequel just need those content teams to come up with a new map and new content. That's massively easier than building the whole thing from scratch, so I honestly believe they should be able to do another one - if it's a straight sequel on the same engine - within 3 years.
You can do exactly this
Two big improvements that could be made just from watching various BOTW streams:
- Better inventory management system
- Better cooking system (Storing known recipes in a recipe book would vastly improve it)
The hardest part about making this game will have been
-Designing the gameplay systems, building them and testing them, then playtesting them to make them fun
-Getting an open world visual engine up and running with proper data streaming etc
-Getting your content teams into a system where everyone can be making content at the same time
Lol
The performance is disappointing at times, but it is definitely not bad enough to hurt the overall experience. AC Unity was a far FAR worse shit show.
Two big improvements that could be made just from watching various BOTW streams:
- Better inventory management system
- Better cooking system (Storing known recipes in a recipe book would vastly improve it)
Gaf will crash if that ever happens...100 metacritic incoming
Considering his attempts to top OoT, we'll probably get a couple of decades of BotW's formula recycled in the sea, in an edgy alternate dimension, in the sky, etc.
I think they could make a better game by putting Zelda things back in.
Take the jump button back out. Auto jump is fine.
Use regular Zelda items instead of these hologram Sheika Slate things.
Use a regular Zelda button config. B for attack!
Bring back hidden heart pieces to find around the world.
Take out weather damage.
Get rid of cooking and crafting and all these mats.
Get rid of weapon degradation.
More big dungeons.
RE4 is perfection. If have any issues with that game, it's not because of some game design flaws, it's because you yourself suck as a player.