genuinely curious here and not trolling; what exactly makes this game so great that it deserves so many perfect scores?
i'm preeetty ignorant here, as i've only watched the trailers and some streamed gameplay and i honestly do not get it. to me it looks like more of the same, i got Twilight Princess vibes from it (which to me is a really boring game). i must be missing something, what is it? the world doesn't look like anything special (from the little i've seen), visuals are underwhelming, music i didn't even notice, combat looks old school which is fine but ehh.. where's the 10/10 material? what lifts this above other open world games like The Witcher 3 etc?
So you're saying go back to the old formula....
I do think it would be cool if there were some permanent weapons and what not. I like the weather, cooking, weapon degradation, etc. Weapons break pretty fast in the beginning of the game though. Jumping is great.
to me it looks like more of the same,
I am glad to have a jump in place of a roll.
First step in topping BotW: Making a BotW where taking off all your clothes actually affects your heat and cold resistance.
genuinely curious here and not trolling; what exactly makes this game so great that it deserves so many perfect scores?
i'm preeetty ignorant here, as i've only watched the trailers and some streamed gameplay and i honestly do not get it. to me it looks like more of the same, i got Twilight Princess vibes from it (which to me is a really boring game). i must be missing something, what is it? the world doesn't look like anything special (from the little i've seen), visuals are underwhelming, music i didn't even notice, combat looks old school which is fine but ehh.. where's the 10/10 material? what lifts this above other open world games like The Witcher 3 etc?
But gives you a bonus to stamina and speed, right?
I was just thinking it should unbalance the resistance so you're weaker towards cold and stronger against heat. Just makes sense to me. But sure, maybe you can run faster and climb faster too!
I don't know. In many ways it feels like a return to roots. 3D titles so far have followed the model of A Link to the Past. BotW feels more a descendent of the first NES game.Then maybe play it and see for yourself. Its the biggest departure from traditional Zelda that the franchise has ever done.
I don't know. In many ways it feels like a return to roots. 3D titles so far have followed the model of A Link to the Past. BotW feels more a descendent of the first NES game.
That's another way of thinking about it. To me in a real sense it feels like an adoption of the ethos of the first game, even if it departs in the design. It plays like how the first game was described by press and the development team. Nonlinear and explorative, driven by experiment and player choice. Story pared away so that it can emerge from the player's interaction with the world.In some ways, but it really isn't anything like any Zelda before it. It's kinda like going from Zelda to Zelda 2. It's totally... something different. I would say it's less of a return to the roots and more of a realization that Zelda doesn't have to be confined to what it is, because the first two games already proved that it can be very different things.
Because it's not even perfect technically and gamewise.
I mean music is fucking forgettable.
I know the strong work that Aonuma and Miyamoto have both put into the Zelda series but can someone clear something up for me? How is it that we always talk about Aonuma as if it's his hand specifically that have created these last few games when he hasn't directed them? Isn't it ultimately the director's vision that we receive? I've never once heard the director's name brought up when talking about Breath of the Wild and it's always Aonuma and Miyamoto. Is Fujibayashi just a puppet for Aonuma without the normal control of a director over his own project or what?
Übermatik;231515805 said:I know how, but I'm not telling.
Not sure how I would feel about this actually. I love all the grunts and noises of Zelda characters. I also speed read through dialogue anyways.Voice acting for one (for the NPCs) is a must, come on fam... it's 2017.
I know the strong work that Aonuma and Miyamoto have both put into the Zelda series but can someone clear something up for me? How is it that we always talk about Aonuma as if it's his hand specifically that have created these last few games when he hasn't directed them? Isn't it ultimately the director's vision that we receive? I've never once heard the director's name brought up when talking about Breath of the Wild and it's always Aonuma and Miyamoto. Is Fujibayashi just a puppet for Aonuma without the normal control of a director over his own project or what?
I know the strong work that Aonuma and Miyamoto have both put into the Zelda series but can someone clear something up for me? How is it that we always talk about Aonuma as if it's his hand specifically that have created these last few games when he hasn't directed them? Isn't it ultimately the director's vision that we receive? I've never once heard the director's name brought up when talking about Breath of the Wild and it's always Aonuma and Miyamoto. Is Fujibayashi just a puppet for Aonuma without the normal control of a director over his own project or what?
Link staying male and having a full game playing as Zelda would be much better. There's no need to make Link female. I want to play as Zelda, it would be awesome.Make Link a girl
Link staying male and having a full game playing as Zelda would be much better. There's no need to make Link female. I want to play as Zelda, it would be awesome.
Then maybe play it and see for yourself. Its the biggest departure from traditional Zelda that the franchise has ever done.
How about real dungeons straight in the overworld instead of 120 glorified Riddler trophies with loading screens? Or anything that isn't standard open world fare like the towers, enemy bases, etc. As cool as "you can climb that mountain" is in the first minute, I haven't yet found any truly awesome rewards (nor vistas, since the art direction and graphics in general are particularly.underwhelming on mountains).
BotW with full fledged TP tier dungeons for one. BotW's dungeons are like 3 shrines taped together.
i'll never get to play it since it won't come out on my console of choice. don't have the time or money for multiple consoles anymore..
how does it depart fron traditional Zeldas so that it deserves perfect scores? what new revolutionary things does it do? or is the overall polish just that good that it doesn't really need to do anything particularly new? i'm guessing the latter but i might be wrong..
In some ways, but it really isn't anything like any Zelda before it. It's kinda like going from Zelda to Zelda 2. It's totally... something different. I would say it's less of a return to the roots and more of a realization that Zelda doesn't have to be confined to what it is, because the first two games already proved that it can be very different things.
It's certainly a reevaluation of what the series needs.I think that's always been the case though, especially since Majora's Mask and Wind Waker. Those two games (like Zelda II) shook things up a lot.
Breath of the Wild just does it more so. It's still very Zelda. But now they uprooted some more of the conventions that held the series back and also increased the scale tremendously.
It's something that happens pretty much only with Japanese developers, for some reason the lead designer is the spearhead for all the praise and criticism.
Sakurai for Smash, Miyamoto for Mario, Aonuma for Zelda. They're pretty much hailed as genuises when their games do good.
Start with a properly performing game. I am enjoying the game despite its issues but the game on Wii U performs worse for me than AC:Unity did at launch. Combat feels fucked when you are battling the frame rate more than the enemies. It isn't just towns where the framerate is crap which is mostly what we have heard. It is anywhere there is an alpha effect, anywhere there is groups of enemies. I have even had some of those 1 framerate slide shows that I would never thought I would experience in a NIntendo game while fighting multiple enemies. The game's poor performance totally affects gameplay in a negative way for me. Personally anyone who gave this game a 10/10 is not to be trusted since they clearly do not value performance enough to not lie to their audience with these phoney 10s even if they bury these issues in the review text. Make the score reflect the text instead of handing out prizes to developers. Game is now bullet proof from criticism here because of these inflated scores and I fully expect to get shit from people for writing this.
I hope they never do this. Tired of female characters getting the spotlight only as a female variant of a male character. Make a playable Princess Zelda or some other female character that stands on her own and not associated with a male design.
From Miyamoto:Actually I was wondering the same... Like okay, I respect Aonuma's work a whole lot and it's fine that he's been interviewed often, but now he even "promises" that future games can top this one while not even being the director? That's kind of bold. It's similar with Miyamoto and that's even worse since as far as I'm aware, he's been little more than just a consultant for the series lately.
I've seen exactly one interview with the actual director, I think it was in some famitsu number... So I really want to think he's just shy, or that Aonuma has had a way more active role than your regular producer, because otherwise, that's kind of disrespectful to say the least.
To tell the truth, in Nintendo there aren't any official positions called "director" or "producer". Instead you have the kacho/bucho (section chief/department chief) system. The thing is, though, people overseas don't get that system. So when I started dealing with overseas folks, I wanted to sell myself to them, so I just wrote "producer" on my business card. With that title, people from overseas could recognize what I do, and it worked all right. Later I got yelled at from the head office about assigning myself titles, but... (laughs) Those are the two reasons I started calling myself a producer.
Link staying male and having a full game playing as Zelda would be much better. There's no need to make Link female. I want to play as Zelda, it would be awesome.
BotW with full fledged TP tier dungeons for one. BotW's dungeons are like 3 shrines taped together.
Same. I wanna play AS ZELDA.
To have a playable Female besides Zelda for a main Zelda game would really suck at this point.
would be amazing.