Razgriz-Specter
Member
Add midna
Day one.
Add midna
At the very least let Zelda(or Sheik) hang with Link the entire game with either a AI character swap or co-op feature.
A full Zelda game with Link and Zelda interacting somewhat like
would be amazing.
Highfive. Was actually one of my favorites of that generation.Well that's exactly what they did in Spirit Tracks. But soundtack aside, it's not a very good Zelda imo, so I would love to see them do that again in a main entry.
Damn I love PoP 2008.
Nintendo is ok in the art department.Cathing up with Sony or MS in terms of art and technical graphics would be a start. I kid....but I also don't kid.
I have no idea where they go from here. Is open world here to stay? Would it just be Hyrule again? So many questions, but moot for now, I've barely scratched the surface of BOTW.
By having a battle system with more depth
Oh man please no60+ fps? Better graphics and design? More items? Online play? Come on...
Being a 10/10 doesn't mean it can't be topped. One should always strive to do better.
No. You kid.Cathing up with Sony or MS in terms of art and technical graphics would be a start. I kid....but I also don't kid.
Make Zelda playable, one day she'll be able to star in her own series.
Meant Marrying Of Art And tech. Characters look fantastic, environments look pretty damn drab.Nintendo is ok in the art department.
there is always room for improvement. BOTW is awesome - no doubt about it, but it is far from a perfect RPG. I would want more Witcher like side quests, more lively world, and Link to speak (that's not happening though)
Day zeroAdd midna
How far are you in the game? Or are you not speaking to a specific game?Meant Marrying Of Art And tech. Characters look fantastic, environments look pretty damn drab.
Well, it's nice he has the motivation, at least.
Actually my one worry with this game is... Where do they go from here? Surely the formula can be improved, but will they really aim to create another huge world like BoTW's every time from now on? Because dropping the open world would be a mistake, this game feels like what 3D Zelda should have always been, and the world is so masterfully designed, filled with stuff to do and see at every corner, that I'm having a hard time believing they can match this... Unless they spent lile 7 years and tons of money with every main entry from now on.
Perhaps they could try making a similar game that's more dungeon-heavy, but I imagine the compromise would be an eithet less detailed or smaller world, which would still feel like a downgrade.
Basically BoTW is so damn good that I worry they can ever even match it, and I never thought I'd say that about a Zelda game. That's definitely impressive. Good luck tho!
I can think of a number of things:
- Remove the weapon breaking
- Shrink down the world to about a 16th
- Increase the density of the world (more than 16 fold due to the shrinking)
- Bring back the overworld puzzles from SS
- Rebalance the game by either making the puzzles harder or the fights easier (as it is now, the fights are disproportionately difficult when compared to the puzzles)
- Increase the speed of the game, in particular the slow-ass climbing
- Remove random elements that slow down the player without any significant gameplay gain
- Tone down the upgrading / forging to make for a more approachable game while not taking away anything from the main mechanics
- Bring back proper dungeons
- Increase presentational variety in the shrines
- Improve controls - button mapping is less than ideal
That is, if they want to continue the path set out by BotW.
Oh man please no
No. You kid.
More music, the game puts me to sleep as it is. I actually don't like the sound in this game at all
Fix the frame rate
Make cooking not annoying, the 'hold' mechanic is horrible
Way to easy to exploit with the save system, pretty much no death penalty as a result.
I reaaly, really hate the weapon damage system.
Game desperately needs more controller remap options
Game looks 'muddy' to me on the tv, it may be something I have set wrong or a by product of the art style
Honestly, I can't help but think how much better the game would have been if it was on another platform
I can think of a number of things:
- Remove the weapon breaking
- Shrink down the world to about a 16th
- Increase the density of the world (more than 16 fold due to the shrinking)
- Bring back the overworld puzzles from SS
- Rebalance the game by either making the puzzles harder or the fights easier (as it is now, the fights are disproportionately difficult when compared to the puzzles)
- Increase the speed of the game, in particular the slow-ass climbing
- Remove random elements that slow down the player without any significant gameplay gain
- Tone down the upgrading / forging to make for a more approachable game while not taking away anything from the main mechanics
- Bring back proper dungeons
- Increase presentational variety in the shrines
- Improve controls - button mapping is less than ideal
That is, if they want to continue the path set out by BotW.
Huh? Ken Levine, Cliff Bleszinski, DRUCKMANNNNNNNNN, etc. Plenty of Western developers who are the name behind the project, good or bad.
I can think of a number of things:
- Remove the weapon breaking
- Shrink down the world to about a 16th
- Increase the density of the world (more than 16 fold due to the shrinking)
- Bring back the overworld puzzles from SS
- Rebalance the game by either making the puzzles harder or the fights easier (as it is now, the fights are disproportionately difficult when compared to the puzzles)
- Increase the speed of the game, in particular the slow-ass climbing
- Remove random elements that slow down the player without any significant gameplay gain
- Tone down the upgrading / forging to make for a more approachable game while not taking away anything from the main mechanics
- Bring back proper dungeons
- Increase presentational variety in the shrines
- Improve controls - button mapping is less than ideal
That is, if they want to continue the path set out by BotW.
I can think of a number of things:
- Remove the weapon breaking
- Shrink down the world to about a 16th
- Increase the density of the world (more than 16 fold due to the shrinking)
- Bring back the overworld puzzles from SS
- Rebalance the game by either making the puzzles harder or the fights easier (as it is now, the fights are disproportionately difficult when compared to the puzzles)
- Increase the speed of the game, in particular the slow-ass climbing
- Remove random elements that slow down the player without any significant gameplay gain
- Tone down the upgrading / forging to make for a more approachable game while not taking away anything from the main mechanics
- Bring back proper dungeons
- Increase presentational variety in the shrines
- Improve controls - button mapping is less than ideal
That is, if they want to continue the path set out by BotW.
MMO confirmed.
Can't wait to shoot you all with my bow while you're trying to climb shit.